TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 12 barnee vs Trout

    Scheduled Pinned Locked Moved Play By Forum
    14 Posts 2 Posters 51 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @Trout
      last edited by

      @Trout

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 2 Japan_Engineers, 1 elite and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              2 JPNbombers moved from Japan to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter moved from Formosa to Hunan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 artillery and 3 infantry moved from Kiangsi to Hunan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      4 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 4 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
              2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              1 fighter moved from Okinawa to Kwangsi
              1 artillery and 1 infantry moved from Jehol to Chahar
              1 artillery and 2 infantry moved from Shantung to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 mech_infantry moved from Manchuria to Anhwe
              1 aaGun moved from Manchuria to Jehol
              1 artillery and 6 infantry moved from Manchuria to Jehol
              2 J_Rails moved from Kiangsu to Korea
              2 J_Rails and 2 infantry moved from Korea to Kwangsi
              2 infantry moved from Korea to Manchuria
              2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              1 fighter moved from Korea to Japan
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              2 infantry moved from Formosa to 20 Sea Zone
              1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
              1 Japan_destroyer, 1 battleship and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              2 infantry moved from Okinawa to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
      
          Place Units - Japanese
              Turning on Edit Mode
              EDIT: Changing PUs for Japanese from 3 to 0
              EDIT: Adding units owned by Japanese to Japan: 3 mine_unarmeds
              EDIT: Turning off Edit Mode
              1 factory_minor placed in Shantung
              2 Japan_Engineers and 1 elite placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : 0.67
      

      EXP Game 12 J 1.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee I see you are trying something new with the Emperor's legions. Already looking like an interesting game. Yes sir we are going to execute the Taranto Raid. Scramble??

        75dfa308-025c-49d3-8638-f9961181aba3-exp-game-12-trout-uk1.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Trout
          last edited by beelee

          @Trout

          Hmm ... almost was gonna sit tight but ... Max scramble 🙂

          yea I already screwed it up but that's OK. Just slow me down a turn 🙂

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by Trout

            @beelee Hmmm. When you are at a point you feel comfortable sharing, after the game or before that, would be interested in how you think you made a mistake already. I sure don't see one. Very strange dice results for Taranto Raid. You rolled four hits first round that scared me so I sunk all of my navy. Then you rolled blanks the rest of the way. So that resulted in two fighters crashing into the Mediterranean😠 😢

            Game History

            Round: 1
            
                Purchase Units - Americans
                    Americans buy 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            
                Combat - Americans
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                    1 infantry moved from Mexico to 10 Sea Zone
                    1 artillery moved from Western United States to 10 Sea Zone
                    1 infantry moved from Mexico to Western United States
                    1 submarine moved from 35 Sea Zone to 49 Sea Zone
                    1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                    1 infantry moved from 26 Sea Zone to Hawaiian Islands
                    1 artillery moved from 26 Sea Zone to Hawaiian Islands
            
                Place Units - Americans
                    Units in Philippines being upgraded or consumed: 1 harbour
                    1 demo_harbour placed in Philippines
                    1 Heavy_BB, 1 carrier and 1 transport placed in 10 Sea Zone
                    1 destroyer placed in 101 Sea Zone
                    1 elite placed in Eastern United States
            
                Turn Complete - Americans
                    Americans collect 52 PUs; end with 52 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    2 infantry moved from Kweichow to Yunnan
                    2 infantry moved from Szechwan to Yunnan
                    1 fighter moved from Szechwan to Yunnan
            
                Combat - Chinese
                    Battle in Yunnan
                        Chinese attack with 1 fighter and 4 infantry
                        Japanese defend with 1 artillery and 2 infantry
                        Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 artillery and 2 infantry
                        Casualties for Chinese: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                    1 fighter moved from Yunnan to Shensi
                    2 infantry moved from Szechwan to Shensi
                    2 infantry moved from Suiyuyan to Shensi
            
                Place Units - Chinese
                    4 infantry placed in Shensi
                    1 infantry placed in Szechwan
            
                Turn Complete - Chinese
                    Chinese collect 9 PUs; end with 9 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
            
