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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • C Offline
      captain0 @TheDog
      last edited by

      Thanks Dog. I understand. and thanks for your reply.

      Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort?

      What I like most about this game are the local battles that occur due to the giant map.
      Did the game ever have forested areas in Belarus region with partisans popping up?

      I play iron war and oil and snow maps too.
      The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units..
      Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed.

      Thanks

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @captain0
        last edited by

        @captain0
        Apologies I have not replied earlier.

        Yes it is possible to have new build Bunkers/Forts having Upkeep, yes you would need a different kind of starting Bunker/Fort.

        For reference 2HP units like Battleship, Carriers, Tank-Hvy cost 2pu Upkeep. Bunker is the exception and only costs 1pu Upkeep, so long term are good value, but too many and they drain your resources.

        Partisans were never in the design of the map, although historically accurate they did sap the strength of the Germans, I thought it was more of a distraction for the player and like in history would be suppressed with reinforcements from the west. I think the German player has a tough time especially if using Winter.

        Having said the above if more players want Russian Partisans then say.

        It was a design decision not to have resources other than PU as the AI does not understand them, see here.
        https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly

        In game there is enough of a draw to get the oil producing TT and they are also VCs so I think the map simulates it well. On the flip side when testing we did not have to balance the Oil Resource vs use in game. 🙂
        However we did spend ages playing against the AI, making it better to give the solo player a cracking game 🤯

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        C 1 Reply Last reply Reply Quote 3
        • C Offline
          captain0 @TheDog
          last edited by

          @TheDog
          Thankyou for reply.
          I understand what you/re saying 100%

          The AI us interesting. In a game that I played the AI Germany did not defend the beaches of the West wall but located large groups in infrastructure areas (move 3) to launch counter attacks.

          Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
          Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.
          Cheers

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @captain0
            last edited by

            @captain0 said:

            Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
            Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.

            The AI at sea is weak and does need help.
            Even with USA AI
            Turns 4, 8,12,16,20,24,28,32 AI purchases 3x Fighter, 1x Carrier-Fleet, 1x Cruiser and places in 010 B Sea Zone
            and
            Turn 2-40, USA AI, purchases 2x Destroyer and places in 010 B Sea Zone

            It does not play well, but it does give an OK game for Japan. Maybe it needs more help to be more of a challenge?

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            C 1 Reply Last reply Reply Quote 3
            • C Offline
              captain0 @TheDog
              last edited by captain0

              The US may need a hand Dog as a lot of the ships exit through Panama rapidly
              Perhaps a small random pop up of PT boats or something-like Germany with the subs..
              I was also wondering what the hell was going on when the AI had 14 destroyers in a zone off the West coast lol.

              Just regarding the AI hogging counter strike units at factory areas away from the battlefield to launch a counterstrike.

              'It is good but I am playing the AI at present as axis player v allies.
              The Germans and Italians are holding Stalingrad and a force is moving down to Baku.
              Interestingly the AI has about 100? units TUV 160 ready for a counter as soon as I advance past Stalingrad.
              Maybe it has something else planned but it has more than enough units to heavily influence battles yet stays 4 zones away for the counter

              One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
              Whilst I respect this is quite accurate historically. It does sort of hog tie the British if the Italian fleet gets on top and can only be confronted by destroyers etc in the East Med.
              Sort of kamikaze.
              Unless the AI/ player even, transits around South Africa and back up to the Med via East Africa.
              I doubt that is something that the AI would approach and even as player Britain it is tough.
              Could it be looked at or Cruisers possibly being allowed to be built at medium factories to compensate and give a bit of firepower.

              Cheers

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @captain0
                last edited by

                @captain0
                Are you playing with Fast-AI as it is more aggressive than Hard-AI ?

                The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.
                I will look at reinforcing the US west coast, but it will be awhile.

                .

                One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
                Whilst I respect this is quite accurate historically.

                Agreed, it is not going to change. You could replace the South Africa Industry-Med with a Industry-Hvy if you wish.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                C 1 Reply Last reply Reply Quote 1
                • C Offline
                  captain0 @TheDog
                  last edited by captain0

                  Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.
                  Oh yeah in the stack the Russian AI was holding back in Yekaterinburg? area was not 150 TUV but about 81 units/ 640 TUV
                  The AI kept a fair bit there since the start of the game really. With some old double hit 1941 tanks.

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @captain0
                    last edited by

                    Latest version v275 ready for download with in TripleA.

                    In TripleA
                    Click Download Maps Button
                    Click Installed tab
                    Click 1941 Global Command Decision
                    Click Remove Button
                    Click Yes button to remove
                    Click Ok button (Successfully removed)
                    Click Close (To force the map list to refresh)
                    Click Download Maps Button
                    Find & Click 1941 Global Command Decision
                    Click Install button

                    Enjoy!

                    .
                    v275
                    Previously the Non Aggession Pact between USSR and Japan starts to fail arounf Turn 15, only because its Turn 15, this is illogical.

                    So to improve on it, this applies to Players & AI
                    The USSR and Japan have a Non Aggression Pact that prevents both sides from attacking each other.

                    • When Japan or allies owns Chungking/Industry-Med there will be skirmishes on the Japan-USSR border
                    • When Japan or allies owns Chungking/Industry-Med & Urumchi-Kansu/Industry-Lgt it will declare war on USSR
                    • When USSR retakes 3 of its lost territories held before Operation Barbarossa there will be skirmishes on the Japan-USSR border
                    • When USSR retakes 5 of its lost territories held before Operation Barbarossa it will declare war on Japan

                    Gemrnay & Italy will now have a harder time vs USSR, as USSR will be focusing on their attacks and not distracted by Japan to the south.

                    Japan AI needs help to play better

                    • When Japan or allies owns Chungking/Industry-Med, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser, 1x Convoy
                    • When Japan or allies owns Urumchi-Kansu/Industry-Lgt, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser
                    • Having achieved some of its primary objectives Japan can divert resources to ships.

                    China Player & AI

                    • As Japan and USSR will not go to war around turn 15 and Japan was conquering China too easily/quickly.
                    • China has a small free increase of a Bunker per turn, this simulates its massive population digging in and resisting its invaders

                    USA AI needs help to play better

                    • Turns 2,4,8,12,16,20,24 AI purchases 2x Fighter, Bomber-Tac, Carrier-Fleet, 2x Cruiser, Battleship and places in 010 B Sea Zone
                    • This is a small increase of a Cruiser & Battleship and it makes the USA AI more aggressive when using Fast-AI

                    This is big, I think I finally understand Sea Zone ownership and PU production

                    • Each Sea Zone generates 1-2pu per turn for the original owner only, just like Convoy Centers. Enemy occupation denies the original owner of the PU income. The current owner has its national flag in the Sea Zone.

                    .
                    🔻 v275 documentation, last page has winter turn on instructions. 🔻
                    1941_Global_Command_Decision_Manual.pdf

                    🔻 Suggested TripleA version 🔻
                    https://github.com/triplea-game/triplea/releases
                    .
                    Link to 1st post that has;
                    Downloads for new Players
                    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    C C 2 Replies Last reply Reply Quote 2
                    • C Offline
                      captain0 @TheDog
                      last edited by captain0

                      Hi Dog thanks for the latest version. The game seems to play a little more challengingly.
                      A few more land/ sea territories would be great.
                      I still keep Russia and Japan allied until the time is right for War between them,
                      AI Russia still seems a little tentative to move the Siberian based units though.
                      I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units..

                      The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only.

                      Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?
                      Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.
                      Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.

                      Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units.
                      Took me a while to figure that one out in my first game.

                      Apologies for the ramble and once again the game is playing well.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        cybergroover @TheDog
                        last edited by

                        @TheDog

                        Many thanks for this awesome map! I just saw it and have played other TripleA WW2 1941 maps and this one looks like the best yet with so much cool customisation, depth and immersion 🙂

                        I see that (Jp only) "Kamikaze-Plane" needs "*Researched Japanese suicide planes", which appears when sufficient force invades a homeland or home seas (like conscripts).

                        I don't see any tech like that in the Technology table? Is that because it's only available for a temporary time (while homeland or home seas are invaded) or because it's not really a technology but something adopted from desperation? In that case, perhaps "*Researched Japanese suicide planes" could be changed to something else (like may be "This desperate tactic will only become available when the Home Islands are under threat!")?

                        Cheers!

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @cybergroover
                          last edited by

                          @cybergroover
                          Welcome to the forums!
                          Thanks for engaging and kind words.

                          Kamikaze-Plane, you are correct they are like conscripts and are not Researched.

                          Yes they are only temporarily available when their home seas are invaded.

                          This desperate tactic will only become available when the Home Islands are under threat!

                          I will change the Tool-tips in the next release and will use your excellent quote 😀
                          Thanks!

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 0

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