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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat 1st AG is 6 (tank army) + 4 (1st commissar army) + 6 dudes + 3 arty + 1 mech = 20. 2nd Army is 1 commissar + 1 guard + 2 tanks =4. So somehow your total math is correct in that it's 24 for the AG and 2nd Army. Belarus has all of that plus whatever is showing up as being there

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout thank you for das Clarification

        So an army group is 10 land units plus 2 little armies. Little armies meaning : 4-unit OR 6-unit armor

        So 20 units

        But it could be 18 if your second little army was a 4-unit thing yes?

        Cannot be 24 units ? 10 land plus two tank armies?

        But the way
        The confusion lies in the graphics. I am expecting to see some connection between what you have in the upper boxes and a clear unambiguous label down in the map and that is just not the case.

        Not complaining but suggesting that Whoever is in charge of that could benefit all by updating the upper box names and upper box label with the markers that are put on the map @beelee

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        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout

          This is becoming our most interesting game I feel

          df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-GERMANY_5.tsvg

          Now that I understand it I was very careful to fill up my two army groups this entire game. And it looks like I just made it correct with the Army group center being able to all move 2 while the army group north is slowed down by all the walking zombies. πŸ™‚

          T 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Yep - after you learn all of the rules and the TripleA mechanics It’s a blast. Congratulations for sticking with it and graduating to the next level πŸ˜πŸ‘

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 6
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                      Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                      Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                      Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                      Russians buy 1 FighterAce, 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 guard_infantry moved from Kazakhstan to Shensi
                      1 armour moved from Tsinghai to Kansu
                            Chinese take Kansu from Japanese
                      1 armour moved from Kansu to Shensi
                      4 infantry moved from Tsinghai to Shensi
                      1 infantry moved from Amur to Korea
                            Russians take Korea from Japanese
                      1 artillery and 11 infantry moved from Amur to Manchuria
                      1 infantry moved from Northwest Persia to Iraq
                            Russians take Iraq from Germans
                      2 infantry moved from Belarus to Baltic States
                      1 tactical_bomber moved from Belarus to Baltic States
                      2 fighters moved from Belarus to Baltic States
              
                  Combat - Russians
                      Battle in Manchuria
                          Russians attack with 1 artillery and 11 infantry
                          Japanese defend with 2 infantry
                          Russians win, taking Manchuria from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
                          Casualties for Japanese: 2 infantry
                      Battle in Shensi
                          Russians attack with 1 armour, 1 guard_infantry and 4 infantry
                          Japanese defend with 3 infantry
                          Russians win, taking Shensi from Japanese with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 9
                          Casualties for Japanese: 3 infantry
                      Battle in Baltic States
                          Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                          Germans defend with 1 infantry
                          Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                      Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                      Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                      2 fighters moved from Baltic States to Belarus
                      1 tactical_bomber moved from Baltic States to Belarus
                      3 Army_Conscripts and 1 elite moved from Bryansk to Belarus
                      2 infantry moved from Volgograd to Kazakhstan
                      4 infantry moved from Volgograd to Caucasus
                      1 SP_ArtilleryUSSR moved from Vologda to Belarus
                      1 Russian_Rail and 1 infantry moved from Russia to Belarus
                      1 Russian_Rail and 1 infantry moved from Russia to Belarus
                      1 R_Europe_Rail and 1 infantry moved from Russia to Belarus
                      6 infantry moved from Russia to Bryansk
                      2 infantry moved from Russia to Smolensk
                      1 infantry moved from Russia to Samara
                      3 infantry moved from Russia to Bryansk
                      1 infantry moved from Russia to Smolensk
                      1 infantry moved from Russia to Samara
                      1 armour moved from Urals to Smolensk
              
                  Place Units - Russians
                      Units in Russia being upgraded or consumed: 1 factory_major
                      3 Mass_Tankss, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras placed in Russia
                      Turning on Edit Mode
                      EDIT: Adding units owned by Russians to Russia: 1 FighterAce
                      EDIT: Turning off Edit Mode
                      1 SP_ArtilleryUSSR placed in Bryansk
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
              
                  Turn Complete - Russians
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,4,1,4,5,3,2,1,3,5,5,2
                      Russians collect 37 PUs (3 lost to blockades); end with 44 PUs
                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
              

              8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

              JohnnyCatJ 3 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout said in EXP G40 Game 4 Trout vs JCat:

                8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

                From what I see I can take India, wipe our your USA fleet, and then figure we will HAVE THE GAME THAT I HAVE BEEN LOOKING FORWARD TO ...