                Purchase Units - British
                    Trigger Seafire: buySeafire added to productionBritish
                    British buy 1 Repair_BB, 1 UndrgroundFctry, 1 artillery, 1 elite, 6 infantry, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    Units in United Kingdom being upgraded or consumed: 1 factory_major
                    1 UndrgroundFctry placed in United Kingdom
                    1 Repair_BB placed in 111 Sea Zone
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    1 unit repaired.
                    Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone
                    1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                    1 uk_fighter moved from Scotland to 106 Sea Zone
                    1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                    1 uk_fighter moved from Gibraltar to 96 Sea Zone
                    1 uk_fighter moved from Malta to 97 Sea Zone
                    1 carrier, 1 cruiser, 1 destroyer and 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                    1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone
            
                Combat - British
                    Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                    Battle in 96 Sea Zone
                        British attack with 1 cruiser and 1 uk_fighter
                        Italians defend with 1 destroyer and 1 transport
                        British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13
                        Casualties for Italians: 1 destroyer and 1 transport
                    Battle in 97 Sea Zone
                        British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                        Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                        Units damaged: 1 battleship owned by the Italians
                        British win with 1 bomber, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 30
                        Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                        Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                        Casualties for Germans: 1 tactical_bomber
                    Battle in 106 Sea Zone
                        British attack with 1 destroyer and 1 uk_fighter
                        Germans defend with 2 GermanUBoats
                        British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8
                        Casualties for Germans: 2 GermanUBoats
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                    2 uk_fighters could not land in 97 Sea Zone and were removed
                    1 uk_fighter moved from 106 Sea Zone to Quebec
                    1 infantry moved from Ontario to Quebec
                    1 artillery moved from Ontario to Quebec
                    1 transport moved from 109 Sea Zone to 106 Sea Zone
                    1 uk_fighter moved from 96 Sea Zone to Malta
                    1 uk_fighter moved from 97 Sea Zone to Malta
                    1 uk_tactical_bomber moved from 97 Sea Zone to Malta
                    1 bomber moved from 97 Sea Zone to Malta
                    1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 transport moved from 98 Sea Zone to 81 Sea Zone
                    1 infantry moved from Egypt to 81 Sea Zone
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                    1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                    1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                    1 infantry moved from 80 Sea Zone to Persia
                          British take Persia from Neutral_Allies
                    1 infantry moved from West India to Eastern Persia
                          British take Eastern Persia from Neutral_Allies
                    1 battleship moved from 37 Sea Zone to 39 Sea Zone
                    1 transport moved from 39 Sea Zone to 37 Sea Zone
                    2 infantry moved from Malaya to 37 Sea Zone
                    2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                    1 infantry moved from 41 Sea Zone to Sumatra
                          British take Sumatra from Dutch
                    1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                    1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                    1 battleship moved from 111 Sea Zone to 123 Sea Zone
                    1 aaGun and 2 infantry moved from Scotland to United Kingdom
                    1 artillery moved from India to Burma
                    1 infantry moved from Burma to Shan State
                    4 infantry moved from India to Burma
                    2 aaGuns moved from India to Burma
                    1 infantry moved from India to Burma
                    1 aaGun moved from India to Burma
                    1 infantry moved from India to Burma
                    1 uk_fighter moved from India to Burma
                    1 uk_tactical_bomber moved from India to Burma
                    1 infantry moved from 41 Sea Zone to Sumatra
                    1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            
                Place Units - British
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    1 elite, 3 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom
                    1 infantry placed in Union of South Africa
                    1 artillery and 2 infantry placed in India
            
                Turn Complete - British
                    British collect 51 PUs; end with 51 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs
            

            c05258bb-6e53-4a27-adc7-b33d14cd36f7-exp-game-12-trout-uk1.tsvg

            UK just never has enough money their first turn do they. That must be why you and Panzer keep not reinforcing London too much on UK1. Had to choose between sending home factory underground or destroying Gibraltar harbor. With your love of Strat Bombing, I chose the former. So I may be giving you a free harbor which hurts my little Tommy heart

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Trout
              last edited by beelee

              @Trout

              😮

              yea I shouldn't have sent the Trprt to Caroline or waited a turn to buy the Engnrs. Now they can't both get to the Fctry next turn.

