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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • JohnnyCatJ Offline
      JohnnyCat @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 I just want to try it.

      I am so new and need to learn

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0

        game-1-johnnycat-vs-panzer-JAPAN_2.tsvg

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @JohnnyCat

          Good morning,

          lets see what Germany is up to next round!

          BR

          Game History

          Round: 2
          
              Purchase Units - Americans
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Japan_destroyer
                  EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Japan_destroyer
                  EDIT: Turning off Edit Mode
                  Americans buy 2 carriers, 2 marines, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
          
              Place Units - Americans
                  Units in Western United States being upgraded or consumed: 1 infantry
                  1 marine placed in Western United States
                  Units in Eastern United States being upgraded or consumed: 1 infantry
                  1 marine placed in Eastern United States
          
              Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
          
              Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
          
              Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 submarine owned by the Americans lost in 16 Sea Zone
                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 Japan_destroyer
          
              Non Combat Move - Americans
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                  1 artillery and 1 marine moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
                  1 usa_fighter moved from Eastern United States to Gibraltar
                  2 usa_fighters moved from Western United States to Hawaiian Islands
                  2 usa_fighters moved from Guam to Java
          
              Place Units - Americans
                  2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone
                  1 transport placed in 101 Sea Zone
          
              Turn Complete - Americans
                  Americans collect 50 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 6 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 fighter and 3 infantry moved from Szechwan to Yunnan
          
              Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
          
              Non Combat Move - Chinese
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Yunnan to Szechwan
                  2 infantry moved from Szechwan to Shensi
          
              Place Units - Chinese
                  6 infantry placed in Szechwan
          
              Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
          
              Purchase Units - British
                  Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                  Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                  British buy 1 UndrgroundFctry, 1 carrier, 12 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Place Units - British
                  Units in United Kingdom being upgraded or consumed: 1 factory_major
                  1 UndrgroundFctry placed in United Kingdom
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                      EDIT: British takes Denmark from Germans
                      EDIT: British takes Normandy Bordeaux from Germans
                      EDIT: Turning off Edit Mode
                  EDIT: 1 uk_para moved from United Kingdom to Denmark
                  EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                  1 battleship, 2 cruisers, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  2 uk_fighters moved from United Kingdom to 110 Sea Zone
                  1 bomber moved from Gibraltar to 110 Sea Zone
                  2 uk_fighters moved from Gibraltar to 110 Sea Zone
                  1 artillery, 1 commando and 3 infantry moved from Burma to Shan State
                  2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
          
              Combat - British
                  Battle in 110 Sea Zone
                      British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber
                      Germans defend with 1 destroyer
                          British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber in 110 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 destroyer owned by the Germans lost in 110 Sea Zone
                      British win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 destroyer
                  Battle in Shan State
                      British attack with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                      Japanese defend with 2 infantry
                          British roll dice for 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 5/8 hits, 3,00 expected hits
                          Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                          2 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
          
              Non Combat Move - British
                  Turning on Edit Mode
                      EDIT: British takes Persia from Neutral_Allies
                      EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Szechwan
                  1 uk_fighter moved from Shan State to Szechwan
                  1 uk_tactical_bomber moved from Shan State to Szechwan
                  1 uk_fighter moved from Shan State to India
                  EDIT: 2 Rails moved from Union of South Africa to Burma
                  1 infantry moved from Eastern Persia to Persia
                  2 Rails and 2 aaGuns moved from Burma to Szechwan
                  1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to United Kingdom
                  1 uk_armour moved from 110 Sea Zone to United Kingdom
                  1 uk_tactical_bomber moved from 110 Sea Zone to United Kingdom
                  1 uk_fighter moved from 110 Sea Zone to United Kingdom
                  1 bomber moved from 110 Sea Zone to United Kingdom
                  1 destroyer moved from 94 Sea Zone to 92 Sea Zone
          
              Place Units - British
                  1 carrier placed in 110 Sea Zone
                  2 uk_paras placed in United Kingdom
                  3 infantry placed in Egypt
                  2 infantry placed in Union of South Africa
                  7 infantry placed in United Kingdom
          
              Turn Complete - British
                  Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  British collect 44 PUs; end with 44 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 0,00
          Americans regular : -1,17
          Japanese regular : -0,33
          Germans regular : -0,33
          British regular : 1,17
          

          game-1-johnnycat-vs-panzer-US_UK_2.tsvg

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0

            We do only waiting

            game-1-johnnycat-vs-panzer-MAFIA_2.tsvg

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0

              Guten Morgan, Du bist an der Reihe?

