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    Testing Global '40 Exp. w/Boxes

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    • wc_sumptonW Online
      wc_sumpton @beelee
      last edited by wc_sumpton

      @beelee

      Isn't that what it supposed to do. Present the last saved Game Summery for review, prior to going to the next players turn.

      It should also have removed the Charger's Game Summery and start with the German saved game.

      Global 40 Expansion UHD Boxes 2.35.1.zip

      Here try this, save to my email if you want, and this form. Will try a couple of turns to test. You can just do 'done' to test.

      Cheers...

      B 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @wc_sumpton
        last edited by

        @wc_sumpton

        It shouldn't do it at the start of the turn

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @wc_sumpton
          last edited by beelee

          @wc_sumpton

          which xml is that ? When I use the one with endTurnNoPU I get the double prompt asking to post.

          This one that had the new code 2.33

          Oh is that a new one one with the code altered ? I just reverted and ran it on the latest pre. What I have now 2.35

          2.35.1 is to be run on the pre before frigoref changed it then ? Is that what you want to test ?

          B wc_sumptonW 2 Replies Last reply Reply Quote 1
          • B Offline
            beelee @beelee
            last edited by

            @wc_sumpton

            ok 2.35.1 works correctly. Does that have the code you added earlier ah ok it has Begin turn so it must.

            Right Arm RightArm.png What did you change to make it work ?

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Online
              wc_sumpton @beelee
              last edited by

              @beelee

              You can start a new game using either engine update you choose, I just want what is happening between two players. I made adjustment to Charger so I was hoping that you would start the game. You don't have to making any moves just hit 'done' and send the Savegame file to this posting.

              Working with @Black_Elk on 2 xml. This is fun.

              Cheers...

              1 Reply Last reply Reply Quote 0
              • wc_sumptonW Online
                wc_sumpton @beelee
                last edited by wc_sumpton

                @beelee

                Added <stepProperty> "skipPosting" setting true after Charger's endTrun and after each players endTurnNoPU

                Cheers...

                P.S If this works for you, then I will add the same to @Black_Elk UHD WIP 1940-45 in case the goes PBF/PBEM.

                Cheers...

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee
                  last edited by beelee

                  @wc_sumpton

                  heh heh

                  OK so just to let you know where I'm at. 🙂

                  I reverted Boxes to 2.35 removing the endTurnNoPU code and used the latest pre 14962 and it centered on the capital.

                  When I used 2.34 with the endTurnNoPU on 2.7+14934 I got asked to post at the beginning of the turn and at the end of the turn.

                  I just tested 2.35.1 with triplea 14934 and it works correctly.

                  Ok I got your save I'm on 2.35.1 map version triplea 14934 version

                  here's after JPN turn. Working correctly

                  EXP 2.35.1 Test J1.tsvg

                  Edit
                  Oh yea that's right. I remeber that in Global so you only post after all of the same side is done. Like USA China UK and then post.

                  Well I guess it's somewhat redundant now if you use the latest pre. Many probably won't for a while though, so I see no harm in having it.

                  Guess I need to update again lol

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Online
                    wc_sumpton @beelee
                    last edited by

                    @beelee

                    @beelee said in Testing Global '40 Exp. w/Boxes:

                    Oh yea that's right. I remeber that in Global so you only post after all of the same side is done. Like USA China UK and then post.

                    Give me time for a quick fix.

                    Cheers...

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Online
                      wc_sumpton
                      last edited by wc_sumpton

                      TripleA Turn Summary: British round 1

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 1
                      
                          Begin Turn - Americans
                              Trigger NationalObjectiveFalse: Setting switch to false for conditionAttachmentNationalObjectiveSwitch attached to Germans
                              Americans collect 0 PUs; end with 52 PUs
                              Trigger NationalObjectiveTrue: Setting switch to true for conditionAttachmentNationalObjectiveSwitch attached to Germans
                      
                          Purchase Units - Americans
                              Americans buy nothing; Remaining resources: 52 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      
                          Non Combat Move - Americans
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      
                          Turn Complete - Americans
                              Americans collect 52 PUs; end with 104 PUs
                      
                          Purchase Units - Chinese
                              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                              Chinese buy nothing; Remaining resources: 15 PUs; 
                      
                          Combat Move - Chinese
                              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      
                          Non Combat Move - Chinese
                              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      
                          Turn Complete - Chinese
                              Chinese collect 12 PUs; end with 27 PUs
                              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs
                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 36 PUs
                      
