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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 6
      
          Purchase Units - Russians
              Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
              Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
              Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
              Trigger AlliesFtrAce: buyFighterAce added to productionRussians
              Russians buy 1 FighterAce, 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              1 guard_infantry moved from Kazakhstan to Shensi
              1 armour moved from Tsinghai to Kansu
                    Chinese take Kansu from Japanese
              1 armour moved from Kansu to Shensi
              4 infantry moved from Tsinghai to Shensi
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 artillery and 11 infantry moved from Amur to Manchuria
              1 infantry moved from Northwest Persia to Iraq
                    Russians take Iraq from Germans
              2 infantry moved from Belarus to Baltic States
              1 tactical_bomber moved from Belarus to Baltic States
              2 fighters moved from Belarus to Baltic States
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 1 artillery and 11 infantry
                  Japanese defend with 2 infantry
                  Russians win, taking Manchuria from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Shensi
                  Russians attack with 1 armour, 1 guard_infantry and 4 infantry
                  Japanese defend with 3 infantry
                  Russians win, taking Shensi from Japanese with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
              Battle in Baltic States
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                  Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
      
          Non Combat Move - Russians
              Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
              2 fighters moved from Baltic States to Belarus
              1 tactical_bomber moved from Baltic States to Belarus
              3 Army_Conscripts and 1 elite moved from Bryansk to Belarus
              2 infantry moved from Volgograd to Kazakhstan
              4 infantry moved from Volgograd to Caucasus
              1 SP_ArtilleryUSSR moved from Vologda to Belarus
              1 Russian_Rail and 1 infantry moved from Russia to Belarus
              1 Russian_Rail and 1 infantry moved from Russia to Belarus
              1 R_Europe_Rail and 1 infantry moved from Russia to Belarus
              6 infantry moved from Russia to Bryansk
              2 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Samara
              3 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Samara
              1 armour moved from Urals to Smolensk
      
          Place Units - Russians
              Units in Russia being upgraded or consumed: 1 factory_major
              3 Mass_Tankss, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras placed in Russia
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Russia: 1 FighterAce
              EDIT: Turning off Edit Mode
              1 SP_ArtilleryUSSR placed in Bryansk
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,4,1,4,5,3,2,1,3,5,5,2
              Russians collect 37 PUs (3 lost to blockades); end with 44 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
      

      8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

      JohnnyCatJ 3 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout said in EXP G40 Game 4 Trout vs JCat:

        8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

        From what I see I can take India, wipe our your USA fleet, and then figure we will HAVE THE GAME THAT I HAVE BEEN LOOKING FORWARD TO ...

        What I mean is that even if these two battles goes as the odds say, this game will be far far from over.

        Panzer and I were talking about this - this game just ends too soon to really use all that great stuff so we are hoping to play till turn 20-something.

        Anyway, I need your order of losses for that armada that you currently have next to the Center of the Universe of the Rising Sun.

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout @beelee
          And it looks like you have 3 or 4 land mines active but I am not sure...

          So we will need to roll those for the India Invasion.

          Good Night.

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout One more thing. I again read the rules about Carriers and Battleships together so I also want to confirm how this is done in a large battle like this one.

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Good morning. I don't have the file open at this time but I remember that the airplanes in Kwangsi can reach due to the airbase but that's their max distance. Rules require that any planes participating in the fight have a legal landing place (unless they are being suicided via kamikaze and if you are doing that we need to check with Beelee as I am not sure how that works). So can't send all of them. You just have to work out your Combat Move to where any planes attacking the US Navy have a legal place to land before being able to fight. TripleA won't do that automatically for you. Of course any planes who can't reach from Kwangsi due to not having a legal landing place can attack India if you decide to attack there. I seem to remember that the landing space rules will make it close to mutual destruction or something approaching that if you attack the USN since naval battles favor the defense. Naval battles favor the defense since carriers defend at 2 and attack at 0. Transports can defend at 1 also but not attack.

