42 G15 Woods vs. Wylie
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 2 destroyers moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 4 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 1 bomber moved from Alaska to 7 Sea Zone 1 carrier moved from 78 Sea Zone to 60 Sea Zone 2 fighters moved from 78 Sea Zone to 60 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Eastern United States to Gibraltar 1 armour moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 bomber and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 4 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone 2 destroyers owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 7 Sea Zone to Midway 1 bomber moved from 4 Sea Zone to Alaska 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Tunisia to Libya Non Combat Move - British Place Units - British 1 submarine placed in 71 Sea Zone 2 fighters placed in Egypt 1 artillery and 1 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 carrier moved from 60 Sea Zone to 41 Sea Zone 2 fighters moved from 60 Sea Zone to 39 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 bomber moved from Alaska to 7 Sea Zone 3 transports moved from 3 Sea Zone to 1 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 39 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 39 Sea Zone 1 destroyer owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 7 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 7 Sea Zone to Alaska 1 bomber moved from 16 Sea Zone to Midway 1 fighter moved from 39 Sea Zone to 41 Sea Zone Place Units - Americans 3 destroyers placed in 2 Sea Zone 3 destroyers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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