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    42 G15 Woods vs. Wylie

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    • R Offline
      redanto
      last edited by

      triplea_4090_15ita.tsvg

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      • W Offline
        wylie1070
        last edited by

        TripleA Turn Summary: Japanese round 16

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 16
        
            Purchase Units - Japanese
                Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
        
            Combat Move - Japanese
                2 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Suiyuyan to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour moved from Central Mongolia to Dzavhan
                1 mech_infantry moved from Tsagaan Olom to Dzavhan
                1 mech_infantry moved from Olgiy to Dzavhan
                2 mech_infantrys moved from Suiyuyan to Dzavhan
                1 armour moved from Chahar to Dzavhan
                1 mech_infantry moved from Chahar to Central Mongolia
                1 mech_infantry moved from Chahar to Tsagaan Olom
                1 mech_infantry moved from Kansu to Olgiy
                2 artilleries moved from Amur to Siberia
                1 mech_infantry moved from Amur to Siberia
                1 infantry moved from Amur to Siberia
                1 fighter moved from Jehol to Dzavhan
                2 fighters moved from Jehol to Japan
                1 armour moved from Jehol to Central Mongolia
                1 armour moved from Shantung to Buyant-Uhaa
                1 armour moved from Shantung to Buyant-Uhaa
                1 mech_infantry moved from Shantung to Buyant-Uhaa
                1 bomber moved from Japan to 7 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 bomber moved from Japan to 4 Sea Zone
                2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                3 fighters moved from 35 Sea Zone to 44 Sea Zone
                2 armour moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Persia to Iraq
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 infantry moved from Turkmenistan to Eastern Persia
                1 artillery moved from Turkmenistan to Eastern Persia
                1 armour moved from Caucasus to Iraq
        
            Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 2 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 1 bomber and 2 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 4 Sea Zone
                    Japanese attack with 1 bomber and 2 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 destroyers and 3 fighters
                    ANZAC defend with 2 destroyers
                        Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                        ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        2 destroyers owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 2 destroyers
                Battle in Iraq
                    Japanese attack with 5 armour and 4 mech_infantrys
                    British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry
                        Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits
                        British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits
                        2 mech_infantrys owned by the Japanese lost in Iraq
                        3 infantry owned by the French lost in Iraq
                        Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                        British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                        1 mech_infantry owned by the Japanese lost in Iraq
                        2 armour owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for French: 3 infantry
                    Casualties for British: 2 armour
                Battle in Dzavhan
                    Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys
                    Russians defend with 5 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits
                        Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Dzavhan
                        2 infantry owned by the Russians lost in Dzavhan
                        Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits
                        Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits
                        1 mech_infantry owned by the Japanese lost in Dzavhan
                        2 infantry owned by the Russians lost in Dzavhan
                        Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Dzavhan
                    Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Russians: 5 infantry
        
            Non Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from 7 Sea Zone to Japan
                1 bomber moved from 16 Sea Zone to Japan
                1 bomber moved from 4 Sea Zone to Japan
                1 fighter moved from Dzavhan to Tsagaan Olom
        
            Place Units - Japanese
                3 destroyers placed in 39 Sea Zone
                3 destroyers placed in 36 Sea Zone
                Japanese undo move 2.
                2 destroyers and 1 transport placed in 36 Sea Zone
                2 armour and 1 mech_infantry placed in Shantung
                3 destroyers placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Japanese collect 86 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 1.00
        Japanese regular : -0.83
        ANZAC regular : -0.67
        Russians regular : -0.00
        British regular : 0.00
        

        Savegame

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        • R Offline
          redanto
          last edited by

          TripleA Turn Summary: Americans round 16

          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

          Game History

          Round: 16
          
              Purchase Units - Americans
                  Americans buy 7 fighters; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                  2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                  2 destroyers moved from 25 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 4 Sea Zone
                  1 bomber moved from Alaska to 4 Sea Zone
                  1 bomber moved from Alaska to 7 Sea Zone
                  1 carrier moved from 78 Sea Zone to 60 Sea Zone
                  2 fighters moved from 78 Sea Zone to 60 Sea Zone
                  1 fighter moved from Gibraltar to Egypt
                  1 fighter moved from Gibraltar to Egypt
                  2 fighters moved from Eastern United States to Gibraltar
                  1 armour moved from Western United States to 10 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
          
              Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 3 destroyers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans lost in 16 Sea Zone
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 destroyers remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in 7 Sea Zone
                      Americans attack with 1 bomber and 3 destroyers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                          Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans lost in 7 Sea Zone
                          1 destroyer owned by the Japanese lost in 7 Sea Zone
                      Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in 4 Sea Zone
                      Americans attack with 1 bomber and 2 destroyers
                      Japanese defend with 2 destroyers
                          Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                          Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                          1 destroyer owned by the Americans lost in 4 Sea Zone
                          2 destroyers owned by the Japanese lost in 4 Sea Zone
                      Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 2 destroyers
          
