TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    828 Posts 8 Posters 478.7k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Russia round 8

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 8
      
          Research Technology - Russia
              Russia spend 0 on tech rolls
                  Russia roll 1,3,11,4,5,3,6,8,12,2,10,11,1,1,3,7,11,5 and gets 1 hit
              Russia removing all Technology Tokens after successful research.
              Russia discover AdvancedAntiAircraft
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianFighter moved from Urals to Eastern Karelia
              1 russianFighter moved from Volgarod to Eastern Karelia
              1 russianFighter moved from Volgarod to Astrakhan
              1 russianStrategicBomber moved from Stalingrad to Eastern Karelia
              1 russianFighter moved from Stalingrad to Astrakhan
              2 russianMarines moved from Archangel to Eastern Karelia
              2 russianInfantrys moved from Novgorod to Eastern Karelia
              2 russianInfantrys moved from Southern Caucasus to Caucasus
              2 russianInfantrys moved from Southern Caucasus to Astrakhan
              3 russianAlpineInfantrys and 2 russianInfantrys moved from Southern Caucasus to Northern Iran
      
          Combat - Russia
              Battle in Astrakhan
                  Russia attack with 2 russianFighters and 2 russianInfantrys
                  Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 2/4 hits, 1.17 expected hits
                      Germany roll dice for 1 germanInfantry in Astrakhan, round 2 : 0/1 hits, 0.25 expected hits
                      1 germanInfantry owned by the Germany lost in Astrakhan
                  Russia win, taking Astrakhan from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in Eastern Karelia
                  Russia attack with 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber
                  Germany defend with 1 Flagpole and 2 germanInfantrys
                      Russia roll dice for 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber in Eastern Karelia, round 2 : 3/7 hits, 1.50 expected hits
                      Germany roll dice for 2 germanInfantrys in Eastern Karelia, round 2 : 0/2 hits, 0.67 expected hits
                      2 germanInfantrys owned by the Germany lost in Eastern Karelia
                  Russia win, taking Eastern Karelia from Germany with 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber remaining. Battle score for attacker is 6
                  Casualties for Germany: 2 germanInfantrys
              Battle in Northern Iran
                  Russia attack with 3 russianAlpineInfantrys and 2 russianInfantrys
                  Turkey defend with 1 Flagpole and 1 turkishInfantry
                      Russia roll dice for 3 russianAlpineInfantrys and 2 russianInfantrys in Northern Iran, round 2 : 1/5 hits, 0.92 expected hits
                      Turkey roll dice for 1 turkishInfantry in Northern Iran, round 2 : 1/1 hits, 0.33 expected hits
                      1 russianInfantry owned by the Russia lost in Northern Iran
                      1 turkishInfantry owned by the Turkey lost in Northern Iran
                  Russia win, taking Northern Iran from Turkey with 3 russianAlpineInfantrys and 1 russianInfantry remaining. Battle score for attacker is 0
                  Casualties for Russia: 1 russianInfantry
                  Casualties for Turkey: 1 turkishInfantry
              Battle in Caucasus
                  Russia attack with 2 russianInfantrys
                  Italy defend with 1 Flagpole and 1 italianAntiAirGun
                      Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
                      Italy roll dice for 1 italianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0.08 expected hits
                      Russia roll dice for 2 russianInfantrys in Caucasus, round 3 : 1/2 hits, 0.33 expected hits
                      Italy roll dice for 1 italianAntiAirGun in Caucasus, round 3 : 0/1 hits, 0.08 expected hits
                      1 italianAntiAirGun owned by the Italy lost in Caucasus
                  Russia win, taking Caucasus from Italy with 2 russianInfantrys remaining. Battle score for attacker is 4
                  Casualties for Italy: 1 italianAntiAirGun
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              1 russianStrategicBomber moved from Eastern Karelia to Stalingrad
              2 russianFighters moved from Eastern Karelia to Volgarod
              2 russianFighters moved from Astrakhan to Stalingrad
              1 Material and 1 russianAirTransport moved from Volgarod to Stalingrad
              2 russianArtillerys moved from Yakut to Lake Baikal
              2 russianArtillerys moved from Lake Baikal to Western Evenki
              1 russianDestroyer moved from 108 Sea Zone to 102 Sea Zone
              1 russianSubmarine and 1 russianTransport moved from 108 Sea Zone to 120 Sea Zone
              1 Train and 2 russianAntiAirGuns moved from Stalingrad to Vologda
              1 Train moved from Vologda to Stalingrad
              2 Trains, 1 Truck, 2 russianAntiAirGuns, 5 russianArtillerys, 2 russianMech.Infantrys and 2 russianTanks moved from Stalingrad to Moscow
              1 Train moved from Moscow to Stalingrad
              1 Train and 2 russianInfantrys moved from Stalingrad to Moscow
              1 Truck moved from Moscow to Volgarod
              1 Truck moved from Volgarod to Moscow
              1 Truck and 1 russianAntiAirGun moved from Moscow to Tula
              1 Truck moved from Tula to Volgarod
              1 Truck moved from Volgarod to Stalingrad
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Tula
              1 Truck moved from Tula to Volgarod
              2 Trucks, 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery and 2 russianMech.Infantrys moved from Southern Caucasus to Stalingrad
              2 Trucks moved from Stalingrad to Volgarod
              1 Truck and 1 russianAntiTankGun moved from Novosibirsk to Stalingrad
              1 Truck moved from Kansk to Yakut
              1 Truck, 1 russianAntiAirGun, 3 russianArtillerys and 5 russianInfantrys moved from Yakut to Irkutsk
              2 russianAntiTankGuns, 5 russianArtillerys, 1 russianCombatEngineer and 18 russianInfantrys moved from Novgorod to Moscow
              2 russianInfantrys moved from Volgarod to Moscow
              1 russianInfantry moved from Volgarod to Tula
              3 russianInfantrys moved from Stalingrad to Tula
              1 russianArtillery moved from Novosibirsk to Altay
              2 russianInfantrys moved from Irkutsk to Western Evenki
      