                          Begin Turn - British
                              Trigger NationalObjectiveFalse: Setting switch to false for conditionAttachmentNationalObjectiveSwitch attached to Germans
                              British collect 0 PUs; end with 45 PUs
                              Trigger NationalObjectiveTrue: Setting switch to true for conditionAttachmentNationalObjectiveSwitch attached to Germans
                      
                          Purchase Units - British
                              Trigger Seafire: buySeafire added to productionBritish
                              British buy nothing; Remaining resources: 45 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      
                          Combat Move - British
                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      
                          Non Combat Move - British
                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      
                          Turn Complete - British
                              British collect 45 PUs; end with 90 PUs
                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 96 PUs
                              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 101 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      Ok try this:
                      Global 40 Expansion UHD Boxes 2.35.2.zip
                      xml version change not saved.

                      global_40_expansion_uhd_boxes.xml
                      Posting turned off for Chinese and Americans. Combined posting for Chinese and Americans are only with British endTurn.

                      Cheers...

                      P.S When I made 1.35.1, I downloaded a copy of 1.35. I then compared the 2 files. The only differences I could find was the removal of the endTurnNoPU check. Next I doubled checked for "AirCommanderOn" which I could not find any differences with that either. So, I went with 1.32.1 and changed it to 1.35.1.
                      You should retain a copy of 1.35 so you can quickly change back if needed.

                      Cheers...

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @wc_sumpton
                        last edited by

                        @wc_sumpton

                        yea I went with 1.32 and changed it to 1.35. Some Game Notes changed and I always change the xml as it's the only way to keep track without getting confused or it's how I do it anyway 🙂

                        So should be all good there.

                        Yep works fine. I'll have to do it for ANZAC and France too but that's no biggie I can do it.

                        Works fine. You can see in the sidebar it asking you to post when prompts are up but you have to click through the prompts and then it disappears. So just a slight visual that is a nothing burger 🙂

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee
                          last edited by

                          @wc_sumpton said in Testing Global '40 Exp. w/Boxes:

                          You should retain a copy of 1.35 so you can quickly change back if needed.

                          heh heh yea I got a folder with a pile of old ones 🙂 Everytime I dust one it seems I need it. If I save it I don't lol

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Online
                            wc_sumpton @beelee
                            last edited by

                            @beelee

                            Use to do the same, but since I keep posting the xml/zip, I figure why keep piling s**t in two places.

                            Cheers...

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @wc_sumpton
                              last edited by

                              @wc_sumpton

                              yea now that I figured out how to get old ones from git it's not quite as big of a deal.

                              I usually just dump it all when I run out of room. I really don't know how computers work all that good lol Idk what RAM and gigabytes and all that shit really means. As long as the machine does what I want it too I don't care lol

                              Obviously not the best approach 🙂

                              1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Online
                                wc_sumpton
                                last edited by

                                TripleA Turn Summary: Germans round 1

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 1
                                
                                    Begin Turn - Germans
                                        Trigger NationalObjectiveFalse: Setting switch to false for conditionAttachmentNationalObjectiveSwitch attached to Germans
                                        Germans collect 0 PUs; end with 30 PUs
                                        Trigger NationalObjectiveTrue: Setting switch to true for conditionAttachmentNationalObjectiveSwitch attached to Germans
                                
                                    Purchase Units - Germans
                                        Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
                                        Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
                                        Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
                                        Trigger SubPen: buySubPen added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine added to productionJapanese
                                        Trigger GermansNavalMines: buyNavalMine added to productionAmericans
                                        Trigger GermansNavalMines: buyNavalMine added to productionBritish
                                        Trigger GermansNavalMines: buyNavalMine added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine added to productionItalians
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
                                        Trigger Me 109T: buyMe_109T added to productionGermans
                                        Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
                                        Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
                                        triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
                                        Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
                                        Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
                                        triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
                                        Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
                                        triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
                                        Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
                                        triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
                                        triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
                                        Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
                                        Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
                                        triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
                                        Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
                                        triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
                                        Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
                                        Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
                                        Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
                                        triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
                                        triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
                                        triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
                                        Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
                                        Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
                                        triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
                                        triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
                                        Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
                                        triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
                                        Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
                                        triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
                                        Trigger 1stLuftfloffen: Germans has 1 1stLuftfloffen placed in 1st Luftfloffen
                                        Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
                                        Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
                                        triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
                                        Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
                                        Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
                                        triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
                                        triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
                                        triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
                                        Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
                                        Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
                                        triggerAttachmenOverflow: Changer has 1 BoxFctry and 1 Overflow placed in Overflow
                                        Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
                                        triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
                                        Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
                                        Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
                                        Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
                                        Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
                                        triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
                                        triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
                                        triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
                                        Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
                                        Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
                                        Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
                                        Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
                                        triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
                                        Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
                                        Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
                                        Trigger 3rdLuftfloffen: Germans has 1 3rdLuftfloffen placed in 3rd Luftfloffen
                                        triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
                                        Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
                                        Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
                                        triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
                                        triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
                                        Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
                                        triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
                                        Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
                                        Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
                                        Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
                                        triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
                                        Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
                                        triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
                                        triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
                                        Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
                                        Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
                                        Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
                                        Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
                                        Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
                                        triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
                                        Trigger 2ndLuftfloffen: Germans has 1 2ndLuftfloffen placed in 2nd Luftfloffen
                                        Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
                                        triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
                                        triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
                                        triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
                                        triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
                                        triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
                                        triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
                                        Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
                                        Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
                                        Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
                                        Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
                                        Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
                                        triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
                                        Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
                                        Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
                                        triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
                                        Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
                                        Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
                                        Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
                                        Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
                                        triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
                                        triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
                                        triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
                                        Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
                                        Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
                                        triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
                                        Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
                                        Germans buy nothing; Remaining resources: 30 PUs; 
                                
