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    TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Usa round 20

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 20
      
          Research Technology - Usa
              Trigger americanaTASB: Usa gains access to AdvancedStrategicBombers
              Trigger americanaTATB: Usa gains access to AdvancedTacticalBombers
              Usa spend 0 on tech rolls
              Usa removing all Technology Tokens after successful research.
              Usa discover AdvancedStrategicBombers
      
          Combat Move - Usa
              Trigger americanITBR5: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to spanishAirfield
              Trigger americanITBR7: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to turkishAirfield
              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger americanITBR4: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to brazilianAirfield
              Trigger americanITBR8: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to chineseAirfield
              Trigger americanITBR6: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to swedishAirfield
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
              2 americanInfantrys moved from 96 Sea Zone to Hong Kong
              2 americanDestroyers moved from 96 Sea Zone to 98 Sea Zone
              4 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 96 Sea Zone to Shantung
              2 americanAdvancedNavalFighters moved from 96 Sea Zone to Shantung
              3 americanAdvancedFighters moved from Luzon to Hong Kong
              1 americanNavalFighter moved from Luzon to Hong Kong
              2 americanNavalFighters moved from Luzon to Hong Kong
              5 americanAdvancedNavalFighters moved from 96 Sea Zone to 98 Sea Zone
      
          Combat - Usa
              Battle in Hong Kong
                  Usa attack with 3 americanAdvancedFighters, 2 americanInfantrys and 3 americanNavalFighters
                  Japan defend with 1 Flagpole and 2 japaneseParatroopers
                  Usa win, taking Hong Kong from Japan with 3 americanAdvancedFighters, 1 americanInfantry and 3 americanNavalFighters remaining. Battle score for attacker is 5
                  Casualties for Usa: 1 americanInfantry
                  Casualties for Japan: 2 japaneseParatroopers
              Battle in Shantung
                  Usa attack with 6 americanAdvancedNavalFighters and 1 americanNavalFighter
                  Japan defend with 1 Flagpole and 2 japaneseInfantrys
                  Usa win with 6 americanAdvancedNavalFighters remaining. Battle score for attacker is -5
                  Casualties for Usa: 1 americanNavalFighter
                  Casualties for Japan: 2 japaneseInfantrys
              Battle in 98 Sea Zone
                  Usa attack with 5 americanAdvancedNavalFighters and 2 americanDestroyers
                  Japan defend with 1 japaneseSubmarine
                  Usa win, taking 98 Sea Zone from Neutral with 5 americanAdvancedNavalFighters and 2 americanDestroyers remaining. Battle score for attacker is 7
                  Casualties for Japan: 1 japaneseSubmarine
      
          Non Combat Move - Usa
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
              Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
              Trigger americanProd1: Usa has 1 Material placed in Washington
              2 americanAdvancedNavalFighters, 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 120 Sea Zone
              2 americanDestroyers moved from 108 Sea Zone to 120 Sea Zone
              6 americanAdvancedNavalFighters moved from Shantung to 96 Sea Zone
              5 americanAdvancedNavalFighters moved from 98 Sea Zone to 96 Sea Zone
              1 americanNavalFighter moved from Luzon to 96 Sea Zone
              3 americanAdvancedFighters and 3 americanNavalFighters moved from Hong Kong to Luzon
              1 americanNavalFighter moved from Luzon to 120 Sea Zone
              1 americanSubmarine moved from 123 Sea Zone to 120 Sea Zone
              1 americanSubmarine moved from 128 Sea Zone to 123 Sea Zone
              1 americanSubmarine moved from 128 Sea Zone to 122 Sea Zone
              1 americanDestroyer and 1 americanTransport moved from 127 Sea Zone to 96 Sea Zone
              1 americanDestroyer moved from 122 Sea Zone to 96 Sea Zone
              1 americanMarine moved from 96 Sea Zone to Formosa
              1 americanCombatEngineer moved from Luzon to 96 Sea Zone
              1 americanCombatEngineer moved from Luzon to 96 Sea Zone
              1 americanAirTransport and 1 americanCombatEngineer moved from Wake Island to Alaska
              1 Material and 1 americanAirTransport moved from Washington to Alaska
              1 americanAirTransport moved from Alaska to Washington
              1 americanAirTransport moved from Alaska to Washington
              1 Material and 1 Truck moved from Eastern Central US to San Francisco
              1 Truck moved from Detroit to Washington
              1 americanCarrier moved from 92 Sea Zone to 128 Sea Zone
              1 americanAdvancedNavalFighter and 2 americanNavalFighters moved from 92 Sea Zone to 128 Sea Zone
              1 americanHeavyStrategicBomber moved from Moscow to Central Britain
              2 americanTransports moved from 19 Sea Zone to 30 Sea Zone
              4 americanInfantrys moved from Newfoundland to 20 Sea Zone
              1 americanInfantry and 1 americanMarine moved from Central Britain to 23 Sea Zone
              1 americanInfantry and 1 americanMarine moved from 23 Sea Zone to Northern France
              5 americanTransports moved from 21 Sea Zone to 20 Sea Zone
              4 americanInfantrys and 2 americanTransports moved from 20 Sea Zone to 21 Sea Zone
              4 americanInfantrys moved from 21 Sea Zone to Central Britain
              3 americanDestroyers moved from 23 Sea Zone to 25 Sea Zone
              1 americanDestroyer moved from 23 Sea Zone to 25 Sea Zone
              1 americanNavalFighter moved from Chicago to Labrador
              2 americanAdvancedNavalFighters moved from Chicago to Alaska
              1 Material and 1 Truck moved from Washington to New York
              1 Material and 1 americanMech.Infantry moved from Washington to New York
              1 americanMech.Infantry moved from New York to Washington
              3 americanInfantrys moved from Washington to 30 Sea Zone
              1 americanCombatEngineer moved from Washington to New York
              3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 19 Sea Zone
              3 americanInfantrys moved from 19 Sea Zone to Newfoundland
      