                What I mean is that even if these two battles goes as the odds say, this game will be far far from over.

                Panzer and I were talking about this - this game just ends too soon to really use all that great stuff so we are hoping to play till turn 20-something.

                Anyway, I need your order of losses for that armada that you currently have next to the Center of the Universe of the Rising Sun.

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout @beelee
                  And it looks like you have 3 or 4 land mines active but I am not sure...

                  So we will need to roll those for the India Invasion.

                  Good Night.

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout One more thing. I again read the rules about Carriers and Battleships together so I also want to confirm how this is done in a large battle like this one.

                    T 2 Replies Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Good morning. I don't have the file open at this time but I remember that the airplanes in Kwangsi can reach due to the airbase but that's their max distance. Rules require that any planes participating in the fight have a legal landing place (unless they are being suicided via kamikaze and if you are doing that we need to check with Beelee as I am not sure how that works). So can't send all of them. You just have to work out your Combat Move to where any planes attacking the US Navy have a legal place to land before being able to fight. TripleA won't do that automatically for you. Of course any planes who can't reach from Kwangsi due to not having a legal landing place can attack India if you decide to attack there. I seem to remember that the landing space rules will make it close to mutual destruction or something approaching that if you attack the USN since naval battles favor the defense. Naval battles favor the defense since carriers defend at 2 and attack at 0. Transports can defend at 1 also but not attack.

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat For carriers/batts just need to have carrier hits greater than or equal to batt hits at all times. Some people on the attack choose to not send in carriers because of that rule, but if you hold them back and attack USN this turn, that will lessen your ability to absorb hits.

                        JohnnyCatJ 4 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout I will record the dice rolls so you can see the order of loss.

                          To be clear, according to the rules, the 4 carriers that are able to get to the sea zone with the yanks means that I can bring 8 fighters.

                          And I can bring the Navy Fighter as well by doing that trick you did with the UK when I tried to Sea Lion you: I can purchase a carrier for it to land on!

                          So hoping for good dice rolls I guess cause it still is close

                          1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout Yea by buying that carrier my odds jump to 100 percent! Because that allows me to bring more planes.

                            OK India I need to know the land mine situation please sir.

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout Here are the rolls for the sea battle

                              I am waiting on India for land mines rolls. THere are two color mines so I am not sure.

                              Screenshot 2026-03-25 at 9.58.56β€―AM.png

                              Screenshot 2026-03-25 at 9.59.02β€―AM.png

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout
                                Something strange is happening here. I save the file and when I reload it is already running one round of battle.

                                If there are no land mine hits then I can just proceed but if there is then I have to reset this battle. What to do?

                                B 2 Replies Last reply Reply Quote 0
                                • B Online
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  Hi Cat

                                  Here are where the LMs defend

                                  Screenshot from 2026-03-25 12-11-37.png

                                  Screenshot from 2026-03-25 12-11-57.png

                                  It's unfortunate Mac doesn't allow the hover. I suggest making a Github issue as Mac, Windows and Linux should all work the same in triplea.

                                  Document it heavy πŸ™‚ step by step πŸ™‚

                                  https://github.com/triplea-game/triplea/issues

                                  hit the green button for new issue

                                  Screenshot from 2026-03-25 12-15-56.png

                                  Edit
                                  I am surprised this has never come up before. Maybe it has. Be sure to say what triplea version and your OS mac version as well, if applicable. I'm on a older ubuntu e.g.

                                  I know there aren't a lot of mac players and mac has been historically problematic with triplea, so your input will be helpful

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    So 4 Yellow LMs at Burma. It don't look real good for india πŸ™‚

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee ok I roll now on the forum

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee @Trout

                                        SHOCKING
                                        Screenshot 2026-03-25 at 10.33.11β€―AM.png

                                        since no land mine hits I can continue

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat
                                          last edited by

                                          @trout @beelee

                                          Well that seemed to match what my battle calculators said and the numerous times I play tested it. But way lucky on not losing even one guy to the mines. I used to think mines were great - now not so much.

