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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere no real decisions but a few battle if u r around want to run them live 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut ok going to lobby

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        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Russia round 8

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 8
          
              Research Technology - Russia
                  Russia spend 0 on tech rolls
                      Russia roll 1,3,11,4,5,3,6,8,12,2,10,11,1,1,3,7,11,5 and gets 1 hit
                  Russia removing all Technology Tokens after successful research.
                  Russia discover AdvancedAntiAircraft
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  1 russianFighter moved from Urals to Eastern Karelia
                  1 russianFighter moved from Volgarod to Eastern Karelia
                  1 russianFighter moved from Volgarod to Astrakhan
                  1 russianStrategicBomber moved from Stalingrad to Eastern Karelia
                  1 russianFighter moved from Stalingrad to Astrakhan
                  2 russianMarines moved from Archangel to Eastern Karelia
                  2 russianInfantrys moved from Novgorod to Eastern Karelia
                  2 russianInfantrys moved from Southern Caucasus to Caucasus
                  2 russianInfantrys moved from Southern Caucasus to Astrakhan
                  3 russianAlpineInfantrys and 2 russianInfantrys moved from Southern Caucasus to Northern Iran
          
              Combat - Russia
                  Battle in Astrakhan
                      Russia attack with 2 russianFighters and 2 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 2/4 hits, 1.17 expected hits
                          Germany roll dice for 1 germanInfantry in Astrakhan, round 2 : 0/1 hits, 0.25 expected hits
                          1 germanInfantry owned by the Germany lost in Astrakhan
                      Russia win, taking Astrakhan from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in Eastern Karelia
                      Russia attack with 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber
                      Germany defend with 1 Flagpole and 2 germanInfantrys
                          Russia roll dice for 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber in Eastern Karelia, round 2 : 3/7 hits, 1.50 expected hits
                          Germany roll dice for 2 germanInfantrys in Eastern Karelia, round 2 : 0/2 hits, 0.67 expected hits
                          2 germanInfantrys owned by the Germany lost in Eastern Karelia
                      Russia win, taking Eastern Karelia from Germany with 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber remaining. Battle score for attacker is 6
                      Casualties for Germany: 2 germanInfantrys
                  Battle in Northern Iran
                      Russia attack with 3 russianAlpineInfantrys and 2 russianInfantrys
                      Turkey defend with 1 Flagpole and 1 turkishInfantry
                          Russia roll dice for 3 russianAlpineInfantrys and 2 russianInfantrys in Northern Iran, round 2 : 1/5 hits, 0.92 expected hits
                          Turkey roll dice for 1 turkishInfantry in Northern Iran, round 2 : 1/1 hits, 0.33 expected hits
                          1 russianInfantry owned by the Russia lost in Northern Iran
                          1 turkishInfantry owned by the Turkey lost in Northern Iran
                      Russia win, taking Northern Iran from Turkey with 3 russianAlpineInfantrys and 1 russianInfantry remaining. Battle score for attacker is 0
                      Casualties for Russia: 1 russianInfantry
                      Casualties for Turkey: 1 turkishInfantry
                  Battle in Caucasus
                      Russia attack with 2 russianInfantrys
                      Italy defend with 1 Flagpole and 1 italianAntiAirGun
                          Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
                          Italy roll dice for 1 italianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0.08 expected hits
                          Russia roll dice for 2 russianInfantrys in Caucasus, round 3 : 1/2 hits, 0.33 expected hits
                          Italy roll dice for 1 italianAntiAirGun in Caucasus, round 3 : 0/1 hits, 0.08 expected hits
                          1 italianAntiAirGun owned by the Italy lost in Caucasus
                      Russia win, taking Caucasus from Italy with 2 russianInfantrys remaining. Battle score for attacker is 4
                      Casualties for Italy: 1 italianAntiAirGun
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  1 russianStrategicBomber moved from Eastern Karelia to Stalingrad
                  2 russianFighters moved from Eastern Karelia to Volgarod
                  2 russianFighters moved from Astrakhan to Stalingrad
                  1 Material and 1 russianAirTransport moved from Volgarod to Stalingrad
                  2 russianArtillerys moved from Yakut to Lake Baikal
                  2 russianArtillerys moved from Lake Baikal to Western Evenki
                  1 russianDestroyer moved from 108 Sea Zone to 102 Sea Zone
                  1 russianSubmarine and 1 russianTransport moved from 108 Sea Zone to 120 Sea Zone
                  1 Train and 2 russianAntiAirGuns moved from Stalingrad to Vologda
                  1 Train moved from Vologda to Stalingrad
                  2 Trains, 1 Truck, 2 russianAntiAirGuns, 5 russianArtillerys, 2 russianMech.Infantrys and 2 russianTanks moved from Stalingrad to Moscow
                  1 Train moved from Moscow to Stalingrad
                  1 Train and 2 russianInfantrys moved from Stalingrad to Moscow
                  1 Truck moved from Moscow to Volgarod
                  1 Truck moved from Volgarod to Moscow
                  1 Truck and 1 russianAntiAirGun moved from Moscow to Tula
                  1 Truck moved from Tula to Volgarod
                  1 Truck moved from Volgarod to Stalingrad
                  1 Truck and 1 russianAntiAirGun moved from Stalingrad to Tula
                  1 Truck moved from Tula to Volgarod
                  2 Trucks, 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery and 2 russianMech.Infantrys moved from Southern Caucasus to Stalingrad
                  2 Trucks moved from Stalingrad to Volgarod
                  1 Truck and 1 russianAntiTankGun moved from Novosibirsk to Stalingrad
                  1 Truck moved from Kansk to Yakut
                  1 Truck, 1 russianAntiAirGun, 3 russianArtillerys and 5 russianInfantrys moved from Yakut to Irkutsk
                  2 russianAntiTankGuns, 5 russianArtillerys, 1 russianCombatEngineer and 18 russianInfantrys moved from Novgorod to Moscow
                  2 russianInfantrys moved from Volgarod to Moscow
                  1 russianInfantry moved from Volgarod to Tula
                  3 russianInfantrys moved from Stalingrad to Tula
                  1 russianArtillery moved from Novosibirsk to Altay
                  2 russianInfantrys moved from Irkutsk to Western Evenki
          
