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    North Africa - TripleA Module

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @VictoryFirst
      last edited by

      @victoryfirst said in North Africa - TripleA Module:

      Rommel's Last Push

      Ah. So it is 1942 (after "Crusader")? Is it known which month? January 1942? That is why I also found the "Rommel" thing to be very vague.

      In this case, I would change my suggestion to "World War 2 North Africa - Theseus Scenario" (instead of "World War 2 North Africa - Sunflower Scenario").

      VictoryFirstV 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Online
        wc_sumpton
        last edited by

        @VictoryFirst

        I'm unable to load North Africa - Torch, map.yml call for TorchScenario.xml but the xml is named torchScenario.

        The xml has problems with comments within comments at lines 1174 and 1333. It also calls for F-armour, G-anti-Tank, armour, scout, navelmine and UK-armour.

        Cheers...

        VictoryFirstV 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @VictoryFirst
          last edited by

          @victoryfirst You have made a good start here. Unfortunately, everything else will require engine changes.

          Defender retreat, target selection and suppy rules will be useful for many mods, not only North Africa.

          VictoryFirstV 1 Reply Last reply Reply Quote 2
          • VictoryFirstV Offline
            VictoryFirst @wc_sumpton
            last edited by

            @wc_sumpton We have not really worked on the Torch Scenario yet so it's probably no surprise it doesn't work anymore. Our plan is to completely finish Rommel first and then update Torch accordingly because the XML is essentially the same, only some with some bits here and there being different.

            1 Reply Last reply Reply Quote 2
            • VictoryFirstV Offline
              VictoryFirst @RogerCooper
              last edited by

              @rogercooper Thanks. Eric (DomanMacgee) would love to start working on these engine things but he doesn't know where to start and asks for your help. Can I share his email-adress with you?

              B RogerCooperR 2 Replies Last reply Reply Quote 2
              • B Online
                beelee @VictoryFirst
                last edited by

                @victoryfirst

                I would be hesitant to use any type of "A&A" in the name. I agree with not using WWII, at least not at the beginning, as there are a pile of those names already.

                It will spread by word of mouth fast enough once it's available.

                You will probably just have to use edit for things that triplea can't do for now. I'm not real familiar with the rules, but for the 1st rd retreat, maybe make them suicide and respawn ?

                1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @VictoryFirst
                  last edited by

                  @victoryfirst said in North Africa - TripleA Module:

                  @rogercooper Thanks. Eric (DomanMacgee) would love to start working on these engine things but he doesn't know where to start and asks for your help. Can I share his email-adress with you?

                  I have only worked on mods not the engine level. I would not be of much help.

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Online
                    wc_sumpton
                    last edited by

                    @VictoryFirst

                    What program is your friend using? I use IntelliJ.

                    First get GitHub access. Fork a copy of TripleA. Use GitHub Desktop to link to the copy and create a process directory.

                    Cheers...

                    1 Reply Last reply Reply Quote 2
                    • wc_sumptonW Online
                      wc_sumpton
                      last edited by

                      There is already defensive submarine retreat, expanding this is not that hard. Tying attack/defense to supportAttachment is already there, but supportAttachment are such a mess. Target selection is AA targeting.

                      Cheers.

                      1 Reply Last reply Reply Quote 2
                      • VictoryFirstV Offline
                        VictoryFirst @Cernel
                        last edited by

                        @cernel The rulebook calls both scenarios Rommel's Last Push and Operation Torch. I think if we are going to call one "Theseus Scenario", although historically correct, that might confuse everyone who has played the game face-to-face before and tried the TripleA version for the first time.

                        @beelee No A&A in the name? Is that to prevent lawsuits or something?

                        C B 2 Replies Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @VictoryFirst
                          last edited by

                          @victoryfirst said in North Africa - TripleA Module:

                          @cernel The rulebook calls both scenarios Rommel's Last Push and Operation Torch. I think if we are going to call one "Theseus Scenario", although historically correct, that might confuse everyone who has played the game face-to-face before and tried the TripleA version for the first time.

                          @beelee No A&A in the name? Is that to prevent lawsuits or something?

                          "Rommel's Last Push" sounds better than just "Rommel". I agree with not having the same name of some other non-TripleA game, but you could go with something like "Rommel's Gamble" or "Rommel 1942". That would also possibly reduce confusion in case someone makes a modification of this game featuring Rommel's offensives since the start if I understand correctly that this game starts a long time after the Afrika Korp and Rommel arrived in North Africa.

                          Is it even known what is the starting month and year of this game you are making or adapting for TripleA? Just curious.

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Online
                            wc_sumpton @Cernel
                            last edited by

                            @cernel

                            According to the rule book, Rommel's Last Push on January 21, 1942, and Operation Torch on November 8, 1942.

                            Cheers...

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @VictoryFirst
                              last edited by

                              @victoryfirst

                              yea here a partial quote from Elk

                              "...should give him the heads up about avoiding the copy written stuff, like exact wording from the manual or whatever. I think to pass muster it just all has have an all original wording when it comes to rules, like saying the same thing but with a thesaurus I guess? I’d compare it to say the way Veq wrote shit for G40. It’s similar but never exactly the same, or exact copy, cause the words of the rules and the artwork are what is copywritten and owned by Hasbro/WotC/Renegade, or at least that’s my understanding. It’s also their most recent release so might get dmca’d if it takes off too quickly. ... "

                              RogerCooperR 1 Reply Last reply Reply Quote 3
                              • RogerCooperR Offline
                                RogerCooper @beelee
                                last edited by

                                @beelee I assume that the little circles on the map are to handle the flanking attack bonus.

                                Somewhere in the engine the engine there must be a way of splitting the attacking units because that is how amphibious invasions are handled. As engine changes are required anyhow, I would avoid the little circles.

                                wc_sumptonW VictoryFirstV 2 Replies Last reply Reply Quote 1
                                • wc_sumptonW Online
                                  wc_sumpton @RogerCooper
                                  last edited by

                                  @rogercooper said in North Africa - TripleA Module:

                                  Somewhere in the engine the engine there must be a way of splitting the attacking units because that is how amphibious invasions are handled. As engine changes are required anyhow, I would avoid the little circles.

                                  Yes and... No. The attack from is not maintained. Amphibious attacking units are marked for bonus. For retreats, only the attacked from territories are needed, not what units came from which. Air units are handled differently.

                                  Cheers...

                                  1 Reply Last reply Reply Quote 2
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Right on! Saw this the other day, but I had trouble logging in for a few from my phone. Yeah I mean that's what I recall reading from the old days, although I don't really know the full specs there so like don't take my word for it. Also that was way before Renegade days, and they're clearly way cooler and more on the ball, involved with the community than the publishers of yesteryear. least in my view. It's kinda glorious for a table top era revival! New games coming out, always badass. I think there's gotta be like some kinda grace period honeymoon for sure, just cause trying to make anything in tripleA takes forever, esp if it's got the novel rules and new mechanics. Trying to bend the engine to do new things just takes like 3 times longer than one might hope no doubt. I feel like tripleA projects would be analogous to customizations on the home board and painted sculpts with the extras, but just using the digital tools, but I think if it has the educational or artistic fair use it's a bit different, long as it's not all branded out. Plus tripleA is sorta niche, just cause of how it's installed and runs using an a program pretty oldschool, so it's mainly for the enthusiasts of the hobby. I still need to swoop my board for N.Africa! RL got me with the limited closet space lately and kinda broke joking it, but hopefully we'll snap it up next time we head to the local shop. I was kicking around at A&A org for a few, trying to take a break from the dungeon crawls and all the fires around and such, or I guess where WW2 is somehow the comfort zone, go figure lol.

                                    Anyhow, looks cool! Nice work!

                                    DoManMacgeeD 1 Reply Last reply Reply Quote 3
                                    • DoManMacgeeD Offline
                                      DoManMacgee @Black_Elk
                                      last edited by

                                      Hi all. I am the friend @VictoryFirst mentioned who is trying to get started with whatever JAVA development ends up being needed for this module (I worked together with him on the XML we did so far, but credit for the map goes 100% to him).