          Purchase Units - Russia
              Russia buy 3 russianArtillerys, 10 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Russia
              2 russianArtillerys and 2 russianInfantrys placed in Moscow
              1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad
              1 russianArtillery and 1 russianMech.Infantry placed in Novosibirsk
              2 russianInfantrys placed in Vologda
              3 russianInfantrys placed in Volgarod
              2 russianInfantrys placed in Irkutsk
      
          Activate Technology - Russia
              Russia activating AdvancedAntiAircraft
              Trigger russianAdvAA1: Setting defense to 3 for unitAttachment attached to russianAntiAirGun
              Trigger russianAdvAA1: Setting attackAA to 3 for unitAttachment attached to russianAntiAirGun
              Trigger russianAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to russianFighter
      
          Turn Complete - Russia
              Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
              Trigger LLrAA: China has 1 chineseArtillery placed in Altay
              Russia collect 54 PUs; end with 54 PUs
              Units generate 9 techTokens; Russia end with 9 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : -0.17
      Germany regular : -0.92
      Russia regular : 2.75
      Turkey regular : 0.67
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere 🇯🇵 is on deck

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Move Summary: Japan round 8

          TripleA Move Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 8
          
              Research Technology - Japan
                  Japan removing all Technology Tokens after successful research.
                  Japan discover AdvancedDestroyers
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
                  Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
                  Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
                  Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
                  Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai
                  2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                  1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                        Japan take Eastern Evenki from Russia
                  1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
                        Manchuria take Yakut from Russia
                  1 japaneseFighter moved from Manchuria to Kansu
                  1 japaneseFighter moved from French Indochina to Kansu
                  1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone
                  2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone
                  2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone
                  1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone
                  3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone
                  3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone
                  1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone
                  1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone
                  1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia
                  3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia
                  2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia
                  2 japaneseTanks moved from Hupeh to Northern China
                  1 japaneseInfantry moved from Rangoon to Bengal
                  2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal
                  2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia
                  1 japaneseMech.Infantry moved from Hupeh to Kansu
                  1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut battles on deck.

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere heading to lobby

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Thailand round 8

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 8
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 10 PUs
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 9 PUs
                
                    Research Technology - Japan
                            Japan roll 2,2,3,12,3,7 and gets 1 hit
                        Japan removing all Technology Tokens after successful research.
                        Japan discover AdvancedDestroyers
                
                    Combat Move - Japan
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield
                        Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield
                        Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield
                        Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield
                        Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai
                        2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                        1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
                              Japan take Eastern Evenki from Russia
                        1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
                              Manchuria take Yakut from Russia
                        1 japaneseFighter moved from Manchuria to Kansu
                        1 japaneseFighter moved from French Indochina to Kansu
                        1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone
                        2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone
                        2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone
                        1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone
                        3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone
                        3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone
                        1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone
                        1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia
                        3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia
                        2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia
                        2 japaneseTanks moved from Hupeh to Northern China
                        1 japaneseInfantry moved from Rangoon to Bengal
                        2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal
                        2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia
                        1 japaneseMech.Infantry moved from Hupeh to Kansu
                        1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu
                
                    Combat - Japan
                        Japan lands units in Tsinghai
                        Japan creates battle in territory Tsinghai
                        Battle in 102 Sea Zone
                            Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                            Usa defend with 1 americanSubmarine; Russia defend with 1 russianDestroyer
                                Japan roll DepthChargeAttack dice in 102 Sea Zone : 0/1 hits, 0,25 expected hits
                            1 americanSubmarine owned by the Usa submerged
                                Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 102 Sea Zone, round 2 : 3/5 hits, 2,58 expected hits
                                Usa roll dice for 1 russianDestroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,25 expected hits
                                1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                                1 russianDestroyer owned by the Russia lost in 102 Sea Zone
                            Japan win, taking Tsinghai from China with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseDestroyer
                            Casualties for Russia: 1 russianDestroyer
                        Battle in 92 Sea Zone
                            Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters
                            Britain defend with 1 britishSubmarine
                                Japan roll DepthChargeAttack dice in 92 Sea Zone : 1/1 hits, 0,25 expected hits
                                1 britishSubmarine owned by the Britain lost in 92 Sea Zone
                            Japan win, taking 92 Sea Zone from Neutral with 1 japaneseDestroyer and 4 japaneseNavalFighters remaining. Battle score for attacker is 7
                            Casualties for Britain: 1 britishSubmarine
                        Battle in 129 Sea Zone
                            Japan attack with 3 japaneseNavalFighters and 1 japaneseSubmarine
                            Britain defend with 1 britishDestroyer
                                Japan roll dice for 1 japaneseSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                Japan roll dice for 3 japaneseNavalFighters in 129 Sea Zone, round 2 : 2/3 hits, 1,75 expected hits
                                Britain roll dice for 1 britishDestroyer in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                                1 britishDestroyer owned by the Britain lost in 129 Sea Zone
                            Japan win with 3 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8
                            Casualties for Britain: 1 britishDestroyer
                        Battle in Bengal
                            Japan attack with 2 japaneseArtillerys and 5 japaneseInfantrys
                            Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                Japan roll dice for 2 japaneseArtillerys and 5 japaneseInfantrys in Bengal, round 2 : 2/7 hits, 1,33 expected hits
                                Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
                                1 japaneseInfantry owned by the Japan lost in Bengal
                                1 britishInfantry owned by the Britain lost in Bengal
                            Japan win, taking Bengal from Britain with 2 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 1 britishInfantry
                        Battle in Kansu
                            Japan attack with 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry
                            China defend with 1 Flagpole and 4 chineseInfantrys
                                Japan roll dice for 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry in Kansu, round 2 : 4/10 hits, 2,92 expected hits
                                China roll dice for 4 chineseInfantrys in Kansu, round 2 : 2/4 hits, 1,33 expected hits
                                2 japaneseInfantrys owned by the Japan lost in Kansu
                                4 chineseInfantrys owned by the China lost in Kansu
                            Japan win, taking Kansu from China with 1 japaneseArtillery, 4 japaneseFighters, 2 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                            Casualties for Japan: 2 japaneseInfantrys
                            Casualties for China: 4 chineseInfantrys
                        Battle in Northern China
                            Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks
                            China defend with 1 Flagpole, 1 chineseArtillery and 1 chineseInfantry
                                Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks in Northern China, round 2 : 2/6 hits, 1,33 expected hits
                                China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 2 : 1/2 hits, 0,75 expected hits
                                1 japaneseInfantry owned by the Japan lost in Northern China
                                1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Northern China
                            Japan win, taking Northern China from China with 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 4
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for China: 1 chineseArtillery and 1 chineseInfantry
                        Battle in Eastern Mongolia
                            Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 2 japaneseFighters, 4 japaneseInfantrys, 4 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank
                            Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys
                                Neutral roll AntiAircraftGun dice in Eastern Mongolia : 1/1 hits, 0,08 expected hits
                                Neutral roll AntiTankGun dice in Eastern Mongolia : 1/1 hits, 0,17 expected hits
                                1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Eastern Mongolia
                                Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 4 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 2 : 5/14 hits, 3,83 expected hits
                            Units damaged: 1 Entrenchment owned by the Neutral
                                Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2,67 expected hits
                                2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia
                                2 Infantrys owned by the Neutral, 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Eastern Mongolia
                                Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 3 : 4/12 hits, 3,50 expected hits
                                Neutral roll dice for 2 Artillerys, 1 Entrenchment and 2 Infantrys in Eastern Mongolia, round 3 : 0/5 hits, 1,83 expected hits
                                2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Eastern Mongolia
                                Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 4 : 2/12 hits, 3,50 expected hits
                                Neutral roll dice for 1 Entrenchment in Eastern Mongolia, round 4 : 1/1 hits, 0,50 expected hits
                                1 japaneseInfantry owned by the Japan lost in Eastern Mongolia
                                1 Entrenchment owned by the Neutral lost in Eastern Mongolia
                            Japan loses 0 PUs for violating Eastern Mongolias neutrality.
                            Japan win, taking Eastern Mongolia from Neutral with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 1 japaneseInfantry, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 8
                            Casualties for Japan: 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTank
                            Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys
                
