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    UNDER SIEGE: America

    Scheduled Pinned Locked Moved Maps & Mods
    22 Posts 6 Posters 10.3k Views 6 Watching
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    • General_ZodG Offline
      General_Zod Lobby Moderators @wc_sumpton
      last edited by General_Zod

      @wc_sumpton

      So far I only played AI for a few rounds. But looks cool and will try get a live game going. Nice job.

      I have a couple suggestions:

      1. Include more details in the game notes. The tutorial is nice but you need something to refer back to at any time. Especially tech related.

      2. On the depot (TripleA download list) this game is still in the "Invasion USA" folder, the old version of this is anyways. Should update there as well to avoid confusion.

      3. Also we had confusion with respect to the name itself. It's cool to leave all 3 mods in the one folder, but once installing "Invasion USA" you don't expect to scroll way down on the list of maps to find "Under Siege America" and vice versa. Consider either listing in the game description what is included or having all mods begin same way, so all listed together.

      4. Are some of the tech related placements player enforced by sector? If so, should include in game notes all player enforced rules too. Also you can make these tech placement related rules engine enforced by making specific units for each tech rule and assigning placement restrictions. AI would follow those placement rules too.

      5. I haven't seen the error yet. If you have a java error or something you should post it. (nevermind, you have bug report)

      6. I looked at the your bug report and see you added a possible fix to the issue. "Abandoned Territories May Be Taken Over Immediately" = false. I will set it in my copy too.

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @General_Zod
        last edited by

        @general_zod Thank you for your comments, and for trying the mod.

        1. Working on the game notes. Will be posting update to it soon I hope. The tutorial has been turn off in the latest update because it is in need of it own update.

        2. The original game 'Invasion USA' is not mine. Its xml and 'Invasion USA Apocalypse' have now both been added to 'UNDER SIEGE: America'. What I would like to do is place everything into one xml, Invasion USA or US: America does not matter to me.

        3. See 2 lol

        4. Doing away with restricted placement, those placements as for the player to use are not as they see fit. The American player need a little open space to deal with the onslaught. LOL

        5. Changed in the US: A xml. That property is not on the Game Options screen. And because of this error I think it is better to leave it off (and false).

        Now to add UNDER SIEGE: American has received another update. 'Apocalypse' can now be played. Select "Add fifth Player (Northern)" on the 'Game Options' screen to try your hand at 4 against 1 and the 1 is in the middle.

        Cheers...

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Lobby Moderators @wc_sumpton
          last edited by

          @wc_sumpton Vive le Canadians!!!!!!

          "A joyous heart sours with the burden of expectation"
          Hepster

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @Hepps
            last edited by

            @hepps Try it. You'll like it!! Long live the Canadians!!

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Lobby Moderators @wc_sumpton
              last edited by

              @wc_sumpton I was Zods (not so silent) partner last night looking at the map in its current state.

              I will definitely look into the new versions you are brewing up in that cauldron of a brain of yours.

              "A joyous heart sours with the burden of expectation"
              Hepster

              wc_sumptonW 1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton @Hepps
                last edited by

                @hepps cauldrons and witches brews... little late (very early) for Halloween
                Just keep smoken' what your smoken' with GD. And I'll have a drink or 2 here with US: A (Canadian style.... what... what)

                prastleP 1 Reply Last reply Reply Quote 2
                • prastleP Offline
                  prastle Lobby Moderators Admin @wc_sumpton
                  last edited by

                  @wc_sumpton lol @wc_sumpton ya he is his own special brew 🙂

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton
                    last edited by

                    @Hepps, @General_Zod and all you mod makers!
                    I don't know how you people do it. Really I don't. I just spent the past 3 days updating the 'Notes'. It seemed easer writing the game mechanics then is in describing how things work. Deployment restrictions, reinforcement allocations etc... etc...

                    Top of the head off to you all! Scratching the gray matter empty, but at least me toes are warm!!

