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    TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Russia round 5

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 5
      
          Research Technology - Russia
              Trigger russianaTAA: Russia gains access to AdvancedArtillery
                  Russia roll 12,8,12,3,3,3,1,1,10 and gets 2 hits
              Russia removing all Technology Tokens after successful research.
              Russia discover AdvancedArtillery
      
          Politics - Russia
              Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden
                  Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 6 = Failure!
                  Russia fails on action: Political Action AlliesProposeAlliancewithSweden
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianAirTransport, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to Eastern Poland
              4 russianFighters moved from Orel Kursk to Eastern Poland
              1 russianMarine moved from Eastern Karelia to 14 Sea Zone
              1 russianMarine and 1 russianTransport moved from 14 Sea Zone to 13 Sea Zone
              1 russianMarine moved from 13 Sea Zone to Central Norway
              1 russianInfantry moved from Southern Ukraine to Western Ukraine
              1 russianInfantry moved from Kharkov to Western Ukraine
              2 russianTanks moved from Orel Kursk to Western Ukraine
              1 russianFighter moved from Leningrad to Pinsk Marshes
              2 russianArtillerys and 3 russianInfantrys moved from Orel Kursk to Pinsk Marshes
              1 russianSubmarine moved from 22 Sea Zone to 23 Sea Zone
      
          Combat - Russia
              Germany scrambles 2 units out of Belorussia to defend against the attack in Eastern Poland
              Battle in Central Norway
              Battle in Eastern Poland
                  Russia attack with 1 russianAirTransport, 4 russianFighters, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber
                  Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 4 germanFighters
                      Germany roll AntiAircraftGun dice in Eastern Poland : 0/1 hits, 0,08 expected hits
                      Russia roll dice for 1 russianAirTransport, 4 russianFighters, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber in Eastern Poland, round 2 : 4/8 hits, 2,67 expected hits
                      Germany roll dice for 1 germanAntiAirGun and 4 germanFighters in Eastern Poland, round 2 : 4/5 hits, 2,42 expected hits
                      1 russianStrategicBomber owned by the Russia and 3 russianFighters owned by the Russia lost in Eastern Poland
                      3 germanFighters owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Eastern Poland
                      Russia roll dice for 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper and 1 russianTacticalBomber in Eastern Poland, round 3 : 1/4 hits, 1,17 expected hits
                      Germany roll dice for 1 germanFighter in Eastern Poland, round 3 : 1/1 hits, 0,58 expected hits
                      1 russianFighter owned by the Russia lost in Eastern Poland
                      1 germanFighter owned by the Germany lost in Eastern Poland
                  Some non-combat units are destroyed: 
                  Russia win, taking Central Norway from Germany, taking Eastern Poland from Germany with 1 russianAirTransport, 1 russianParatrooper and 1 russianTacticalBomber remaining. Battle score for attacker is -9
                  Casualties for Russia: 4 russianFighters and 1 russianStrategicBomber
                  Casualties for Germany: 1 germanAntiAirGun and 4 germanFighters
              Battle in Western Ukraine
                  Russia attack with 2 russianInfantrys and 2 russianTanks
                  Germany defend with 1 Flagpole, 1 Rail and 1 germanInfantry
                      Russia roll dice for 2 russianInfantrys and 2 russianTanks in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                      Germany roll dice for 1 germanInfantry in Western Ukraine, round 2 : 0/1 hits, 0,25 expected hits
                      1 germanInfantry owned by the Germany lost in Western Ukraine
                  Russia win, taking Western Ukraine from Germany with 2 russianInfantrys and 2 russianTanks remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in Pinsk Marshes
                  Russia attack with 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys
                  Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia roll dice for 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys in Pinsk Marshes, round 2 : 1/6 hits, 1,33 expected hits
                      Germany roll dice for 1 germanInfantry in Pinsk Marshes, round 2 : 0/1 hits, 0,33 expected hits
                      1 germanInfantry owned by the Germany lost in Pinsk Marshes
                  Russia win, taking Pinsk Marshes from Germany with 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
      
          Non Combat Move - Russia
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              Trigger russianProd1: Russia has 1 Material placed in Moscow
              1 russianDestroyer moved from 14 Sea Zone to 12 Sea Zone
              1 russianAirTransport moved from Eastern Poland to Orel Kursk
              2 russianInfantrys moved from Voronezh to Orel Kursk
              1 russianAntiAirGun and 1 russianMech.Infantry moved from Orel Kursk to Western Ukraine
              1 russianInfantry moved from Crimea to Southern Ukraine
              2 russianMech.Infantrys moved from Orel Kursk to Smolensk
              2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Smolensk to Orel Kursk
              2 Trucks moved from Smolensk to Moscow
              2 Materials and 2 Trucks moved from Moscow to Orel Kursk
              1 russianArtillery, 1 russianCombatEngineer, 1 russianInfantry and 3 russianMech.Infantrys moved from Moscow to Orel Kursk
              1 russianCombatEngineer moved from Moscow to Smolensk
              1 russianArtillery and 1 russianMech.Infantry moved from Caucasus to Orel Kursk
              1 Material and 1 Truck moved from Stalingrad to Voronezh
              1 russianInfantry moved from Pskov to Orel Kursk
              1 russianInfantry moved from Leningrad to Pskov
              1 russianInfantry moved from Eastern Karelia to Leningrad
              1 Train and 2 russianInfantrys moved from Vologda to Leningrad
              1 russianTacticalBomber moved from Eastern Poland to Orel Kursk
              1 russianFighter moved from Pinsk Marshes to Orel Kursk
              1 Material and 1 Truck moved from Stalingrad to Orel Kursk
              1 russianInfantry moved from Orel Kursk to Kharkov
              2 Trucks moved from Orel Kursk to Moscow
              1 Truck moved from Orel Kursk to Voronezh
              3 russianInfantrys moved from Volgarod to Stalingrad
              1 Train, 1 russianInfantry and 1 russianMarine moved from Leningrad to Stalingrad
              1 russianMarine moved from Leningrad to Eastern Karelia
              1 russianAntiTankGun moved from Caucasus to Voronezh
              1 russianArtillery moved from Kansk to Irkutsk
              1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Altay
              1 Train and 2 russianAlpineInfantrys moved from Omsk to Irkutsk
              1 russianArtillery and 1 russianInfantry moved from Irkutsk to Lake Baikal
              1 russianArtillery and 1 russianInfantry moved from Lake Baikal to Eastern Evenki
              1 russianDestroyer moved from 106 Sea Zone to 104 Sea Zone
              1 Train moved from Irkutsk to Novosibirsk
              2 russianInfantrys moved from Stalingrad to Caucasus
              1 russianSubmarine moved from 145 Sea Zone to 147 Sea Zone
              1 russianInfantry moved from Stalingrad to Voronezh
              1 Truck moved from Voronezh to Stalingrad
              1 Truck and 1 russianAntiAirGun moved from Novgorod to Leningrad
              1 Truck and 1 russianInfantry moved from Leningrad to Orel Kursk
              1 russianMech.Infantry moved from Kansk to Novosibirsk
      
          Purchase Units - Russia
              Russia repair damage of 1x Rail; Remaining resources: 67 PUs; 0 techTokens; 
              Russia buy 2 Rails, 2 russianArtillerys, 1 russianFactory, 1 russianFighter, 9 russianInfantrys, 1 russianMarine and 1 russianParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Russia
              Units in Orel Kursk being upgraded or consumed: 3 Materials
              1 Rail and 1 russianFactory placed in Orel Kursk
              Units in Voronezh being upgraded or consumed: 1 Material
              1 Rail placed in Voronezh
              1 russianInfantry and 1 russianMarine placed in Leningrad
              1 russianArtillery, 1 russianInfantry and 1 russianParatrooper placed in Stalingrad
              1 russianArtillery placed in Novosibirsk
              2 russianInfantrys placed in Irkutsk
              1 russianFighter placed in Urals
              3 russianInfantrys placed in Volgarod
              Russia undo move 8.
              Russia undo move 7.
              Russia undo move 6.
              Russia undo move 5.
              Russia undo move 4.
              Russia undo move 3.
              Russia undo move 2.
              Russia undo move 1.
              1 russianFighter placed in Urals
              1 russianInfantry and 1 russianMarine placed in Leningrad
              2 russianInfantrys placed in Irkutsk
              1 russianArtillery placed in Novosibirsk
              1 russianArtillery, 1 russianInfantry and 1 russianParatrooper placed in Stalingrad
              Units in Voronezh being upgraded or consumed: 1 Material
              1 Rail placed in Voronezh
              Units in Orel Kursk being upgraded or consumed: 3 Materials
              1 Rail and 1 russianFactory placed in Orel Kursk
              1 russianInfantry placed in Vologda
              2 russianInfantrys placed in Volgarod
              2 russianInfantrys placed in Moscow
      
