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    Flags for units not showing

    Scheduled Pinned Locked Moved Map Making
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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      I think the issue is with the units because it's showing for other units just fine, just not the ones that I made myself. It's also not showing for the sea mine images, which I took from WWI 1914. Perhaps that one was also self-made?

      Idk the World At War units are probably self made too.

      Maybe the unit image is too big? I have maxed out the image in the 48x48 space but when I look at other units there is still some room around the edges.

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @VictoryFirst
        last edited by TheDog

        @victoryfirst
        I do not know how the mini flags work...

        But , below is a screen shot from 1941 GCD
        All the non moving units do not have a mini flag;
        Bunker
        Oil-Field
        Industry-Med

        So is this your commonality too?

        05f8c439-c9ac-46de-9bc0-d0ab9409495e-image.png

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        VictoryFirstV 1 Reply Last reply Reply Quote 3
        • VictoryFirstV Offline
          VictoryFirst @TheDog
          last edited by

          @thedog

          You hit the nail on its head... the supply units indeed have 0 movement and therefore have no flag showing. Thank you, that makes sense and I did not know that!

          Since supply in this game can only move when transported by a truck, what would be the best way to solve this? Is there a way to give the supply a movement value but not allow it to move? Or should I just add a flag to the unit image itself?

          TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 2
          • TheDogT Offline
            TheDog @VictoryFirst
            last edited by TheDog

            Give 1-Supply a move 1 and give terrain effect to the territory of;
            <option name="movementCostModifier" value="1-Supply" count="1"/>

            But this is a lot of extra code as each territory will need the effect.

            .
            Yes, put the mini flag on the 1-Supply unit, as that might achieve the same effect?

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            B 1 Reply Last reply Reply Quote 3
            • B Offline
              beelee @TheDog
              last edited by

              @thedog said in Flags for units not showing:

              Yes, put the mini flag on the 1-Supply unit, as that might achieve the same effect?

              Yea that's probably the easiest. Of course it won't work with Large flags.
              You might want to save as is also and throw it in misc or somewhere for those that don't use flags.
              They can then switch it out.

              1 Reply Last reply Reply Quote 3
              • wc_sumptonW Offline
                wc_sumpton @VictoryFirst
                last edited by

                @victoryfirst

                This would be an easy fix, since it is the same problem as with the Active Units and Move Selection. A PR was submitted but... So, I doubt that a fix for this would be accepted.

                Any who, have fun! 😁

                Cheers...

                B 1 Reply Last reply Reply Quote 3
                • B Offline
                  beelee @wc_sumpton
                  last edited by

                  @wc_sumpton

                  Can you post your changes that haven't been accepted to a different git repo so that people can dl it and use it separately from triplea ?

                  It seems that testing is the hang up. I don't understand how java works but just playing the game seems like good testing to me 🙂

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @beelee
                    last edited by

                    @beelee said in Flags for units not showing:

                    It seems that testing is the hang up.

                    LoL. These were not rule changes, they did not change the way the game was played. They updated how units were selected for display. How do you test for display changes?

                    Update for the Active Units Scroller would show units on transports that can be unloaded (which seems to me to be a no brainer). Would also show units which may receive movement/could be transported even if the movement were zero.

                    Cheers...

                    B 1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee @wc_sumpton
                      last edited by

                      @wc_sumpton

                      heh heh

                      just to clarify, the testing hangups are from the github gods 🙂

                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @beelee
                        last edited by

                        @beelee said in Flags for units not showing:

                        just to clarify, the testing hangups are from the github gods

                        I know, that's why I pulled the PR. But even when testing is included, remember "hasResource", contained testing.

                        What I try to do is submit improvements, what I feel, IMHO, would either enhance gameplay, or map making. Something, I feel no other developer are concerned with.

                        Nuff' with the 📦

                        Cheers...

                        B 1 Reply Last reply Reply Quote 2
                        • B Offline
                          beelee @wc_sumpton
                          last edited by

                          @wc_sumpton

                          yea i get ya, even if you are Lions fan 🙂

                          Hopefully Victory First finishes his java class and jumps in 🙂

                          1 Reply Last reply Reply Quote 3

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