                    Non Combat Move - Japan
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                        1 japaneseInfantry moved from Shansi to Inner Mongolia
                        2 japaneseFighters moved from Kansu to Hupeh
                        2 japaneseFighters moved from Kansu to Inner Mongolia
                        1 japaneseFighter and 1 japaneseTacticalBomber moved from Eastern Mongolia to Inner Mongolia
                        1 japaneseInfantry moved from Hupeh to Hunan
                        1 japaneseInfantry moved from Yunnan to Kwangsi
                        1 japaneseInfantry moved from Burma to Yunnan
                        2 japaneseAlpineInfantrys moved from Burma to Bengal
                        1 Material and 1 japaneseAirTransport moved from Korea to Burma
                        1 japaneseInfantry moved from Rangoon to Bengal
                        2 japaneseNavalFighters moved from 92 Sea Zone to Burma
                        1 japaneseInfantry moved from Thailand to Burma
                        1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone
                        1 japaneseAirTransport moved from Tsinghai to Hupeh
                        1 japaneseNavalFighter moved from 92 Sea Zone to 91 Sea Zone
                        1 japaneseNavalFighter moved from 92 Sea Zone to Thailand
                        1 Train and 1 japaneseArtillery moved from Korea to Northern Manchuria
                        1 Train moved from Northern Manchuria to Manchuria
                        1 Material and 1 Train moved from Manchuria to Inner Mongolia
                        1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia
                        1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Northern China
                        1 Truck moved from Northern China to Eastern Mongolia
                        3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                        1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                        2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                        2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone
                        2 japaneseInfantrys moved from 128 Sea Zone to Luzon
                        1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 3 japaneseMarines and 4 japaneseTransports moved from 128 Sea Zone to 91 Sea Zone
                        3 japaneseInfantrys and 3 japaneseMarines moved from 91 Sea Zone to Thailand
                        1 japaneseNavalFighter moved from 129 Sea Zone to 91 Sea Zone
                        1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 128 Sea Zone
                        1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
                        2 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone
                        2 japaneseNavalFighters moved from Kyushu Shikoku to 96 Sea Zone
                        2 japaneseDestroyers moved from 98 Sea Zone to 128 Sea Zone
                        1 japaneseSubmarine moved from 97 Sea Zone to 128 Sea Zone
                        2 japaneseNavalFighters moved from 102 Sea Zone to 96 Sea Zone
                        2 japaneseNavalFighters moved from 102 Sea Zone to Kyushu Shikoku
                        1 japaneseDestroyer moved from 100 Sea Zone to 121 Sea Zone
                        1 japaneseDestroyer moved from 100 Sea Zone to 119 Sea Zone
                        2 Trucks moved from Inner Mongolia to Shanghai
                        1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                        1 japaneseParatrooper moved from Kamchatka to 100 Sea Zone
                        1 japaneseArtillery moved from Soviet Far East to 100 Sea Zone
                        3 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Soviet Far East to 100 Sea Zone
                        3 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseParatrooper and 3 japaneseTransports moved from 100 Sea Zone to 96 Sea Zone
                        2 japaneseAlpineInfantrys moved from 96 Sea Zone to Luzon
                        1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseParatrooper moved from 96 Sea Zone to Shanghai
                        1 Truck moved from Hupeh to Shansi
                        1 japaneseMech.Infantry moved from Hupeh to Inner Mongolia
                        2 Trucks moved from Northern Manchuria to Manchuria
                        1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                        1 japaneseInfantry moved from 128 Sea Zone to Luzon
                
