TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    222 Posts 5 Posters 11.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat For carriers/batts just need to have carrier hits greater than or equal to batt hits at all times. Some people on the attack choose to not send in carriers because of that rule, but if you hold them back and attack USN this turn, that will lessen your ability to absorb hits.

      JohnnyCatJ 4 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout I will record the dice rolls so you can see the order of loss.

        To be clear, according to the rules, the 4 carriers that are able to get to the sea zone with the yanks means that I can bring 8 fighters.

        And I can bring the Navy Fighter as well by doing that trick you did with the UK when I tried to Sea Lion you: I can purchase a carrier for it to land on!

        So hoping for good dice rolls I guess cause it still is close

        1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout Yea by buying that carrier my odds jump to 100 percent! Because that allows me to bring more planes.

          OK India I need to know the land mine situation please sir.

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout Here are the rolls for the sea battle

            I am waiting on India for land mines rolls. THere are two color mines so I am not sure.

            Screenshot 2026-03-25 at 9.58.56 AM.png

            Screenshot 2026-03-25 at 9.59.02 AM.png

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout
              Something strange is happening here. I save the file and when I reload it is already running one round of battle.

              If there are no land mine hits then I can just proceed but if there is then I have to reset this battle. What to do?

              B 2 Replies Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                Hi Cat

                Here are where the LMs defend

                Screenshot from 2026-03-25 12-11-37.png

                Screenshot from 2026-03-25 12-11-57.png

                It's unfortunate Mac doesn't allow the hover. I suggest making a Github issue as Mac, Windows and Linux should all work the same in triplea.

                Document it heavy 🙂 step by step 🙂

                https://github.com/triplea-game/triplea/issues

                hit the green button for new issue

                Screenshot from 2026-03-25 12-15-56.png

                Edit
                I am surprised this has never come up before. Maybe it has. Be sure to say what triplea version and your OS mac version as well, if applicable. I'm on a older ubuntu e.g.

                I know there aren't a lot of mac players and mac has been historically problematic with triplea, so your input will be helpful

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  So 4 Yellow LMs at Burma. It don't look real good for india 🙂

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee ok I roll now on the forum

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee @Trout

                      SHOCKING
                      Screenshot 2026-03-25 at 10.33.11 AM.png

                      since no land mine hits I can continue

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat
                        last edited by

                        @trout @beelee

                        Well that seemed to match what my battle calculators said and the numerous times I play tested it. But way lucky on not losing even one guy to the mines. I used to think mines were great - now not so much.

                        8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-JAPAN_6.tsvg

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Congrats on getting your two early objectives of India/Egypt. Will be an uphill battle for me from here on out but game's not over yet! Rumors of surrender have been firmly rejected.
                          Game History

                          Round: 6
                          
                              Purchase Units - Americans
                                  Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                  Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                  Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                  Americans buy 1 Escort, 1 FighterAceUSA, 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
                          
                              Combat Move - Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
                                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                          
                              Combat - Americans
                                  Battle in 109 Sea Zone
                                      Americans attack with 1 destroyer and 2 usa_fighters
                                      Germans defend with 1 GermanUBoat
                                      Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                                      Casualties for Germans: 1 GermanUBoat
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                          
                              Non Combat Move - Americans
                                  Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                  Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                  Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Southeast Mexico
                                  2 usa_fighters moved from 109 Sea Zone to 91 Sea Zone
                                  1 transport moved from 91 Sea Zone to 86 Sea Zone
                                  2 transports moved from 91 Sea Zone to 89 Sea Zone
                                  1 Rail and 1 elite moved from Eastern United States to Southeast Mexico
                                  1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                  2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                  2 infantry moved from 91 Sea Zone to Morocco
                                  1 usa_fighter moved from Eastern United States to Morocco
                                  1 AirCommander moved from Eastern United States to Morocco
                                  1 usa_tactical_bomber moved from Eastern United States to Morocco
                                  1 Escort_Convoy, 1 USANC, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                                  1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                  1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
                                  1 Escort, 1 Heavy_BB, 1 carrier and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                  1 infantry moved from Western United States to 10 Sea Zone
                                  1 artillery moved from Western United States to 10 Sea Zone
                                  1 Escort_Convoy, 1 artillery, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                  1 Rail moved from Eastern United States to Western United States
                                  1 Rail and 1 elite moved from Western United States to Alaska
                                  1 transport moved from 91 Sea Zone to 89 Sea Zone
                          
