Total World War (TWW) 2.7.7.2
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@rosw04 Yeah, I was one of those that mentioned a vanilla/simplified version that would strip some of the features that the AI doesn't handle well out and to provide a kind of stepping stone to the real TWW as most players get overwhelmed with the learning curve. Its a possibility but I doubt it comes to fruition any time soon unless someone steps up to make it happen.
Regarding PvP, PBF/PBEM are great options for large, complex maps like TWW where you can play like a turn a day (or multiple turns per day if you get a couple games going). If you check out the PBF section you'll see some of my recent games (many which are pretty epic including a 21 round game!): https://forums.triplea-game.org/category/45/play-by-forum
On the AI, its possible to update the AI to handle TWW but there are a number of advanced features that the AI doesn't support today and would require significant effort. Probably the largest is the way materials work for building structures as that requires a lot of forward planning which is difficult to program into the AI.
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I have some questions.
- Fighters seem overall weak compared to naval fighters because fighters only get the +1 on the few purely inland regions. Is there something else they are better for?
- In an attack with subs and naval fighters the fighter is automatically taken as a loss after a defending naval fighter rolls hit. Why does casualty choice not apply in that case?
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@blackfox Hi, as per your questions...
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Yes in 2.7.7.2 fighters were at a slight disadvantage to Naval Fighters if you were fighting on any kind of terrain other than purely land. In 2.8.0.5 changes were made to correct for these issues.
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I would have to see the situation to be sure... but my guess is because in situations where fighter aircraft cannot target subs, hits will be attributed to only the remaining units in a fight that are allowable as casualties. So I imagine that in the situation you are describing... the only available casualty left to be taken was the fighter. And since it was the only available target... the engine just does it normally as it would when there are no selection options available to the player.
To be honest 2.7.7.2 is pretty much considered obsolete at this point. I would honestly recommend updating your game engine and playing with 2.8.0.5.
Here is the link to the thread... https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/422
The first post gives you directions to what you need to do to get it up and running.
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Okay. I switched to the new one.
The sub target was a destroyer and transport. I guess only advanced destroyer allows planes to hit subs.
I see the difference in the manual shows less nav bonus on coast. How are "air attack" and "air defense" used? -
@blackfox Yes you need "Improved Destroyers" Tech in order for the Destroyers to enable fighter aircraft to target Subs.
All air to air combat is limited to Bombing-intercepting- and escorting.
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@hepps got a new bug
In Rnd 1 when Japan attacks UK in SZ 148 both parties carrier have two hitpoints, although you can't see it when choosing casualties. Really weird.

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Hi guys, I know I am late to the party, but I really really really enjoyed playing TWW - I discovered it and TripleA about three weeks ago. I've played 3 separate games against the AI and as I got better, I realized the AI is absolute trash on this complex of a map.
Is there a successor to TWW? I have both versions of TA and I don't see TWW on V 2.7, but that seems to be on purpose.
I'd also love to play against another human if anyone has any interest
ed. I'm a noob here, so excuse any breachorof protocol...but I would appreciate being pointed in the right direction...Cheers. -
Hi
Welcome to the site

I think @malmessi might be looking for a game
Edit
Ahh I see you are in contact with him
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@beelee Thanks, mate!
I've seen GD mentioned as the next project after TWW several times in this post - what map is this? Also, I suspect it's version 2.7?
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yea Hepps not been on in a few years now so I doubt that project ever gets finished.
I'll shamelessly plug this G 40 mod that you might like

https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
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@beelee - Thanks for suggesting this. It looks very complicated based on the 90 page manual lol
The reason I picked TWW was for the expanded options for factories and the expanded territories. I remember playing A&A waaaaaaaay back in my sea-faring days and it always felt like doom stacks were important to win, but my memory my not serve me here (been over 20 years!).
Are the new introduced rules and units meant to provide more strategic depth and get away from the classic doom-stacking I remember?
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yea it provides more strategic options and tactical ways to achieve them. It is quite complex but Imo, not as much as TWW.
TWW looks way cool but it just blows my small cranium to pieces

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@beelee - TWW was a bit overwhelming and once I got the hang of it, I realized the AI was unable to mount an effective strategy if you played smartly. Once I bombed all of German factories, research centers, air craft plants, barracks, etc., they were very rarely replaced or even defended against from strat-bombing. They made feeble attempts to replace mostly the barracks, but nothing else. Japan also stacked transports - an ungodly amount of them - to the tune of 50+ in one game. Germany would do the same with destroyers - one game after taking out ALL of his factory types, he had something like 48 destroyers in the Baltic and just left them there. Never tried to get them in the Atlantic to stop my invasion of France.
I highly recommend the game, even if it's a bit of a grind to learn. I would also recommend printing the manual since you will need to reference it for the tech-tree and unit terrain-based buffs and nerfs. It is really well polished, but there are some weird bugs that can easily be corrected with the edit mode.
Edit: If you do play, you have to know how to use the Combat Engineers. I can't tell you how many times I forgot to move them to a territory with plans to build a plant, and then forgot to do so. I mean, I could just roll back the Non-Combat Movement phase and fix it, but man, it happened way more than I care to admit. In fact, I would take notes during turns so when I came back I wouldn't forget my strategies and make so many bone-headed mistakes.
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Yea the AI doesn't do well with the more complex games. There are a few that it does pretty good on. @TheDog has a list of them but I can't seem to find it right now.
Anyway, I see you got a game going with malmessi so have fun with it

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@fredericktex
Shameless plug for a good AI map, only 15 page manual.
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-threadYou will need TripleA 2.7 to play it.
Also checkout these
https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides -
@thedog Many thanks, mate!
I did recently try to download GCD but think I got bit by closing the map download screen when the progress bar hit 100% lol
Looks very interesting, I shall try it out this weekend.
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@beelee somehow i have never tried this variation is there a map?
@fredericktex yeah they were working on a ww1 two style map but it was never finished unfortunately

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@fredericktex
Be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)This is a TripleA engine problem it, affects all big/new maps.
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@thedog - Yeah, thanks for that reminder. I saw the note you posted after chatting with the boys here and realized what I did wrong. Cheers.
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@ubernaut said in Total World War (TWW) 2.7.7.2:
somehow i have never tried this variation is there a map?
Hi
I missed this just seeing now but if you were referring to the G 40 Mod, yes there is.
Global 40 Expansion UHD Boxes
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