                    Purchase Units - Japan
                        Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseDestroyer, 4 japaneseInfantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Japan
                        Units in Inner Mongolia being upgraded or consumed: 1 Material
                        1 japaneseAirfield placed in Inner Mongolia
                        Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                        1 japaneseCarrier placed in 98 Sea Zone
                        2 japaneseNavalFighters placed in 98 Sea Zone
                        1 Material placed in Japan
                        1 japaneseAlpineInfantry and 1 japaneseParatrooper placed in Hupeh
                        2 japaneseInfantrys placed in Luzon
                        1 japaneseInfantry placed in Kyushu Shikoku
                        1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
                        1 japaneseSubmarine placed in 96 Sea Zone
                        1 japaneseInfantry placed in Shansi
                
                    Activate Technology - Japan
                        Japan activating AdvancedDestroyers
                
                    Turn Complete - Japan
                        Japan collect 79 PUs; end with 79 PUs
                        Units generate 6 techTokens; Japan end with 6 techTokens
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; 
                
                    Place Units - Manchuria
                        1 Material and 1 japaneseInfantry placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 12 PUs; end with 14 PUs
                        Units Change Ownership
                            Some Units in Manchuria change ownership: 1 Material and 1 japaneseInfantry
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Thailand
                        Thailand buy 1 japaneseAirfield and 2 japaneseInfantrys; Remaining resources: 2 PUs; 
                
                    Place Units - Thailand
                        Units in Burma being upgraded or consumed: 1 Material
                        1 japaneseAirfield placed in Burma
                        2 japaneseInfantrys placed in Thailand
                
                    Turn Complete - Thailand
                        Thailand collect 9 PUs; end with 11 PUs
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                            Some Units in Thailand change ownership: 2 japaneseInfantrys
                

                Combat Hit Differential Summary :

                Japan regular : 3,00
                China regular : 0,92
                Neutral AntiTankGun : 0,83
                Japan DepthChargeAttack : 0,50
                Neutral AntiAircraftGun : 0,92
                Usa regular : 0,75
                Neutral regular : -2,00
                Britain regular : 0,42
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut Finished 🗾 . Go for :china:

                  ubernautU 2 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere sorry been busy think i know what im doing basically but still need to look at it a bit more

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere sorry didnt have a chance to wrap it up today still been very busy there wer no choices in the two battles i did tho so figured it made sense to just do them via marti

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut All good

                        ubernautU 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere sorry still havent had a chance to look at ncm agn may or may not have time tomorrow going on a trip for the next week on tuesday so prolly will not get much of a chance to look at uk till i get back anyway fyi

