What changes would it take to make TWW playable by Hard AI
-
would it be possible to include an option that simplifies the rules just enough so that Hard AI can play competently?
(for example, takes away the need for Material units and instead makes infastructure more expensive, or makes Material into a resource to spend anywhere rather than a unit that has to be moved to location)
it would be fun to play the map against AI. I think a good number of its features could be preserved, and TBH I don't usually play with politics/neutrals turned on anyways. The AI improving rules simplification could also make TWW gameplay easier for another type known as a "Somewhat Clueless Human" so it's a win-win
-
@joseph-prince looks like you would be able to use a map option to turn those features on or off.
-
@joseph-prince ithere are a lot of aspects to the map it doesnt understand the only way i've found to kind of make it work is to only let it play combat move
-
@ubernaut how do you do that ? Save and change the players all the time ?
-
@beelee yeah it's total pain in the ass and not worth it lol doesnt actually work very good either
-
-
@JOSEPH-PRINCE
Your question prompted me to finish off this post.
https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendlyI have never played TWW, but some quick wins could be;
- Add more "capital" to territories
- Use isAI to 'buy' tech advances
- Stacking rules if needed
-
@thedog TWW is unlike any other map u should def check it out