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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout
      Such an incredible game.

      EDIT: please remove the 6 naval mines in Southern Italy. I forgot to do that.

      775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-ITALY_END_Turn7.tsvg

      Please let me know if you put vessels (non subs) across the 6 naval mines.

      From what I read, we would have to state each vessel one by one and roll 1 or 2 to sink it before letter it go through. And this includes 2-hit and 3-hit vessels but I could be wrong since there are so many darn rules.

      This is probably the only place on the map where naval mines seem to be powerful. Never again will I use them in the Pacific, hahaha

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 7
        
            Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
        
            Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
        
            Combat - ANZAC
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 air_transport and 1 infantry moved from New Zealand to Queensland
        
            Place Units - ANZAC
                1 battleship and 1 fighter placed in 54 Sea Zone
                1 infantry placed in Queensland
        
            Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs
                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - French
                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout

          ok
          1774911521928-a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-GERMANY_endTurn8.tsvg

          still confused about multiple armies and army groups but will just continue and see what happens

          EDIT I removed the 6 mines

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 8
            
                Purchase Units - Russians
                    Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                    Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Syria: 2 German_LCVs
                    EDIT: Removing units owned by Italians from Southern Italy: 6 NavalMines
                    EDIT: Adding units owned by Germans to Greece: 2 German_LCVs
                    EDIT: Turning off Edit Mode
                    Russians buy 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                        EDIT: Russians takes Bulgaria from Germans
                        EDIT: Turning off Edit Mode
                    1 infantry moved from Eastern Poland to Romania
                    1 infantry moved from Eastern Poland to Slovakia Hungary
                    1 infantry moved from Eastern Poland to Poland
                    1 Army_Conscript moved from Baltic States to Novgorod
                    1 FighterAce moved from Russia to Novgorod
                    1 Army_Conscript moved from Baltic States to Novgorod
                    1 infantry moved from Eastern Poland to Romania
                    EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps
                    EDIT: 1 guard_infantry moved from 2nd Corps to Romania
                    EDIT: 2 armour moved from 2nd Corps to Romania
                    EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania
                    EDIT: 1 russian_para moved from Eastern Poland to Bulgaria
                    1 FighterAce moved from Belarus to Slovakia Hungary
                    1 fighter moved from Belarus to Poland
                    1 tactical_bomber moved from Belarus to Poland
                    1 elite moved from Eastern Poland to Poland
                    1 infantry moved from Eastern Poland to Slovakia Hungary
                    1 fighter moved from Belarus to Novgorod
                    1 submarine moved from 111 Sea Zone to 109 Sea Zone
                    1 infantry moved from Suiyuyan to Chahar
                          Chinese take Chahar from Japanese
            
                Combat - Russians
                    Battle in Novgorod
                        Russians attack with 2 Army_Conscripts, 1 FighterAce and 1 fighter
                        Germans defend with 1 airfield, 1 elite and 1 harbour
                        Russians win, taking Novgorod from Germans with 1 Army_Conscript, 1 FighterAce and 1 fighter remaining. Battle score for attacker is 1
                        Casualties for Russians: 1 Army_Conscript
                        Casualties for Germans: 1 elite
                    Battle in Romania
                        Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 2 infantry
                        Germans defend with 1 infantry
                        Russians win, taking Romania from Germans with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Russians: 1 infantry
                        Casualties for Germans: 1 infantry
                    Battle in Poland
                        Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                        Germans defend with 1 infantry
                        Russians win, taking Poland from Germans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                    Battle in Slovakia Hungary
                        Russians attack with 1 FighterAce and 2 infantry
                        Germans defend with 1 infantry
                        Russians win, taking Slovakia Hungary from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Eastern Poland
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                    1 FighterAce moved from Slovakia Hungary to Belarus
                    1 fighter moved from Poland to Belarus
                    1 tactical_bomber moved from Poland to Belarus
                    1 FighterAce moved from Novgorod to Belarus
                    1 fighter moved from Novgorod to Belarus
                    5 infantry moved from Caucasus to Northwest Persia
                    1 elite moved from Caucasus to Northwest Persia
                    1 artillery moved from Caucasus to Northwest Persia
                    1 3rdCorps moved from Volgograd to Caucasus
                    3 infantry moved from Novosibirsk to Urals
                    1 infantry moved from Western Ukraine to Eastern Poland
                    1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                    1 Elitearmour moved from Russia to Belarus
                    EDIT: 1 Tank_General moved from Russia to 2nd Tank
                    EDIT: 4 armour moved from Russia to 2nd Tank
                    EDIT: 2 armour moved from Russia to 2nd Tank
                    EDIT: Russians undo move 16.
                    EDIT: 1 armour moved from Russia to 2nd Tank
                    EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus
                    1 armour moved from Russia to Urals
                    1 armour moved from Urals to Kansu
                    1 armour moved from Yenisey to Buryatia
                    4 infantry moved from Belarus to Eastern Poland
                    1 infantry moved from Belarus to Eastern Poland
            