              1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @JohnnyCat

                Good afternoon,

                here we go. Das Reich is up!

                Game History

                Round: 2
                
                    Purchase Units - ANZAC
                        ANZAC buy 2 Fortifications, 1 Hvy_Ind_1, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                
                    Place Units - ANZAC
                        Units in New South Wales being upgraded or consumed: 1 factory_minor
                        1 Hvy_Ind_1 placed in New South Wales
                
                    Combat Move - ANZAC
                        1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                        3 fighters moved from Queensland to 42 Sea Zone
                
                    Combat - ANZAC
                        Battle in 42 Sea Zone
                            ANZAC attack with 1 destroyer and 3 fighters
                            Japanese defend with 1 submarine
                                ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                1 submarine owned by the Japanese lost in 42 Sea Zone
                            ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 submarine
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
                
                    Non Combat Move - ANZAC
                        Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        3 fighters moved from 42 Sea Zone to Java
                        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                        1 artillery and 2 infantry moved from Queensland to New South Wales
                
                    Place Units - ANZAC
                        1 air_transport and 1 infantry placed in New South Wales
                        1 transport placed in 62 Sea Zone
                        2 Fortifications placed in Java
                
                    Turn Complete - ANZAC
                        ANZAC collect 14 PUs; end with 14 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
                
                    Non Combat Move - French
                        Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                Japanese regular : -0,17
                ANZAC regular : 0,17
                

                game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                  game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                  1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

                  We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

                  Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

                  Like I said mate, I don't understand anything about this game yet

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0 @JohnnyCat
                      last edited by

                      @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                      game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                      1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

                      We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

                      We can play it out, if you want. You still have some options other than atracking London.
                      If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules. 😜

                      Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.

                      Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

                      Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
                      German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
                      Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.

                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0 how about I just start over - Trout has been teaching me too. This game is extremely complicated.

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0

                          How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

                          -J

                          game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

                          1 Reply Last reply Reply Quote 1
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            @JohnnyCat

                            Guten Abend,

                            good call to start over at IT1.

                            BR

                            Game History

                            Round: 1
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
                            
                                Combat Move - ANZAC
                                    2 infantry moved from New South Wales to 62 Sea Zone
                                    2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    2 infantry moved from 42 Sea Zone to Java
                                          ANZAC take Java from Dutch
                                    2 infantry moved from New Guinea to Dutch New Guinea
                                          ANZAC take Dutch New Guinea from Dutch
                                    1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                                    2 fighters moved from New Zealand to New South Wales
                                    1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                            
                                Place Units - ANZAC
                                    1 transport placed in 62 Sea Zone
                                    1 air_transport placed in New South Wales
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 14 PUs; end with 14 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                            
                                Combat Move - French
                            
                                Non Combat Move - French
                                    1 infantry moved from Tunisia to Algeria
                                    1 infantry moved from Morocco to Algeria
                                    1 infantry moved from French West Africa to French Central Africa
                                    1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                                    1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                            
                                Turn Complete - French
                            

                            Combat Hit Differential Summary :

                            game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat
                              last edited by

                              @panzerstahl-helm-0

                              OK a more balanced start.

                              game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

                              1 Reply Last reply Reply Quote 1
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by Panzerstahl-Helm 0

                                @JohnnyCat


                                Guten Abend,

                                that Yugoslavian minor IC looks interesting!

                                BR


                                Game History

                                Round: 2
                                
                                    Purchase Units - Russians
                                        Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                        Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                        Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        1 russian_para moved from Russia to Caucasus
                                        1 mech_infantry moved from Bryansk to Caucasus
                                        1 artillery and 1 infantry moved from Bryansk to Belarus
                                        1 elite and 2 infantry moved from Russia to Bryansk
                                
                                    Non Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                        1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                                        2 infantry moved from Ukraine to Western Ukraine
                                        2 infantry moved from Rostov to Ukraine
                                        1 artillery moved from Ukraine to Western Ukraine
                                        1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                                        1 Russian_Rail moved from Russia to Caucasus
                                        1 aaGun moved from Russia to Bryansk
                                
                                    Place Units - Russians
                                        1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                                        1 artillery placed in Ukraine
                                        1 artillery placed in Novgorod
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 37 PUs
                                

