2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
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Says "no availble games" when i try and join a empty bot now and select a game
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@beelee This weird bot appeared after I shut down "Bot1001_seattle", which had been broken (stuck in progress) for about 1 day.
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Thanks! In short, lobby + bots are looking good again, ready for more.
For the people hosting TripleA bots - a config update will be needed one way or another until something is fixed and/or changes.
Specifically: "Bots do not reset to launch screen on exit" #12732 will remain a problem. There appears to be a regression where bot games do not stop when players leave.
The TripleA hosted bots now have a workaround for this which others would have to replicate. For context, the TripleA hosted bots are configured to run as a 'service' and are set to be running all the time. If not running, they are started. The online bots have a workaround for #12732, they use a new "shutdown on game end" flag to shut down when a game ends. In turn, the service configuration sees this and starts them back up.
This capability is useful. Any installed maps are read on startup, therefore if maps have been updated they will be picked up now automatically after any game ends. The fact we have a workaround for the latest bot problem is good, that it is not a complete solution is also not ideal since the bots do still have a problem .
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More 2.6 Updates:
- added bot instances, now at 15 total
- maps on bots are now updated daily
- bots now restart when a game ends (enabled via flag; otherwise there is a bug..)
- autosave game file is loaded automatically on bot startup
- players can now select any of the autosave files on the bot server
To select the autosaves:
Then scroll down to the bottom of the game list. -
@lafayette If "LA" means "Los Angeles", I would write "LosAngeles" instead of "LA". I think it would match better with the rest, and I guess that what "LA" means is not clearly understandable from most persons outside the USA.
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@lafayette Upon clicking on "Select Game" I get
(6:03:31 AM) Bot203_Frankfurt: [WARN] Unable to list auto-save game files
This makes no sense to me because I'm not clicking to get any auto-saves.
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@lafayette There are games like "270BC Tertiered" the map of which is not available in download list.
I believe that such games should be removed from every automated host, assuring that only games of maps which are available in download list are available in automated hosts via the "Select Game" button.
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I just joined and quit in the lobby. Made a save and reloaded it as well. It all worked.
I'll test some more in the near future
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Re: map availability
The design of 2.6 was to do away with
triplea_maps.yaml
completely. Bringing that back in was an expedient way to resolve various problems and get 2.6 launched. So, we see a conflict here with that design change where the problem would have been solved. Though, this is an issue with the 2.5 bots as well, the download maps script is the same for the two different bot versions.I think the best solutions are going to either be to delete the map repository or add the map to
triplea_maps.yaml
. Updating the download-all-maps script to account for the one-off exceptions is going to be time consuming and will become out of date.re: warn message:
Unable to list auto-save game files
When you click 'select game' - that is loading up the auto-saves from the bot and they will appear at the end of the selection list. Those are the auto-saves on the bot server, not your computer. Before if a bot crashed and each save player could not save - those games were sometimes entirely lost.
Overall, the warning is benign - it does not know the difference of reading 'zero' files vs not being able to read the autosave folder contents at all. As soon as any game is started after the bot is installed; the warning message will go away thereafter.
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
When you click 'select game' - that is loading up the auto-saves from the bot and they will appear at the end of the selection list. Those are the auto-saves on the bot server, not your computer.
What's the point of that in the moment those saves are listed clicking on "Open Saved Game", are they? I think that is just confusing and also inconsistent with what is done in the main program interface.
I suggest having only maps' games behind the "Select Game" button (as it is when you open TripleA).
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
Re: map availability
The design of 2.6 was to do away with
triplea_maps.yaml
completely. Bringing that back in was an expedient way to resolve various problems and get 2.6 launched. So, we see a conflict here with that design change where the problem would have been solved. Though, this is an issue with the 2.5 bots as well, the download maps script is the same for the two different bot versions.How about showing only the games which are both in the bot's list and the the user's list. Meaning that, if I have only "270BC Wars" in my "Select Game" list, I will also have only that option when clicking on "Select Game" in a bot.
If that is not feasible, how about giving the exact same list which you get when you click "Select Game" on local also when you click the same button in a bot, and returning a message about the game being not available in the bot if selecting a game which you have on local but the bot does not have (which will never happen for normal users since the bots fully cover at least everything which is on download list)?
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@cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
What's the point of that in the moment those saves are listed clicking on "Open Saved Game", are they?
They are not the same game file. Note the difference, the "Open Saved Game" are your saved games on your computer; while the "select game" listing are those on the bot itself.
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
What's the point of that in the moment those saves are listed clicking on "Open Saved Game", are they?
They are not the same game file. Note the difference, the "Open Saved Game" are your saved games on your computer; while the "select game" listing are those on the bot itself.
You mean that the various "Change To default", "Change To odd_round" and so on that you have upon clicking on "Open Saved Game" on a bot are loading game-saves which you have rather than game-saves taken and retained by the bot?
I assumed that "Change To Gamesave (Load Game)" was the only one going for the game-saves on your computer.
Anyway, I was not able to test because I joined "Bot301_Paris" and played the first turn of Classic and then quit, and the host just disappeared and is missing since then.
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@cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
Anyway, I was not able to test because I joined "Bot301_Paris" and played the first turn of Classic and then quit, and the host just disappeared and is missing since then.
That is a useful test in of itself. There was an error reconnecting to lobby. Looks like it was probably a 2.5 issue as well. I've got a stack trace and will look to make that more robust so the bot does not give up if it fails on the first try.
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@cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
You mean that the various "Change To default", "Change To odd_round" and so on that you have upon clicking on "Open Saved Game" on a bot are loading game-saves which you have rather than game-saves taken and retained by the bot?
It is confusing. Those do load autosaves from bots. I'm hoping to have that UX a bit more cleaned up than it is now.
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@lafayette Anyway, games and saves should not be on the same list. Having the saves all after the games looks to me like an insufficient way to set them apart.
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so I can't get a bot to make it say "waiting for players" after a game is selected.
I have to pick all the players and make it launch
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TripleA_2.6+14808
battle calculator duplicate bug:
not sure when it started. i scanned the changes listed inbetween 14808 and 14759 (the prev build i used w/o the bug) and couldn't see anything about the battle calculator... -
1480814806 was the culprit, recent changes to unify the unit sort ordering. -
I'm getting this error when I try and join a bot