                              Place Units - Americans
                                  1 FighterAceUSA and 1 elite placed in Eastern United States
                                  1 Escort, 1 Heavy_BB, 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                                  1 carrier placed in 101 Sea Zone
                          
                              Turn Complete - Americans
                                  Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                  Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                  Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                  Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                  Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                  Americans collect 53 PUs; end with 54 PUs
                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                                  Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                  Chinese buy 1 infantry; Remaining resources: 2 PUs; 
                          
                              Combat Move - Chinese
                                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                  1 infantry moved from Sikang to Szechwan
                                        Chinese take Szechwan from Japanese
                                  6 infantry moved from Tsinghai to Shensi
                          
                              Combat - Chinese
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                          
                              Non Combat Move - Chinese
                                  Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                  Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                  Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          
                              Place Units - Chinese
                                  1 infantry placed in Manchuria
                          
                              Turn Complete - Chinese
                                  Chinese collect 8 PUs; end with 10 PUs
                                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                          
                              Purchase Units - British
                                  Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                                  British buy 1 UK_LCV, 1 artillery, 1 destroyer, 2 infantry, 1 submarine, 1 uk_armour and 2 uk_paras; Remaining resources: 13 PUs; 3 AirLendLease; 3 NavyLendLease; 
                          
                              Combat Move - British
                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                  Turning on Edit Mode
                                      EDIT: British takes Norway from Germans
                                      EDIT: British takes Denmark from Germans
                                      EDIT: Turning off Edit Mode
                                  1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                                  1 infantry moved from 81 Sea Zone to Trans-Jordan
                                  1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                                  1 bomber and 3 uk_fighters moved from United Kingdom to 105 Sea Zone
                                  EDIT: 1 uk_para moved from United Kingdom to Norway
                                  EDIT: 1 uk_para moved from United Kingdom to Denmark
                                  1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
                                  1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                          
                              Combat - British
                                  Battle in 105 Sea Zone
                                      British attack with 1 bomber, 1 destroyer and 3 uk_fighters
                                      Germans defend with 8 GermanUBoats and 1 Wolfpack
                                      Germans and British reach a stalemate
                                      . Battle score for attacker is 1
                                      Casualties for British: 1 destroyer
                                      Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                                  Battle in Trans-Jordan
                                      British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                      Italians defend with 1 italian_para and 1 italian_paraBoost
                                      British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                      Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - British
                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                  1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                                  1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                                  1 transport moved from 72 Sea Zone to 81 Sea Zone
                                  2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                                  1 uk_fighter moved from Nigeria to Anglo Egyptian Sudan
                                  2 uk_armours moved from Union of South Africa to Belgian Congo
                                  1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                  1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                  1 bomber and 3 uk_fighters moved from 105 Sea Zone to United Kingdom
                                  1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                  1 artillery moved from 91 Sea Zone to Morocco
                                  1 infantry moved from 91 Sea Zone to Morocco
                          
                              Place Units - British
                                  Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                  Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                  2 infantry and 1 uk_armour placed in Union of South Africa
                                  1 submarine placed in 71 Sea Zone
                                  1 UK_LCV, 1 artillery and 2 uk_paras placed in United Kingdom
                                  1 destroyer placed in 106 Sea Zone
                          
                              Turn Complete - British
                                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                  Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                  Total Cost from Convoy Blockades: 1
                                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                                  British collect 46 PUs (1 lost to blockades); end with 59 PUs
                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 65 PUs
                          

                          4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-uk6.tsvg

                          JohnnyCatJ 3 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout WHAT? Surrender ??? Dude you still WAY IN FRONT, I am barely keeping up...

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout 4a4fcf53-e9c9-4ba5-95ec-437f330cae35-trout-cat-game-4-ITALY_end_6.tsvg

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout @beelee.

                                I wondered if you guys are aware of the tripleA battle computer sea zone battle flaw?

                                Because we “player enforce” taking transports last, the battle computer is way off.

                                I just wasted that USA fleet but the battle computer had it a tad closer I’m wondering if either of you know how far off it is?

                                Just take a simple example of you attacking with 8-fighters versus a 3-hit BB that is traveling with 6 transports.

                                IF the first three hits MUST sink the BB, then the TTs are sitting ducks...

                                But doing it the OOB way, the first three hits would hits transports and thus ensure two rounds of huge defensize rolls that would decimate the attackers.

                                I’m just curious how you guys calculate battle percentages given this flaw.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout
                                  last edited by

                                  @johnnycat Scramble or no scramble for SZ 35 Mr. JC? That is the question.

                                  cead0037-1622-4575-85c0-d32efba6d996-trout-cat-game-4-f6.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout if that is the Philippines then of course not 😎🙀🫡

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Game History

                                      Round: 6
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - ANZAC
                                              3 infantry moved from Queensland to 54 Sea Zone
                                              1 artillery moved from Queensland to 54 Sea Zone
                                              1 Escort_Convoy, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                                                    ANZAC take 35 Sea Zone from Japanese
                                              1 artillery moved from 35 Sea Zone to Philippines
                                              3 infantry moved from 35 Sea Zone to Philippines
                                              2 fighters moved from Queensland to 35 Sea Zone
                                      
                                          Combat - ANZAC
                                              Battle in Philippines
                                                  Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                                  Changer defend; Japanese defend with 1 airfield, 1 armour and 2 fighters
                                                      ANZAC roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                                                      ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 armour and 2 fighters in Philippines, round 2 : 2/3 hits, 1.83 expected hits
                                                      2 infantry owned by the ANZAC lost in Philippines
                                                      1 armour owned by the Japanese lost in Philippines
                                                      ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 2 fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                                                      1 infantry owned by the ANZAC lost in Philippines
                                                      1 fighter owned by the Japanese lost in Philippines
                                                      ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0.67 expected hits
                                                      1 artillery owned by the ANZAC lost in Philippines
                                                  Japanese win with 1 fighter remaining. Battle score for attacker is 1
                                                  Casualties for ANZAC: 1 artillery and 3 infantry
                                                  Casualties for Japanese: 1 armour and 1 fighter
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                      
                                          Non Combat Move - ANZAC
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                              1 air_transport moved from New South Wales to New Zealand
                                      
                                          Place Units - ANZAC
                                              1 carrier placed in 54 Sea Zone
                                              1 fighter placed in Queensland
                                              1 infantry placed in Queensland
                                              1 artillery and 1 infantry placed in New South Wales
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 17 PUs; end with 17 PUs
                                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                                      
                                          Purchase Units - French
                                              Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                                      
                                          Combat Move - French
                                      
                                          Combat - French
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                      
                                          Non Combat Move - French
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                      
                                          Turn Complete - French
                                      

                                      Combat Hit Differential Summary :

                                      Japanese regular : 0.17
                                      ANZAC regular : -1.17
                                      

                                      fad9c524-829c-461c-b103-f6f58de5ef45-trout-cat-game-4-f6.tsvg

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        Ok Germany has a serious question for you.

                                        I’ve tried a few times to share with you my absolute joy at playing these games and the fact that I find the process of calculating multiple turns ahead to be immensely fun. I also said that I have little concern for who wins or loses.

                                        So here we are at another turning point ; a fork in the road so to speak.

                                        So I can populate the Baltic states with 59 units.

                                        And you could then attack with everything USSR has which is also 59 units.

                                        That’s a 26 percent chance to win so it’s really an outcome connected to bad dice or good dice more than strategy.

                                        So how do you want me to play this ?

                                        I have an offer that I’d like you to consider.

                                        I suggest that indeed I move in there. And you can attack and we play that out unless it’s one sided…

                                        But that we play our next game by returning to this point and Germany chooses a more conservative German 7 turn where that attack is delayed, if ever.

                                        How you think ?

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by Trout

                                          @johnnycat Hey JC. I very respectfully decline. I learn by making mistakes or seeing how a strategy I pursued didn't work out in a certain situation. For example, in this game, I made a big mistake when you destroyed my China stack early in the game. But I don't want to ask you to let me go back and change my turn to correct that mistake. That's how you learn is to make mistakes and then get better from that. For what you are suggesting, I think the best thing to do is play yourself locally. So you can play Axis and pursue a certain strategy and see how that plays out against different moves you make as the Allies. I don't know if that makes sense.

                                          So if you move into Baltic and it backfires, well that could happen. Or maybe it does work out. There's also the dice element. So at the moment, I am a little perturbed that I should have been able to take Philippines with ANZAC and didn't because the dice rolls didn't work out for me. But that's part of the game. Don't know if that makes sense or not.

                                          JohnnyCatJ 3 Replies Last reply Reply Quote 1
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout sure I respect and understand that.

                                            Ok then before I start I’m going to have to do some serious mathematical calculations just to ensure I’m
                                            Making as good a choice as I can.

                                            So I might need more time than usual with this next turn.

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 11
                                            • 12
                                            • 6 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums