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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by RogerCooper

      Name World at War
      Description World War II starting in 1939 on a large world map
      https://axisandallies.fandom.com/wiki/World_At_War![902c087f-51a5-476b-aefb-5aa12192aaee-image.png](/assets/uploads/files/1717805955957-902c087f-51a5-476b-aefb-5aa12192aaee-image.png)

      Good Points

      • Conflict all over the map
      • Reasonably balanced
      • Unit density is reasonable
      • Losing a capital does not knock a nation out of the war
      • AI plays fairly well, transports have a defense factor

      Bad Points

      • Large map makes for a long game
      • It can be hard to really defeat a major power
      • A lot of ahistorical map anomalies
      board 3659B 1 Reply Last reply Reply Quote 1
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper Have you reviewed any maps that are 1600s era? I know Caribbean Trade War but I really think a Thiry Years War Map would be cool

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          @board-3659 The only TripleA scenarios set in the 17th century involve Sengoku-period Japan. The Thirty Years War might make for a good scenario. I always like something other than another WW2 scenario.

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name 41 Oztea Island
            Description Global game starting in 1941 with better balance and objectives for Pacific islands.
            https://axisandallies.fandom.com/wiki/41_Oztea_Island
            a0072d59-8137-404f-97f4-f3c693f5d6db-image.png

            Good Points

            • Reasonably balanced
            • Action starts right away for everyone

            Bad Points

            • No major problems
            1 Reply Last reply Reply Quote 1
            • board 3659B Offline
              board 3659
              last edited by

              I am curious if you have reviewed Civil War: A House Divided. I say I like it even if it has a pretty steep learning curve even for a veteran of Axis and Allies-styled games. Idk how balanced it is but I won with US and CSA once each on fast ai

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @board 3659
                last edited by

                @board-3659 I don't think it is playable by the AI with all the complex unit types.

                board 3659B 1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper it is. I did "lose" once but that was due to having no idea on the rule set. However, once you get a basic idea of it, yeah the AI just isn't really the best at it. It can halt your progress but I never felt too overwealmed

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    Name Aggression 1939
                    Description World War 2 starting in 1939 on a world map, with upkeep costs and other rules changes.
                    https://axisandallies.fandom.com/wiki/Aggression_1939
                    f82d8f53-4722-48ed-986f-23b629cfb8f2-image.png

                    Good Points

                    • Upkeep costs are realistic and keep unit density reasonable
                    • Nations enter the war in a historical fashion
                    • Cheap aircraft with limited effect, alter combat dynamics in an interesting way
                    • You can only build in your home factories, making logistics more significant

                    Bad Points

                    • It is hard for the Axis to build up any momentum
                    • The inability to build new factories restricts strategic choices
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Six Army 2 Alliance
                      Description An abstract struggle between 2 alliances on the Revised map
                      https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance
                      48506e2f-d110-4dce-8bc2-401554c1d574-image.png

                      Good Points

                      • Not just another WW2 game
                      • Straightforward rules set

                      Bad Points

                      • Everyone starts with a big opening bid, which throws off the AI

                      Note: If playing against the AI, don't build anything in the bid phase, holding onto the PU's.

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Middle Earth-Battle for Arda
                        *Description * The War of the Ring, on large map
                        https://axisandallies.fandom.com/wiki/Middle_Earth_-_Battle_for_Arda
                        89dfd6b9-6a96-4a0c-b5e9-63f4cc37a575-image.png

                        Good Points

                        • Beautiful map
                        • Interesting unit interactions and terrain rules
                        • Reasonably balanced

                        Bad Points

                        • AI has some trouble with this (turning off the mountain restriction helps)
                        • Feels too much like WW2 in Middle Earth
                        board 3659B 1 Reply Last reply Reply Quote 2
                        • board 3659B Offline
                          board 3659 @RogerCooper
                          last edited by board 3659

                          @rogercooper I think Battle of Adra and other Middle Earth maps tend to be hit with the WW2 game style the most. I think that they really should feel more like Medival/Renaissance-style warfare with unique units tbh.