              Purchase Units - Russia
                  Russia buy 3 russianArtillerys, 10 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Russia
                  2 russianArtillerys and 2 russianInfantrys placed in Moscow
                  1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad
                  1 russianArtillery and 1 russianMech.Infantry placed in Novosibirsk
                  2 russianInfantrys placed in Vologda
                  3 russianInfantrys placed in Volgarod
                  2 russianInfantrys placed in Irkutsk
          
              Activate Technology - Russia
                  Russia activating AdvancedAntiAircraft
                  Trigger russianAdvAA1: Setting defense to 3 for unitAttachment attached to russianAntiAirGun
                  Trigger russianAdvAA1: Setting attackAA to 3 for unitAttachment attached to russianAntiAirGun
                  Trigger russianAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to russianFighter
          
              Turn Complete - Russia
                  Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
                  Trigger LLrAA: China has 1 chineseArtillery placed in Altay
                  Russia collect 54 PUs; end with 54 PUs
                  Units generate 9 techTokens; Russia end with 9 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : -0.17
          Germany regular : -0.92
          Russia regular : 2.75
          Turkey regular : 0.67
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere 🇯🇵 is on deck

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • N Offline
              Nothingtoseehere
              last edited by

              TripleA Move Summary: Japan round 8

              TripleA Move Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 8
              
                  Research Technology - Japan
                      Japan removing all Technology Tokens after successful research.
                      Japan discover AdvancedDestroyers
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
                      Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
                      Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
                      Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
                      Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
                      1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai
                      2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                      1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                            Japan take Eastern Evenki from Russia
                      1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
                            Manchuria take Yakut from Russia
                      1 japaneseFighter moved from Manchuria to Kansu
                      1 japaneseFighter moved from French Indochina to Kansu
                      1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone
                      2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone
                      2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone
                      1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone
                      3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone
                      3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone
                      1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone
                      1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone
                      1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia
                      3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia
                      2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia
                      2 japaneseTanks moved from Hupeh to Northern China
                      1 japaneseInfantry moved from Rangoon to Bengal
                      2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal
                      2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia
                      1 japaneseMech.Infantry moved from Hupeh to Kansu
                      1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu
              