          Purchase Units - Usa
              Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanBarrackss, 2 americanDestroyers, 7 americanInfantrys, 1 americanNavalFighter and 1 americanParatrooper; Remaining resources: 0 techTokens; 0 PUs; 
              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Usa
              Units in New York being upgraded or consumed: 2 Materials
              1 americanBarracks placed in New York
              4 americanInfantrys placed in Washington
              2 americanAdvancedNavalFighters, 1 americanAirTransport and 1 americanNavalFighter placed in Chicago
              Units in Alaska being upgraded or consumed: 2 Materials
              1 americanBarracks placed in Alaska
              1 americanInfantry and 1 americanParatrooper placed in Wake Island
              2 americanInfantrys placed in Luzon
              2 americanDestroyers placed in 128 Sea Zone
      
          Activate Technology - Usa
              Usa activating AdvancedStrategicBombers
      
          Turn Complete - Usa
              Usa collect 81 PUs; end with 81 PUs
              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 84 PUs
              Units generate 9 techTokens; Usa end with 9 techTokens
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators
        last edited by

        TripleA Turn Summary: Finland round 21

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 21
        
            Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 12 PUs
        
            Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 10 PUs
        
            Research Technology - Germany
                Trigger germanaTAL: Germany gains access to AdvancedLogistics
                    Germany rolls : 1/1 hits, 0,00 expected hits
                Germany removing all Technology Tokens after successful research.
                Germany discover AdvancedLogistics
        
            Combat Move - Germany
                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                1 germanInfantry moved from Vologda to Archangel
                2 germanFighters moved from Volgarod to Archangel
                2 germanFighters moved from Stalingrad to Smolensk
                2 germanFighters moved from Eastern Finland to Smolensk
                2 germanInfantrys moved from Voronezh to Smolensk
                1 germanStrategicBomber moved from Volgarod to Moscow
                5 germanStrategicBombers moved from Eastern Finland to Moscow
                1 germanFighter moved from Volgarod to Moscow
                1 germanFighter moved from Volgarod to Moscow
                2 germanFighters moved from Volgarod to Moscow
                2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys moved from Eastern Iran to Uzbek
                2 germanAdvancedFighters moved from Eastern Germany to Eastern France
                3 germanNavalFighters moved from Northern Germany to Eastern France
                2 germanAdvancedNavalFighters and 1 germanNavalFighter moved from Western Germany to Eastern France
                2 germanFighters moved from Southern Germany to Eastern France
                1 germanFighter and 2 germanNavalFighters moved from Paris to Eastern France
                1 germanFighter and 2 germanNavalFighters moved from Vichy France to Eastern France
                2 germanInfantrys moved from Southern Germany to Eastern France
                1 germanInfantry moved from Southern Germany to Eastern France
                1 germanHeavyTank moved from Eastern Finland to Western Karelia
                1 germanInfantry moved from Kola Penninsula to Murmansk
                1 germanArtillery moved from Eastern Finland to Murmansk
                1 germanTank moved from Eastern Finland to Western Karelia
                1 germanAdvancedSubmarine and 7 germanSubmarines moved from 132 Sea Zone to 146 Sea Zone
                2 germanTanks moved from Western Egypt to Anglo Egyptian Sudan
                2 germanInfantrys moved from Al Kufrah to Western Egypt
        