                                game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                  game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                                  1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • Panzerstahl-Helm 0P Offline
                                    Panzerstahl-Helm 0
                                    last edited by

                                    @JohnnyCat
                                    Game History

                                    Round: 2
                                    
                                        Purchase Units - Americans
                                            Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Americans
                                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    
                                        Non Combat Move - Americans
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                            1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                            1 transport moved from 101 Sea Zone to 11 Sea Zone
                                            1 usa_fighter moved from Hawaiian Islands to Central United States
                                            2 usa_fighters moved from Guam to 26 Sea Zone
                                            1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                                    
                                        Place Units - Americans
                                            Units in Philippines being upgraded or consumed: 1 harbour
                                            1 demo_harbour placed in Philippines
                                            2 carriers and 1 transport placed in 10 Sea Zone
                                            1 carrier and 1 transport placed in 101 Sea Zone
                                            Americans undo move 3.
                                            Americans undo move 2.
                                            1 carrier and 2 transports placed in 101 Sea Zone
                                            2 carriers placed in 10 Sea Zone
                                    
                                        Turn Complete - Americans
                                            Americans collect 52 PUs; end with 52 PUs
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Chinese
                                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                            4 infantry moved from Szechwan to Yunnan
                                            1 fighter moved from Szechwan to Yunnan
                                            1 infantry moved from Szechwan to Yunnan
                                    
                                        Combat - Chinese
                                            Battle in Yunnan
                                                Chinese attack with 1 fighter and 5 infantry
                                                Japanese defend with 3 infantry
                                                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                                    1 infantry owned by the Chinese lost in Yunnan
                                                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                                    1 infantry owned by the Chinese lost in Yunnan
                                                    2 infantry owned by the Japanese lost in Yunnan
                                                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                                    1 infantry owned by the Chinese lost in Yunnan
                                                    1 infantry owned by the Japanese lost in Yunnan
                                                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                                Casualties for Chinese: 3 infantry
                                                Casualties for Japanese: 3 infantry
                                    
                                        Non Combat Move - Chinese
                                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            1 fighter moved from Yunnan to Sikang
                                    
                                        Place Units - Chinese
                                            6 infantry placed in Sikang
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 6 PUs; end with 6 PUs
                                            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                                    
                                        Purchase Units - British
                                            Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                            British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    
                                        Combat Move - British
                                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            Turning on Edit Mode
                                                EDIT: British takes Denmark from Germans
                                                EDIT: Turning off Edit Mode
                                            EDIT: 1 uk_para moved from United Kingdom to Denmark
                                            1 infantry moved from Gibraltar to 92 Sea Zone
                                            1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                                            1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                                            1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                                            1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                                            1 bomber moved from Gibraltar to Syria
                                            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                                    
                                        Combat - British
                                            Battle in Syria
                                                British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                                                Italians defend with 1 artillery and 3 infantry
                                                    British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                                    British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                                    Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                                    1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                                                British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                                                Casualties for Italians: 1 artillery and 3 infantry
                                    
                                        Non Combat Move - British
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                            1 infantry moved from Eastern Persia to Persia
                                                  British take Persia from Neutral_Allies
                                            1 bomber moved from Syria to Egypt
                                            2 uk_fighters moved from Gibraltar to 98 Sea Zone
                                            1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                                            1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                                            1 uk_armour moved from 92 Sea Zone to Gibraltar
                                            1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                                            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                            3 infantry moved from Shan State to Burma
                                            1 elite moved from United Kingdom to Scotland
                                    
                                        Place Units - British
                                            1 carrier placed in 98 Sea Zone
                                            2 infantry placed in Egypt
                                            2 artilleries and 4 infantry placed in India
                                            2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                                    
                                        Turn Complete - British
                                            Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                            Total Cost from Convoy Blockades: 1
                                                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                                            British collect 52 PUs (1 lost to blockades); end with 52 PUs
                                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese regular : 0,50
                                    Italians regular : -1,33
                                    Japanese regular : 0,67
                                    British regular : -0,00
                                    

                                    1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Panzerstahl-Helm 0
                                      last edited by

                                      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                      1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                      game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                                      I have no idea what to do with Italy

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                        I have no idea what to do with Italy

                                        crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                                        🙂

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee That is the PERFECT ANSWER

                                          1 Reply Last reply Reply Quote 2
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0
                                            last edited by

                                            @JohnnyCat

                                            Guten Abend,

                                            Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                                            BR

                                            game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

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