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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Alright, I hope I did this correct.

      Allocating the 2 AA hits to the para (had to wait until the end of the combat round)...I feel like I may have had the paras roll in round 1 and the German AG roll in round 2...admittedly I'm not the best at these bigger rolls yet.

      Here is the pre combat file if you want to check:
      exp-game-2-multi-apbt-r-17precombat.tsvg

      Here is the real deal:
      exp-game-2-multi-apbt-r-17-v1.tsvg

      Purchase Units
      Setting uses for triggers used this phase.
      Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to Belarus: 1 AirCommanderTac, 1 Elitearmour, 1 TankDestroyer, 2 armour, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: Adding units owned by Russians to Belarus: 3 Soviet_Commisar_3s and 9 armour
      EDIT: Adding units owned by Russians to Belarus: 1 Tank_General, 1 Tank_General3 and 10 armour
      EDIT: Adding units owned by Russians to Russia: 6 guard_infantrys
      EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps
      EDIT: Turning off Edit Mode
      1 armour moved from Russia to Belarus
      1 armour moved from Russia to Belarus
      Russians undo move 2.
      Russians undo move 1.
      1 armour and 1 mech_infantry moved from Russia to Belarus
      EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
      EDIT: Turning off Edit Mode
      1 TankDestroyerFS moved from Russia to Belarus
      1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus
      5 armour moved from Russia to Belarus
      Turning on Edit Mode
      EDIT: 1 russian_para moved from Nenetsia to Belarus
      EDIT: 3 russian_paras moved from Russia to Belarus
      EDIT: 7 Russian_Rocketss moved from Russia to Belarus
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine
      EDIT: Turning off Edit Mode
      1 infantry moved from Caucasus to Rostov
      1 armour moved from Tambov to Rostov
      3 guard_infantrys moved from Russia to Volgograd
      1 artillery and 1 infantry moved from Tambov to Volgograd
      2 guard_infantrys moved from Russia to Volgograd
      1 guard_infantry moved from Russia to Volgograd
      1 infantry moved from Caucasus to Volgograd
      2 artilleries moved from Russia to Bryansk
      4 infantry moved from Russia to Bryansk
      1 artillery and 1 infantry moved from Russia to Bryansk
      1 elite and 2 infantry moved from Nenetsia to Archangel
      1 armour moved from Urals to Archangel
      Turning on Edit Mode
      EDIT: Russians undo move 8.
      EDIT: Russians undo move 6.
      EDIT: Russians undo move 6.
      EDIT: Russians undo move 5.
      EDIT: Russians undo move 4.
      EDIT: Russians undo move 3.
      EDIT: Russians undo move 2.
      EDIT: Russians undo move 1.
      EDIT: Adding units owned by Germans to Belarus: 2 Waffen_Hvy_Tanks and 2 armour
      EDIT: Adding units owned by Germans to Belarus: 1 waffen_PG and 3 waffen_panzers
      EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General and 5 armour
      EDIT: Adding units owned by Germans to Belarus: 1 WaffenPnzrJager, 2 Waffen_Artys, 1 Waffen_Oberst_3, 1 Waffen_Oberst_5 and 3 waffen_infantrys
      EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy
      EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
      EDIT: 7 Russian_Rocketss moved from Russia to Belarus
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: 1 russian_para moved from Nenetsia to Belarus
      EDIT: 3 russian_paras moved from Russia to Belarus
      EDIT: Turning off Edit Mode
      1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
      1 artillery and 1 infantry moved from Russia to Bryansk
      Russians undo move 18.
      Russians undo move 17.
      Russians undo move 16.
      Russians undo move 15.
      Russians undo move 14.
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre, 1 Waffen_Oberst and 1 Waffen_Oberst_3
      EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupActive and 2 Waffen_Obersts
      EDIT: Adding units owned by Russians to Belarus: 1 ArmyGroupActive
      EDIT: 7 Russian_Rocketss moved from Russia to Belarus
      EDIT: 1 russian_para moved from Nenetsia to Belarus
      EDIT: 3 russian_paras moved from Russia to Belarus
      EDIT: Turning off Edit Mode
      7 armour and 1 mech_infantry moved from Russia to Belarus
      Russians undo move 18.
      Turning on Edit Mode
      EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
      EDIT: Turning off Edit Mode
      1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
      Turning on Edit Mode
      EDIT: Game Loaded
      Combat
      EDIT: Preparing Airbases for Possible Scrambling
      EDIT: Battle in Belarus
      Battle in Bryansk
      Battle in Ukraine
      Battle in Volgograd
      Battle in Rostov
      Battle in Archangel
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
      Non Combat Move
      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
      1 elite and 1 infantry moved from Russia to Smolensk
      1 Russian_Rail moved from Russia to Nenetsia
      1 Russian_Rail and 1 aaGun moved from Nenetsia to Archangel
      1 infantry moved from Vologda to Archangel
      1 infantry moved from Russia to Vologda
      Russians undo move 5.
      1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia
      1 R_Europe_Rail, 1 Russian_Rail, 1 artillery and 1 infantry moved from Buryatia to Vologda
      1 AirCommanderTac moved from Belarus to Russia
      1 elite moved from Yakut S.S.R. to Yenisey
      1 infantry moved from Yakut S.S.R. to Buryatia
      Russians undo move 8.
      2 aaGuns and 1 infantry moved from Russia to Bryansk
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Archangel
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vologda
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to Russia: 1 AirCommander
      EDIT: Removing units owned by Russians from Russia: 1 AirCommanderTac
      EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
      EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar and 3 armour
      EDIT: Removing units owned by Russians from 1st Tank: 1 BoxFctry and 5 armour
      EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
      EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry and 5 armour
      EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour
      EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General
      EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr, 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: Removing units owned by Russians from 1st Army Group: 2 armour
      EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyer and 6 guard_infantrys
      EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy and 1 2ndTankArmy
      EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG, 1 waffen_PG_Active and 3 waffen_panzers
      EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General and 5 armour
      EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
      EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
      EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy, 2 Waffen_Hvy_Tanks and 2 armour
      EDIT: Turning off Edit Mode
      3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia
      1 infantry placed in Caucasus
      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
      Setting uses for triggers used this phase.
      Turn Complete
      Russians collect 28 PUs; end with 29 PUs
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
      
