Option for Anniversary rules for escorts and intercepts
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The current implementation of the fighter escorts and intercepts follows the rules laid out for Global/1942.2, but the implementation in the Anniversary Edition rule book is a bit different. There are four key differences:
- Anti-aircraft fires before the air battle
- Fighter escorts are susceptible to that AA
- Bombers do not roll a die
- Defending fighters get to fire even if they took a hit
Would it be possible to implement this altered ruleset for WWIIv3 maps?
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Hi pete
Not entirely sure what you're asking but I think the answer is no. Triplea can't do it. We'll ask @wc_sumpton in case I'm mistaken
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I have not checked the way how TripleA handles the optional rule for escorts and interceptors in this specific map right now, but I seem to recall that it never had been strictly accoring to the FAQ-sheets issued from 2008 on. Now with the current reprint the procedure has made it to the rulebook however - still as an optional rule.
However there are some small inaccuracies in your list:
- Fighter escorts are susceptible to that AA
Actually all attacking air units are subject to AA-fire.
- Defending fighters get to fire even if they took a hit
Just to be precise: This applies only to hits taken in the air fight, not to hits taken from the AA-gun (which eliminates the plane immediately).
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@pizzapete Beside the fact that point 4 is not a difference (because defending fighters get to fire back in both rules-sets) and that you are missing some other differences (for example, in V3 interceptors roll at 2 and in Global at 1, and bombers make two additional damage each in Global), as of now it is just not possible properly to play V3 with Escorts and Iterceptors. What the basic game gives is the Global version without the +2 damage for bombers and with Jet tech active only for escorts (and I guess that this last one is a bug).
The solution is not to use that option.
I think this problem has got up in priority since it has been made part of the main rules albeit as an option. It is now on par with objectives or tech being broken for V3. If there is any developer who is seriously determined to fix this problem, I can give more information on what needs to be done (and I guess @Panther would be on the information team too). Ideally, rather better to test it on "WWIIv3 1941 Move-Buy-Move", which is closer to the intended behaviour already and has what's needed to be changed in the XML already done.
@Panther That is a list of differences: he/she says "fighter escorts" because the bombers get shot in both so no difference there.
Defending fighters can never be hit by AA, so no need to be that precise. "Defending fighters" means "interceptors".
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This is not a Feature Request: this is a Problem.
https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report
Moved to Player Help.
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@cernel said in Option for Anniversary rules for escorts and intercepts:
If there is any developer who is seriously determined to fix this problem
My question would be "Why?"
When I try to fix a "problem" it is never implemented. Even when there is testing to verify the "fix". My biggest "pet peeve": What dose "number" mean in supportAttachment, it does not mean "how many units to be supported" as the PoS2 states.
My 2cents, sorry @Cernel I do not mean to get mad at you, seeing these "this needs to be changed" topics get under my skin as of lately.
Cheers...