                                          8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-JAPAN_6.tsvg

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
                                            Game History

                                            Round: 6
                                            
                                                Purchase Units - Americans
                                                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                                    Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
                                                    1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in 109 Sea Zone
                                                        Americans attack with 1 destroyer and 2 usa_fighters
                                                        Germans defend with 1 GermanUBoat
                                                        Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                                                        Casualties for Germans: 1 GermanUBoat
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico
                                                    2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
                                                    1 transport moved from 91 Sea Zone to 86 Sea Zone
                                                    2 transports moved from 91 Sea Zone to 89 Sea Zone
                                                    1 Rail and 1 elite moved from Eastern United States to Southeast Mexico
                                                    1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                                    2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                                    2 infantry moved from 91 Sea Zone to Morocco
                                                    1 usa_fighter moved from Eastern United States to Morocco
                                                    1 AirCommander moved from Eastern United States to Morocco
                                                    1 usa_tactical_bomber moved from Eastern United States to Morocco
                                                    1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                                                    1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                                    1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                                    1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                                    1 infantry moved from Western United States to 10 Sea Zone
                                                    1 artillery moved from Western United States to 10 Sea Zone
                                                    1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                    1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                    1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                                    1 Rail moved from Eastern United States to Western United States
                                                    1 Rail and 1 elite moved from Western United States to Alaska
                                                    1 transport moved from 91 Sea Zone to 89 Sea Zone
                                            
                                                Place Units - Americans
                                                    1 FighterAceUSA and 1 elite placed in Eastern United States
                                                    1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                                                    1 carrier placed in 101 Sea Zone
                                            
                                                Turn Complete - Americans
                                                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                                    Americans collect 53 PUs; end with 54 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                                                    Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 1 infantry; Remaining resources: 2 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    1 infantry moved from Sikang to Szechwan
                                                          Chinese take Szechwan from Japanese
                                                    6 infantry moved from Tsinghai to Shensi
                                            
                                                Combat - Chinese
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                            
                                                Place Units - Chinese
                                                    1 infantry placed in Manchuria
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 8 PUs; end with 10 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                                            
                                                Purchase Units - British
                                                    Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                                                    British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    Turning on Edit Mode
                                                        EDIT: British takes Norway from Germans
                                                        EDIT: British takes Denmark from Germans
                                                        EDIT: Turning off Edit Mode
                                                    1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                                                    1 infantry moved from 81 Sea Zone to Trans-Jordan
                                                    1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                                                    1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone
                                                    EDIT: 1 uk_para moved from United Kingdom to Norway
                                                    EDIT: 1 uk_para moved from United Kingdom to Denmark
                                                    1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
                                                    1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                                            
                                                Combat - British
                                                    Battle in 105 Sea Zone
                                                        British attack with 1 bomber, 1 destroyer and 3 uk_fighters
                                                        Germans defend with 8 GermanUBoats and 1 Wolfpack
                                                        Germans and British reach a stalemate
                                                        . Battle score for attacker is 1
                                                        Casualties for British: 1 destroyer
                                                        Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                                                    Battle in Trans-Jordan
                                                        British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                                        Italians defend with 1 italian_para and 1 italian_paraBoost
                                                        British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                                        Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                                    1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                                                    1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                                                    1 transport moved from 72 Sea Zone to 81 Sea Zone
                                                    2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                                                    1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan
                                                    2 uk_armours moved from Union of South Africa to Belgian Congo
                                                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                    1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom
                                                    1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                                    1 artillery moved from 91 Sea Zone to Morocco
                                                    1 infantry moved from 91 Sea Zone to Morocco
                                            
                                                Place Units - British
                                                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                                    2 infantry and 1 uk_armour placed in Union of South Africa
                                                    1 submarine placed in 71 Sea Zone
                                                    1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom
                                                    1 destroyer placed in 106 Sea Zone
                                            
                                                Turn Complete - British
                                                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                                    Total Cost from Convoy Blockades: 1
                                                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                                                    British collect 46 PUs (1 lost to blockades); end with 59 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs
                                            

                                            4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg

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