          Activate Technology - Russia
              Russia activating AdvancedArtillery
              Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian2
              Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian3
      
          Turn Complete - Russia
              Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay
              Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
              Trigger LLrAA: China has 1 chineseArtillery placed in Altay
              Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay
              Russia collect 72 PUs; end with 72 PUs
              Units generate 9 techTokens; Russia end with 9 techTokens
      

      Combat Hit Differential Summary :

      Germany AntiAircraftGun : -0,08
      Germany regular : 1,42
      Russia regular : 0,50
      

      Savegame

      N 1 Reply Last reply Reply Quote 1
      • N Offline
        Nothingtoseehere @Nothingtoseehere
        last edited by

        @nothingtoseehere ๐Ÿ—พ is up

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere just seeing this don't u still have to play brazil?

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut oops. Didn't realize. Going to do them soon.

            1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 2.6.14713, time: 09:28:25
              Savegame

              1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Brazil round 5

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 5
                
                    Combat Move - Brazil
                
                    Combat - Brazil
                
                    Non Combat Move - Brazil
                        1 brazilianDestroyer moved from 61 Sea Zone to 33 Sea Zone
                        1 brazilianDestroyer and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone
                        1 brazilianFighter moved from Eastern Brazil to Cameroon
                        1 Train and 1 brazilianAntiAirGun moved from Eastern Brazil to Rio de Janeiro
                
                    Purchase Units - Brazil
                        Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; 
                
                    Place Units - Brazil
                        1 brazilianTransport placed in 65 Sea Zone
                
                    Turn Complete - Brazil
                        Brazil collect 7 PUs; end with 7 PUs
                

                Combat Hit Differential Summary :

                Savegame

                N 1 Reply Last reply Reply Quote 1
                • N Offline
                  Nothingtoseehere @Nothingtoseehere
                  last edited by

                  @ubernaut there you go now ๐Ÿ—พ is up.

                  ubernautU 2 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere havent had any time to look at this yet hopefully some time this weekend tho ๐Ÿ™‚

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere finally got a chance to look at things today might be doing something a bit radical so i need to think on it a bit

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut That sounds ominous.

                        ubernautU 2 Replies Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere haha stay tunedโ€ฆ

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere so i think i got my plan together battle will not have any real decisions but u will be able to see what i'm doing if we do it live. probably gonna be a few days before i can figure out the non combat if u prefer i do marti rolls. anyway lmk know ๐Ÿ™‚

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut I have a few minutes if you want to do battle now.

                              ubernautU 2 Replies Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere going to lobby now

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Thailand round 5

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 5
                                  
                                      Training Troops - Manchuria
                                          Manchuria collect 0 PUs; end with 11 PUs
                                  
                                      Consolidating - Thailand
                                          Thailand collect 0 PUs; end with 9 PUs
                                  
                                      Research Technology - Japan
                                          Japan spend 0 on tech rolls
                                              Japan roll 5,7,3,12,7,8,6,9,7,7,12,12,6,7,10 and gets 3 hits
                                          Japan removing all Technology Tokens after successful research.
                                          Japan discover ImprovedSpecialWarfare
                                  
                                      Combat Move - Japan
                                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                          1 japaneseStrategicBomber moved from Northern Manchuria to Kansu
                                          2 japaneseTacticalBombers moved from Peking to Kansu
                                          1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
                                          1 japaneseInfantry moved from Inner Mongolia to Kansu
                                          2 japaneseFighters moved from French Indochina to Rangoon
                                          2 japaneseFighters moved from Thailand to Rangoon
                                          1 japaneseInfantry moved from Burma to Rangoon
                                          1 japaneseInfantry moved from Kweichow to Eastern Szechwan
                                          1 japaneseInfantry moved from Yunnan to Eastern Szechwan
                                          5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Eastern Szechwan
                                          1 japaneseTank moved from Kwangsi to Eastern Szechwan
                                          4 japaneseTanks moved from Hupeh to Eastern Szechwan
                                  
