Roger's Scenario Thread
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Name Pacific Incomplete
Description Based upon the Axis & Allies: Pacific game
https://axisandallies.fandom.com/wiki/Pacific_Incomplete

Good Points
- A fairly good port of a boardgame
- Interesting race against time situation
Bad Points
- Some important rules not implemented (such as the first turn penalty for the Allies)
- The AI tends to focus on Asia as Japan
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Name Revised LHTR with 10% upkeep
Description Revised LHTR with 10% upkeepGood Points
- Upkeep costs improve realism
Bad Points
- Favors the Axis
- Not really enough income to do stuff (try adding 150 income to each power)
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Name World War II Global 1940 2nd Edition with Combat Move First
Description World War II Global 1940 2nd Edition with Combat Move First
https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_2nd_Edition_with_Combat_Move_First

Good Points
- Having the combat move first speeds AI & human play
- Balanced much improved from 1st edition
Bad Points
- The AI does not make good political decisions
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Name Big World : 1942
Description World War II in 1942 on a world map
https://axisandallies.fandom.com/wiki/Big_World_:_1942
Good Points
- Straightforward Rules Set
- Reasonably balance
Bad Points
- AI has trouble with playing America
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Name Global 40 House Rules with Canada
Description Global 40 House Rules with Canada
https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada

Good Points'
- Some interesting options
- Reasonably balanced
Bad Points
- Too many options
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Name Pacific-Beta-Buildcaps
Description Axis & Allies Pacific with production limited to what came in the box.
https://axisandallies.fandom.com/wiki/Pacific-Beta-BuildCaps

Good Points
- The build caps force more realistic production
- A fairly realistic version of the Pacific War (compared to other A&A games)
Bad Points
- Favors the Axis especially with AI play
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Name Second World War
Description World War Two on large map
https://axisandallies.fandom.com/wiki/Second_World_War

Good Points
- Uses V3 rules
Bad Points
- Too easy for Germans to take Russia in few turns.
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Name Camp David-1956
Description The Suez Crisis (1956 Arab-Israeli War)
https://axisandallies.fandom.com/wiki/Camp_David-1956_Suez_Crisis

Good Points
- Some effort made to depict the parameters of this unusual conflict
Bad Points
- There is an intense Israeli-Jordanian fight that didn't happen in 1956
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Name =TC.Eutopia=
Description Conflict on a hex map reminiscint of World War 2 in Europe
https://axisandallies.fandom.com/wiki/%3DTC.EUTOPIA%3D

Good Points
- The hex map works well and gives the game the feel of a historical wargame
- Reasonably balanced
Bad Points
- No victory conditions
- There is a map glitch results in a connection between the right and left sides of the map
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Name Europe-Revised
Description A modified version of the Axis & Allies: Europe game
https://axisandallies.fandom.com/wiki/Europe-Revised

Good Points
- Better balance and more options
Bad Points
- Strongly favors the Axis
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Small's 1939
World War 2 starting in 1939 on Big World Map
https://axisandallies.fandom.com/wiki/Small's_1939

Good Points
- More historical than most scenarios
Bad Points
- No victory conditions
- Favors allies
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Name Argothair's Middleweight Map 1942
Description World War Two in 1942 on a large map
https://axisandallies.fandom.com/wiki/Argothair's_Middleweight_Map_1942

Good Points
- An effort has been made to increase historical accuracy without adding complexity
Bad Points
- Favors the Axis
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Name WWIIv3 1941 Tech Advance
Description WWIIv3 1941 with every power starting with a free tech advance.
https://axisandallies.fandom.com/wiki/WWIIv3_1941_Tech_AdvanceGood Points
- Makes for some variety in the start
Bad Points
- Tech advances are not of equal value
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Name House of Habsburg 0.8
Description 16th Century Europe on a large map
https://axisandallies.fandom.com/wiki/House_of_Habsburg_0.8

Good Points
- Rules for castles highlight the importance of fortifications
- Interesting unit interactions to reflect the pike & shot period
- Upkeep costs prevent mega-stacks
Bad Points
- No victory conditions
- Some of the technologies do not work
- It is difficult to create armies large enough to do anything
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Name Hearts of Iron 2: Turning tide-1943
Description World War 2 in 1943 on a large map
https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
Good Points
- Unusual 1943 starting point for immediate action
- Many interesting unit types
Bad Points
- Strongly favors the Axis
- Many units are poorly balanced.
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