TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Assign aircraft to aircarft carrier

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    14 Posts 4 Posters 2.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PantherP Offline
      Panther Admin Moderators Lobby Moderators
      last edited by Panther

      @fasthard @wc_sumpton

      My understanding of the issue is that it is rather about TripleA's lack of capability to specify exactly on which carrier a plane lands during NCM.
      Currently players have to use the comment log to keep track and inform their opponent(s).

      Am I correct, @fasthard ?

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      fasthardF 1 Reply Last reply Reply Quote 1
      • fasthardF Offline
        fasthard @Panther
        last edited by

        @panther yes

        1 Reply Last reply Reply Quote 0
        • PantherP Offline
          Panther Admin Moderators Lobby Moderators
          last edited by Panther

          In other words: Currently - if you want to move an Italian carrier carrying a German plane as cargo - you need to use Edit Mode for the plane (to "move the cargo-plane with the carrier") .

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

          1 Reply Last reply Reply Quote 2
          • wc_sumptonW Offline
            wc_sumpton @fasthard
            last edited by

            @fasthard said in Assign aircraft to aircarft carrier:

            Italy can attack with its carrier and can land 2 aircraft on it

            This is where I start to become confused. The empty Italian carrier attacks. Did it move. No, an enemy spawned a warship into that sea zone and the Italian player has elected to attack it on its turn. The German aircraft cannot aid with this attack. It does not matter where the aircraft started because the German carrier is in the same sea zone, so the aircraft are in the air, defending both carriers from attack.

            This is a falsify which I find with the rule interpretation. Air units need to end their non-combat movement in a location which they can land. This does not mean that these unit are now treated as land/sea unit. They are air units and are always treated as such. The only time air unit are not treated as air unit is when the only location they can land is an allied carrier, and this is only during carrier combat movement and ensuing battle.

            But I have another one for you. The Italian carrier has two German fighters with it. During the German non-combat movement a German carrier entered the sea zone carrying two Italian fighters. During the ensuing Italian turn, they want to move their carrier. What fighters go with it?

            Cheers...

            fasthardF C 2 Replies Last reply Reply Quote 1
            • fasthardF Offline
              fasthard @wc_sumpton
              last edited by

              @wc_sumpton
              a16b53fe-d655-495f-a5d4-8e67748b8fe6-image.png
              Let's assume it's italy's turn and italy wants to attack the britsh cruiser in sz91 with 2 ftr from Rome:
              If the german ftr are on the german carrier it's no problem, because they can land on the italian carrier.
              But if the german ftr are on the italian carrier, they can't because they have no legal landing spot. Hope this helps a little bit. Thx

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators Lobby Moderators @wc_sumpton
                last edited by

                @wc_sumpton said in Assign aircraft to aircarft carrier:

                @fasthard

                My understanding of this is that air unit are always in the air.

                Wrong. Beside the case you mentioned of allied aircraft on own carriers during your turn and beside the fact that defending fighters are considered taking off for the combat on the turn it happens only (not being always on the air through all the turns of the round), this is true only from Revised LHTR onwards. In Classic 2nd Edition and Revised non-LHTR (but I'm not sure about the 2nd Edition), air units which are cargo on own or allied carriers at the start of their controller's turn always remain cargo unless the controller decides singularily to have the unit taking off (which is only possible before moving the carrier).

                For example, if Revised non-LHTR rules apply and you have a game where the fighter moves 2 spaces and the carrier moves 4 space, you can choose not to fly off the fighter from the carrier thus having it moving up to 4 spaces as cargo.

                What you said is however broadly true for TripleA, but this is because TripleA is wrong: on this matter, TripleA uncorrectly applies Revised LHTR and following rules backward to previous rules-sets.

                This is a particularly bad TripleA problem for games with fuel costs for aircraft as TripleA does not allow you to save on those costs by leaving the aircraft as cargo (whereas you should have the option to if you are using v1 or v2 rules).

                However, for the basic games, the problem factually only arises when you'd rather leave your fighters cargo on allied carriers but are not allowed to (because in every other case there is no reason not to have them taking off as TripleA (wrongly for Classic 2nd Edition and Revised non-LHTR) forces you to do).

                However, what you said is true for defending fighters. This means that Classic 2nd Edition and Revised non-LHTR forces you to take off in defence but not in offence (unless you want to use those fighters to attack), whereas Revised LHTR onwards forces taking off both in offence and defence (beside allied fighters on your carriers during your turn).

                I'll let @Panther check that all which I've said is correct.

                1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators Lobby Moderators @fasthard
                  last edited by

                  @fasthard said in Assign aircraft to aircarft carrier:

                  Hi there, imo the assignment for aircarft and carriers would be a good feature if there are more than 1 carrier in a sz, especially when there are carriers of more nations. Similar to transports and ground units. Thanks for your feedback.

                  This is not actually a feature request but a problem report (you may want to report it in GitHub) because all you detailed in your following post is actually something which TripleA must handle (but does not).

                  fasthardF 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators Lobby Moderators @wc_sumpton
                    last edited by

                    @wc_sumpton said in Assign aircraft to aircarft carrier:

                    @fasthard said in Assign aircraft to aircarft carrier:

                    Italy can attack with its carrier and can land 2 aircraft on it

                    This is where I start to become confused. The empty Italian carrier attacks. Did it move. No, an enemy spawned a warship into that sea zone and the Italian player has elected to attack it on its turn. The German aircraft cannot aid with this attack. It does not matter where the aircraft started because the German carrier is in the same sea zone, so the aircraft are in the air, defending both carriers from attack.

                    This is a falsify which I find with the rule interpretation. Air units need to end their non-combat movement in a location which they can land. This does not mean that these unit are now treated as land/sea unit. They are air units and are always treated as such. The only time air unit are not treated as air unit is when the only location they can land is an allied carrier, and this is only during carrier combat movement and ensuing battle.

                    I've the feeling you are not getting all right, but I believe you are not being clear enough for me to say anything.

                    But I have another one for you. The Italian carrier has two German fighters with it. During the German non-combat movement a German carrier entered the sea zone carrying two Italian fighters. During the ensuing Italian turn, they want to move their carrier. What fighters go with it?

                    Here the answer is simple: only the two German fighters which are nothing but cargo in every rule-set from Revised (LHTR and non-LHTR alike) onwards but can be taken as casualty (but cannot attack) in Classic 2nd Edition.

                    1 Reply Last reply Reply Quote 1
                    • fasthardF Offline
                      fasthard @Cernel
                      last edited by

                      @cernel said in Assign aircraft to aircarft carrier:

                      This is not actually a feature request but a problem report (you may want to report it in GitHub) because all you detailed in your following post is actually something which TripleA must handle (but does not).

                      Hi Cernel, thx for your answer, though I'm new to the forum I've no idea where to post it? Is this a bug? Do you have a link to thread or a person I can contact?

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators Lobby Moderators @fasthard
                        last edited by

                        @fasthard Beside what is being discussed in
                        https://forums.triplea-game.org/topic/3817/handling-bugs-features-requests-with-github-projects,
                        problem reporting is done by making an issue in
                        https://github.com/triplea-game/triplea/issues.

                        fasthardF 1 Reply Last reply Reply Quote 0
                        • fasthardF Offline
                          fasthard @Cernel
                          last edited by

                          @cernel Thx for your advise.
                          I forwarded it here:
                          https://github.com/triplea-game/triplea/issues/12677

                          1 Reply Last reply Reply Quote 3

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1 / 1
                          • First post
                            Last post
                          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums