TWW 3.0.9? ubernaut (ax) v NTSH (al)
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - Russia Trigger russianaTAA: Russia gains access to AdvancedArtillery Russia roll 12,8,12,3,3,3,1,1,10 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedArtillery Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 6 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianAirTransport, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to Eastern Poland 4 russianFighters moved from Orel Kursk to Eastern Poland 1 russianMarine moved from Eastern Karelia to 14 Sea Zone 1 russianMarine and 1 russianTransport moved from 14 Sea Zone to 13 Sea Zone 1 russianMarine moved from 13 Sea Zone to Central Norway 1 russianInfantry moved from Southern Ukraine to Western Ukraine 1 russianInfantry moved from Kharkov to Western Ukraine 2 russianTanks moved from Orel Kursk to Western Ukraine 1 russianFighter moved from Leningrad to Pinsk Marshes 2 russianArtillerys and 3 russianInfantrys moved from Orel Kursk to Pinsk Marshes 1 russianSubmarine moved from 22 Sea Zone to 23 Sea Zone Combat - Russia Germany scrambles 2 units out of Belorussia to defend against the attack in Eastern Poland Battle in Central Norway Battle in Eastern Poland Russia attack with 1 russianAirTransport, 4 russianFighters, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 4 germanFighters Germany roll AntiAircraftGun dice in Eastern Poland : 0/1 hits, 0,08 expected hits Russia roll dice for 1 russianAirTransport, 4 russianFighters, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber in Eastern Poland, round 2 : 4/8 hits, 2,67 expected hits Germany roll dice for 1 germanAntiAirGun and 4 germanFighters in Eastern Poland, round 2 : 4/5 hits, 2,42 expected hits 1 russianStrategicBomber owned by the Russia and 3 russianFighters owned by the Russia lost in Eastern Poland 3 germanFighters owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Eastern Poland Russia roll dice for 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper and 1 russianTacticalBomber in Eastern Poland, round 3 : 1/4 hits, 1,17 expected hits Germany roll dice for 1 germanFighter in Eastern Poland, round 3 : 1/1 hits, 0,58 expected hits 1 russianFighter owned by the Russia lost in Eastern Poland 1 germanFighter owned by the Germany lost in Eastern Poland Some non-combat units are destroyed: Russia win, taking Central Norway from Germany, taking Eastern Poland from Germany with 1 russianAirTransport, 1 russianParatrooper and 1 russianTacticalBomber remaining. Battle score for attacker is -9 Casualties for Russia: 4 russianFighters and 1 russianStrategicBomber Casualties for Germany: 1 germanAntiAirGun and 4 germanFighters Battle in Western Ukraine Russia attack with 2 russianInfantrys and 2 russianTanks Germany defend with 1 Flagpole, 1 Rail and 1 germanInfantry Russia roll dice for 2 russianInfantrys and 2 russianTanks in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germany roll dice for 1 germanInfantry in Western Ukraine, round 2 : 0/1 hits, 0,25 expected hits 1 germanInfantry owned by the Germany lost in Western Ukraine Russia win, taking Western Ukraine from Germany with 2 russianInfantrys and 2 russianTanks remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Pinsk Marshes Russia attack with 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys in Pinsk Marshes, round 2 : 1/6 hits, 1,33 expected hits Germany roll dice for 1 germanInfantry in Pinsk Marshes, round 2 : 0/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Pinsk Marshes Russia win, taking Pinsk Marshes from Germany with 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianDestroyer moved from 14 Sea Zone to 12 Sea Zone 1 russianAirTransport moved from Eastern Poland to Orel Kursk 2 russianInfantrys moved from Voronezh to Orel Kursk 1 russianAntiAirGun and 1 russianMech.Infantry moved from Orel Kursk to Western Ukraine 1 russianInfantry moved from Crimea to Southern Ukraine 2 russianMech.Infantrys moved from Orel Kursk to Smolensk 2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Smolensk to Orel Kursk 2 Trucks moved from Smolensk to Moscow 2 Materials and 2 Trucks moved from Moscow to Orel Kursk 1 russianArtillery, 1 russianCombatEngineer, 1 russianInfantry and 3 russianMech.Infantrys moved from Moscow to Orel Kursk 1 russianCombatEngineer moved from Moscow to Smolensk 1 russianArtillery and 1 russianMech.Infantry moved from Caucasus to Orel Kursk 1 Material and 1 Truck moved from Stalingrad to Voronezh 1 russianInfantry moved from Pskov to Orel Kursk 1 russianInfantry moved from Leningrad to Pskov 1 russianInfantry moved from Eastern Karelia to Leningrad 1 Train and 2 russianInfantrys moved from Vologda to Leningrad 1 russianTacticalBomber moved from Eastern Poland to Orel Kursk 1 russianFighter moved from Pinsk Marshes to Orel Kursk 1 Material and 1 Truck moved from Stalingrad to Orel Kursk 1 russianInfantry moved from Orel Kursk to Kharkov 2 Trucks moved from Orel Kursk to Moscow 1 Truck moved from Orel Kursk to Voronezh 3 russianInfantrys moved from Volgarod to Stalingrad 1 Train, 1 russianInfantry and 1 russianMarine moved from Leningrad to Stalingrad 1 russianMarine moved from Leningrad to Eastern Karelia 1 russianAntiTankGun moved from Caucasus to Voronezh 1 russianArtillery moved from Kansk to Irkutsk 1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Altay 1 Train and 2 russianAlpineInfantrys moved from Omsk to Irkutsk 1 russianArtillery and 1 russianInfantry moved from Irkutsk to Lake Baikal 1 russianArtillery and 1 russianInfantry moved from Lake Baikal to Eastern Evenki 1 russianDestroyer moved from 106 Sea Zone to 104 Sea Zone 1 Train moved from Irkutsk to Novosibirsk 2 russianInfantrys moved from Stalingrad to Caucasus 1 russianSubmarine moved from 145 Sea Zone to 147 Sea Zone 1 russianInfantry moved from Stalingrad to Voronezh 1 Truck moved from Voronezh to Stalingrad 1 Truck and 1 russianAntiAirGun moved from Novgorod to Leningrad 1 Truck and 1 russianInfantry moved from Leningrad to Orel Kursk 1 russianMech.Infantry moved from Kansk to Novosibirsk Purchase Units - Russia Russia repair damage of 1x Rail; Remaining resources: 67 PUs; 0 techTokens; Russia buy 2 Rails, 2 russianArtillerys, 1 russianFactory, 1 russianFighter, 9 russianInfantrys, 1 russianMarine and 1 russianParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Orel Kursk being upgraded or consumed: 3 Materials 1 Rail and 1 russianFactory placed in Orel Kursk Units in Voronezh being upgraded or consumed: 1 Material 1 Rail placed in Voronezh 1 russianInfantry and 1 russianMarine placed in Leningrad 1 russianArtillery, 1 russianInfantry and 1 russianParatrooper placed in Stalingrad 1 russianArtillery placed in Novosibirsk 2 russianInfantrys placed in Irkutsk 1 russianFighter placed in Urals 3 russianInfantrys placed in Volgarod Russia undo move 8. Russia undo move 7. Russia undo move 6. Russia undo move 5. Russia undo move 4. Russia undo move 3. Russia undo move 2. Russia undo move 1. 1 russianFighter placed in Urals 1 russianInfantry and 1 russianMarine placed in Leningrad 2 russianInfantrys placed in Irkutsk 1 russianArtillery placed in Novosibirsk 1 russianArtillery, 1 russianInfantry and 1 russianParatrooper placed in Stalingrad Units in Voronezh being upgraded or consumed: 1 Material 1 Rail placed in Voronezh Units in Orel Kursk being upgraded or consumed: 3 Materials 1 Rail and 1 russianFactory placed in Orel Kursk 1 russianInfantry placed in Vologda 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Moscow Activate Technology - Russia Russia activating AdvancedArtillery Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian2 Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian3 Turn Complete - Russia Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay Russia collect 72 PUs; end with 72 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Germany AntiAircraftGun : -0,08 Germany regular : 1,42 Russia regular : 0,50 -
@nothingtoseehere
is up -
@nothingtoseehere just seeing this don't u still have to play brazil?
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@ubernaut oops. Didn't realize. Going to do them soon.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14713, time: 09:28:25
Savegame -
TripleA Turn Summary: Brazil round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Combat Move - Brazil Combat - Brazil Non Combat Move - Brazil 1 brazilianDestroyer moved from 61 Sea Zone to 33 Sea Zone 1 brazilianDestroyer and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone 1 brazilianFighter moved from Eastern Brazil to Cameroon 1 Train and 1 brazilianAntiAirGun moved from Eastern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianTransport placed in 65 Sea Zone Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@ubernaut there you go now
is up. -
@nothingtoseehere havent had any time to look at this yet hopefully some time this weekend tho

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@nothingtoseehere finally got a chance to look at things today might be doing something a bit radical so i need to think on it a bit
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@ubernaut That sounds ominous.
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@nothingtoseehere haha stay tunedโฆ
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@nothingtoseehere so i think i got my plan together battle will not have any real decisions but u will be able to see what i'm doing if we do it live. probably gonna be a few days before i can figure out the non combat if u prefer i do marti rolls. anyway lmk know

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@ubernaut I have a few minutes if you want to do battle now.
