EXP Game 12 barnee vs Trout
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Good Morning. The neighbors Rooster is crowing so it must be lol
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Hvycarrier, 2 armour, 1 artillery, 1 elite, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Vologda: 1 russian_minor EDIT: Turning off Edit Mode 1 elite moved from Amur to Buryatia Japanese take Buryatia from Russians 1 Escort_Convoy moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 Japan_destroyer, 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 JPNbombers moved from Kweichow to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 1 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 3 artilleries, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield and 6 infantry Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship, 1 cruiser and 1 pacific_BB in Philippines, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 4.50 expected hits Americans roll dice for 6 Fortifications, 1 aaGun and 6 infantry in Philippines, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber in Philippines, round 3 : 6/8 hits, 3.50 expected hits Americans roll dice for 6 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 6 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun and 6 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siam Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Timguska 2 JPNbombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow 1 air_transport and 1 infantry moved from Japan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Siam 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Timguska 3 armour moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 Escorts and 1 Hvycarrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kweichow 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ7: has removed 1 Escort_Convoy owned by Japanese in 7 Sea Zone Trigger Japanese RemoveConvoySZ7: Japanese has 1 Escort placed in 7 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 4.83 Americans AA : 0.50Yea looking a bit tough for the Soviet Union. Scored a commie expansion bonus though. Get another next turn.
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Yep I just tried us. You are back in action. You did it all yourself too
on a massive update day for the site lol -
@beelee Sorry! I kind of forgot about this game. Maybe subliminally I wanted to forget it
I kind of forgot whatever strategy I had before but I do have some semblance of a plan no matter how desperate things appear. Interested to see if you counter in Yunnan. Your Elite came through to keep Singapore out of Allied hands for now. Over to Italy.e3df3e14-453d-470d-b462-485760997e1e-exp-game-12-trout-uk8.tsvg
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Not a lot of action. Sunk the US Sub in 93 and took another SSR TTy with the Para.
Edit
Been a while since I looked at this
SSR in tough shape but rest of Allies doing good.A lot of Yank Ships in the Pacific
UK 69 bucks. Thought Axis were doing a bit better than they are 
Edit 2
Yea this is a lot closer than I remembered.
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@beelee Not sure we are looking at the same game
I see Moscow on the ropes and Allies not making any progress anywhere. One of those "Lessons Learned" games for me. But the fight must go on! Bad boys up next93528d0a-cf77-4490-9def-dcc39bc87da6-exp-game-12-trout-f8.tsvg
Just killed a destroyer and built some more air.
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Good Evening
Not much doing for jerry. Took HOL back and moved some dudes around to prevent Partisans. Block in 110. Some more U-boats in the Med.
Edit
lol Forgot to move LCV. I switched a Panzer to ROM also
EXP Game 12 Trout G 9edit.tsvg
Uggh forgot to move the aaGun too. He can just stay where he's at

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@beelee Hi there! Finally could carve out some time for our hobby today. Russia hanging on by a commie thread! Over to the Emperor's gang
86899fbe-d521-4cb4-877d-a65320a463d3-exp-game-12-trout-r9.tsvg -
Good Morning
There was error that wouldn't load JPN Trprts in NCM so I had to edit. I vaguely remember seeing that after the update and it was fixed.
Forgot how weak JPN is. Well they have one job. Give the Germans enough time to get to Moscow lol We'll see how it goes

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Reminder this one still going on too

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@beelee Yep. Working on it now. Finished USA & China but need to go back to yard work before doing UK. I might forget later so wanted to let you know two things for now:
- I did an Edit on China turn because I forgot to move the Elite & Infantry to Morocco from British Guyana
- There is some kind of glitch which is causing an Elite that should be in SZ 16 (that's where I moved the USN) to pop up mysteriously in Manchuria. It appears that it's not effecting the game in terms of the game knows the Elite is in SZ 16 but visually the Elite is eating rice in Manchuria behind enemy lines. You'll see it when I post the turn after I finish UK
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Right arm. That's weird about the Elite. Maybe it's just an overflow placement of some sort. I had some sort of issue with JPN Trprts in what game I can't remember, but I think that has been fixed
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@beelee 8b0b5558-575e-453b-a7bc-68ccf0893c7f-exp-game-12-trout-uk9.tsvg
Allies finished. Over to Italy now. Okay, another weird wrinkle. So I noticed that my USA bomber was still in SZ 16, I guess because he could land on the Heavy Carrier. But it was my intention to put him back at the Midway air base. So when I did that, the elite stopped eating rice in Manchuria and went back to his correct location in SZ 16. But the tank in SZ 16 decided to take its place in Manchuria. Again, if you hover over SZ 16, it shows the tank being there so I think all is correct except the tank appearing in Manchuria.
I think you're right about it being an overflow issue
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Right on I'll take a look in a bit. Just getting on for the day.
Edit
I had an incorrect placement. Here's the new oneopen you downloadedMaps and UHD Boxes, then map. Replace the old one with the new one.
@panzerstahl-helm-0 @alexander I had incorrect placement for 16 SZ that Trout found. New one is listed above.
Edit
you need to register your email with the dice server. I think I can then use our latest save and start a pbem game with it.Italy coming up directly
8b0b5558-575e-453b-a7bc-68ccf0893c7f-exp-game-12-trout-I 9.tsvg
Not a whole lot going on. Took Smolensk failed in Vologda with a Parra attack
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@beelee Good morning. Downloaded 2.5.9 but that US tank still is in Manchuria. ANZAC decided to get a little frisky this turn
35c695ca-239d-4259-9c9e-f1013c86206c-exp-game-12-trout-f9.tsvg
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Hi
Yea I didn't update the map to git. You need to manually replace the place.txtSo DL in above post.
Open triplea folder
Open downloadedMaps, it's next to your saved Games
Open UHD Boxes
Open Mapplace.txt will be in there. Remove that one and put in new one and your good to go OR open existing place.txt and go to 16 Sea Zone.
Remove the one that starts with a 7 I think it was. Yea second from end

either way will work. Probably easier to just replace. Don't need to use a editor then.
Edit
Be careful not to remove "pu_place.txt" instead.Edit 2
Here's the new one again place.txtYea the tide has turned. I don't think the Reich gonna breakout in time.
Nippon about to crumble. Was feeling good early but I could see it start to change a couple turns ago. Try and get it out before I split
35c695ca-239d-4259-9c9e-f1013c86206c-exp-game-12-trout-G 10.tsvg
1 LM hit

Basically reinforced Smolensk with a small Rostov attack and Vologda. Counter in HOL
If you register your email we can use the save to start a game with the dice server
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@beelee Yeah, I am actually kind of shocked that I may actually win as a few turns back I was convinced that it was a lost cause. I am registered with the dice server but had to do it with the email address that I use when we email each other. I was not able to recover my proton email address
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yea that's the email I tried, your gmail one. I would check it. If it says you are, unsuscribe and try again. You'll need to activate the link in the confirmation email after you subscribe.
Yea it'll take a bit yet but you're about to dominate the Pacific
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@beelee How about if I test it with starting a next game with you since I will be Axis? I think if I start a new game with the Gmail address, all should work fine. Because this game may be over soon unless we want to use the Total Victory conditions
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It doesn't matter. I just did it with the multi game using my and Panzers emails and it worked.
send a DD and a Elite to AK
No will play this as is. We can do it next game. We still have a few turns to go here.
So select the save, PBEM, enter our emails and Test Server, we should be good to go
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