            Combat - Germany
                Air Battle in Moscow
                    Germany attacks with 10 units heading to Moscow
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Moscow
                        AntiAircraftGun fire in Moscow : 2/0 hits, 2,00 expected hits
                    2 germanStrategicBombers killed by AntiAircraftGun
                    Bombing raid in Moscow rolls: 7 and causes: 7 damage to unit: russianAirfield
                    Bombing raid in Moscow rolls: 6,9,5 and causes: 18 damage to unit: russianFactory
                    Bombing raid in Moscow causes 25 damage total.  Damaged units is as follows: russianAirfield = 7, russianFactory = 18
                        1 russianFactory owned by the Russia lost in Moscow
                Battle in Murmansk
                    Germany attack with 1 germanArtillery and 1 germanInfantry
                    Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                        Germany roll dice for 1 germanArtillery and 1 germanInfantry in Murmansk, round 2 : 1/1 hits, 0,42 expected hits
                        Russia roll dice for 1 britishInfantry in Murmansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Murmansk
                    Germany win, taking Murmansk from Russia with 1 germanArtillery remaining. Battle score for attacker is 0
                    Casualties for Britain: 1 britishInfantry
                    Casualties for Germany: 1 germanInfantry
                Battle in Uzbek
                    Germany attack with 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys
                    Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                        Germany roll dice for 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys in Uzbek, round 2 : 2/1 hits, 2,33 expected hits
                        Russia roll dice for 1 britishInfantry in Uzbek, round 2 : 0/1 hits, 0,25 expected hits
                        1 britishInfantry owned by the Britain lost in Uzbek
                    Germany win, taking Uzbek from Russia with 2 germanAlpineInfantrys, 4 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
                Battle in Western Karelia
                    Germany attack with 1 germanHeavyTank and 1 germanTank
                    Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                        Germany roll dice for 1 germanHeavyTank and 1 germanTank in Western Karelia, round 2 : 1/1 hits, 0,92 expected hits
                        Russia roll dice for 1 britishInfantry in Western Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 germanHeavyTank owned by the Germany
                        1 britishInfantry owned by the Britain lost in Western Karelia
                    Germany win, taking Western Karelia from Russia with 1 germanHeavyTank and 1 germanTank remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
                Battle in Eastern France
                    Germany attack with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 3 germanInfantrys and 8 germanNavalFighters
                    ExiledAllies defend with 1 Flagpole; Britain defend with 4 britishInfantrys
                        Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 3 germanInfantrys and 8 germanNavalFighters in Eastern France, round 2 : 7/1 hits, 6,67 expected hits
                        ExiledAllies roll dice for 4 britishInfantrys in Eastern France, round 2 : 1/1 hits, 1,33 expected hits
                        4 britishInfantrys owned by the Britain and 1 germanInfantry owned by the Germany lost in Eastern France
                    Germany win, taking Eastern France from ExiledAllies with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 4 germanFighters, 2 germanInfantrys and 8 germanNavalFighters remaining. Battle score for attacker is 9
                    Casualties for Britain: 4 britishInfantrys
                    Casualties for Germany: 1 germanInfantry
                Battle in Archangel
                    Germany attack with 2 germanFighters and 1 germanInfantry
                    Russia defend with 1 Flagpole and 1 russianParatrooper
                        Germany roll dice for 2 germanFighters and 1 germanInfantry in Archangel, round 2 : 1/1 hits, 0,83 expected hits
                        Russia roll dice for 1 russianParatrooper in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 russianParatrooper owned by the Russia lost in Archangel
                    Germany win, taking Archangel from Russia with 2 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 4
                    Casualties for Russia: 1 russianParatrooper
                Battle in Smolensk
                    Germany attack with 4 germanFighters and 2 germanInfantrys
                    Russia defend with 1 Flagpole and 1 russianInfantry
                        Germany roll dice for 4 germanFighters and 2 germanInfantrys in Smolensk, round 2 : 3/1 hits, 2,33 expected hits
                        Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 1/1 hits, 0,25 expected hits
                        1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Smolensk
                    Germany win, taking Smolensk from Russia with 4 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 0
                    Casualties for Germany: 1 germanInfantry
                    Casualties for Russia: 1 russianInfantry
                Cleaning up after air battles
        