              Yea, I think that's why Captain's strats show a light build for India. England and Africa need it more.

              Edit
              Shoulda stationed some Air farther North as well to hit China

              Game History

              Round: 1
              
                  Purchase Units - Italians
                      Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
              
                  Combat Move - Italians
                      Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                      1 infantry moved from Italian Somaliland to Kenya
                            Italians take Kenya from British
                      1 artillery and 2 infantry moved from Ethiopia to Kenya
                      1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      1 artillery and 1 infantry moved from Libya to Tunisia
                      1 submarine moved from 95 Sea Zone to 96 Sea Zone
                      1 bomber moved from Northern Italy to 96 Sea Zone
                      1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                      2 infantry moved from Southern Italy to 95 Sea Zone
                      2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                      2 infantry moved from 92 Sea Zone to Gibraltar
              
                  Combat - Italians
                      Battle in Gibraltar
                      Battle in Tunisia
                          Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                          French defend with 1 infantry
                              Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                              French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the French lost in Tunisia
                          Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                          Casualties for French: 1 infantry
                      Battle in 93 Sea Zone
                          Italians attack with 1 cruiser and 1 destroyer
                          French defend with 1 cruiser and 1 destroyer
                              Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                              French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                              1 destroyer owned by the Italians lost in 93 Sea Zone
                          1 cruiser owned by the Italians retreated to 95 Sea Zone
                          French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -7
                          Casualties for Italians: 1 destroyer
                      Battle in 96 Sea Zone
                          Italians attack with 1 bomber and 1 submarine
                          British defend with 1 cruiser
                              Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 cruiser owned by the British lost in 96 Sea Zone
                          Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
                          Casualties for British: 1 cruiser
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania
                      1 bomber moved from 96 Sea Zone to Southern Italy
                      1 armour moved from Albania to Romania
                      1 armour moved from Northern Italy to Romania
                      1 Europe_Rail moved from Southern Italy to Northern Italy
                      1 Europe_Rail and 1 artillery moved from Northern Italy to Albania
                      2 infantry moved from Northern Italy to Southern France
                      1 aaGun moved from Northern Italy to Southern France
                      1 aaGun and 1 artillery moved from Northern Italy to Yugoslavia
                      1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
              
                  Place Units - Italians
                      1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
              
                  Turn Complete - Italians
                      Total Cost from Convoy Blockades: 0
                          Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                      Italians collect 12 PUs; end with 12 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
              

              Combat Hit Differential Summary :

              French regular : -0.17
              Italians regular : -0.50
              

              EXP Game 12 Trout I 1.tsvg

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee If you want to tweak your J turn a little here or there, that's fine with me. As long as you do it before my Russia turn, I don't think it would change anything I did for the Allied turn or my upcoming ANZAC/France turn.

                B 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Always exciting when the French do anything at all. Your Italian sub made you proud by rolling a 1 before he died

                  Game History

                  Round: 1
                  
                      Purchase Units - ANZAC
                          ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          1 infantry moved from New Guinea to Dutch New Guinea
                                ANZAC take Dutch New Guinea from Dutch
                          1 infantry moved from New South Wales to 62 Sea Zone
                          1 infantry moved from New South Wales to 62 Sea Zone
                          2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                          2 infantry moved from 42 Sea Zone to Java
                                ANZAC take Java from Dutch
                          2 infantry moved from Queensland to Northern Territory
                          1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                          1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                          1 fighter moved from Queensland to Malaya
                          2 fighters moved from New Zealand to Queensland
                          1 aaGun moved from New South Wales to Queensland
                  
                      Place Units - ANZAC
                          3 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 15 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                  
                      Combat Move - French
                          1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                          1 fighter moved from United Kingdom to 92 Sea Zone
                  
                      Combat - French
                          Battle in 92 Sea Zone
                              French attack with 1 fighter
                              Italians defend with 1 transport
                                  French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                  Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                  1 transport owned by the Italians lost in 92 Sea Zone
                              French win with 1 fighter remaining. Battle score for attacker is 6
                              Casualties for Italians: 1 transport
                          Battle in 96 Sea Zone
                              French attack with 1 cruiser and 1 destroyer
                              Italians defend with 1 submarine
                                  French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                                  Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                  1 destroyer owned by the French lost in 96 Sea Zone
                                  1 submarine owned by the Italians lost in 96 Sea Zone
                              French win with 1 cruiser remaining. Battle score for attacker is -1
                              Casualties for French: 1 destroyer
                              Casualties for Italians: 1 submarine
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          1 infantry moved from Algeria to Morocco
                          1 fighter moved from 92 Sea Zone to Morocco
                          1 infantry moved from French West Africa to French Central Africa
                          1 infantry moved from Syria to Trans-Jordan
                          1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Italians regular : 0.83
                  French regular : 1.67
                  

                  24cefa28-efda-4345-85af-d877dfae208f-exp-game-12-trout-f1.tsvg

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    nah that's OK. Thanks though. If I miss something I did in the test turn I would sometimes but if I miss it in test that's just a mistake and part of the game to me 🙂

                    Unless it's ultra glaring/obvious and blows up the entire game one has spent over 40 hours on 🙂

                    Edit
                    Yea I need to fix the SPA AA showing up in the Notification and TimeTable when deselected. Have to do them at Game start too. A save doesn't work. At least the U-boats don't show up 🙂

                    Edit 2
                    Actually SPA AA is showing up in my purchase window even though it's turned off 😞 Oh well stupid is as stupid does 🙂

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee
                      last edited by beelee

                      @trout

                      Game History

                      Round: 2
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                              Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                              Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                              Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                              Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                              Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                              Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                              Trigger FlakTower: buyFlakTower added to productionGermans
                              Trigger FlakTower: buyFlakTower added to productionRussians
                              Trigger FlakTower: buyFlakTower added to productionBritish
                              Trigger FlakTower: buyFlakTower added to productionItalians
                              Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                              Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                              Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                              Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                              Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                              Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                              Trigger Army Group: buyArmy_Group added to productionGermans
                              Trigger AirCommander: buyGAirCommander added to productionGermans
                              Trigger AirCommander: buyAirCommander added to productionRussians
                              Trigger AirCommander: buyAirCommander added to productionAmericans
                              Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                              Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans
                              triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                              triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                              triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                              triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Germans buy 1 G_air_transport, 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 Repair_BB, 1 elite, 1 fighter, 1 german_para, 3 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Germans
                              1 Repair_BB placed in 112 Sea Zone
                              Units in Germany being upgraded or consumed: 3 infantry
                              3 waffen_infantrys placed in Germany
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              1 unit repaired.
                              Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
                              3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone
                              1 bomber moved from Western Germany to 123 Sea Zone
                              3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
                              1 fighter moved from Northern Italy to 96 Sea Zone
                              1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                              1 bomber moved from Western Germany to 96 Sea Zone
                              1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
                      
                          Combat - Germans
                              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Battle in 123 Sea Zone
                                  Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 bomber
                                  British defend with 1 battleship
                                      Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                  Units damaged: 1 battleship owned by the British
                                      Germans roll dice for 1 Wolfpack and 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                      British roll dice for 1 battleship in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                      1 Wolfpack owned by the Germans lost in 123 Sea Zone
                                      Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                                      1 battleship owned by the British lost in 123 Sea Zone
                                  Germans win with 3 GermanUBoats and 1 bomber remaining. Battle score for attacker is 15
                                  Casualties for Germans: 1 Wolfpack
                                  Casualties for British: 1 battleship
                              Battle in 96 Sea Zone
                                  Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
                                  French defend with 1 cruiser
                                      Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                                      French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                      1 cruiser owned by the French lost in 96 Sea Zone
                                  Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                                  Casualties for French: 1 cruiser
                      