              Savegame

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              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut battles on deck.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere heading to lobby

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere
                    last edited by

                    TripleA Turn Summary: Thailand round 8

                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 8
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 10 PUs
                    
                        Consolidating - Thailand
                            Thailand collect 0 PUs; end with 9 PUs
                    
                        Research Technology - Japan
                                Japan roll 2,2,3,12,3,7 and gets 1 hit
                            Japan removing all Technology Tokens after successful research.
                            Japan discover AdvancedDestroyers
                    
                        Combat Move - Japan
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
                            Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
                            Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
                            Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
                            Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai
                            2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                            1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                                  Japan take Eastern Evenki from Russia
                            1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
                                  Manchuria take Yakut from Russia
                            1 japaneseFighter moved from Manchuria to Kansu
                            1 japaneseFighter moved from French Indochina to Kansu
                            1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone
                            2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone
                            2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone
                            1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone
                            3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone
                            3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone
                            1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone
                            1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone
                            1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia
                            3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia
                            2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia
                            2 japaneseTanks moved from Hupeh to Northern China
                            1 japaneseInfantry moved from Rangoon to Bengal
                            2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal
                            2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia
                            1 japaneseMech.Infantry moved from Hupeh to Kansu
                            1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu
                    
                        Combat - Japan
                            Japan lands units in Tsinghai
                            Japan creates battle in territory Tsinghai
                            Battle in 102 Sea Zone
                                Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                                Usa defend with 1 americanSubmarine; Russia defend with 1 russianDestroyer
                                    Japan roll DepthChargeAttack dice in 102 Sea Zone : 0/1 hits, 0,25 expected hits
                                1 americanSubmarine owned by the Usa submerged
                                    Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 102 Sea Zone, round 2 : 3/5 hits, 2,58 expected hits
                                    Usa roll dice for 1 russianDestroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,25 expected hits
                                    1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                                    1 russianDestroyer owned by the Russia lost in 102 Sea Zone
                                Japan win, taking Tsinghai from China with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
                                Casualties for Japan: 1 japaneseDestroyer
                                Casualties for Russia: 1 russianDestroyer
                            Battle in 92 Sea Zone
                                Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                                Britain defend with 1 britishSubmarine
                                    Japan roll DepthChargeAttack dice in 92 Sea Zone : 1/1 hits, 0,25 expected hits
                                    1 britishSubmarine owned by the Britain lost in 92 Sea Zone
                                Japan win, taking 92 Sea Zone from Neutral with 1 japaneseDestroyer and 4 japaneseNavalFighters remaining. Battle score for attacker is 7
                                Casualties for Britain: 1 britishSubmarine
                            Battle in 129 Sea Zone
                                Japan attack with 3 japaneseNavalFighters and 1 japaneseSubmarine
                                Britain defend with 1 britishDestroyer
                                    Japan roll dice for 1 japaneseSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                    Japan roll dice for 3 japaneseNavalFighters in 129 Sea Zone, round 2 : 2/3 hits, 1,75 expected hits
                                    Britain roll dice for 1 britishDestroyer in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                    1 britishDestroyer owned by the Britain lost in 129 Sea Zone
                                Japan win with 3 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                Casualties for Britain: 1 britishDestroyer
                            Battle in Bengal
                                Japan attack with 2 japaneseArtillerys and 5 japaneseInfantrys
                                Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                    Japan roll dice for 2 japaneseArtillerys and 5 japaneseInfantrys in Bengal, round 2 : 2/7 hits, 1,33 expected hits
                                    Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Bengal
                                    1 britishInfantry owned by the Britain lost in Bengal
                                Japan win, taking Bengal from Britain with 2 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 0
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for Britain: 1 britishInfantry
                            Battle in Kansu
                                Japan attack with 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry
                                China defend with 1 Flagpole and 4 chineseInfantrys
                                    Japan roll dice for 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry in Kansu, round 2 : 4/10 hits, 2,92 expected hits
                                    China roll dice for 4 chineseInfantrys in Kansu, round 2 : 2/4 hits, 1,33 expected hits
                                    2 japaneseInfantrys owned by the Japan lost in Kansu
                                    4 chineseInfantrys owned by the China lost in Kansu
                                Japan win, taking Kansu from China with 1 japaneseArtillery, 4 japaneseFighters, 2 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                                Casualties for Japan: 2 japaneseInfantrys
                                Casualties for China: 4 chineseInfantrys
                            Battle in Northern China
                                Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks
                                China defend with 1 Flagpole, 1 chineseArtillery and 1 chineseInfantry
                                    Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks in Northern China, round 2 : 2/6 hits, 1,33 expected hits
                                    China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 2 : 1/2 hits, 0,75 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Northern China
                                    1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Northern China
                                Japan win, taking Northern China from China with 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 4
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for China: 1 chineseArtillery and 1 chineseInfantry
                            Battle in Eastern Mongolia
                                Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 2 japaneseFighters, 4 japaneseInfantrys, 4 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank
                                Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys
                                    Neutral roll AntiAircraftGun dice in Eastern Mongolia : 1/1 hits, 0,08 expected hits
                                    Neutral roll AntiTankGun dice in Eastern Mongolia : 1/1 hits, 0,17 expected hits
                                    1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Eastern Mongolia
                                    Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 4 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 2 : 5/14 hits, 3,83 expected hits
                                Units damaged: 1 Entrenchment owned by the Neutral
                                    Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2,67 expected hits
                                    2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia
                                    2 Infantrys owned by the Neutral, 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Eastern Mongolia
                                    Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 3 : 4/12 hits, 3,50 expected hits
                                    Neutral roll dice for 2 Artillerys, 1 Entrenchment and 2 Infantrys in Eastern Mongolia, round 3 : 0/5 hits, 1,83 expected hits
                                    2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Eastern Mongolia
                                    Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 4 : 2/12 hits, 3,50 expected hits
                                    Neutral roll dice for 1 Entrenchment in Eastern Mongolia, round 4 : 1/1 hits, 0,50 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Eastern Mongolia
                                    1 Entrenchment owned by the Neutral lost in Eastern Mongolia
                                Japan loses 0 PUs for violating Eastern Mongolias neutrality.
                                Japan win, taking Eastern Mongolia from Neutral with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 1 japaneseInfantry, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 8
                                Casualties for Japan: 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTank
                                Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys
                    