                                      Combat - Japan
                                          Battle in Kansu
                                              Japan attack with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers
                                              China defend with 1 Flagpole and 1 chineseInfantry
                                                  Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers in Kansu, round 2 : 3/6 hits, 2.08 expected hits
                                                  China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 japaneseInfantry owned by the Japan lost in Kansu
                                                  1 chineseInfantry owned by the China lost in Kansu
                                              Japan win with 1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers remaining. Battle score for attacker is 0
                                              Casualties for Japan: 1 japaneseInfantry
                                              Casualties for China: 1 chineseInfantry
                                          Battle in Rangoon
                                              Japan attack with 4 japaneseFighters and 1 japaneseInfantry
                                              Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                                  Japan roll dice for 4 japaneseFighters and 1 japaneseInfantry in Rangoon, round 2 : 1/5 hits, 1.25 expected hits
                                                  Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                                  1 britishInfantry owned by the Britain lost in Rangoon
                                              Japan win, taking Rangoon from Britain with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                              Casualties for Britain: 1 britishInfantry
                                          Battle in Eastern Szechwan
                                              Japan attack with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks
                                              China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 2 chineseInfantrys
                                                  Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks in Eastern Szechwan, round 2 : 2/15 hits, 3.67 expected hits
                                                  China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Eastern Szechwan, round 2 : 2/3 hits, 1.42 expected hits
                                                  2 japaneseInfantrys owned by the Japan lost in Eastern Szechwan
                                                  2 chineseInfantrys owned by the China lost in Eastern Szechwan
                                                  Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 5 japaneseTanks in Eastern Szechwan, round 3 : 3/13 hits, 3.50 expected hits
                                                  China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 1/1 hits, 0.58 expected hits
                                                  1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
                                                  1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                                              Some non-combat units are destroyed: 
                                              Japan win, taking Eastern Szechwan from China with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 5 japaneseTanks remaining. Battle score for attacker is 3
                                              Casualties for Japan: 3 japaneseInfantrys
                                              Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                          1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers moved from Kansu to Hunan
                                          4 japaneseFighters moved from Rangoon to French Indochina
                                          1 Material and 1 japaneseAirTransport moved from Korea to Hunan
                                          1 japaneseAirTransport moved from Shanghai to Peking
                                          4 japaneseNavalFighters moved from Japan to French Indochina
                                          3 japaneseNavalFighters moved from 148 Sea Zone to Thailand
                                          4 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                                          2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                          4 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone
                                          4 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                                          2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
                                          1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                          2 japaneseArtillerys and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                                          1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
                                          1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from 100 Sea Zone to Soviet Far East
                                          4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 2 japaneseTransports moved from 148 Sea Zone to 92 Sea Zone
                                          3 japaneseInfantrys and 6 japaneseMarines moved from Malay to 92 Sea Zone
                                          2 japaneseBattleships, 4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 3 japaneseInfantrys, 6 japaneseMarines and 6 japaneseTransports moved from 92 Sea Zone to 91 Sea Zone
                                          3 japaneseInfantrys and 6 japaneseMarines moved from 91 Sea Zone to Thailand
                                          1 japaneseSubmarine moved from 105 Sea Zone to 107 Sea Zone
                                          2 japaneseSubmarines moved from 108 Sea Zone to 107 Sea Zone
                                          2 japaneseSubmarines moved from 129 Sea Zone to 91 Sea Zone
                                          1 Train and 1 japaneseInfantry moved from Shanghai to Peking
                                          1 Train moved from Peking to Manchuria
                                          1 Train and 2 japaneseInfantrys moved from Manchuria to Shansi
                                          1 Train moved from Thailand to Burma
                                          1 Train and 2 japaneseAntiAirGuns moved from Burma to Thailand
                                          1 Material and 2 Trucks moved from Inner Mongolia to Peking
                                          1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hunan
                                          1 Truck and 1 japaneseInfantry moved from Hupeh to Eastern Szechwan
                                          1 japaneseTank moved from Vladivostok to Yakut
                                          1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Khabarovskiy Kray
                                          2 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Hupeh to Eastern Szechwan
                                          1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hunan to Eastern Szechwan
                                          1 japaneseInfantry moved from Kamchatka to Soviet Far East
                                          2 japaneseInfantrys moved from Far Eastern Republic to Yakut
                                          1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                                          1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Peking
                                          1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Hupeh
                                          1 japaneseInfantry moved from Hupeh to Kweichow
                                  