      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @Alexander
        last edited by beelee

        @Alexander

        Yea they take a bit to get used too. When in doubt, post every combat rd.

        I'll take a look now

        Edit
        Yea there's quite a few things. I'll walk you through it.

        Oh and Good Evening 🙂

        Edit 2
        I recreated your turn. For the Belarus attack, you have to move All Box units on to the board before any attackers. Otherwise they'll place but won't roll.

        The SS Pnzr Army is the Active one for AG Center. So I move the red dot for active. He'll boost the other 2 SS Pnzrs and himself with their bonus rolls.

        The Inactive, blue dot SS Pnzr, rolls 2 by himself. This way, if the Army is disbanded in combat, you can kill the Active Pnzr and the Inactive will continue to roll twice, as SS PG always rolls twice, even if by himself.

        The rest of the Armies use their Inactive Commanders.

        Hmm ... I have a 4th SS Pnzr that is not part of 1st SS Pnzr. In this version the Active SS PG will give a bonus to 3 SS Pnzrs. It's on the list for the next update.

        What I will do, is move the SS Pnzr to W GER and Fly a 262 to replace it, as they both defend at 5.

        I also need to deactivate one of the SS TDys. I temporarily moved him to AG South as it won't let me remove him at this point. I also added the Inactive SS TD to AG South or someplace and moved him to Belarus.

        I thought you could place defenders directly into the TTy but a recent conversation with Victory has me uncertain of that and I need to test it.
        Actually, I think you can but you have to do it before anything moves in. I still need to check it though.

        Anyway, should look like this

        Screenshot from 2026-06-11 00-04-10.png

        Now will add the soviets. Hmm ... not letting the Engnr blitz with a Tank. I'll check that for the update.

        I activated 1st Tank, Red Dot TG. Your Commisars can't blitz, so they stay in Moscow. Anyway, this is what we have

        Screenshot from 2026-06-11 00-19-31.png

        Edit was acting weird for me after I moved dudes. I had to X out and close windows. Haven't had that happen before. W/e it worked.

        Now we'll do battle. Turn Edit back on and let it rip. Just for giggles, lets see what triplea says

        Doesn't seem to like your odds. Well, it's not always correct 🙂

        Screenshot from 2026-06-11 00-22-45.png

        Hopefully I can roll this out. My new OS wasn't allowing me to access screen overflow and enter wasn't working for killing the selected casualties.