                Place Units - Russians
                    3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                    Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                    Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                    Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                    Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
            
                Turn Complete - Russians
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Russians collect 45 PUs; end with 45 PUs
                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
            

            f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

            JohnnyCatJ 3 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout said in EXP G40 Game 4 Trout vs JCat:

              f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

              never mind...

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                Those paras are a pita 🙂

                Edit
                another reason that AA Guns are so valuable. I still never by enough

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee dont understand. Was ist "pita"

                  B 1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg @trout

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout

                      f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                        @beelee dont understand. Was ist "pita"

                        well it's not a mexican snack 🙂

                        PainInTheAss PITA

                        Edit
                        Wow ! What a bloodbath this is 🙂

                        Reich pushed back to Berlin, still powerful though.

                        I'll have to watch the finish 🙂

                        Someone definitely needs to do a Game report on this one 🙂

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee

                          SLOVAK HUNGARY HOW TO COMPUTE.tsvg

                          I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

                          How do I do this rolling?

                          If I just put the units down they will NOT get the extra dice rolls.

                          If you have a moment please tell me how to do this.

                          Thanks

                          Cat

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

                            Screenshot from 2026-04-01 16-23-16.png

                            Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

                            Screenshot from 2026-04-01 16-24-08.png

                            Also you need to switch the AB and Fctry in France to German

                            Edit
                            Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.

                            Otherwise it will incorrectly continue to give it's bonus.

                            E.g.

                            Germans get 1 hit and Soviets get 2.

                            SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.

                            So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.

                            In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.

                            Or if you wanna get ultra technical you can handroll it 🙂

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee

                              What does this mean: edit in Oberst 3 as

                              Are you referring to that top bar? You mean that one of the Oberst there is special?

                              OK

                              This was was a sample not a real game.

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                just edit directly to Berlin in this case. Ignore the Box

                                Edit
                                Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CM

                                I am going to remove the overflow Boxes as they are to confusing.

                                Actually I am going to make a option if one wants to use it but have it turned off by default

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee Sorry mate BUT I DO NOT UNDERSTAND

                                  When I put the units on the map and run the battle THEY DO NOT get extra rollls.

                                  Are you telling me to replace my Oberst unit with some special Oberst unit?

                                  If so, where do I get that?

                                  THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    show me what you did with a save.

                                    If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

                                    3 at 3 and 3 at 2

                                    Test that and see if it works

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee

                                      What is "Oberst 3" and what is "start of CM". what is CM?

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee

                                        I FIGURED IT OUT. THank you.

                                        Yes I had to drag down that Oberst unit from the upper boxes.

                                        Are there other units that are special up there?

                                        JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @JohnnyCat
                                          last edited by

                                          @beelee @trout. WOW

                                          So I figured out all those units up in the top boxes are SPECIAL UNITS that provide the TripleA engine with the appropriate extra dice rolls.

                                          B T 2 Replies Last reply Reply Quote 1
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            yea i think it may be to confusing though. I thought it'd be easier than having to edit in and out but i'm not so sure.

                                            I think I will remove them or have them as an option turned off by default next update.

                                            1 Reply Last reply Reply Quote 0

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