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    ⭕ Middle Earth 3rd Age - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedog
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    • TheDogT Offline
      TheDog @Paolo Carrera
      last edited by

      @paolo-carrera

      Thanks for giving the map a go.

      You need to defend Halls of Gror.

      My halberdies can't move to mountains, despite they are mountaneers, is that a bug?
      Yes thats a bug, thanks, I will fix it soon.

      The Ancient Britain's when the Romans invaded Britain used lots of light chariots and England does have a lot of hills. That said yes a chariot is/was an ineffective weapon, the main reason for chariots was that horses were weak and could not be ridden into battle/long distance.

      But for this game it is also to give the Rhun a unique unit. It could be argued that charioteers dismount to fight and have better equipment and being noble are better motivated.

      For balance they are better than they should be 🙄

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      TheDogT Paolo CarreraP 2 Replies Last reply Reply Quote 0
      • TheDogT Offline
        TheDog @TheDog
        last edited by

        @Paolo-Carrera

        Below is end of turn 3. I think you need to get used to the map and learn its ways.

        I lost Dain Halls but my allies retook for me, but the Halls of Gror are secure. Im about to go on the attach to the south.

        Dwarves should buy a Wall most turns, especially where they are under attack.

        206c4757-adee-46f8-921c-b376e4c6986b-image.png

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 0
        • Paolo CarreraP Offline
          Paolo Carrera @TheDog
          last edited by Paolo Carrera

          @thedog
          np, ok for fix.
          Respect for Britain hills! But here on the continent, here in Italy, where we have Alps, hills are up to 4-500-600 m above sea, as they are usually considered in Geography. Britain hills are usually considered part of the lower extreme of standard hills.
          Between 400 and 600 m above the sea, use of chariots was de facto impossible and Romans never used chariots in italian or greek hills. JRR in WWI experienced hills on the continent.
          Maybe setting at least charge not possible in hills terrain could be more correct.
          Please, I don't want to start a dispute, 🙂 my point was for a better realism and a more plausible gameplay.

          Your setting is different vs BoA, where at north things are more balanced in my opinion.
          Sure, I need to get used to the map. I've played BoA as Dwarves my first 5 games where taking back territories from Ruhn was not a rebus.
          BoA and ME3A have different starting settings for Dwarves and Northmen in that area, I think BoA in this case is more balanced and playable for a Dwarven player.

          -- image ME3A
          ThirdAge.png
          -- image BoA
          arda.png

          There is 1 more unit at Erebor and 1 more Northmen in Kingdom of Dale.
          If I have (no choice) to defend, 1 more pikemen is better than a Raven at Gror.
          There is 1 wall less at Gror, 1 Raven less at Erebor than BoA, 1 Northmen less at Kingdom of Dale, 1 less Northmen unit at Esgaroth and Dale.
          Even -1 Dragon at north, defend-and-counterattack with Northmen aid is very challenging and not very playable in the very early stage of the game.
          Mine are only suggestions for a more balanced and enjoyable game far any kind of users. Free to take in consideration!

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @Paolo Carrera
            last edited by

            @paolo-carrera
            Lets chat more after you have had a few more games, as it feels and play differently to BfA.

            Thanks for the feedback, it is much appreciated.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            Paolo CarreraP 1 Reply Last reply Reply Quote 0
            • Paolo CarreraP Offline
              Paolo Carrera @TheDog
              last edited by Paolo Carrera

              @thedog
              Game number 6 on this map playing as Dwarves. It's not take an expert player to see that some of the settings, clearly a draft, broken the balance of the original map.
              The tricky balance of ME based maps is broken in this one. And I'm quite confident of what I say about turn based war games, et similia.
              I had some more feedbacks to give on this map, but I don't see you really appreciate.
              I wish you good work.
              CU

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @Paolo Carrera
                last edited by

                @paolo-carrera
                I would appreciate more feedback. My testing is just me and the AIs, so not
                extensive.
                Another players sense of balance and perspective is what this map needs.

