Global 40 Expansion UHD Boxes
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Update to Version 2.25
Change Log UHD Boxes:
Version 2.25
11/7/24
Version 2.25 Will Not Work with 2.22 or Earlier Version Saves.Fix Escort Not Negating Italian No Ships in Med Objective.
Add LMs for Russia EPOL_POL, EPOL_SLOVAK and EPOL_ROM. -
Update to Version 2.26
Change Log UHD Boxes:
Version 2.26
11/19/24
Version 2.26 Will Not Work with 2.22 or Earlier Version Saves.Fix Tactical Bomber PG and TG Not Getting Bonus Movement from Airfields.
Add German Landmines for Poland.
Add More Landmines for Russia. -
Changed place for S FRA. Harbor in Toulon now.
Before

After

It'll be in next update but if you want to change it now, here is place.txt. Just swap them out or go to place/Southern France and swap 1st and 2nd place.
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Update to Version 2.27
Change Log UHD Boxes:
Version 2.27
12/16/24
Version 2.27 Will Not Work with 2.22 or Earlier Version Saves.Update Game Notes.
Adjust Home Defense.
Fix 4 Sea Zone Escorts Not Changing Correctly.
Allow German Total War Units to be Built in Northern and Southern Italy.
Add Tank Destroyers.
Edit
Thanks for the upvote Dog but I jumped the gun lol
Update to 2.28
Change Log UHD Boxes:
Version 2.28
12/16/24
Fix WaffenPnzrJagerFS to replace a PanzerJagerFS.Edit 2
Forgot to update the TimeTable lol. Well I'm not gonna spam a third one today
It's done for the next one though 

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Change Log UHD Boxes:
Version 2.29
12/19/24
Add Tank Destroyers to Desert Armies.
Add Waffen Pioneers.Version 2.281
12/16/24
Add Tank Destroyers to TimeTable.Pioneers are explained here:
https://www.axisandallies.org/forums/assets/uploads/files/1734535997273-19.g40-waffen-ss-assault-pioneer-unit.pdf -
Update on 1-5-25
Update to Version 2.292
Change Log UHD Boxes:
Version 2.292
1/5/25
Adjust DOW Notifications.
Add βWaffen PGβ to TimeTable.
Add βFrenchUKβ to TimeTable.
Fix Timguska and Yenisey Map Borders. -
Update on 2-6-25
Change Log UHD Boxes:
Version 2.293
2/6/25
Allow Minor Factorys to be Placed in Western Germany and Germany.
Make "aaGunNO" able to Rail and Air Transport.
Fix Place 18 Conscripts to Change to Infantry and add 17 Conscripts to Change as well.Change Box Units to Move Through Germany.
Fix USA TotalWar Infantry Overplacing.
Fix Elite Being able to Place in Capital when Elite is Already Present.New Update @VictoryFirst @Panzerstahl-Helm-0
@crockett36 @Trout @SirSilas
Uninstall or remove manually from downloadedMaps and reinstall. It takes like 3 times for it to hit 100% on the DL before it's done.Won't affect current saves.
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@Panzerstahl-Helm-0 @crockett36 @SirSilas @Trout in case you guys let triplea brainwash you like I did
Air Transports can transport allied units. They work same as naval transports in that regard.Triplea doesn't allow that, so will need to edit and player enforce correct movement. I added a token for information purposes. It basically works the same as the lendlease tokens.

Obviously don't need to use it but it's there as a player aid for those that do

Will be in next update.
I woulda mentioned @VictoryFirst well I guess I just did
but I know he already knows the rule. He brought it to my attention somewhat indirectly 
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Update to Version 2.294
Change Log UHD Boxes:
Version 2.294
2/26/25
Add "AirTrprtAllied".
Fix "FrenchUK" Token Showing up in Purchase Window After Early 1942.
Make Total War Fighters Change Correctly when Placed in Sea Zones.
Allow Only 1 Build per Turn for "MassTanks".
Change Russian Total War Tanks to Only Place in Moscow.New Update @VictoryFirst @Panzerstahl-Helm-0
@crockett36 @Trout @SirSilas
Uninstall or remove manually from downloadedMaps and reinstall. It takes like 3 times for it to hit 100% on the DL before it's done.Won't affect current saves.
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Update to Version 2.296

@crockett36 @SirSilas @Panzerstahl-Helm-0 @VictoryFirst this an important one as I messed up last one and Mass tanks won't place.
I already told @Trout about it. At least he's not russia in our game

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:face_with_tears_of_joy:
@VictoryFirst we need your graphic skills lol
heh heh I know you busy brother. Hope you back soon
I never asked @SirSilas you got any graphic skills ? You can see mine aren't very good

Oh I never asked @crockett36 either. Randy you got any graphic talent ? Almost got The Captain's Air Commander done.
https://www.axisandallies.org/forums/assets/uploads/files/1742398334531-16.g40-air-fleet-commander-rules.pdfheh heh you probably oiling up your iron to go Turkey hunting

I think you guys got Turkeys don't you ? Bear season in Alaska. Another month
Too much work. I just go to the grocery store
But if the store's closed ... I know how to do it 
Sorry guys been up all night working on this lol
Rock On

Edit
All right will show the godless commies too

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Update to Version 2.3


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Update to Version 2.31

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Update to Version 2.32

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I didn't add the switches in yet. Also i have a lot of triggers that give income as well but yea if you want to

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@beelee said in Global 40 Expansion UHD Boxes:
Also i have a lot of triggers that give income as well
If the triggers are tied to a "when" then they should not be a problem. I will look at it.
Should these have value set?
<!-- Neutral_Navy --> <attachment name="unitAttachment" attachTo="Neutral_Navy" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="0"/> <option name="attack" value="0"/> <option name="defense" value="0"/> <option name="createsResourcesList" value="0:PUs"/> <option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese:Neutral_True"/> </attachment>Cheers...
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yea that's just kind of a information type unit that doesn't really do anything. When it activates you hover on it and it tells you what type of units you need to add.
The TimeTable units and LMs don't really do anything either.
Edit
I haven't looked to closely at what you have for the switches yet.
I've got some chores I'm tending too
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Thank you, I just saw "createsResourcesList". That can cause problems with endTurn/endTurnNoPU.
Thanks for the information.
Cheers...
P.S Will post xml/zip in a bit, after some testing.
Cheers...
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