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: China round 8

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 8
                            
                                Research Technology - China
                                    China spend 0 on tech rolls
                                        China roll 5,8,12,5,6,4,8,11,7 and gets 1 hit
                                    China removing all Technology Tokens after successful research.
                                    China discover ImprovedArtillery
                            
                                Combat Move - China
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                    2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters and 5 chineseInfantrys moved from Ningsia to Tsinghai
                                    2 chineseFighters moved from Chungking to Kwangsi
                                    2 chineseFighters moved from Eastern Szechwan to Kwangsi
                                    1 chineseInfantry moved from Kweichow to Kwangsi
                                    4 chineseTanks moved from Eastern Szechwan to Tsinghai
                                    3 chineseInfantrys moved from Singkiang to Tsinghai
                            
                                Combat - China
                                    Battle in Tsinghai
                                        China attack with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks
                                        Japan defend with 1 Flagpole and 1 japaneseParatrooper
                                            China roll dice for 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks in Tsinghai, round 2 : 3/16 hits, 3.83 expected hits
                                            Japan roll dice for 1 japaneseParatrooper in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                            1 japaneseParatrooper owned by the Japan lost in Tsinghai
                                        China win, taking Tsinghai from Japan with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 4
                                        Casualties for Japan: 1 japaneseParatrooper
                                    Battle in Kwangsi
                                        China attack with 4 chineseFighters and 1 chineseInfantry
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Kwangsi
                                        China win, taking Kwangsi from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                        Casualties for Japan: 1 japaneseInfantry
                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                    2 chineseFighters moved from Tsinghai to Singkiang
                                    2 chineseFighters moved from Kwangsi to Eastern Szechwan
                                    2 chineseFighters moved from Kwangsi to Chungking
                                    3 Trucks and 1 chineseAntiAirGun moved from Ningsia to Tsinghai
                                    1 Truck and 1 chineseAntiAirGun moved from Chungking to Tsinghai
                                    1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                                    1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                    2 chineseInfantrys moved from Chungking to Eastern Szechwan
                                    1 chineseInfantry moved from Kweichow to Eastern Szechwan
                            
                                Purchase Units - China
                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                    China buy 6 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
                            
                                Place Units - China
                                    3 chineseInfantrys placed in Chungking
                                    3 chineseInfantrys placed in Singkiang
                            
                                Activate Technology - China
                                    China activating ImprovedArtillery
                                    Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese
                            
                                Turn Complete - China
                                    China collect 17 PUs; end with 19 PUs
                                    Units generate 3 techTokens; China end with 3 techTokens
                            

                            Combat Hit Differential Summary :

                            Japan regular : -0.58
                            China regular : -1.67
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by ubernaut

                              @nothingtoseehere lol thought i had done pretty good on the dice this time

                              go for :spain:

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere
                                last edited by

                                TripleA Turn Summary: Spain round 8

                                TripleA Turn Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 8
                                
                                    Combat Move - Spain
                                
                                    Non Combat Move - Spain
                                        1 spanishDestroyer moved from 46 Sea Zone to 43 Sea Zone
                                        1 spanishFighter moved from Southern Spain to Algeria
                                        2 spanishInfantrys moved from Madrid to Northern Spain
                                        1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain
                                
                                    Purchase Units - Spain
                                        Spain buy 1 spanishSubmarine; Remaining resources: 1 PUs; 
                                
                                    Place Units - Spain
                                        1 spanishSubmarine placed in 43 Sea Zone
                                
                                    Turn Complete - Spain
                                        Spain collect 7 PUs; end with 8 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut : go for :united_kingdom:

                                  ubernautU 1 Reply Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere hey there still visiting with with family having a bit of health issue im dealing with (was part of the reason i was so busy last week) got a bit worse out here not sure how much of my time it will be taking up but high likelihood i will continue to be busy once i am back i will keep you posted tho

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut ok thanks for the info

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere i think things are starting to renormalize should be able to pick it back up soon 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut So your health issue is resolved?

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere not rly but i believe in terms of my time things are beginning to clear up had little time to look at it yesterday

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 28
                                            • 29
                                            • 30
                                            • 31
                                            • 32
                                            • 41
                                            • 42
                                            • 30 / 42
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums