đź’Ą 1941 Global Command Decision - Official Thread
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I also noticed that when I removed GCD, it did not appear in the "New Map". I had to close the download maps screen and reopen it for GCD to appear. Be aware that both the "Remove" process and the "Install" to quite a few minutes to complete. So be patient.
Cheers...
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So I'm not on mac, but the main reason why someone would want to run 2.5 is just cause it's listed as the last stable, so like for multiplayer in play by forum games or the lobby and such if they want to game with people who are still using 2.5
2.6 the latest is pre-release, so more like for make makers or players who want to test the latest features. Thing is it's been a while since the last update to stable, but the pre-release has a number of the new features that the map was designed to make use of, or some new stuff added into the more recent 2.6 builds.
So anyway I think answer to Q1 would be yeah better in 2.6
q2. when you download the pre-release for 2.6 for your OS, this won't automatically replace/update the maps in your downloads folder which exist (at least on my OS) in a local downloaded maps folder. So basically when you install 2.6 just go to your downloaded maps folder and remove whatever was there before. The GCD folder. This will allow you to click the "download maps" button when you launch TripleA and grab the map.
There are no maps that are actually bundled with tripleA, other than the tutorial map. So basically you might need to remove a map, and grab it again if switching from 2.5 to 2.6, just cause the structure is a little different in how maps are set up to work with 2.6.
I had a similar issue a little while back trying to figure it out, also with the slight lag. Probably just cause it's a very large map, like bigger file size and such maybe? It's always a little trickier than one would hope hehe. TheDog or someone might be able to walk ya through it, and then the same stuff should work for any other new maps that might come out if you need to re-grab whatever for your local collection.
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@ezgaming said in 1941 Global Command Decision - Official Thread:
I get an invasion of Russia
and they're attacking backwards
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@ezgaming
Go here for your GCD install help
https://forums.triplea-game.org/topic/3760/on-a-mac-how-to-get-1941-global-command-decision-working -
@black_elk great explanation. Thank you !!!
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@ezgaming
Hopefully you got it working and managed a few games? -
@thedog sure did. Thanks. It’s a great game for sure. Ofc, like most ww2 games, it’s balanced over how long it takes for Germany to lose… but that is standard and we all know that the axis cannot out produce the allies
I like the “railroad” thing. Where you set it up for troops to move 3 from a factory terrain. Very nice that.
There’s much more to explore so I’m happy to have it working now.
Cheers
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@ezgaming and others
Im planning on doing a 6 month update, so any suggestions?Currently Italy
- On the eastern front has more units at the expense of Germany.
- Italian homeland gets land and air defence.
Minor changes to faction panels at startup.
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Latest version 170 ready for download
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button
Enjoy!.
MAJOR CHANGES
Italy- Now owns Chernihiv and the units in it, was Germany.
- Added a Industry-Med to Kherson.
- Homeland has land and air defences
- At sea added 2x Convoys
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Link to 1st post that has the Google Drive download link and to get the latest TripleA version
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-threadEDIT: Thanks Beelee!
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@thedog said in 1941 Global Command Decision - Official Thread:
v170 is NOT currently available in game as a download
it is now
actually it will update without the yaml being updated. It just doesn't notify you that theres a new version
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@beelee
Thanks for merging on GitHub.actually it will update without the yaml being updated. It just doesn't notify you that theres a new version
Also, thanks for confirming in 2.6 there is no version control for map downloads.
So now the easiest way is to update a map is to remove and add it in TripleA (as post above)
Also I have put the map version in the xml <property name="notes"> as below, so I know what version players are having trouble with and for my own benefit.
.
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@thedog well I don't think 2.6 does anything different as far as the yaml goes.
When you update the yaml you'll get a notification when you start triplea saying there updates for any maps that you have downloaded.
If you don't update yaml, the new version will still be the one that gets downloaded.
That's why I have a notification with the date and version at game start, similar to what you have.
I'm not entirely sure about the future of the map yaml, I thought maybe it was gonna go away when 2.6 is released.
I'm not sure about that or how it would work if it happens though.
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Looks cool! I had a few hours to kill so ran a couple openers just to see if I could remember what was what, since I've been lost in the BG3 maze for some time now hehe. Sorta coming at it with fresh eyes I suppose. First I tried G just to check the notes and get my bearings, then did USA since they're near the end of the turn order sequence.
I figure a newer player might take a similar approach, like say experimenting with Germany just to see what all is going on there for the purchase screens and whatnot to see that info. Then switching sides to take control of one of the Allies and observing what the computer does with Axis.
Basically trying to piece together the order of battle and the basic playpattern on some of that stuff compared to A&A expectations. Sorta rinsed/repeated for the other side of the gameboard, maybe taking over Japan first or UK before switching around like that to get a feel. On the whole felt pretty good with the main thrust hitting the essential story beats there, least for the first half dozen rounds or so, felt like what I would expect from a WW2 scenario. The Japanese press in the Pacific was nice to see, it kept me on my toes trying to get something together till the American HQs arrived on the scene. Without really knowing what's going on, I think a mixed forces approach for USA seemed to come pretty naturally. So sorta splitting the pile between Land, Sea, Air and Infrastructure just to see how the units play.
The inf-elite +cruiser combo seemed pretty useful for getting our expeditionary force out early, just cause the movement advantage for the cruiser is so strong, and amphib to try and snatch a production toehold somewhere seemed sensible. The elites are always pretty solid. Sorta the fastest way to shuck around quickly, but it's limited somewhat by the production caps and lack of HQs after the initial push which seemed to make sense. Against Japan the drop to Guadalcanal to take Truk seemed like the most direct way to turn back Japan and get control of the central Pacific, though swinging North might be more powerful. Seemed like if I didn't shore it up at New Zealand Japan is always sending their destroyers to range around, whereas just smoking to Solomon Is seemed to put the breaks on their ambitions hehe.
Only error I saw was with a British computer bombing run... Happened in round 7 with a brit bomber attack vs Hamburg-Lower Saxony, but it wasn't a show stopper just a click through...
2024-4-29-1941-Global-Command-Decision.tsvgMaybe from the 2.6 airbattles thing mentioned earlier? Not sure, but anyway, otherwise it all ran pretty clean for me. I was going with the FastAI.
Brit AI was pretty strong cause Italy took some hits early. They kept the heat on France and then dropped into Hamburg and held it for a round activating the conscripts. Brits closed down the straits early as well, so they sorta brought the hammer down that way. I was all sloppy but it was pretty entertaining. Nice work!
ps. found this one when playing with Japan, it was a casualty step error for the battle right before Chunking. Also 7th round, must be my lucky number hehe. Not a breaker just a click through, but managed to grab the save in case it's helpful.
2024-4-30-1941-Global-Command-Decision Japan 7.tsvg
For that game I just went for broke vs the Brits. Got turned back at Hawaii early and stalled out a bit in China trying to go south which turned into a quagmire, I was again sorta sloppy, but we picked up steam after taking India. Decided to double back for Honolulu revenge lol. Good times
pps. another one as Pacific Allies, didn't run into any issues there. Decided to stay home with the fleet and try to get something going vs Truk as sorta the main take. We almost got stung when Japan swooped south with a cruiser to land in Australia, but it ended up working to our advantage since the USA mopped up and it activated the conscripts. Snapped a save in round 7 again. Japan allowed us to get all up in the business with Marianas for the Allied aircraft, so probably rounding the corner there.
2024-4-30-1941-Global-Command-Decision Pacific Allies 7.tsvg
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I cannot reproduce these errors/click throughs.
I'm on 2.6 14729, so maybe thats the difference, as your on 2.6 14727, could be worth updating?
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To a John (running Linux) who raised an issue last night on GitHub, you need to upgrade to a later version of TripleA, go here
https://github.com/triplea-game/triplea/releases
As your TripleA version 2.6.586 does not support the function isAI.
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So can anyone familiar with this game comment on this? I understand that this particular game is a tad different from the usual simple triplea rules... but this scenario still confuses me.
How is it that 23 units attacking 6 still barely have even 12% odds.
What am I missing?
I enjoy this game very much but continue to find issues of gameplay that just don't seem intuitive to me. Are there some set of special modifiers that I am simply not aware of? Terrain maybe?
In any case thanks for any help or advice on this and, again, my congratulations on making this very VERY interesting TripleA variant !!!
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Some background.
So I have only played A&A 3 times and a very long time ago.
I very rarely use the Battle Calculator.The xml code makes heavy use of
<option name="canNotTarget" value="$All-Air$"/>Initially the above was broke and the Devs fixed it.
There are 17 Conscripts they do not give or get support, they are just fodder, worse they do not have any AA attack or defence.
I note the AA (above) is not * (starred in the Conscript unit notes, I will add it in for the next release coming in August)So that is probably the reason for the Battle Calculators percentages.
Terrain is noted in the taskbar and hopefully is intuitive?
If you post your issues I will reply and probably put them in the unit help or in the various help panels/manual.
Talking of the manual for those that dont know it is under
Help> Game Notes and here as a pdf.
Link to 1941_Global_Command_Decision_Manual v160-v170
https://forums.triplea-game.org/assets/uploads/files/1697968068614-1941_global_command_decision_manual.pdf
and is located here on your PC.
\triplea\downloadedMaps\1941_global_command_decision\map\doc\images\1941_Global_Command_Decision_Manual.pdfThanks for the feedback and making the game better.
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Hello TheDog,
Is there a manual for Global Command Decision? We trapped a USA nuclear bomber all by its self but when attacked it wiped out an entire battalion.
We then tested it and sure enough, nothing seems to kill it. So we wanted to check the rules.
And we also saw someone else playing this and it appeared that the USA Nuke bomber did not dissolve after it attacked, but rather was like an infinite Nuclear Refill Unit.
Anyway, love the game, but need to see rules.
THANKS
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@beelee I don’t understand. Is there a manual or set of instructions for this game ?
Surely the nuke piece is not infinite and invulnerable ???