        Only have the 1 AA and it's gonna shoot at the Planes so the Paras are ignored.

        AA misses. So does TD. 2 Rockets hit.

        It's not letting me fight in Edit. I think the Rockets and TD First strikes might be fckn it up. I'll check Might have to roll those by hand

        Edit
        It's not letting me select the German casualties for the rocket attacks. It does for AA and TD against Soviets and also does in the solo Rocket attack.

        Well this blows. It used to work fine. See if I can find a work around.

        It's not letting me select German casualties first combat rd. 2nd rd it does. Soviets I can select 1st rd fine. Not sure why that is. It happened with Trout in our game but he was able to fight fine.

        He's on Windows though. Well I'll post a save for you to see if it works for you.

        EXP Game 2 Multi APbT R 17 Combat Test.tsvg

        Edit again lol
        So the Engnr will blitz. Need to switch to "EngineerAttack" I tested in a small battle and everything worked. Trying the big battle again

        Edit 5
        It's working this time. I did things slightly different. I'll roll through this and make a new save for you to look at

        A 1 Reply Last reply Reply Quote 0
        • B Online
          beelee
          last edited by beelee

          @alexander

          OK gonna start over. Idk what happened. I'm guessing it had something to do with how I placed the German Defenders.

          I have a TD in one of the SS Armies is why I have 2 Active. I replaced it and the SS Pnzr as the very first thing and then moved guys from their Boxes.

          I also moved the Soviets from their Boxes directly to Belarus instead of Moscow and then to Belarus. That shouldn't matter and is usually the way I do it.

          Well I'll try again. Hopefully it works and is a bit cleaner 🙂

          Edit
          OK this one works. Go ahead and save at the end of CM again. I'd play it out in local too. You can also adjust your turn completely if you want.

          You most likely need to kill the AG Flag rd 1 depending on casualties. Just don't count it as a hit.

          If you decide to go for it, save and screenshot the hits and I'll give you the OOL. There's too much variance to give you a concrete one before battle.

          EXP Game 2 Multi APbT R 17 Combat Test3.tsvg

          Actually post end of CM first and we can check to make sure it's correct.

          Change your Engnr to Attack before you move anything or you get burned. You can always add one to a different TTy and move him if you forget, then kill the original in NCM

          Edit 2
          Actually I fckd up. The TD should change to Inactive in 2nd SS and move to the Board. The SS Pnzr should move from Belarus to W GER and a 262 move to Belarus. Do those first for Germany and then move the rest of their dudes.

          1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Oh my, I didn't think I broke the game that hard!

            Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first.

            Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits)

            Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS

            Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try!

            I'll take a look at home tonight and see what the new setup looks like.

            Do I need to do anything with the prior dice rolls or just start from scratch?

            I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units.

            Note to self, check the engineer, move the Germans

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Alexander
              last edited by beelee

              @Alexander

              Hi Alex

              Yea you will need to just start over. You had 3 active Commisars in the attack and I had 2 active SS TDs among other things.

              Yea the AA choses to attack the Planes and or the Paras. I only have 1 AA, so it'll target the planes. Any hits and the attacker decides on the casualties. Same as regular battle.

              When Paras are targeted, you need to hand roll. Turn on edit at start of battle. remove any Para hits, then turn edit off and fight normally.

              The game Notes have the place Defenders first info. I know it's a long read but the first 5 min or so should mention the top issues.

              Then you can just scroll and look for individual units for further clarification. The Units are in the order of the rulebook.

              Yea it takes a few times to get the hang of it. You have to be real deliberate when choosing casualties. Make sure you have the right amount and to take any Active Commanders if their Army/Corps will be disbanded.

              You can replace TG with any surviving Tanks in NCM if needed.

              So, yea, post at end of CM, stay in CM, and I'll look at it. I can then go through the battle with you. AA Fire and TD hits are no biggie. If your Rockets hit heavy, kill the AA and take the rest of the hits on the Tigers.

              If you get more than 5, kill the Inf. If all 7 hit, I'll have to look 🙂

              Then do the first SSR main roll, screenshot (it's good to do a save too in case something goes wrong) post both and ask for casualties.

              You might need to use the mouse to save, ctrl s doesn't work for me anyway when the battle window is open and you have to do it on the rolls. If you go to select casualties, it won't let me save at all.