            Non Combat Move - Germany
                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                Trigger germanProd: Germany has 1 Material placed in Berlin
                1 germanInfantry moved from Tula to Volgarod
                1 germanInfantry moved from Voronezh to Tula
                2 germanInfantrys moved from Kharkov to Voronezh
                1 germanHeavyTank and 2 germanMobileArtillerys moved from Pskov to Voronezh
                2 germanArtillerys moved from Belorussia to Orel Kursk
                1 germanHeavyTank moved from Eastern Finland to Lativa Estonia
                3 Trucks and 3 germanAntiAirGuns moved from Eastern Finland to Leningrad
                3 Trucks moved from Leningrad to Eastern Finland
                3 Trucks and 3 germanAntiAirGuns moved from Eastern Finland to Leningrad
                3 germanAntiTankGuns, 5 germanArtillerys, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 2 germanHeavyTanks, 31 germanInfantrys, 3 germanMobileArtillerys and 3 germanTanks moved from Eastern Finland to Leningrad
                3 Trucks and 3 germanInfantrys moved from Southern Caucasus to Volgarod
                3 Trucks moved from Volgarod to Southern Caucasus
                15 germanInfantrys moved from Caucasus to Stalingrad
                3 Trucks moved from Vichy France to Rome
                3 Trucks and 3 germanAntiAirGuns moved from Rome to Northern Italy
                1 Truck and 1 germanInfantry moved from Romania to Vichy France
                1 germanInfantry moved from Vichy France to Paris
                1 germanTank moved from Northern Italy to Paris
                3 germanInfantrys moved from Northern Italy to Vichy France
                1 Material and 1 germanAirTransport moved from Berlin to Paris
                4 germanFighters moved from Eastern France to Paris
                2 germanAdvancedNavalFighters and 2 germanNavalFighters moved from Eastern France to Paris
                4 germanNavalFighters moved from Eastern France to Vichy France
                2 germanAdvancedFighters and 2 germanNavalFighters moved from Eastern France to Northern Germany
                1 germanInfantry moved from Southern Germany to Western Germany
                1 germanAirTransport moved from Paris to Berlin
                1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Paris
                1 germanAirTransport moved from Paris to Northern Germany
                1 germanAirTransport moved from Austria to Northern Germany
                2 germanInfantrys moved from Romania to Northern Yugoslavia
                1 germanTransport moved from 56 Sea Zone to 55 Sea Zone
                2 germanInfantrys moved from Romania to 55 Sea Zone
                2 germanInfantrys and 1 germanTransport moved from 55 Sea Zone to 56 Sea Zone
                2 germanInfantrys moved from 56 Sea Zone to Caucasus
                1 germanInfantry moved from Volgarod to Vologda
                2 germanFighters moved from Archangel to Volgarod
                2 germanFighters moved from Smolensk to Belorussia
                2 germanFighters moved from Smolensk to Belorussia
                2 germanFighters moved from Moscow to Stalingrad
                2 germanFighters and 4 germanStrategicBombers moved from Moscow to Volgarod
                1 germanHeavyTank moved from Volgarod to Voronezh
                2 germanHeavyTanks moved from Eastern Iran to Singkiang
        
            Purchase Units - Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germany from Northern Germany: 2 germanInfantrys
                EDIT: Adding units owned by Germany to Eastern Germany: 2 germanInfantrys
                EDIT: Turning off Edit Mode
                Germany buy 1 Truck, 1 germanAirfield, 3 germanAntiAirGuns, 2 germanArtillerys, 1 germanHeavyTank, 10 germanInfantrys and 6 germanParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
        
            Place Units - Germany
                1 germanInfantry and 3 germanParatroopers placed in Northern Germany
                Units in Paris being upgraded or consumed: 1 Material
                1 germanAirfield and 4 germanInfantrys placed in Paris
                3 germanInfantrys placed in Southern Caucasus
                2 germanArtillerys placed in Belorussia
                3 germanAntiAirGuns and 1 germanHeavyTank placed in Eastern Germany
                1 germanParatrooper placed in Berlin
                2 germanParatroopers placed in Austria
                2 germanInfantrys placed in Kharkov
                1 Truck placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germany from Western Germany: 2 germanArtillerys
                EDIT: Adding units owned by Germany to Northern Germany: 2 germanArtillerys
                EDIT: Turning off Edit Mode
        
            Activate Technology - Germany
                Germany activating AdvancedLogistics
                Trigger germanAL2: Setting transportCapacity to 4 for unitAttachment attached to germanAirTransport
                Trigger germanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to germanAirfield
                Trigger germanAL1: Setting transportCapacity to 7 for unitAttachment attached to germanTransport
        
            Turn Complete - Germany
                Germany collect 80 PUs; end with 80 PUs
                Units generate 12 techTokens; Germany end with 12 techTokens
        
            Purchase Units - VichyFrance
                VichyFrance buy 1 germanAntiAirGun and 2 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - VichyFrance
                1 germanAntiAirGun and 2 germanInfantrys placed in Vichy France
        
            Turn Complete - VichyFrance
                VichyFrance collect 10 PUs; end with 10 PUs
                Some Units in Vichy France change ownership: 1 germanAntiAirGun and 2 germanInfantrys
        
            Purchase Units - DanubeAxis
                DanubeAxis buy 3 Trucks and 2 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - DanubeAxis
                2 germanInfantrys placed in Romania
                3 Trucks placed in Hungary Slovakia
        
            Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs
                Units Change Ownership
                    Some Units in Hungary Slovakia change ownership: 3 Trucks
                    Some Units in Romania change ownership: 2 germanInfantrys
        
            Turn Complete - Finland
        

        Combat Hit Differential Summary :

        ExiledAllies : -0,33
        Germany rolls : : 1,00
        AntiAircraftGun fire in Moscow : : 0,00
        Germany : 1,50
        Russia : 1,50
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Russia round 21

          TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 21
          
              Research Technology - Russia
                  Russia spend 0 on tech rolls
                  Russia removing all Technology Tokens after successful research.
                  Russia discover AdvancedAntiTank
          
              Combat Move - Russia
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  1 russianInfantry moved from Novgorod to Pskov
                        Russia take Pskov from Germany
                  1 russianInfantry moved from Novgorod to Eastern Karelia
                        Russia take Eastern Karelia from Germany
                  1 russianInfantry moved from Moscow to Novgorod
                  2 russianInfantrys moved from Moscow to Smolensk
                  2 russianInfantrys moved from Moscow to Vologda
                  1 russianAirTransport and 1 russianParatrooper moved from Moscow to Archangel
                  2 russianFighters moved from Moscow to Vologda
                  1 russianFighter and 1 russianTacticalBomber moved from Moscow to Archangel
                  1 russianFighter moved from Moscow to Smolensk
                  1 russianStrategicBomber moved from Moscow to Archangel
          
              Combat - Russia
                  Battle in Archangel
                      Russia attack with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber
                      Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia win, taking Archangel from Germany with 1 russianAirTransport, 1 russianFighter, 1 russianParatrooper, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in Smolensk
                      Russia attack with 1 russianFighter and 2 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia win, taking Smolensk from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in Vologda
                      Russia attack with 2 russianFighters and 2 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia win, taking Vologda from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Russia: 1 russianInfantry
          
              Non Combat Move - Russia
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  2 russianFighters moved from Vologda to Moscow
                  1 russianFighter moved from Smolensk to Moscow
                  1 russianAirTransport, 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Archangel to Moscow
          
              Purchase Units - Russia
                  Russia repair damage of 7x russianAirfield; Remaining resources: 0 techTokens; 39 PUs; 
                  Russia buy 3 russianCombatEngineers and 1 russianParatrooper; Remaining resources: 0 techTokens; 23 PUs; 
          
              Place Units - Russia
                  3 russianCombatEngineers and 1 russianParatrooper placed in Moscow
          
              Activate Technology - Russia
                  Russia activating AdvancedAntiTank
                  Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun
                  Trigger russianAdvAT: Setting defense to 5 for unitAttachment attached to russianAntiTankGun
                  Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:italianMech.Infantry:italianTank:italianHeavyTank:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun
          
              Turn Complete - Russia
                  Russia collect 15 PUs; end with 38 PUs
                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 41 PUs
                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 44 PUs
                  Units generate 3 techTokens; Russia end with 3 techTokens
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators
            last edited by

            TripleA Turn Summary: Thailand round 21

            TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 21
            
                Training Troops - Manchuria
                    Manchuria collect 0 PUs; end with 11 PUs
            
                Research Technology - Japan
                    Trigger japaneseaTAAA: Japan gains access to AdvancedAntiAircraft
                        Japan rolls : 1/1 hits, 0,00 expected hits
                    Japan removing all Technology Tokens after successful research.
                    Japan discover ImprovedTacticalBombers
            
                Combat Move - Japan
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    2 japaneseFighters and 1 japaneseInfantry moved from Manchuria to Chahar
                    2 japaneseFighters and 2 japaneseInfantrys moved from Manchuria to Peking
                    2 japaneseFighters and 3 japaneseNavalFighters moved from Manchuria to Hong Kong
                    2 japaneseAirTransports and 2 japaneseParatroopers moved from Kyushu Shikoku to Hong Kong
                    2 japaneseNavalFighters moved from Shanghai to Hong Kong
                    1 japaneseNavalFighter moved from Shanghai to Hong Kong
                    2 japaneseFighters moved from Shanghai to Hong Kong
                    2 japaneseFighters moved from Tokyo to Fo Kien
                    1 japaneseInfantry moved from Anhwei to Kwangtung
                    2 japaneseTacticalBombers moved from Shanghai to Kwangtung
                    9 japaneseNavalFighters moved from Shanghai to Fo Kien
                    4 japaneseNavalFighters moved from Japan to Fo Kien
                    1 japaneseInfantry moved from Shanghai to Fo Kien
            
