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    Trying to make War of the Roses Revamp

    Scheduled Pinned Locked Moved Maps & Mods
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    • Ted SelfT Offline
      Ted Self @Ted Self
      last edited by

      @ted-self Hi everyone. I am trying to make victory cities work. Is this the command to use? "Projection of power: control 6 out of 8 victory cities (conquer 5): ? If so where does it go? What else needs to be done? I am still playtesting trying to achieve early balance. Talbot is in the most vulnerable position, he can quickly be surrounded by 3 or 4 other nobles.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Online
        RogerCooper @Ted Self
        last edited by

        @ted-self Here is a sample of victory code from LHTR.

            <property name="Projection of Power" value="false" editable="true">
              <boolean/>
            </property>
            <property name="Axis Projection of Power VCs" value="8" editable="false">
              <number min="8" max="12"/>
            </property>
            <property name="Allies Projection of Power VCs" value="8" editable="false">
              <number min="8" max="12"/>
            </property>
            <property name="Honorable Surrender" value="true" editable="true">
              <boolean/>
            </property>
            <property name="Axis Honorable Victory VCs" value="10" editable="false">
              <number min="8" max="12"/>
            </property>
            <property name="Allies Honorable Victory VCs" value="10" editable="false">
              <number min="8" max="12"/>
            </property>
            <property name="Total Victory" value="false" editable="true">
              <boolean/>
            </property>
            <property name="Axis Total Victory VCs" value="12" editable="false">
              <number min="8" max="12"/>
            </property>
            <property name="Allies Total Victory VCs" value="12" editable="false">
              <number min="8" max="12"/>
            </property>
        
        
        Ted SelfT 1 Reply Last reply Reply Quote 2
        • Ted SelfT Offline
          Ted Self @RogerCooper
          last edited by

          @rogercooper Thanks for that. I am still working on this game, it might have a free for all version and a white vs red rose version. Also thinking of removing skirmishers because I am sick of fighting fodder.

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Online
            RogerCooper @Ted Self
            last edited by

            @ted-self Although the game Kingmaker is a free for all, historically there were two sides, with some defections, most notably that of Warwick.

            Ted SelfT 1 Reply Last reply Reply Quote 1
            • Ted SelfT Offline
              Ted Self @RogerCooper
              last edited by

              @rogercooper Yes, I was just a kid when a friend brought the Kingmaker board game over. Still I had to go back and refresh my memory about Neville and Warwick being the same person. I don't know if you have downloaded my version (I will upload it again soon I think because I keep finding little things that need to be corrected) but here is how I have it set up. Courtney is in Cornwall and starts with Beaufort. Of course mad King Henry is in London and Margaret is in Coventry with Talbot. These are all in the south and make up the red rose faction. Fitzalan is in Wales with Edward, and Neville is in York with Richard, these are the white rose faction. So for balance let us assume that Henry is having a bout of madness and is independent and Percy up north is also independent. Never mind the two Scottish nobles I threw into the game. Anyhow there are 9 royals total and I solved the problem by making them cost 3000 PUs so they can never be bought. One of each of them is all you get at the beginning of the game. I still need to make them able to be disbanded (executed) but I am told it is probably impossible to do that. Perhaps if the AI wanted to execute a royal the game could briefly enter edit mode but such is way beyond my capabilities. Of course all of the elements of the original are not going to be there, it is a whole new ballgame but with some of the main players. I still have major renovations in mind.

              Ted SelfT 1 Reply Last reply Reply Quote 0
              • Ted SelfT Offline
                Ted Self @Ted Self
                last edited by

                @ted-self There is also the problem of making the AI understand the importance of the royals. I tried making them be victory cities but the game would not launch like that.