              Just x out of the window and it takes you back to rolls.

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee exp-game-2-multi-apbt-r-17-combat-v2.tsvg

                Ok, so AA missed, TD got 1 hit (mech), 5 rocket hits - AA, 4 damage to tanks

                24 hits - how would you like to assign them...this is my guess
                8dcd7630-9eaa-4cdc-8277-75732a25bfb6-image.jpeg

                Here are some other photos

                c19f7ed6-6761-481f-8c7b-298c864faee6-image.jpeg

                2bab0b1e-0651-44de-ab35-e8dd9b3a85d6-image.jpeg

                15ad5c89-60ed-43bc-ae8d-4eb551b7555f-image.jpeg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Alexander
                  last edited by beelee

                  @Alexander

                  Good Evening

                  Well done. 1 minor mistake. There are 3 Waffen Pnzrs. Should only be 2 and the TD should be changed to inactive, blue barrel. I gave some confusing information, so no biggie.

                  What happens is the SS Pnzr will roll 2 5's (fixed for next update) while the TD would roll 1 5. So disregard the last die thrown at 5 when G rolls.

                  Screenshot from 2026-06-13 23-54-34.png

                  Edit
                  Also it looks as if you have the older WaffenArty and maybe @panzerstahl-helm-0 does also ?

                  This the new one Waffen_Arty.png

                  makes it easier to tell apart from the Mobile Arty, SPA, as the SPA uses the old Waffen Arty image

                  SP_Artillery.png

                  Edit 2
                  I missed one. Kill the PG too. Blue dot

                  A 1 Reply Last reply Reply Quote 0
                  • A Offline
                    Alexander @beelee
                    last edited by Alexander

                    @beelee Thanks, I also for got that the one plane was a TD so thanks for flagging that with your hit allocation.

                    Ignoring the last 5 ... so 32 hits ... seems pretty good rolls for the Germans

                    176fd68a-49d4-453b-a28a-78eda8365b1b-image.jpeg

                    Retreating after 1 round of combat

                    The res of combat should be pretty quick and up soon.

                    One last question (I can edit later with my ANZAC turn) do I need to swap the JPz in West Germany and replace with one of the planes?

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @Alexander
                      last edited by

                      I spoke too soon, feel free to adjust the rocket hit in Ukraine

                      22e88bbb-8efa-4a25-9378-c644259b8bc7-image.jpeg

                      A 1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @Alexander
                        last edited by