                        Non Combat Move - Japan
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            1 japaneseInfantry moved from Shansi to Inner Mongolia
                            2 japaneseFighters moved from Kansu to Hupeh
                            2 japaneseFighters moved from Kansu to Inner Mongolia
                            1 japaneseFighter and 1 japaneseTacticalBomber moved from Eastern Mongolia to Inner Mongolia
                            1 japaneseInfantry moved from Hupeh to Hunan
                            1 japaneseInfantry moved from Yunnan to Kwangsi
                            1 japaneseInfantry moved from Burma to Yunnan
                            2 japaneseAlpineInfantrys moved from Burma to Bengal
                            1 Material and 1 japaneseAirTransport moved from Korea to Burma
                            1 japaneseInfantry moved from Rangoon to Bengal
                            2 japaneseNavalFighters moved from 92 Sea Zone to Burma
                            1 japaneseInfantry moved from Thailand to Burma
                            1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone
                            1 japaneseAirTransport moved from Tsinghai to Hupeh
                            1 japaneseNavalFighter moved from 92 Sea Zone to 91 Sea Zone
                            1 japaneseNavalFighter moved from 92 Sea Zone to Thailand
                            1 Train and 1 japaneseArtillery moved from Korea to Northern Manchuria
                            1 Train moved from Northern Manchuria to Manchuria
                            1 Material and 1 Train moved from Manchuria to Inner Mongolia
                            1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia
                            1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Northern China
                            1 Truck moved from Northern China to Eastern Mongolia
                            3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                            1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                            2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                            2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone
                            2 japaneseInfantrys moved from 128 Sea Zone to Luzon
                            1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 3 japaneseMarines and 4 japaneseTransports moved from 128 Sea Zone to 91 Sea Zone
                            3 japaneseInfantrys and 3 japaneseMarines moved from 91 Sea Zone to Thailand
                            1 japaneseNavalFighter moved from 129 Sea Zone to 91 Sea Zone
                            1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 128 Sea Zone
                            1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
                            2 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone
                            2 japaneseNavalFighters moved from Kyushu Shikoku to 96 Sea Zone
                            2 japaneseDestroyers moved from 98 Sea Zone to 128 Sea Zone
                            1 japaneseSubmarine moved from 97 Sea Zone to 128 Sea Zone
                            2 japaneseNavalFighters moved from 102 Sea Zone to 96 Sea Zone
                            2 japaneseNavalFighters moved from 102 Sea Zone to Kyushu Shikoku
                            1 japaneseDestroyer moved from 100 Sea Zone to 121 Sea Zone
                            1 japaneseDestroyer moved from 100 Sea Zone to 119 Sea Zone
                            2 Trucks moved from Inner Mongolia to Shanghai
                            1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                            1 japaneseParatrooper moved from Kamchatka to 100 Sea Zone
                            1 japaneseArtillery moved from Soviet Far East to 100 Sea Zone
                            3 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Soviet Far East to 100 Sea Zone
                            3 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseParatrooper and 3 japaneseTransports moved from 100 Sea Zone to 96 Sea Zone
                            2 japaneseAlpineInfantrys moved from 96 Sea Zone to Luzon
                            1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseParatrooper moved from 96 Sea Zone to Shanghai
                            1 Truck moved from Hupeh to Shansi
                            1 japaneseMech.Infantry moved from Hupeh to Inner Mongolia
                            2 Trucks moved from Northern Manchuria to Manchuria
                            1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                            1 japaneseInfantry moved from 128 Sea Zone to Luzon
                    