                                      Purchase Units - Japan
                                          Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 0 techTokens; 
                                          Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCruiser, 6 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseTank and 2 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Japan
                                          Units in Hunan being upgraded or consumed: 1 Material
                                          1 japaneseAirfield placed in Hunan
                                          1 japaneseNavalFighter placed in Japan
                                          2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
                                          4 japaneseInfantrys placed in Tokyo
                                          1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
                                          1 japaneseTransport placed in 98 Sea Zone
                                          1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                                  
                                      Activate Technology - Japan
                                          Japan activating ImprovedSpecialWarfare
                                          Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
                                          Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
                                          Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
                                          Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
                                          Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
                                          Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
                                  
                                      Turn Complete - Japan
                                          Japan collect 75 PUs; end with 75 PUs
                                          Units generate 9 techTokens; Japan end with 9 techTokens
                                          Units Change Ownership
                                              Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                                  
                                      Purchase Units - Manchuria
                                          Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
                                          Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Manchuria
                                          2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
                                  
                                      Turn Complete - Manchuria
                                          Manchuria collect 11 PUs; end with 11 PUs
                                          Units Change Ownership
                                              Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                              Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
                                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                                  
                                      Purchase Units - Thailand
                                          Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
                                          Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Thailand
                                          3 japaneseInfantrys placed in Thailand
                                  
                                      Turn Complete - Thailand
                                          Thailand collect 9 PUs; end with 9 PUs
                                          Some Units in Thailand change ownership: 3 japaneseInfantrys
                                  

                                  Combat Hit Differential Summary :

                                  Japan regular : -1.50
                                  China regular : 1.67
                                  Britain regular : -0.42
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere :taiwan: is up

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 2.6.14713, time: 09:56:40
                                      Savegame

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by ubernaut

                                        @nothingtoseehere not sure what happened here anyway just realized the dock aa gun move glitch screwed up my NC made an edit undoing the aa move

                                        autosaveBeforeEndTurn*.tsvg

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Turn Summary: China round 5

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 5
                                          
                                              Research Technology - China
                                                  Trigger chineseaTIP: China gains access to ImprovedProduction
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Japan from Peking: 1 japaneseAntiAirGun
                                                  EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAntiAirGun
                                                  EDIT: Turning off Edit Mode
                                                      China roll 2,1,2 and gets 0 hits
                                          
                                              Combat Move - China
                                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                  1 chineseInfantry moved from Northern China to Inner Mongolia
                                                        China take Inner Mongolia from Japan
                                          
                                              Combat - China
                                          
                                              Non Combat Move - China
                                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseProd1: China has 1 Material placed in Chungking
                                                  2 Trucks, 1 chineseAntiAirGun and 1 chineseAntiTankGun moved from Northern China to Chungking
                                                  1 chineseInfantry moved from Tsinghai to Western Szechwan
                                                  1 chineseInfantry moved from Northern China to Kansu
                                                  1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                                  1 Truck and 1 chineseAntiAirGun moved from Ningsia to Kansu
                                                  1 Truck moved from Kansu to Ningsia
                                                  1 chineseAlpineInfantry and 1 chineseAntiTankGun moved from Ningsia to Kansu
                                                  1 chineseAlpineInfantry moved from Tsinghai to Kansu
                                                  4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer and 2 chineseInfantrys moved from Northern China to Kansu
                                                  1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                                                  1 chineseAlpineInfantry and 2 chineseInfantrys moved from Singkiang to Tsinghai
                                                  1 chineseTank moved from Western Szechwan to Kansu
                                                  1 chineseTank moved from Chungking to Kansu
                                          
                                              Purchase Units - China
                                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                  China buy 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 1 chineseFortification and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens; 
                                          
                                              Place Units - China
                                                  Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment
                                                  1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseFortification and 1 chineseInfantry placed in Chungking
                                                  1 chineseAlpineInfantry and 1 chineseCombatEngineer placed in Singkiang
                                          
                                              Turn Complete - China
                                                  China collect 18 PUs; end with 18 PUs
                                                  Units generate 3 techTokens; China end with 6 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @Nothingtoseehere
                                            last edited by

                                            @ubernaut: :china: finished.

                                            1 Reply Last reply Reply Quote 0

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