                                      So far, I was able to fork the source code for the engine but would greatly appreciate any pointers you all can give on where to go for handling defensive retreats (I imagine using the submarine retreat logic from Classic would help here) and supply tokens (is there a functional module for Battle of the Bulge?). From what I remember these were the two major points that we felt the need to modify the engine to accomplish properly.

                                      Last question; assuming any engine change works out locally, who would I talk to so that it could be reviewed and potentially merged into a future release/main branch?

                                      RogerCooperR 1 Reply Last reply Reply Quote 4
                                      • Black_ElkB Offline
                                        Black_Elk @VictoryFirst
                                        last edited by

                                        ps. @victoryfirst said in North Africa - TripleA Module:

                                        As for the name of the game, I am not a fan of adding "World War II" as the majority of the games have this. It will become buried in the list of available maps among all the other ones that also have World War II. My idea is to call it A&A North Africa or AnA North Africa so that everyone knows it's based on the Axis and Allies game (and thus WW2).

                                        For the naming conventions, I think everyone has just followed the rubric that Veq laid out for out for this stuff about 10 years ago.

                                        If the game has "World War II" written out fully with a Roman numeral that indicates it's an OOB scenario, or using one of the base maps for that, whereas if it's abbreviated with an Arabic numeral "WW2" that indicates a custom scenario using an original concept set during that time period or with a WW2 theme. The v indicates which ruleset OOB. v1 is Classic (second/third edition), v2 is Revised, v3 is AA50 and so on, at least for the midscale boards. Global I guess was it's own beast, and also because that game is a combination of two boards, Pacific and Europe. v5/v6 and Global are understood to be basically the same ruleset.

                                        I guess if there is a new ruleset introducing novel mechanics, say an entirely new class of unit is introduced, it should probably feature a v7 maybe? Although the tactical boards are sorta different I suppose. I think the whole v = game edition convention could get confusing if it's not associated with one of those midscale boards that are like era defining. I guess other examples would be stuff like World War II D-Day, or Pacific/Europe 2000, which are all v1 rules, though that's not really specified, since they came out before Revised which didn't drop until 2004. We didn't really get many new tactical scenario boards again until after the big change over to the v3 ruleset with defenseless transports, cheaper bombers etc introduced in AA5 and carried into v4 spring 1942. I think the issue there for v5/v6/Global is that those are not really different rulesets, or at least not in the way that say v3 was different Revised, or Revised from Classic. So I don't really know, I feel like v7 would be logical, since it's the next board to release after 1941 and the first new board since like 2012, unless we count Zombies hehe.

                                        I don't know though, this stuff was established around the time when the engine was separated from the specific scenarios. Prior to that they were part of the base download, with somewhat more familiar names, but had to be removed and relegated to a separate depot only available locally, probably because of GTO, although that spot has been defunct for like a decade or more now it's probably good form to avoid stepping on toes with the OOBs. I think what's missing is something like the word "Mod" in the game titles, for scenarios which modify one of the OOB maps, since there are quite a few of those and that might help for the clustering together. Of course it's always sorta of a can of flying wyrms right, anytime names come up it's hard settle on. Or I find that to be the case for me at least. I always pick kinda goofy sounding names hehe

                                        I wish I had more time lately for tipleA, just kinda pinballing around and into 2025 so not sure I'll be much help, but hopefully it's fun!

                                        RogerCooperR C 2 Replies Last reply Reply Quote 4
                                        • RogerCooperR Offline
                                          RogerCooper @Black_Elk
                                          last edited by

                                          @black_elk Axis & Allies & Zombies does quality to be v7. If you remove the Zombies it has a significant difference from v6, the introduction of personnel centers in India & China that can only build infantry.

                                          I am not found of many scenarios starting with "World War II" which can make it hard to locate a scenario. The TripleA versions of Axis & Allies: D-Day have started with "D-Day". I suggest that we continued to use "North Africa".

                                          1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper @DoManMacgee
                                            last edited by

                                            @domanmacgee There is no mod for Battle of the Bulge.

                                            1 Reply Last reply Reply Quote 2

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