                        Purchase Units - Japan
                            Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseDestroyer, 4 japaneseInfantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Japan
                            Units in Inner Mongolia being upgraded or consumed: 1 Material
                            1 japaneseAirfield placed in Inner Mongolia
                            Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                            1 japaneseCarrier placed in 98 Sea Zone
                            2 japaneseNavalFighters placed in 98 Sea Zone
                            1 Material placed in Japan
                            1 japaneseAlpineInfantry and 1 japaneseParatrooper placed in Hupeh
                            2 japaneseInfantrys placed in Luzon
                            1 japaneseInfantry placed in Kyushu Shikoku
                            1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
                            1 japaneseSubmarine placed in 96 Sea Zone
                            1 japaneseInfantry placed in Shansi
                    
                        Activate Technology - Japan
                            Japan activating AdvancedDestroyers
                    
                        Turn Complete - Japan
                            Japan collect 79 PUs; end with 79 PUs
                            Units generate 6 techTokens; Japan end with 6 techTokens
                            Units Change Ownership
                                Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer
                                Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; 
                    
                        Place Units - Manchuria
                            1 Material and 1 japaneseInfantry placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 12 PUs; end with 14 PUs
                            Units Change Ownership
                                Some Units in Manchuria change ownership: 1 Material and 1 japaneseInfantry
                                Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                    
                        Purchase Units - Thailand
                            Thailand buy 1 japaneseAirfield and 2 japaneseInfantrys; Remaining resources: 2 PUs; 
                    
                        Place Units - Thailand
                            Units in Burma being upgraded or consumed: 1 Material
                            1 japaneseAirfield placed in Burma
                            2 japaneseInfantrys placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 9 PUs; end with 11 PUs
                            Units Change Ownership
                                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                Some Units in Thailand change ownership: 2 japaneseInfantrys
                    

                    Combat Hit Differential Summary :

                    Japan regular : 3,00
                    China regular : 0,92
                    Neutral AntiTankGun : 0,83
                    Japan DepthChargeAttack : 0,50
                    Neutral AntiAircraftGun : 0,92
                    Usa regular : 0,75
                    Neutral regular : -2,00
                    Britain regular : 0,42
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Finished 🗾 . Go for :china:

                      ubernautU 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere sorry been busy think i know what im doing basically but still need to look at it a bit more

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere sorry didnt have a chance to wrap it up today still been very busy there wer no choices in the two battles i did tho so figured it made sense to just do them via marti