                        @beelee @trout

                        After a long fight, here is the result: exp-game-2-multi-apbt-r-17-complete.tsvg

                        Purchase Units
                        Setting uses for triggers used this phase.
                        Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                        Combat Move
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                        Setting uses for triggers used this phase.
                        Resetting and Giving Bonus Movement to Units
                        Cleaning up during movement phase
                        1 elite and 2 infantry moved from Nenetsia to Archangel
                        1 armour moved from Urals to Archangel
                        1 armour moved from Tambov to Rostov
                        1 infantry moved from Caucasus to Rostov
                        1 infantry moved from Caucasus to Volgograd
                        1 artillery and 1 infantry moved from Tambov to Volgograd
                        4 artilleries and 6 infantry moved from Russia to Bryansk
                        Turning on Edit Mode
                        EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine
                        EDIT: 1 1stSovietAG moved from Russia to 1st Army Group
                        EDIT: 6 guard_infantrys moved from 1st Army Group to Russia
                        EDIT: 6 guard_infantrys moved from Russia to Volgograd
                        EDIT: 1 Me_262 moved from Western Germany to Belarus
                        EDIT: 1 WaffenPnzrJagerFS moved from 1st Waffen to Western Germany
                        EDIT: 1 2ndWaffenArmy moved from Belarus to 2nd Waffen
                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus
                        EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
                        EDIT: 1 ArmyGroupActive, 2 Waffen_Hvy_Tanks and 2 armour moved from Army Group Centre to Belarus
                        EDIT: 1 1stWaffenPnzrArmy moved from Army Group Centre to 1st Waffen Panzer
                        EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from 1st Waffen Panzer to Belarus
                        EDIT: 1 2ndPanzerArmy moved from Army Group Centre to 2nd Panzer
                        EDIT: 1 Panzer_General and 5 armour moved from 2nd Panzer to Belarus
                        EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen
                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Belarus
                        EDIT: Russians undo move 11.
                        EDIT: Russians undo move 10.
                        EDIT: Russians undo move 14.
                        EDIT: Russians undo move 9.
                        EDIT: Russians undo move 7.
                        EDIT: Adding units owned by Russians to Russia: 1 Russian_EngineerAttack
                        EDIT: Removing units owned by Russians from Russia: 1 Russian_Engineer
                        EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre
                        EDIT: 1 1stSovietAG moved from Russia to 1st Army Group
                        EDIT: 6 guard_infantrys moved from 1st Army Group to Russia
                        EDIT: 6 guard_infantrys moved from Russia to Volgograd
                        EDIT: Turning off Edit Mode
                        1 Russian_EngineerAttack and 1 armour moved from Russia to Belarus
                        4 artilleries and 6 infantry moved from Russia to Bryansk
                        1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus
                        Turning on Edit Mode
                        EDIT: 1 russian_para moved from Nenetsia to Belarus
                        EDIT: 7 Russian_Rocketss and 3 russian_paras moved from Russia to Belarus
                        EDIT: Turning off Edit Mode
                        1 TankDestroyerFS, 6 armour and 1 mech_infantry moved from Russia to Belarus
                        Turning on Edit Mode
                        EDIT: 1 Elitearmour, 1 TankDestroyer and 2 armour moved from 1st Army Group to Russia
                        EDIT: 1 Elitearmour, 1 TankDestroyer and 2 armour moved from Russia to Belarus
                        EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank
                        EDIT: 5 armour moved from 1st Tank to Russia
                        EDIT: 5 armour moved from Russia to Belarus
                        EDIT: 1 Tank_General3 moved from Overflow to Russia
                        EDIT: 1 Tank_General3 moved from Russia to Belarus
                        EDIT: 1 2ndTankArmy moved from 1st Army Group to 1st Tank
                        EDIT: 1 2ndTankArmy moved from 1st Tank to 2nd Tank
                        EDIT: 5 armour moved from 2nd Tank to Russia
                        EDIT: 1 Tank_General moved from 2nd Tank to Russia
                        EDIT: 1 Tank_General and 5 armour moved from Russia to Belarus
                        EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet
                        EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus
                        EDIT: 1 1stCorps moved from Russia to 1st Corps
                        EDIT: 1 Soviet_Commisar and 3 armour moved from 1st Corps to Russia
                        EDIT: 3 armour moved from Russia to Belarus
                        EDIT: 1 2ndCorps moved from Russia to 2nd Corps
                        EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Russia
                        EDIT: 3 armour moved from Russia to Belarus
                        EDIT: 1 3rdCorps moved from Russia to 3rd Corps
                        EDIT: 1 Soviet_Commisar and 3 armour moved from 3rd Corps to Russia
                        EDIT: 3 armour moved from Russia to Belarus
                        EDIT: Russians undo move 24.
                        EDIT: 3 artilleries and 3 infantry moved from Russia to Bryansk
                        EDIT: 1 infantry moved from Russia to Bryansk
                        EDIT: Game Loaded
                        Combat
                        EDIT: Preparing Airbases for Possible Scrambling
                        EDIT: Battle in Belarus
                        EDIT: Battle in Bryansk
                        Battle in Ukraine
                        Battle in Volgograd
                        Battle in Archangel
                        Battle in Rostov
                        Recording Battle Statistics
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                        Non Combat Move
                        Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Smolensk: 1 armour
                        EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General3
                        EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet
                        EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr
                        EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                        EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                        EDIT: Turning off Edit Mode
                        3 artilleries, 1 elite and 4 infantry moved from Russia to Smolensk
                        1 infantry moved from Vologda to Smolensk
                        Turning on Edit Mode
                        EDIT: 3 Soviet_Commisars moved from Russia to Smolensk
                        EDIT: Turning off Edit Mode
                        3 aaGuns moved from Russia to Smolensk
                        1 aaGun moved from Nenetsia to Vologda
                        Turning on Edit Mode
                        EDIT: Changing ownership of Poland from Russians to Germans
                        EDIT: Turning off Edit Mode
                        1 Russian_Rail moved from Russia to Yakut S.S.R.
                        1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Smolensk
                        1 elite moved from Yakut S.S.R. to Buryatia
                        1 Russian_Rail moved from Russia to Buryatia
                        1 Russian_Rail and 1 infantry moved from Buryatia to Smolensk
                        1 artillery moved from Buryatia to Yakut S.S.R.
                        Russians undo move 11.
                        Russians undo move 8.
                        1 R_Europe_Rail moved from Russia to Caucasus
                        1 R_Europe_Rail and 1 infantry moved from Caucasus to Smolensk
                        1 FighterAce, 2 fighters and 1 tactical_bomber moved from Belarus to Russia
                        Russians undo move 12.
                        1 FighterAce moved from Belarus to Russia
                        1 fighter moved from Belarus to Caucasus
                        1 fighter and 1 tactical_bomber moved from Belarus to Russia
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Smolensk
                        Setting uses for triggers used this phase.
                        Cleaning up during movement phase
                        Place Units
                        2 infantry placed in Caucasus
                        3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General
                        EDIT: Removing units owned by Russians from Smolensk: 1 armour
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy and 1 Tank_General
                        EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
                        EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
                        EDIT: Removing units owned by Russians from 2nd Tank: 1 2ndTankArmy
                        EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
                        EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
                        EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry
                        EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry
                        EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar, 1 TankDestroyerFS2, 1 artillery and 1 infantry
                        EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 TankDestroyerFS, 1 artillery and 1 infantry
                        EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry
                        EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry
                        EDIT: Adding units owned by Russians to 1st Army Group: 1 Elitearmour, 2 Tank_Generals, 1 elite and 2 infantry
                        EDIT: Removing units owned by Russians from Smolensk: 1 Elitearmour, 2 Tank_Generals, 1 elite and 2 infantry
                        EDIT: Adding units owned by Russians to Smolensk: 1 1stSovietAG
                        EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps and 1 3rdCorps
                        EDIT: Turning off Edit Mode
                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                        Setting uses for triggers used this phase.
                        Game Loaded
                        Turn Complete
                        Russians collect 28 PUs; end with 29 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
                        