                Combat - Japan
                    Battle in Kwangtung
                        Japan attack with 1 japaneseInfantry and 2 japaneseTacticalBombers
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 1 japaneseInfantry and 2 japaneseTacticalBombers in Kwangtung, round 2 : 1/1 hits, 1,17 expected hits
                            China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0,25 expected hits
                            1 chineseInfantry owned by the China lost in Kwangtung
                        Japan win, taking Kwangtung from China with 1 japaneseInfantry and 2 japaneseTacticalBombers remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Hong Kong
                        Japan attack with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers
                        Usa defend with 1 americanInfantry; Britain defend with 1 Flagpole
                            Japan roll dice for 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 2 japaneseParatroopers in Hong Kong, round 2 : 4/1 hits, 3,83 expected hits
                            Britain roll dice for 1 americanInfantry in Hong Kong, round 2 : 1/1 hits, 0,42 expected hits
                            1 japaneseParatrooper owned by the Japan and 1 americanInfantry owned by the Usa lost in Hong Kong
                        Japan win, taking Hong Kong from Britain with 2 japaneseAirTransports, 4 japaneseFighters, 6 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is -1
                        Casualties for Usa: 1 americanInfantry
                        Casualties for Japan: 1 japaneseParatrooper
                    Battle in Chahar
                        Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 1,17 expected hits
                            China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0,25 expected hits
                            1 chineseInfantry owned by the China lost in Chahar
                        Japan win, taking Chahar from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Peking
                        Japan attack with 2 japaneseFighters and 2 japaneseInfantrys
                        China defend with 1 Flagpole and 1 chineseArtillery
                            Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Peking, round 2 : 1/1 hits, 1,17 expected hits
                            China roll dice for 1 chineseArtillery in Peking, round 2 : 0/1 hits, 0,33 expected hits
                            1 chineseArtillery owned by the China lost in Peking
                        Japan win, taking Peking from China with 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                        Casualties for China: 1 chineseArtillery
                    Battle in Fo Kien
                        Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 13 japaneseNavalFighters in Fo Kien, round 2 : 7/1 hits, 7,50 expected hits
                            China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 1/1 hits, 0,25 expected hits
                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Fo Kien
                        Japan win with 2 japaneseFighters and 13 japaneseNavalFighters remaining. Battle score for attacker is 0
                        Casualties for Japan: 1 japaneseInfantry
                        Casualties for China: 1 chineseInfantry
            
                Non Combat Move - Japan
                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                    1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Shanghai
                    1 japaneseAirTransport moved from Shanghai to Tokyo
                    1 japaneseInfantry moved from Korea to Manchuria
                    3 Trucks and 3 japaneseArtillerys moved from Manchuria to Shanghai
                    4 Trucks moved from Shanghai to Manchuria
                    2 japaneseFighters moved from Peking to Manchuria
                    2 japaneseFighters moved from Chahar to Manchuria
                    2 japaneseFighters moved from Hong Kong to Manchuria
                    2 japaneseNavalFighters moved from Fo Kien to Manchuria
                    1 Material and 1 japaneseAirTransport moved from Tokyo to Shanghai
                    2 japaneseAirTransports moved from Hong Kong to Shanghai
                    2 japaneseFighters moved from Fo Kien to Shanghai
                    3 japaneseNavalFighters moved from Fo Kien to Shanghai
                    1 japaneseNavalFighter moved from Fo Kien to Shanghai
                    2 japaneseFighters moved from Hong Kong to Shanghai
                    3 japaneseNavalFighters moved from Hong Kong to Shanghai
                    2 japaneseTacticalBombers moved from Kwangtung to Shanghai
                    2 japaneseNavalFighters moved from Hong Kong to Manchuria
                    1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                    1 Material and 1 Truck moved from Tokyo to Japan
                    1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                    1 japaneseNavalFighter moved from Hong Kong to Japan
                    2 japaneseNavalFighters moved from Fo Kien to Tokyo
                    1 japaneseNavalFighter moved from Fo Kien to Japan
                    2 japaneseNavalFighters moved from Fo Kien to Tokyo
                    1 japaneseNavalFighter moved from Fo Kien to Shanghai
                    1 japaneseNavalFighter moved from Fo Kien to Japan
                    1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Novosibirsk to Altay
                    2 Trucks and 2 japaneseInfantrys moved from Northern Kazahk to Altay
                    1 japaneseTank moved from Northern Kazahk to Altay
                    1 japaneseTank moved from Northern Kazahk to Altay
                    3 japaneseTanks moved from Northern Kazahk to Singkiang
                    3 Trucks moved from Novosibirsk to Urals
                    3 Trucks moved from Altay to Novosibirsk
                    1 japaneseAlpineInfantry moved from Kamchatka to Soviet Far East
                    1 japaneseInfantry moved from Altay to Singkiang
            
                Purchase Units - Japan
                    Japan buy 1 japaneseAntiAirGun, 2 japaneseEntrenchments, 1 japaneseFortification, 10 japaneseInfantrys, 1 japaneseNavalFighter and 3 japaneseParatroopers; Remaining resources: 0 techTokens; 0 PUs; 
            
                Place Units - Japan
                    Units in Tokyo being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                    1 japaneseFortification and 4 japaneseInfantrys placed in Tokyo
                    Units in Japan being upgraded or consumed: 1 Material
                    1 japaneseAntiAirGun, 1 japaneseEntrenchment and 1 japaneseNavalFighter placed in Japan
                    Units in Shanghai being upgraded or consumed: 1 Material
                    1 japaneseEntrenchment and 3 japaneseParatroopers placed in Shanghai
                    3 japaneseInfantrys placed in Kyushu Shikoku
                    3 japaneseInfantrys placed in Novosibirsk
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japan from Tokyo: 1 japaneseNavalFighter
                    EDIT: Adding units owned by Japan to Japan: 1 japaneseNavalFighter
                    EDIT: Turning off Edit Mode
            
                Activate Technology - Japan
                    Japan activating ImprovedTacticalBombers
                    triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
                    triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
                    triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
            
                Turn Complete - Japan
                    Japan collect 50 PUs; end with 50 PUs
                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 53 PUs
                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 56 PUs
                    Units generate 12 techTokens; Japan end with 12 techTokens
                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
            
                Purchase Units - Manchuria
                    Manchuria buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; 
            
                Place Units - Manchuria
                    2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Manchuria
            
                Turn Complete - Manchuria
                    Manchuria collect 11 PUs; end with 11 PUs
                    Some Units in Manchuria change ownership: 2 japaneseAntiAirGuns, 2 japaneseCombatEngineers and 1 japaneseInfantry
            
                Turn Complete - Thailand
            

            Combat Hit Differential Summary :

            Japan rolls : : 1,00
            Japan : -0,83
            China : -0,08
            Britain : 0,58
            

            Savegame

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: China round 21

              TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

              Game History

              Round: 21
              
                  Combat Move - China
                      Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                      1 chineseInfantry moved from Shansi to Shantung
                            China take Shantung from Japan
              
                  Combat - China
              
                  Non Combat Move - China
                      Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseProd1: China has 1 Material placed in Chungking
                      4 chineseInfantrys moved from Kansu to Ningsia
                      1 chineseCombatEngineer moved from Northern China to Ningsia
                      1 Truck moved from Inner Mongolia to Chungking
                      1 chineseInfantry moved from Inner Mongolia to Suiyuan
                      1 chineseInfantry moved from Shensi to Shansi
                      1 chineseInfantry moved from Shensi to Inner Mongolia
                      1 chineseInfantry moved from Hunan to Shensi
                      1 chineseInfantry moved from Kwangsi to Hunan
                      1 chineseInfantry moved from French Indochina to Kwangsi
                      3 chineseArtillerys moved from Chungking to Kansu
                      2 chineseInfantrys moved from Kweichow to Hupeh
                      1 Material and 1 Truck moved from Chungking to Hupeh
                      1 Truck moved from Inner Mongolia to Chungking
                      2 chineseTanks moved from Kansu to Shensi
                      1 chineseAlpineInfantry moved from Hupeh to Kansu
                      1 chineseMech.Infantry moved from Ningsia to Kansu
                      1 chineseFighter moved from Eastern Szechwan to Hupeh
                      1 chineseInfantry moved from Hupeh to Kansu
              
                  Purchase Units - China
                      Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                      China buy 3 chineseArtillerys and 8 chineseInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
              
                  Place Units - China
                      3 chineseArtillerys placed in Chungking
                      2 chineseInfantrys placed in Kweichow
                      2 chineseInfantrys placed in Hupeh
                      2 chineseInfantrys placed in Shensi
                      2 chineseInfantrys placed in Northern China
              
                  Turn Complete - China
                      China collect 30 PUs; end with 30 PUs
                      Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 33 PUs
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Move Summary: Britain round 21

                TripleA Move Summary for game: Total World War: December 1941, version: 2.7.7.2

                Game History

                Round: 21
                
                    Research Technology - Britain
                        Britain spend 0 on tech rolls
                