                You have already given your first impressions, do they still hold after playing a few games?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by

                  Latest version 010 ready for download from 1st page 1st post

                  Fix (thanks to @Paolo-Carrera for finding this)
                  Dwarf - dwarven_halberdier is a mountaineer as it should have been.

                  .
                  Changes (thanks to Paolo-Carrera for the suggestions)

                  • Dwarf - Halls of Gror units now the same as Battle for Arda
                  • Rhun - chariot and wain_rider_chieftain, both suffer -1 on attack & defence in hills

                  .
                  Link to 1st post that has the download link
                  https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread

                  @Paolo-Carrera

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Chowdler
                    last edited by

                    @thedog Thank you so much for your work on this map. It's consumed my life for the past week.

                    Not certain if it's all faction's Spiders: Dol Guldur's spiders have the mountaineer tag, but are unable to actually enter mountains. That might be fine; Spiders are incredibly overpowered. Having 2 HP, 3 movement, plus the web debuff, for 11PUs is insane. They might be OK with a recruit limit and 2 movement, and giving dwarves a chance by allowing them to hide in the mountains - currently, it seems like stacking Spiders has no downside.

                    Tharbad seems to be marked as Player Important, which is causing Isengard to stack it. By round 4 of every game, Isengard is losing hard to Rohan, and yet still producing and pushing out of Tharbad as long as they can. It makes playing Rohan or Lorien trivial, and playing Orcs or Mordor a bit frustrating. I appreciate you're trying to herd cats with trying to deal with AI players, but that might be worth taking a look at.

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • TheDogT Offline
                      TheDog @Chowdler
                      last edited by

                      @chowdler
                      Welcome to the forums and your 1st post!
                      Thanks for engaging.

                      Yes Spiders should cost about 20 🙄 thanks will update soon.

                      Tharbad, I will have to test, so yes worth a look, again thanks.

                      ps. I like your analogy trying to herd cats with trying to deal with AI

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Chowdler @TheDog
                        last edited by

                        @thedog after spending more time with other factions, it does feel like Isengard has a very weak roster. Their leadership is reliant on Crebain, which are 1 health fliers, making them prone to getting picked off with AA, recruit capped, and unable to defend a stack that just took a territory. Both Uruk-hai feel understatted for the cost. And given their position, having their fodder unit as the only mountaineer makes it very difficult to trade effectively with Lothlorien, and deal with the Rivendell/Freefolk threat that inevitably kicks the door down through Tharbad.

                        I think the faction might feel better with these changes:

                        • Drop Uruk-hai pike to 5 cost. Remove half-orcs. Given how much stronger attacking is against defending, especially for Isengard (no first strike capabilities in the roster, warg charge is only on attack, Crebain leadership on a stack is typically missing except when turtling, spear is not that effective of a debuff since cav still get a charge) defensive stats are not nearly as useful as attacking stats. Given many archer units are 4 IPCs for 3 first strike defense, the unit, I think, would be fine with at 5 IPCs.

                        • Give the other Uruk-hai mountaineer.

                        • Give Crebain 2 HP, boost their cost to 10. That might seem thematically odd, given they are crows. But it's explainable by them being a swarm of small animals; taking a volley of arrows takes out half of them, but destroying the whole swarm would take quite a bit of effort.

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • TheDogT Offline
                          TheDog @Chowdler
                          last edited by

                          @Chowdler
                          Thanks for your ideas above, they are under consideration. Hopefully your 1st post is addressed below.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          TheDogT 1 Reply Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @TheDog
                            last edited by

                            Latest version 015 ready for download from 1st page 1st post

                            • Spider 20pu was 11pu, vastly underpointed (thanks @chowdler)
                            • Spider can now enter mountains (thanks chowdler)
                            • Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler)
                            • Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit)
                            • Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above

                            .
                            Link to 1st post that has the download link
                            https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0

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