              1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat For carriers/batts just need to have carrier hits greater than or equal to batt hits at all times. Some people on the attack choose to not send in carriers because of that rule, but if you hold them back and attack USN this turn, that will lessen your ability to absorb hits.

                JohnnyCatJ 4 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout I will record the dice rolls so you can see the order of loss.

                  To be clear, according to the rules, the 4 carriers that are able to get to the sea zone with the yanks means that I can bring 8 fighters.

                  And I can bring the Navy Fighter as well by doing that trick you did with the UK when I tried to Sea Lion you: I can purchase a carrier for it to land on!

                  So hoping for good dice rolls I guess cause it still is close

                  1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout Yea by buying that carrier my odds jump to 100 percent! Because that allows me to bring more planes.

                    OK India I need to know the land mine situation please sir.

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Here are the rolls for the sea battle

                      I am waiting on India for land mines rolls. THere are two color mines so I am not sure.

                      Screenshot 2026-03-25 at 9.58.56 AM.png

                      Screenshot 2026-03-25 at 9.59.02 AM.png

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout
                        Something strange is happening here. I save the file and when I reload it is already running one round of battle.

                        If there are no land mine hits then I can just proceed but if there is then I have to reset this battle. What to do?

                        B 2 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          Hi Cat

                          Here are where the LMs defend

                          Screenshot from 2026-03-25 12-11-37.png

                          Screenshot from 2026-03-25 12-11-57.png

                          It's unfortunate Mac doesn't allow the hover. I suggest making a Github issue as Mac, Windows and Linux should all work the same in triplea.

                          Document it heavy 🙂 step by step 🙂

                          https://github.com/triplea-game/triplea/issues

                          hit the green button for new issue

                          Screenshot from 2026-03-25 12-15-56.png

                          Edit
                          I am surprised this has never come up before. Maybe it has. Be sure to say what triplea version and your OS mac version as well, if applicable. I'm on a older ubuntu e.g.

                          I know there aren't a lot of mac players and mac has been historically problematic with triplea, so your input will be helpful

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            So 4 Yellow LMs at Burma. It don't look real good for india 🙂

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee ok I roll now on the forum

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee @Trout

                                SHOCKING
                                Screenshot 2026-03-25 at 10.33.11 AM.png

                                since no land mine hits I can continue

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by

                                  @trout @beelee

                                  Well that seemed to match what my battle calculators said and the numerous times I play tested it. But way lucky on not losing even one guy to the mines. I used to think mines were great - now not so much.

                                  8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-JAPAN_6.tsvg

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
                                    Game History

                                    Round: 6
                                    
                                        Purchase Units - Americans
                                            Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                            Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                            Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - Americans
                                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                            2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
                                            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                                    
                                        Combat - Americans
                                            Battle in 109 Sea Zone
                                                Americans attack with 1 destroyer and 2 usa_fighters
                                                Germans defend with 1 GermanUBoat
                                                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                                                Casualties for Germans: 1 GermanUBoat
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                    
                                        Non Combat Move - Americans
                                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico
                                            2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
                                            1 transport moved from 91 Sea Zone to 86 Sea Zone
                                            2 transports moved from 91 Sea Zone to 89 Sea Zone
                                            1 Rail and 1 elite moved from Eastern United States to Southeast Mexico
                                            1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                            1 infantry moved from Eastern United States to 101 Sea Zone
                                            1 infantry moved from Eastern United States to 101 Sea Zone
                                            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                            2 infantry moved from 91 Sea Zone to Morocco
                                            1 usa_fighter moved from Eastern United States to Morocco
                                            1 AirCommander moved from Eastern United States to Morocco
                                            1 usa_tactical_bomber moved from Eastern United States to Morocco
                                            1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                                            1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                            1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                            1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                            1 infantry moved from Western United States to 10 Sea Zone
                                            1 artillery moved from Western United States to 10 Sea Zone
                                            1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                            1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                            1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                            1 Rail moved from Eastern United States to Western United States
                                            1 Rail and 1 elite moved from Western United States to Alaska
                                            1 transport moved from 91 Sea Zone to 89 Sea Zone
                                    
                                        Place Units - Americans
                                            1 FighterAceUSA and 1 elite placed in Eastern United States
                                            1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                                            1 carrier placed in 101 Sea Zone
                                    
                                        Turn Complete - Americans
                                            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                            Americans collect 53 PUs; end with 54 PUs
                                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                                            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
                                    
                                        Combat Move - Chinese
                                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                            1 infantry moved from Sikang to Szechwan
                                                  Chinese take Szechwan from Japanese
                                            6 infantry moved from Tsinghai to Shensi
                                    
                                        Combat - Chinese
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                    
                                        Non Combat Move - Chinese
                                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                    
                                        Place Units - Chinese
                                            1 infantry placed in Manchuria
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 8 PUs; end with 10 PUs
                                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                                    
                                        Purchase Units - British
                                            Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                                            British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                    
                                        Combat Move - British
                                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                            Turning on Edit Mode
                                                EDIT: British takes Norway from Germans
                                                EDIT: British takes Denmark from Germans
                                                EDIT: Turning off Edit Mode
                                            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                                            1 infantry moved from 81 Sea Zone to Trans-Jordan
                                            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                                            1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone
                                            EDIT: 1 uk_para moved from United Kingdom to Norway
                                            EDIT: 1 uk_para moved from United Kingdom to Denmark
                                            1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
                                            1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                                    
                                        Combat - British
                                            Battle in 105 Sea Zone
                                                British attack with 1 bomber, 1 destroyer and 3 uk_fighters
                                                Germans defend with 8 GermanUBoats and 1 Wolfpack
                                                Germans and British reach a stalemate
                                                . Battle score for attacker is 1
                                                Casualties for British: 1 destroyer
                                                Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                                            Battle in Trans-Jordan
                                                British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                                Italians defend with 1 italian_para and 1 italian_paraBoost
                                                British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                                Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - British
                                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                            1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                                            1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                                            1 transport moved from 72 Sea Zone to 81 Sea Zone
                                            2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                                            1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan
                                            2 uk_armours moved from Union of South Africa to Belgian Congo
                                            1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                            1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                            1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom
                                            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                            1 artillery moved from 91 Sea Zone to Morocco
                                            1 infantry moved from 91 Sea Zone to Morocco
                                    
                                        Place Units - British
                                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                            2 infantry and 1 uk_armour placed in Union of South Africa
                                            1 submarine placed in 71 Sea Zone
                                            1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom
                                            1 destroyer placed in 106 Sea Zone
                                    
                                        Turn Complete - British
                                            Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                            Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                            Total Cost from Convoy Blockades: 1
                                                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                                            British collect 46 PUs (1 lost to blockades); end with 59 PUs
                                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs
                                    

                                    4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg

                                    JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout WHAT? Surrender ??? Dude you still WAY IN FRONT, I am barely keeping up...

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout 4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-ITALY_end_6.tsvg

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by JohnnyCat

                                          @trout @beelee.

                                          I wondered if you guys are aware of the tripleA battle computer sea zone battle flaw?

                                          Because we “player enforce” taking transports last, the battle computer is way off.

                                          I just wasted that USA fleet but the battle computer had it a tad closer I’m wondering if either of you know how far off it is?

                                          Just take a simple example of you attacking with 8-fighters versus a 3-hit BB that is traveling with 6 transports.

                                          IF the first three hits MUST sink the BB, then the TTs are sitting ducks...

                                          But doing it the OOB way, the first three hits would hits transports and thus ensure two rounds of huge defensize rolls that would decimate the attackers.

                                          I’m just curious how you guys calculate battle percentages given this flaw.

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout
                                            last edited by

                                            @johnnycat Scramble or no scramble for SZ 35 Mr. JC? That is the question.

                                            cead0037-1622-4575-85c0-d32efba6d996-trout-cat-game-4-f6.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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