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                        • B Online
                          beelee @Alexander
                          last edited by beelee

                          @Alexander

                          Hi
                          Yea the TD should be destroyed and replaced with a plane. Not from Belarus. Just add one. What woulda happened is the inactive TD woulda defended at 5, same as the jet that got moved there.

                          I woulda killed the TD before the jet.

                          I guess technically it'd look like this. TD goes back to Belarus and a jet goes back to W GER. Then the TD is replaced with a jet in Belarus.

                          Edit
                          @panzerstahl-helm-0 @alexander @trout need to register at the new dice server https://dice.triplea-game.org/

                          dice rolls will go to spam. Need the latest triplea too https://github.com/triplea-game/triplea/releases/tag/2026-06.16.15640 I think

                          Edit 2
                          I guess I don't have Alex's email. I went ahead and registered Panzer and Trout. Need to click on the confirmation email.

                          Once one of you guys do, we can test to see if it works. Panther says it does for him but others are still having trouble.

                          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0 @beelee
                            last edited by

                            @beelee

                            I got the following message from Dice Serve!

                            1000132053.jpg

                            BR

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                            • B Online
                              beelee @Panzerstahl-Helm 0
                              last edited by beelee

                              @Panzerstahl-Helm-0

                              you hit confirm and it said success ?

                              Edit
                              I just tested the Lobby. A new game worked as well as our save. I will do a test post in our game

                              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0 @beelee
                                last edited by

                                @beelee

                                I hit confirm and above error message came up.

                                BR

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                                • B Online
                                  beelee @Panzerstahl-Helm 0
                                  last edited by

                                  @Panzerstahl-Helm-0

                                  yea it did for mre too but it worked on my end. You can do a quicktest with a combat roll in PBEM mode and see if latest save works. It'll error out in the battle if it doesn't

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                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee Good morning all. I am a bit confused. Am I good to go for working on J in this game??

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @Trout
                                      last edited by beelee

                                      @Trout

                                      You are good to go.

                                      Step 1
                                      Go to your email and activate the new diceserver.

                                      Step 2
                                      Install the new triplea version. The triplea DL page should have it if not you can get it here https://github.com/triplea-game/triplea/releases

                                      Edit
                                      I would just overwrite your current triplea installation when you install the new one.

                                      Edit 2
                                      Here is dice link https://dice.triplea-game.org/

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