barnee vs beelee EXP 2.59
-
Game History
Round: 3 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Fortification, 2 carriers, 2 destroyers, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 2 usa_fighters moved from Eastern United States to 102 Sea Zone 1 elite moved from Eastern United States to Central United States 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 1 Fortification placed in Aleutian Islands 1 carrier and 1 destroyer placed in 10 Sea Zone 1 ArmoredInfantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 3 Fortifications, 1 artillery, 1 demo_harbour, 1 destroyer, 4 infantry, 3 mine_unarmeds, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium 1 artillery, 1 bomber, 1 infantry and 1 uk_fighter moved from Egypt to Alexandria 1 infantry and 2 uk_armours moved from Belgian Congo to Kenya 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Kenya British attack with 1 artillery, 1 infantry and 2 uk_armours Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 2 uk_armours in Kenya, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 infantry and 2 uk_armours remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_Axis: 2 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber, 1 infantry and 1 uk_fighter Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 uk_fighter in Alexandria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 3 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans and British reach a stalemate . Battle score for attacker is -3 Casualties for British: 1 destroyer Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 uk_paras in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 uk_paras in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 3 uk_fighters moved from 109 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 bomber and 1 uk_fighter moved from Alexandria to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Shan State to French Indo China 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 3 Fortifications placed in Sumatra 3 mine_unarmeds and 2 uk_armours placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,4,6 British collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : -0.67 Japanese regular : -0.33 Germans regular : 1.17 Neutral_Axis regular : 0.00 British regular : -0.33 -
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Turning on Edit Mode EDIT: Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians EDIT: Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: Turning off Edit Mode Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. EDIT: 1 italian_para and 1 italian_paraBoost moved from Greece to Ukraine 1 armour and 2 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Southern France to Morocco 1 artillery and 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to 92 Sea Zone 1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Alexandria 1 artillery and 2 infantry moved from Tobruk to Alexandria Combat - Italians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar and 1 armour EDIT: Turning off Edit Mode Battle in Eastern Poland Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Ukraine Italians attack with 1 italian_para and 1 italian_paraBoost Russians defend with 1 infantry and 1 russian_minor Italians roll dice for 1 italian_para and 1 italian_paraBoost in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 italian_paraBoost owned by the Italians lost in Ukraine Italians roll dice for 1 italian_para in Ukraine, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 italian_para owned by the Italians lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for French: 1 infantry Battle in Bessarabia Italians attack with 1 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Italians takes Iraq from Neutral_Axis EDIT: Removing units owned by Italians from Iraq: 1 infantry EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Adding units owned by Neutral_Axis to Iraq: 1 infantry EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 infantry moved from Bulgaria to Greece 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Greece 1 armour and 1 infantry moved from Northern Italy to Southern France 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Ethiopia to Italian Somaliland 1 bomber moved from Morocco to Southern France EDIT: 1 italian_para moved from Southern Italy to Tobruk Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.83 Russians regular : -0.33 British regular : -0.67 -
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 air_transport, 1 destroyer, 2 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry and 3 mine_unarmeds moved from New South Wales to 62 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 3 mine_unarmeds moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 62 Sea Zone to 49 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Java: 3 mine_unarmeds EDIT: Adding units owned by Changer to Java: 3 anzac_mines EDIT: Turning off Edit Mode 1 air_transport, 2 infantry and 1 mine_unarmed placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
End Early 1941

No big surprises. I don't like my China defense. Idk Seems my opponents do better at it than me.
One more turn yet before we can see if ABomb gonna work.


Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login