                    New version uploaded with hopefully, friendlier helpful 'Notes'!

                    Cheers...

                    prastleP 1 Reply Last reply Reply Quote 2
                    • prastleP Offline
                      prastle Lobby Moderators Admin @wc_sumpton
                      last edited by

                      @wc_sumpton brilliant aren't they? 🙂 I have a feeling you will all do well together 🙂 CHEERS!

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton
                        last edited by

                        Working on a new update, to take advantage of the "New" Resource Bar. Planning on showing the AI resources and their usages, along with the Americans resources.

                        Lot of hidden works and now being shown.

                        I hate new updates... hate it-hate it (tongue in cheek)

                        Some one needs his beer bottle

                        Cheers...

                        1 Reply Last reply Reply Quote 2
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          Another update.... another install....

                          Love it!!Love it!!Love It!!

                          Beer... Beer... Beer... (Leave me alone wife, none of that toNIGHT 😞

                          Cheers...

                          1 Reply Last reply Reply Quote 2
                          • wc_sumptonW Offline
                            wc_sumpton
                            last edited by

                            Love it... or hate it...
                            There are 30 Victory Cities, 4(5) players. So to present that information at the end of the players turn I have 30x4(5) conditions with 30x4(5) triggers.

                            With the new resource bar, I put 'resources=1:VCs' in each city. '-30' VCs in each after:CombatMove and the engine does the rest. Super Cool!!

                            Wonder how much more I can cobble out. Lots of in-work to do... (wife go to bed, I'll be there later! Just don't start without me!!)

                            Cheersxxx

                            HeppsH B 2 Replies Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Lobby Moderators @wc_sumpton
                              last edited by

                              @wc_sumpton More like just don't finish without me.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP wc_sumptonW 2 Replies Last reply Reply Quote 2
                              • prastleP Offline
                                prastle Lobby Moderators Admin @Hepps
                                last edited by

                                @hepps you have created a map junkie! @wc_sumpton

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 3
                                • wc_sumptonW Offline
                                  wc_sumpton @Hepps
                                  last edited by

                                  @hepps (she did)

                                  Cheers...

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @wc_sumpton
                                    last edited by

                                    @wc_sumpton lol you're making me look good 🙂

                                    well...not that good 🙂

                                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                                    • wc_sumptonW Offline
                                      wc_sumpton @beelee
                                      last edited by

                                      @beelee looks???

                                      Wife demands 'lights off' when I go to bed...

                                      Cheers...

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        Beck Lobby Moderators @wc_sumpton
                                        last edited by

                                        @wc_sumpton i played this map once and like explore it more

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @Beck
                                          last edited by

                                          @beck Thank you... Been runnin' it through most of the day. Just dropped off a new update.

                                          Fast AI Invaders tends to make quick moves and can be exploited. Hammering at the Southerners pay big dividends.
                                          Hard AI Plays slow and easy, if you are not careful the Easterners will have crawled all the up to Boston. So you have to watch that corridor.
                                          The AI for Americans seem to have trouble with a three (4) front war.
                                          In AI vs AI the Invaders tend to win 9 out of 10.

                                          Cheers...

                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Lobby Moderators @wc_sumpton
                                            last edited by General_Zod

                                            @wc_sumpton The American AI struggles a lot, with 3 human invaders as well. However we didn't use any of the game options that may help AI America, since there were no notes on it. Plus I wanted to see how it plays without those first.

                                            I made a couple other observations on the max 5 unit.

                                            1. It causes movement validation issues during NCM. Even with air units flying over an already maxed out territory, can't. This really sucks if they are returning from combat. It forces edits and redoing moves.

                                            2. It is completely ignored during CM. So a territory can end with way more than 5 units after combat.

                                            I like the 5 unit limit, but the above bother me a bit. Not sure if they can be worked out.

                                            As a whole, nice job.

                                            wc_sumptonW 1 Reply Last reply Reply Quote 1

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