                          Non Combat Move - Germans
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                              1 fighter moved from 96 Sea Zone to Southern Italy
                              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                              1 bomber moved from 96 Sea Zone to Western Germany
                              1 tactical_bomber moved from Holland Belgium to Gibraltar
                              1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                              1 bomber moved from 123 Sea Zone to Norway
                              1 transport moved from 112 Sea Zone to 114 Sea Zone
                              1 infantry moved from Poland to 114 Sea Zone
                              1 elite moved from Germany to 114 Sea Zone
                              1 elite, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                              1 elite and 1 infantry moved from 113 Sea Zone to Norway
                              2 Waffen_Artys, 4 armour, 2 mech_infantrys and 3 waffen_infantrys moved from France to Germany
                              1 armour moved from Yugoslavia to Germany
                              2 infantry moved from Bulgaria to Romania
                              1 armour moved from Bulgaria to Slovakia Hungary
                              1 aaGun moved from Slovakia Hungary to Romania
                              2 artilleries moved from Yugoslavia to Romania
                              3 infantry moved from Yugoslavia to Romania
                              2 infantry moved from Yugoslavia to Romania
                              2 mech_infantrys moved from Southern France to Yugoslavia
                              1 artillery moved from France to Normandy Bordeaux
                              1 aaGun moved from Holland Belgium to Normandy Bordeaux
                              1 infantry moved from Holland Belgium to Normandy Bordeaux
                              1 infantry moved from France to Western Germany
                      
                          Place Units - Germans
                              3 GermanUBoats placed in 93 Sea Zone
                              3 GermanUBoats placed in 105 Sea Zone
                              1 G_air_transport, 1 Panzer_Grndrs and 1 fighter placed in Western Germany
                              1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany
                              1 infantry placed in Western Germany
                              1 Panzer_Grndrs and 1 infantry placed in Germany
                      
                          Turn Complete - Germans
                              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                              Germans collect 44 PUs; end with 44 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                      

                      Combat Hit Differential Summary :

                      French regular : -0.50
                      Germans regular : -0.67
                      British regular : -0.67
                      

                      EXP Game 12 Trout G 2.tsvg

                      Edit
                      well brain really fried today. I didn't even post the turn lol

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Game History

                        Round: 2
                        
                            Purchase Units - Russians
                                Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                Russians buy 1 Soviet_Commisar, 2 armour, 1 bomber, 1 elite and 1 russian_para; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; 
                        
                            Politics - Russians
                                Russians takes Political Action: Political Action Russians To War With Japanese
                                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        
                            Combat - Russians
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                        
                            Non Combat Move - Russians
                                Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur
                                1 infantry moved from Sakha to Amur
                                1 aaGun, 1 artillery and 9 infantry moved from Buryatia to Amur
                                1 infantry moved from Sakha to Amur
                                1 Soviet_Commisar moved from Russia to Kazakhstan
                                2 armour moved from Kazakhstan to Tsinghai
                                1 mech_infantry moved from Kazakhstan to Tsinghai
                                2 armour and 1 mech_infantry moved from Tsinghai to Shensi
                                1 Russian_Rail moved from Russia to Yakut S.S.R.
                                1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Kazakhstan
                                1 Russian_Rail and 1 armour moved from Russia to Amur
                                2 infantry moved from Yakut S.S.R. to Yenisey
                                1 elite moved from Russia to Bryansk
                                1 russian_para moved from Russia to Novgorod
                                2 russian_paras moved from Russia to Caucasus
                                3 infantry moved from Rostov to Caucasus
                                2 aaGuns moved from Bryansk to Belarus
                                1 artillery moved from Bryansk to Belarus
                                1 infantry moved from Archangel to Belarus
                                1 mech_infantry moved from Russia to Bryansk
                                1 infantry moved from Yakut S.S.R. to Buryatia
                                1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                9 mine_unarmeds moved from Russia to Bryansk
                        
                            Place Units - Russians
                                1 Soviet_Commisar, 2 armour, 1 bomber, 1 elite and 1 russian_para placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 37 PUs; end with 42 PUs
                        

                        Russians feeling frisky tonight! Maybe too much vodka

                        5202eea2-7c19-4a13-80c9-a7ea324a8d0c-exp-game-12-trout-r2.tsvg

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1 / 1
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums