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    TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut oops. Didn't realize. Going to do them soon.

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 2.6.14713, time: 09:28:25
        Savegame

        1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Brazil round 5

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 5
          
              Combat Move - Brazil
          
              Combat - Brazil
          
              Non Combat Move - Brazil
                  1 brazilianDestroyer moved from 61 Sea Zone to 33 Sea Zone
                  1 brazilianDestroyer and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone
                  1 brazilianFighter moved from Eastern Brazil to Cameroon
                  1 Train and 1 brazilianAntiAirGun moved from Eastern Brazil to Rio de Janeiro
          
              Purchase Units - Brazil
                  Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; 
          
              Place Units - Brazil
                  1 brazilianTransport placed in 65 Sea Zone
          
              Turn Complete - Brazil
                  Brazil collect 7 PUs; end with 7 PUs
          

          Combat Hit Differential Summary :

          Savegame

          N 1 Reply Last reply Reply Quote 1
          • N Offline
            Nothingtoseehere @Nothingtoseehere
            last edited by

            @ubernaut there you go now ๐Ÿ—พ is up.

            ubernautU 2 Replies Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere havent had any time to look at this yet hopefully some time this weekend tho ๐Ÿ™‚

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere finally got a chance to look at things today might be doing something a bit radical so i need to think on it a bit

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut That sounds ominous.

                  ubernautU 2 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere haha stay tunedโ€ฆ

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere so i think i got my plan together battle will not have any real decisions but u will be able to see what i'm doing if we do it live. probably gonna be a few days before i can figure out the non combat if u prefer i do marti rolls. anyway lmk know ๐Ÿ™‚

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut I have a few minutes if you want to do battle now.

                        ubernautU 2 Replies Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere going to lobby now

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Thailand round 5

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 5
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 11 PUs
                            
                                Consolidating - Thailand
                                    Thailand collect 0 PUs; end with 9 PUs
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                                        Japan roll 5,7,3,12,7,8,6,9,7,7,12,12,6,7,10 and gets 3 hits
                                    Japan removing all Technology Tokens after successful research.
                                    Japan discover ImprovedSpecialWarfare
                            
                                Combat Move - Japan
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseStrategicBomber moved from Northern Manchuria to Kansu
                                    2 japaneseTacticalBombers moved from Peking to Kansu
                                    1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
                                    1 japaneseInfantry moved from Inner Mongolia to Kansu
                                    2 japaneseFighters moved from French Indochina to Rangoon
                                    2 japaneseFighters moved from Thailand to Rangoon
                                    1 japaneseInfantry moved from Burma to Rangoon
                                    1 japaneseInfantry moved from Kweichow to Eastern Szechwan
                                    1 japaneseInfantry moved from Yunnan to Eastern Szechwan
                                    5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Eastern Szechwan
                                    1 japaneseTank moved from Kwangsi to Eastern Szechwan
                                    4 japaneseTanks moved from Hupeh to Eastern Szechwan
                            
                                Combat - Japan
                                    Battle in Kansu
                                        Japan attack with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers
                                        China defend with 1 Flagpole and 1 chineseInfantry
                                            Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers in Kansu, round 2 : 3/6 hits, 2.08 expected hits
                                            China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Kansu
                                            1 chineseInfantry owned by the China lost in Kansu
                                        Japan win with 1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers remaining. Battle score for attacker is 0
                                        Casualties for Japan: 1 japaneseInfantry
                                        Casualties for China: 1 chineseInfantry
                                    Battle in Rangoon
                                        Japan attack with 4 japaneseFighters and 1 japaneseInfantry
                                        Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                            Japan roll dice for 4 japaneseFighters and 1 japaneseInfantry in Rangoon, round 2 : 1/5 hits, 1.25 expected hits
                                            Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                            1 britishInfantry owned by the Britain lost in Rangoon
                                        Japan win, taking Rangoon from Britain with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                        Casualties for Britain: 1 britishInfantry
                                    Battle in Eastern Szechwan
                                        Japan attack with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks
                                        China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 2 chineseInfantrys
                                            Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks in Eastern Szechwan, round 2 : 2/15 hits, 3.67 expected hits
                                            China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Eastern Szechwan, round 2 : 2/3 hits, 1.42 expected hits
                                            2 japaneseInfantrys owned by the Japan lost in Eastern Szechwan
                                            2 chineseInfantrys owned by the China lost in Eastern Szechwan
                                            Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 5 japaneseTanks in Eastern Szechwan, round 3 : 3/13 hits, 3.50 expected hits
                                            China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 1/1 hits, 0.58 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
                                            1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                                        Some non-combat units are destroyed: 
                                        Japan win, taking Eastern Szechwan from China with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 5 japaneseTanks remaining. Battle score for attacker is 3
                                        Casualties for Japan: 3 japaneseInfantrys
                                        Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers moved from Kansu to Hunan
                                    4 japaneseFighters moved from Rangoon to French Indochina
                                    1 Material and 1 japaneseAirTransport moved from Korea to Hunan
                                    1 japaneseAirTransport moved from Shanghai to Peking
                                    4 japaneseNavalFighters moved from Japan to French Indochina
                                    3 japaneseNavalFighters moved from 148 Sea Zone to Thailand
                                    4 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                                    2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                    4 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone
                                    4 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                                    2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
                                    1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                    2 japaneseArtillerys and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                                    1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
                                    1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from 100 Sea Zone to Soviet Far East
                                    4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 2 japaneseTransports moved from 148 Sea Zone to 92 Sea Zone
                                    3 japaneseInfantrys and 6 japaneseMarines moved from Malay to 92 Sea Zone
                                    2 japaneseBattleships, 4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 3 japaneseInfantrys, 6 japaneseMarines and 6 japaneseTransports moved from 92 Sea Zone to 91 Sea Zone
                                    3 japaneseInfantrys and 6 japaneseMarines moved from 91 Sea Zone to Thailand
                                    1 japaneseSubmarine moved from 105 Sea Zone to 107 Sea Zone
                                    2 japaneseSubmarines moved from 108 Sea Zone to 107 Sea Zone
                                    2 japaneseSubmarines moved from 129 Sea Zone to 91 Sea Zone
                                    1 Train and 1 japaneseInfantry moved from Shanghai to Peking
                                    1 Train moved from Peking to Manchuria
                                    1 Train and 2 japaneseInfantrys moved from Manchuria to Shansi
                                    1 Train moved from Thailand to Burma
                                    1 Train and 2 japaneseAntiAirGuns moved from Burma to Thailand
                                    1 Material and 2 Trucks moved from Inner Mongolia to Peking
                                    1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hunan
                                    1 Truck and 1 japaneseInfantry moved from Hupeh to Eastern Szechwan
                                    1 japaneseTank moved from Vladivostok to Yakut
                                    1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Khabarovskiy Kray
                                    2 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Hupeh to Eastern Szechwan
                                    1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hunan to Eastern Szechwan
                                    1 japaneseInfantry moved from Kamchatka to Soviet Far East
                                    2 japaneseInfantrys moved from Far Eastern Republic to Yakut
                                    1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                                    1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Peking
                                    1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Hupeh
                                    1 japaneseInfantry moved from Hupeh to Kweichow
                            
                                Purchase Units - Japan
                                    Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 0 techTokens; 
                                    Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCruiser, 6 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseTank and 2 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Japan
                                    Units in Hunan being upgraded or consumed: 1 Material
                                    1 japaneseAirfield placed in Hunan
                                    1 japaneseNavalFighter placed in Japan
                                    2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
                                    4 japaneseInfantrys placed in Tokyo
                                    1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
                                    1 japaneseTransport placed in 98 Sea Zone
                                    1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                            
                                Activate Technology - Japan
                                    Japan activating ImprovedSpecialWarfare
                                    Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
                                    Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
                                    Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
                                    Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
                                    Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
                            
                                Turn Complete - Japan
                                    Japan collect 75 PUs; end with 75 PUs
                                    Units generate 9 techTokens; Japan end with 9 techTokens
                                    Units Change Ownership
                                        Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                        Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                            
                                Purchase Units - Manchuria
                                    Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
                                    Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 11 PUs; end with 11 PUs
                                    Units Change Ownership
                                        Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                        Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
                                        Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                            
                                Purchase Units - Thailand
                                    Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
                                    Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - Thailand
                                    3 japaneseInfantrys placed in Thailand
                            
                                Turn Complete - Thailand
                                    Thailand collect 9 PUs; end with 9 PUs
                                    Some Units in Thailand change ownership: 3 japaneseInfantrys
                            

                            Combat Hit Differential Summary :

                            Japan regular : -1.50
                            China regular : 1.67
                            Britain regular : -0.42
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere :taiwan: is up

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere
                                last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 2.6.14713, time: 09:56:40
                                Savegame

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by ubernaut

                                  @nothingtoseehere not sure what happened here anyway just realized the dock aa gun move glitch screwed up my NC made an edit undoing the aa move

                                  autosaveBeforeEndTurn*.tsvg

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Turn Summary: China round 5

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 5
                                    
                                        Research Technology - China
                                            Trigger chineseaTIP: China gains access to ImprovedProduction
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Japan from Peking: 1 japaneseAntiAirGun
                                            EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAntiAirGun
                                            EDIT: Turning off Edit Mode
                                                China roll 2,1,2 and gets 0 hits
                                    
                                        Combat Move - China
                                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                            1 chineseInfantry moved from Northern China to Inner Mongolia
                                                  China take Inner Mongolia from Japan
                                    
                                        Combat - China
                                    
                                        Non Combat Move - China
                                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseProd1: China has 1 Material placed in Chungking
                                            2 Trucks, 1 chineseAntiAirGun and 1 chineseAntiTankGun moved from Northern China to Chungking
                                            1 chineseInfantry moved from Tsinghai to Western Szechwan
                                            1 chineseInfantry moved from Northern China to Kansu
                                            1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                            1 Truck and 1 chineseAntiAirGun moved from Ningsia to Kansu
                                            1 Truck moved from Kansu to Ningsia
                                            1 chineseAlpineInfantry and 1 chineseAntiTankGun moved from Ningsia to Kansu
                                            1 chineseAlpineInfantry moved from Tsinghai to Kansu
                                            4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer and 2 chineseInfantrys moved from Northern China to Kansu
                                            1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                                            1 chineseAlpineInfantry and 2 chineseInfantrys moved from Singkiang to Tsinghai
                                            1 chineseTank moved from Western Szechwan to Kansu
                                            1 chineseTank moved from Chungking to Kansu
                                    
                                        Purchase Units - China
                                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                            China buy 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 1 chineseFortification and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens; 
                                    
                                        Place Units - China
                                            Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment
                                            1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseFortification and 1 chineseInfantry placed in Chungking
                                            1 chineseAlpineInfantry and 1 chineseCombatEngineer placed in Singkiang
                                    
                                        Turn Complete - China
                                            China collect 18 PUs; end with 18 PUs
                                            Units generate 3 techTokens; China end with 6 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @Nothingtoseehere
                                      last edited by

                                      @ubernaut: :china: finished.

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Manual Gamesave Post: Spain round 5

                                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Spain
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 1
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut There is an in-place attack of Sub+DD against Sub. I guess you just submerge if Depth Charge doesn't hit?

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere yup

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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