              Non Combat Move - Americans
                  1 bomber moved from 7 Sea Zone to Midway
                  1 bomber moved from 4 Sea Zone to Alaska
                  2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                  2 armour moved from 3 Sea Zone to Soviet Far East
                  2 infantry moved from 3 Sea Zone to Soviet Far East
                  1 transport moved from 3 Sea Zone to 2 Sea Zone
                  1 infantry moved from Alaska to 2 Sea Zone
                  1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                  1 infantry moved from 3 Sea Zone to Soviet Far East
          
              Place Units - Americans
                  7 fighters placed in Eastern United States
          
              Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
          

          Combat Hit Differential Summary :

          Americans regular : 1.00
          Japanese regular : 1.67
          

          Savegame

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          • R Offline
            redanto
            last edited by

            TripleA Turn Summary: Chinese round 16

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 16
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            
                Combat Move - Chinese
            
                Turn Complete - Chinese
                    Chinese collect 0 PUs; end with 0 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • W Offline
              wylie1070 @redanto
              last edited by

              @redanto triplea_4090_16chi.tsvg

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              • R Offline
                redanto
                last edited by

                TripleA Turn Summary: UK_Pacific round 16

                TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                Game History

                Round: 16
                
                    Purchase Units - British
                        British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - British
                        2 infantry moved from Tunisia to Libya
                
                    Non Combat Move - British
                
                    Place Units - British
                        1 submarine placed in 71 Sea Zone
                        2 fighters placed in Egypt
                        1 artillery and 1 infantry placed in United Kingdom
                        1 transport placed in 106 Sea Zone
                
                    Turn Complete - British
                        British collect 32 PUs; end with 32 PUs
                
                    Turn Complete - UK_Pacific
                

                Combat Hit Differential Summary :

                Savegame

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                • W Offline
                  wylie1070 @redanto
                  last edited by

                  @redanto triplea_4090_16uk_ (2).tsvg

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                  • R Offline
                    redanto
                    last edited by

                    TripleA Turn Summary: Russians round 17

                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                    Game History

                    Round: 17
                    
                        Combat Move - Russians
                    
                        Turn Complete - Russians
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • W Offline
                      wylie1070 @redanto
                      last edited by

                      @redanto triplea_4090_17rus.tsvg

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                      • R Offline
                        redanto
                        last edited by

                        TripleA Turn Summary: Americans round 17

                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                        Game History

                        Round: 17
                        
                            Purchase Units - Americans
                                Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                        
                            Combat Move - Americans
                                3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                                1 transport moved from 91 Sea Zone to 101 Sea Zone
                                2 fighters moved from Gibraltar to Egypt
                                1 carrier moved from 60 Sea Zone to 41 Sea Zone
                                2 fighters moved from 60 Sea Zone to 39 Sea Zone
                                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                                1 bomber moved from Midway to 16 Sea Zone
                                1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                1 bomber moved from Alaska to 7 Sea Zone
                                3 transports moved from 3 Sea Zone to 1 Sea Zone
                                7 fighters moved from Eastern United States to Gibraltar
                        
                            Combat - Americans
                                Battle in 16 Sea Zone
                                    Americans attack with 1 bomber and 2 destroyers
                                    Japanese defend with 1 destroyer
                                        Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                                    Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                    Casualties for Japanese: 1 destroyer
                                Battle in 39 Sea Zone
                                    Americans attack with 2 fighters
                                    Japanese defend with 1 destroyer and 1 transport
                                        Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                        Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        1 fighter owned by the Americans lost in 39 Sea Zone
                                        1 destroyer owned by the Japanese lost in 39 Sea Zone
                                        1 transport owned by the Japanese lost in 39 Sea Zone
                                    Americans win with 1 fighter remaining. Battle score for attacker is 5
                                    Casualties for Americans: 1 fighter
                                    Casualties for Japanese: 1 destroyer and 1 transport
                                Battle in 7 Sea Zone
                                    Americans attack with 1 bomber and 2 destroyers
                                    Japanese defend with 2 destroyers
                                        Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                        Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                        1 destroyer owned by the Americans lost in 7 Sea Zone
                                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                                        Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                    Casualties for Americans: 1 destroyer
                                    Casualties for Japanese: 2 destroyers
                        
                            Non Combat Move - Americans
                                1 bomber moved from 7 Sea Zone to Alaska
                                1 bomber moved from 16 Sea Zone to Midway
                                1 fighter moved from 39 Sea Zone to 41 Sea Zone
                        
                            Place Units - Americans
                                3 destroyers placed in 2 Sea Zone
                                3 destroyers placed in 101 Sea Zone
                                2 artilleries and 2 infantry placed in Eastern United States
                                1 artillery and 1 infantry placed in Western United States
                        
                            Turn Complete - Americans
                                Americans collect 50 PUs; end with 51 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : -0.67
                        Japanese regular : 0.33
                        

                        Savegame

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                        • R Offline
                          redanto
                          last edited by

                          TripleA Turn Summary: Chinese round 17

                          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                          Game History

                          Round: 17
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          
                              Combat Move - Chinese
                          
                              Turn Complete - Chinese
                                  Chinese collect 0 PUs; end with 0 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • W Offline
                            wylie1070 @redanto
                            last edited by

                            @redanto triplea_4090_17chi (2).tsvg

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