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @Ted Self
                  last edited by

                  For the Royal units give them an increased value for the AI via
                  <option name="tuv" value="50"/>

                  or similar values, you could give the majors 50, 60, 70 etc and the minors less tuv.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Ted SelfT RogerCooperR 2 Replies Last reply Reply Quote 2
                  • Ted SelfT Offline
                    Ted Self @TheDog
                    last edited by

                    @thedog But their tuv value is already 3000! 🙂

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @Ted Self
                      last edited by

                      Maybe that is too much, try 100 and see if that changes the AI play.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Ted SelfT 1 Reply Last reply Reply Quote 2
                      • Ted SelfT Offline
                        Ted Self @TheDog
                        last edited by

                        @thedog Well I need to have it high enough to where no one can buy one. The most expensive unit next to royal is a general who cost 23. But yes I will try a smaller amount. I wish I knew more about the AI and I know there is more on the forum but where is a good starting point? Meanwhile I am pretty busy here lately, I wish I had more time. 🙂

                        1 Reply Last reply Reply Quote 0
                        • RogerCooperR Online
                          RogerCooper @TheDog
                          last edited by

                          @thedog That tuv option is a useful feature. Never noticed it before.

                          Ted SelfT 1 Reply Last reply Reply Quote 1
                          • Ted SelfT Offline
                            Ted Self @RogerCooper
                            last edited by

                            @rogercooper I think this game is ready to release. I have play tested a bunch and it is unlike any other triplea game as far as I know. Taxes must be paid to feed the troops, and royals, warlords and generals can be captured in battle whether on offense or defense. Capitals must be defended at all cost. Another version might come out in the future but this is it for now. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                            RogerCooperR TheDogT 2 Replies Last reply Reply Quote 1
                            • RogerCooperR Online
                              RogerCooper @Ted Self
                              last edited by

                              @ted-self I will take a look and post it this weekend.

                              1 Reply Last reply Reply Quote 2
                              • TheDogT Offline
                                TheDog @Ted Self
                                last edited by

                                @ted-self
                                Consider the following;

                                • Rename Skirmishers to Billmen or Men-at-Arms
                                • Put an underscore in front of all the named units, eg _BeaufortR, so they are all grouped together in the units help list
                                • Remove Slingers from all faction or at best the English factions. If you keep them they should be 4-5pu, the AI will never buy them at 6
                                • Remove Chariots from all factions
                                • Cavalry should cost at least 6pu, or maybe 7 as they were not that common
                                • add to City & Fort "givesMovement" to all move move 1 units as they would be well supplied and speeds up game play around these units.
                                • There is a problem with your game notes there is an extra " in the middle of the text

                                You are learning the nuances of the xml 😁 keep going!

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                TheDogT Ted SelfT 2 Replies Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @TheDog
                                  last edited by

                                  @Ted-Self
                                  The connection Alnwich to Lancaster is missing

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Online
                                    RogerCooper @TheDog
                                    last edited by

                                    @thedog I will hold off on posting until your next fix.

                                    1 Reply Last reply Reply Quote 1
                                    • Ted SelfT Offline
                                      Ted Self @TheDog
                                      last edited by

                                      @thedog Slingers do cost 5. Obviously history has been thrown out the window but I can see making cavalry cost 6. If I remove chariots I need some unit to take their place at 4-4-2? The gives movement option sounds very interesting. I was figuring on making a 1.1 version (I don't know when lol) that included plague and other major changes. Still I think the game is fun to play the way it is. Balance has been the big problem from the start. (I don't want to do anything to screw up the balance.) If a faction is not careful they can be eliminated by turn 5. I finally got some balance around the Chirk-Coventry area by giving the capitals cathedrals and archers, but the balance thing in the north with McLeod and Cockburn has been more troublesome. But anyhow being fun to play and bringing back some of the magic of the original are big plusses for me. As usual thanks for the input and I will for sure implement some of your changes for the next release.

                                      Ted SelfT 1 Reply Last reply Reply Quote 1
                                      • Ted SelfT Offline
                                        Ted Self @Ted Self
                                        last edited by

                                        @ted-self The more I think about it the more I realize- chariots have to go and a couple of other things as well. It might take a while because I am being pulled in several different directions right now. Cheerio. 🙂

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Online
                                          RogerCooper @Ted Self
                                          last edited by

                                          @ted-self Uploaded to Github, https://github.com/triplea-maps/War_of_the_Roses_Revamp

                                          1 Reply Last reply Reply Quote 1

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