                    Combat Move - Britain
                        Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                        Trigger LLabLL: Britain has 1 Pg placed in Labrador
                            1 britishFighter lost in Western Germany
                        1 britishInfantry moved from Northern Iran to Eastern Iran
                              Russia take Eastern Iran from Germany
                        11 britishAntiTankGuns, 18 britishArtillerys, 2 britishCombatEngineers, 2 britishFighters, 53 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 2 britishNavalFighters, 1 britishParatrooper, 1 britishStrategicBomber and 5 britishTanks moved from Cairo to Western Egypt
                        2 britishNavalFighters moved from 53 Sea Zone to Western Egypt
                        1 britishCombatEngineer moved from Crete to 53 Sea Zone
                        1 britishInfantry moved from Trans Jordan to 53 Sea Zone
                        1 britishBattleship, 1 britishCarrier, 1 britishCombatEngineer, 2 britishCruisers, 14 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 51 Sea Zone
                        1 britishSubmarine moved from 72 Sea Zone to 51 Sea Zone
                        1 britishCombatEngineer and 1 britishInfantry moved from 51 Sea Zone to Western Egypt
                        1 britishInfantry moved from Finland to Eastern Finland
                        2 britishAlpineInfantrys and 1 britishInfantry moved from Northern Finland to Murmansk
                        2 britishAlpineInfantrys, 4 britishAntiTankGuns, 21 britishArtillerys, 2 britishCombatEngineers, 58 britishInfantrys, 3 britishMarines, 11 britishParatroopers and 1 britishTank moved from Northern Finland to Eastern Finland
                        6 britishNavalFighters moved from 25 Sea Zone to Eastern France
                        4 britishNavalFighters moved from Norway to Eastern France
                        6 britishNavalFighters moved from Northern France to Eastern France
                        2 britishInfantrys moved from Northern France to Eastern France
                        1 britishAirTransport, 7 britishFighters and 1 britishParatrooper moved from Northern France to Berlin
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  @wirkey Scrambles and OOLs? It appears its time for the British to restore glory to the Empire!

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @redrum
                    last edited by

                    @redrum i'm out for today and only got my mobile phone. Can you tell me where to and what to scramble, including combat values?

                    redrumR 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Yeah, I can post details here in a bit. I think the only one that needs a scramble/OOL decision is Berlin! As the rest are obvious.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Here is the Berlin situation:

                        Attackers (UK): 1 paratrooper, 1 air transport, 6 fighters (7 HP, 36 Power)
                        Defenders (Germany): 1 paratrooper, 1 air transport (1 HP, 4 Power)
                        Scramblers from Northern Germany: 2 naval fighters, 2 advanced fighters (4 HP, 24 Power)

                        Odds without scramblers: Attacker wins 100%, TUV ~10
                        Odds with scramblers: Attacker wins 98%, TUV ~25

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @redrum
                          last edited by

                          @redrum guess, that's it now. I was under the impression that loaded airtransport move alone and would therefor be shot down by the surrounding AAs. GG

                          redrumR 2 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by redrum

                            @wirkey I'm actually not 100% sure how fly over AA is supposed to work in TWW. From an engine perspective, it appears that each "group" of air units that fly over get shot at by all AA guns. So in this case with 3 AA @ 4, if you fly 1 plane at a time then they'd all die. If you fly 100 at once then 1 random one from the 100 dies. IMO, I think really the AA guns should only shoot once so in this case after all moves are made, the AA shoots one random plane down from all that have flown over the territory. Which since I only moved 1 group over is what happened anyway in this case.

                            I haven't ever seen anything where different types of air units (air transport vs fighter, etc) would fly and get fired on separately.

                            @Hepps Any thoughts on this?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH wirkeyW 2 Replies Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum In this the AA get 1 shot... regardless of how many units fly over.

                              AA Guns are confined to 1 shot at all times. There are no multiple shots anywhere on this map.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @Hepps Ok, that's what I thought as well. Really the engine needs to wait til all planes have flown over then roll but in this scenario the result would be the same since only 1 group of air units flew over.

                                @wirkey If you want, I can take the attack on Berlin back though I'd probably be able to take either Eastern Germany or Western Germany anyways. Let me know if you want me to adjust and continue or if you'd rather call it GG at this point.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @redrum
                                  last edited by

                                  @redrum You are right about what it should be. Never doubted that. I just remember that you couldn't load airtransports with paras and move them together with other planes. And that would make a huge difference here 😉

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @wirkey
                                    last edited by

                                    @wirkey Why can't you move loaded Air Transports with other air units?

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    wirkeyW 1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Moderators @Hepps
                                      last edited by

                                      @hepps I can now. I just had it somewhere in my brain that I couldn't.
                                      Maybe I confused it with the issue that you can't move a loaded airtransport to a rendezvous point and continue from there with other planes

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @wirkey
                                        last edited by

                                        @wirkey You are correct.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @Hepps
                                          last edited by

                                          @hepps you mean about the rendezvous?

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @wirkey
                                            last edited by

                                            @wirkey Yes

                                            If they originate from the same terr. it is possible. Because of the transport though... you have to do your Air Trans moves completely in one move. So you cannot rendevous mid move.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            wirkeyW 1 Reply Last reply Reply Quote 0

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