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut All good

                            ubernautU 2 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere sorry still havent had a chance to look at ncm agn may or may not have time tomorrow going on a trip for the next week on tuesday so prolly will not get much of a chance to look at uk till i get back anyway fyi

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: China round 8

                                TripleA Turn Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 8
                                
                                    Research Technology - China
                                        China spend 0 on tech rolls
                                            China roll 5,8,12,5,6,4,8,11,7 and gets 1 hit
                                        China removing all Technology Tokens after successful research.
                                        China discover ImprovedArtillery
                                
                                    Combat Move - China
                                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                        Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                        2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters and 5 chineseInfantrys moved from Ningsia to Tsinghai
                                        2 chineseFighters moved from Chungking to Kwangsi
                                        2 chineseFighters moved from Eastern Szechwan to Kwangsi
                                        1 chineseInfantry moved from Kweichow to Kwangsi
                                        4 chineseTanks moved from Eastern Szechwan to Tsinghai
                                        3 chineseInfantrys moved from Singkiang to Tsinghai
                                
                                    Combat - China
                                        Battle in Tsinghai
                                            China attack with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks
                                            Japan defend with 1 Flagpole and 1 japaneseParatrooper
                                                China roll dice for 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks in Tsinghai, round 2 : 3/16 hits, 3.83 expected hits
                                                Japan roll dice for 1 japaneseParatrooper in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                                1 japaneseParatrooper owned by the Japan lost in Tsinghai
                                            China win, taking Tsinghai from Japan with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 4
                                            Casualties for Japan: 1 japaneseParatrooper
                                        Battle in Kwangsi
                                            China attack with 4 chineseFighters and 1 chineseInfantry
                                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
                                                Japan roll dice for 1 japaneseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                                1 japaneseInfantry owned by the Japan lost in Kwangsi
                                            China win, taking Kwangsi from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                            Casualties for Japan: 1 japaneseInfantry
                                        Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                        2 chineseFighters moved from Tsinghai to Singkiang
                                        2 chineseFighters moved from Kwangsi to Eastern Szechwan
                                        2 chineseFighters moved from Kwangsi to Chungking
                                        3 Trucks and 1 chineseAntiAirGun moved from Ningsia to Tsinghai
                                        1 Truck and 1 chineseAntiAirGun moved from Chungking to Tsinghai
                                        1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                                        1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                        2 chineseInfantrys moved from Chungking to Eastern Szechwan
                                        1 chineseInfantry moved from Kweichow to Eastern Szechwan
                                
                                    Purchase Units - China
                                        Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                        China buy 6 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
                                
                                    Place Units - China
                                        3 chineseInfantrys placed in Chungking
                                        3 chineseInfantrys placed in Singkiang
                                
                                    Activate Technology - China
                                        China activating ImprovedArtillery
                                        Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese
                                
                                    Turn Complete - China
                                        China collect 17 PUs; end with 19 PUs
                                        Units generate 3 techTokens; China end with 3 techTokens
                                

                                Combat Hit Differential Summary :

                                Japan regular : -0.58
                                China regular : -1.67
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by ubernaut

                                  @nothingtoseehere lol thought i had done pretty good on the dice this time

                                  go for :spain:

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Turn Summary: Spain round 8

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Spain
                                    
                                        Non Combat Move - Spain
                                            1 spanishDestroyer moved from 46 Sea Zone to 43 Sea Zone
                                            1 spanishFighter moved from Southern Spain to Algeria
                                            2 spanishInfantrys moved from Madrid to Northern Spain
                                            1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain
                                    
                                        Purchase Units - Spain
                                            Spain buy 1 spanishSubmarine; Remaining resources: 1 PUs; 
                                    
                                        Place Units - Spain
                                            1 spanishSubmarine placed in 43 Sea Zone
                                    
                                        Turn Complete - Spain
                                            Spain collect 7 PUs; end with 8 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut : go for :united_kingdom:

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere hey there still visiting with with family having a bit of health issue im dealing with (was part of the reason i was so busy last week) got a bit worse out here not sure how much of my time it will be taking up but high likelihood i will continue to be busy once i am back i will keep you posted tho

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut ok thanks for the info

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere i think things are starting to renormalize should be able to pick it back up soon 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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