                          I think part of it is the lack of a late-entry dynamic. I think one of the official board games does this and it's a really interesting mechanic for the Good/Valor side.

                          Anyway, I seen people also complain that Angmar is too weak and gets easily crushed

                          {Note this is likley an older version I am referring to since it seems like Angmar and Isengard got buffed)

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 The War of the Ring game does have late entry but it also has a number of the features that improve the game.

                            • Card play
                            • A deadline caused by Ring being taken to Mordor
                            • Stacking limits
                            • Build limits
                            • Good units can't be replaced
                            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World At War Variant - v3
                              Description World War 2 starting in 1939 on a large map with many rules changes

                              https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                              13fa2c86-bf64-43f4-bda2-8dcc9c3ceae2-image.png

                              Good Points

                              • A wide variety of useful units
                              • Factories restricted in what they can build (but you can improve them to build more)
                              • Conflict all over the map
                              • Limited combat rounds

                              Bad Points

                              • The AI gets confused and does not build correctly
                              1 Reply Last reply Reply Quote 0
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @rogercooper I don't mind if Good units can be built tbh but I think reducing Good's production, especially in places like Freefolk or Dale would do a good job in making the whole "Race to Mordor" more prevalent

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @board 3659
                                  last edited by

                                  Name Napoleonic Empires FFA 8player
                                  Description The Napoleonic Wars in Europe
                                  https://axisandallies.fandom.com/wiki/Napoleonic_Empires_FFA_8player
                                  a1220fb3-ee60-4b45-98da-22a97120599b-image.png

                                  Good Points

                                  • Not a true free-for-all, players make alliances
                                  • Colorful units

                                  Bad Points

                                  • The AI tends to slip to a war of all against all situation and generally handles political actions poorly
                                  board 3659B 1 Reply Last reply Reply Quote 2
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @rogercooper I remember doing a Swedish/Turkish game when I first played Triple A. It was pretty enjoyable.

                                    Anyway, the FFA version feels much more like how the regular Napoleonic Era map should have been like to be honest. at least a 3rd Neutrality League faction should have been added

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @board 3659
                                      last edited by

                                      @board-3659 TripleA's political model is not very flexible and the AI can't really handle freedom of action. The best policy to make peace with all but one foe.

                                      Next year, I will semi-retire and I am thinking about getting involved in the coding end of TripleA. A flexible, automated set of political rules where the nations will join and leave loosely-defined camps would be a possible project.

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Neuschwabenland North vs South
                                        Description Conflict by land and sea over a fictional set of continents
                                        https://axisandallies.fandom.com/wiki/Neuschwabenland_north_vs_south
                                        d55269a3-bfcf-4332-9053-eeb47acf6752-image.png

                                        Good Points

                                        • Balanced
                                        • Straight-forward unit set

                                        Bad Points

                                        • No victory conditions
                                        • Relatively symmetrical start lacks dynamics
                                        RogerCooperR 1 Reply Last reply Reply Quote 2
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Star Wars: Tatooine War (4 teams)
                                          Description 4 alliances fight for the planet Tatooine
                                          https://axisandallies.fandom.com/wiki/Star_Wars:_Tatooine_War_(4_teams)
                                          e1d6f0a2-2f86-4211-88c2-2bc989d9a0d3-image.png

                                          Good Points

                                          • Lots of Star Wars specific units

                                          Bad Points

                                          • The usual problems of free-for-alls, mitigated by some alliances
                                          • The inability of spaceships to land on "the interior" is strange
                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name AA50-42-Build Caps
                                            Description Axis & Allies Anniversary Edition 1942, with limits on how many units can be built
                                            https://axisandallies.fandom.com/wiki/AA50-42-Build_Caps
                                            e236a10d-bf9b-4b43-945f-a20e8d731597-image.png

                                            Good Points

                                            • No mega stacks
                                            • Diversified units are used

                                            Bad Points

                                            • Favors the Axis (but the Allies can be interesting to play)
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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