                                    Combat Move - Germans
                                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                
                                    Non Combat Move - Germans
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                
                                    Turn Complete - Germans
                                        Germans collect 30 PUs; end with 60 PUs
                                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 72 PUs
                                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                                        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @wc_sumpton
                                  last edited by

                                  @wc_sumpton

                                  Game History

                                  Round: 1
                                  
                                      Begin Turn - Russians
                                          Trigger NationalObjectiveFalse: Setting switch to false for conditionAttachmentNationalObjectiveSwitch attached to Germans
                                          Russians collect 0 PUs; end with 37 PUs
                                          Trigger NationalObjectiveTrue: Setting switch to true for conditionAttachmentNationalObjectiveSwitch attached to Germans
                                  
                                      Purchase Units - Russians
                                          Russians buy nothing; Remaining resources: 37 PUs; 3 AirLendLease; 3 TankLendLease; 
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  
                                      Non Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                  
                                      Turn Complete - Russians
                                          Russians collect 37 PUs; end with 74 PUs
                                  

                                  Combat Hit Differential Summary :

                                  EXP 2.35.2 R1 test.tsvg

                                  Still testing 🙂

                                  1 Reply Last reply Reply Quote 1
                                  • wc_sumptonW Online
                                    wc_sumpton
                                    last edited by

                                    @beelee

                                    At the end of a player's turn I see the posting-to panel in the "Action" tab. If I select "Post Turn Summary", it prompts "Save To Form", select "OK", then it will tell me "OK Saved Done", But the End Turn "Action" tab does not change, until I select done.

                                    When I open the Savegame it shows me the End Turn "Action" tap, where I can "View Turn Summary", but the "Post Turn Summary" is gray out and cannot be selected. Once I select "Done" I directed to the "Purchase Screen" and the first action I can take. But I have to select "Done" first with the prior players turn summary.

                                    This is not correct, please explain how it is supposed to work, and what action are taken.

                                    Cheers...

                                    B 3 Replies Last reply Reply Quote 0
                                    • B Offline
                                      beelee @wc_sumpton
                                      last edited by

                                      @wc_sumpton

                                      yea I don't really know. I do the PBEM hit turn summary ctrla ctrl c then save game and name it then post it all to the thread.

                                      PBF auto does it but you have to enter your pw everytime you post and I forgot mine years ago.

                                      You can play with either and switch at anytime as well. Victory has a post explaining it somewhere. i'll see if I can find it

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @wc_sumpton
                                        last edited by

                                        @wc_sumpton

                                        This how Victory does it

                                        https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @wc_sumpton
                                          last edited by

                                          @wc_sumpton said in Testing Global '40 Exp. w/Boxes:

                                          But I have to select "Done" first with the prior players turn summary.

                                          yea i think that's just kind of how it does it unless post past it then save. As I said i don't really know with pbf but usually that's how the save shows up and you gotta click to get to your turn

                                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Online
                                            wc_sumpton @beelee
                                            last edited by wc_sumpton

                                            @beelee

                                            I think I have it figured out. Post with "Attach save game to summary" off. Post Save, save game, edit post, the add/replace the manual save after the post.

                                            No Problems here thanks for the help.

                                            Cheers.

                                            P.S I'm not have to enter/reenter my form "Password". When I first select "Play By Form", all my from information is entered, even my password, then select "Saved Game", and it loads only the save game information. But my password still seems valid.

                                            Wonder Why?

                                            Cheers...

                                            B 1 Reply Last reply Reply Quote 1

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