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@nothingtoseehere going to lobby now
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TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 5,7,3,12,7,8,6,9,7,7,12,12,6,7,10 and gets 3 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseStrategicBomber moved from Northern Manchuria to Kansu 2 japaneseTacticalBombers moved from Peking to Kansu 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu 1 japaneseInfantry moved from Inner Mongolia to Kansu 2 japaneseFighters moved from French Indochina to Rangoon 2 japaneseFighters moved from Thailand to Rangoon 1 japaneseInfantry moved from Burma to Rangoon 1 japaneseInfantry moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Eastern Szechwan 1 japaneseTank moved from Kwangsi to Eastern Szechwan 4 japaneseTanks moved from Hupeh to Eastern Szechwan Combat - Japan Battle in Kansu Japan attack with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers in Kansu, round 2 : 3/6 hits, 2.08 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu 1 chineseInfantry owned by the China lost in Kansu Japan win with 1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Rangoon Japan attack with 4 japaneseFighters and 1 japaneseInfantry Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry Japan roll dice for 4 japaneseFighters and 1 japaneseInfantry in Rangoon, round 2 : 1/5 hits, 1.25 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan win, taking Rangoon from Britain with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Eastern Szechwan Japan attack with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks in Eastern Szechwan, round 2 : 2/15 hits, 3.67 expected hits China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Eastern Szechwan, round 2 : 2/3 hits, 1.42 expected hits 2 japaneseInfantrys owned by the Japan lost in Eastern Szechwan 2 chineseInfantrys owned by the China lost in Eastern Szechwan Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 5 japaneseTanks in Eastern Szechwan, round 3 : 3/13 hits, 3.50 expected hits China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 1/1 hits, 0.58 expected hits 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan 1 chineseEntrenchment owned by the China lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 5 japaneseTanks remaining. Battle score for attacker is 3 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers moved from Kansu to Hunan 4 japaneseFighters moved from Rangoon to French Indochina 1 Material and 1 japaneseAirTransport moved from Korea to Hunan 1 japaneseAirTransport moved from Shanghai to Peking 4 japaneseNavalFighters moved from Japan to French Indochina 3 japaneseNavalFighters moved from 148 Sea Zone to Thailand 4 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 4 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone 4 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseArtillerys and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from 100 Sea Zone to Soviet Far East 4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 2 japaneseTransports moved from 148 Sea Zone to 92 Sea Zone 3 japaneseInfantrys and 6 japaneseMarines moved from Malay to 92 Sea Zone 2 japaneseBattleships, 4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 3 japaneseInfantrys, 6 japaneseMarines and 6 japaneseTransports moved from 92 Sea Zone to 91 Sea Zone 3 japaneseInfantrys and 6 japaneseMarines moved from 91 Sea Zone to Thailand 1 japaneseSubmarine moved from 105 Sea Zone to 107 Sea Zone 2 japaneseSubmarines moved from 108 Sea Zone to 107 Sea Zone 2 japaneseSubmarines moved from 129 Sea Zone to 91 Sea Zone 1 Train and 1 japaneseInfantry moved from Shanghai to Peking 1 Train moved from Peking to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Shansi 1 Train moved from Thailand to Burma 1 Train and 2 japaneseAntiAirGuns moved from Burma to Thailand 1 Material and 2 Trucks moved from Inner Mongolia to Peking 1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hunan 1 Truck and 1 japaneseInfantry moved from Hupeh to Eastern Szechwan 1 japaneseTank moved from Vladivostok to Yakut 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Khabarovskiy Kray 2 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Hupeh to Eastern Szechwan 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hunan to Eastern Szechwan 1 japaneseInfantry moved from Kamchatka to Soviet Far East 2 japaneseInfantrys moved from Far Eastern Republic to Yakut 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Hupeh 1 japaneseInfantry moved from Hupeh to Kweichow Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 0 techTokens; Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCruiser, 6 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseTank and 2 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Hunan being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Hunan 1 japaneseNavalFighter placed in Japan 2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 4 japaneseInfantrys placed in Tokyo 1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone 1 japaneseTransport placed in 98 Sea Zone 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3 Turn Complete - Japan Japan collect 75 PUs; end with 75 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : -1.50 China regular : 1.67 Britain regular : -0.42 -
@nothingtoseehere :taiwan: is up
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14713, time: 09:56:40
Savegame -
@nothingtoseehere not sure what happened here anyway just realized the dock aa gun move glitch screwed up my NC made an edit undoing the aa move
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TripleA Turn Summary: China round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction Turning on Edit Mode EDIT: Removing units owned by Japan from Peking: 1 japaneseAntiAirGun EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAntiAirGun EDIT: Turning off Edit Mode China roll 2,1,2 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Northern China to Inner Mongolia China take Inner Mongolia from Japan Combat - China Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 Trucks, 1 chineseAntiAirGun and 1 chineseAntiTankGun moved from Northern China to Chungking 1 chineseInfantry moved from Tsinghai to Western Szechwan 1 chineseInfantry moved from Northern China to Kansu 1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking 1 Truck and 1 chineseAntiAirGun moved from Ningsia to Kansu 1 Truck moved from Kansu to Ningsia 1 chineseAlpineInfantry and 1 chineseAntiTankGun moved from Ningsia to Kansu 1 chineseAlpineInfantry moved from Tsinghai to Kansu 4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer and 2 chineseInfantrys moved from Northern China to Kansu 1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseTank moved from Western Szechwan to Kansu 1 chineseTank moved from Chungking to Kansu Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 1 chineseFortification and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseFortification and 1 chineseInfantry placed in Chungking 1 chineseAlpineInfantry and 1 chineseCombatEngineer placed in Singkiang Turn Complete - China China collect 18 PUs; end with 18 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
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@ubernaut: :china: finished.
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