Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol.
Yeah, that fighter ace was supposed to combat in my planned turn ... oh well
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B beelee referenced this topic
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@panzerstahl-helm-0 @trout @beelee I have updated my name to Alexander The Great on both forums - not sure if I can fully do it on Triple A too?
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@Alexander Hah! Love the name change. Interesting tidbit for you maybe. I was deployed to Southern Afghanistan in TDY status for about a month back in 2013. Briefly stood about 2 miles from a palace that Alexander the Great built and it's still there! Very sad item in human history though as it could be a tourist bonanza for a country that needs it. Instead it was used as a hideout for Afghan guerilla fighters & not being used for tourism of any kind. Well, anyway. Congrats on learning a very difficult game very quickly. Shows that on the human intelligence bell curve, you are in the top half sir

Standing by for Allied Turn 22. I think this game will break a record for mass casualties

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If you have trouble changing your name ask Panther. I assume you can change your name anyway
You might need to reregister with the dice roller or actually that's email. Yea you fine there 
@trout I hope you called in some Heavy airstrikes on those bastards
Thanks for going over there and keeping them in line. -
@Trout @beelee Thanks, figgured I needed to update it to something more historically interesting. Especially since I'm finally getting my local buddies to try playing online - I'm hoping to use the OOB version as a gateway to the larger HRE

Yes it is a tragedy, there is so much history and culture that is being lost there.
Thanks, I'll reach out to him if needed.
I just sent Panzer some feedback so I'm guessing the USA/UK will be up tomorrow
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heh heh beelee was our steelhead fishing guide in the Olympics. Total idiot but knows how to fish

barney or barnee now at the other site was my buddy's dog lol. had a buzz on when I signed up

Yea make sure you got 2.6 I updated today. Fixes A-Bomb. I put a new save out too.
Edit
It's 2.61 now New save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvgI can't post at the Tournament thread

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I'm hoping to use the OOB version as a gateway to the larger HRE
I recommend Elk's UHD for OOB
And remember the Captain has a basic version too but as you know, we just toss everyone in the deep end with all options on lol
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Heil gentlemen,
here the US and Brits turn.
I missed to take Bryansk, so I did that in the NCM in edit mode.
I also missed to move the Hvy BB in SZ3 previous to the combat, hence it took place in the bombardement.
I rolled the land battle via dice server -> got 4 hits, so the 1 Jap. inf would have been killed in the second wave anyways.BR
Game History
Round: 22 Purchase Units - Americans Americans buy 3 Escorts, 1 Repair_Carrier, 4 USATankDestroyerFSs, 2 carriers, 1 elite and 3 infantry; Remaining resources: 2 PUs; Place Units - Americans 1 Repair_Carrier placed in 92 Sea Zone Trigger AmericansTotalWarTankPlaceCUS: has removed 6 TotalWar_Tanks owned by Americans in Central United States Trigger AmericansTotalWarTankPlaceCUS: Americans has 6 usa_armours placed in Central United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from Normandy Bordeaux: 1 G_mine_NORM_105 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 infantry EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 92 Sea Zone EDIT: 1 USA_LCV and 1 elite moved from Gibraltar to Southern France 1 usa_fighter moved from 92 Sea Zone to Southern France 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 USA_Hvy_Bomber moved from India to 44 Sea Zone 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 4 NavyFighters moved from 3 Sea Zone to 8 Sea Zone 5 usa_fighters moved from 3 Sea Zone to Aleutian Islands 2 Heavy_Transports and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours moved from Alaska to 2 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese 1 USA_Hvy_Bomber moved from United Kingdom to Southern France 2 Heavy_Transports, 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys, 2 transports and 5 usa_armours moved from 2 Sea Zone to 3 Sea Zone 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours moved from 3 Sea Zone to Soviet Far East EDIT: Americans undo move 1. EDIT: 1 USA_LCV and 1 elite moved from Gibraltar to Southern France 3 usa_fighters moved from Gibraltar to Southern France 2 infantry, 1 mech_infantry and 1 usa_armour moved from Gibraltar to 92 Sea Zone 2 Escorts, 2 Heavy_Transports, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 1 usa_armour moved from 92 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 2 infantry, 1 mech_infantry and 1 usa_armour moved from 105 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Soviet Far East Americans attack with 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours Japanese defend with 1 infantry Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Normandy Bordeaux from Germans, taking Soviet Far East from Japanese with 1 USA_TankGeneral, 1 artillery, 3 infantry, 2 mech_infantrys and 5 usa_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 8 Sea Zone Americans attack with 1 Escort, 4 NavyFighters and 1 transport Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Escort, 4 NavyFighters and 1 transport in 8 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 NavyFighter owned by the Americans lost in 8 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 Escort, 3 NavyFighters and 1 transport remaining. Battle score for attacker is 1 Casualties for Americans: 1 NavyFighter Casualties for Japanese: 1 Japan_destroyer Battle in Southern France Americans attack with 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters in Southern France, round 2 : 5/8 hits, 3,67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 USA_Hvy_Bomber, 1 USA_LCV, 1 elite and 4 usa_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 44 Sea Zone Americans attack with 1 USA_Hvy_Bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 USA_Hvy_Bomber and 1 submarine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine and 1 transport Casualties for Americans: 1 destroyer Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 2 infantry and 5 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 2 infantry and 5 usa_fighters in Aleutian Islands, round 2 : 1/7 hits, 2,83 expected hits Japanese roll dice for 1 elite in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Americans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 3 NavyFighters moved from 8 Sea Zone to 3 Sea Zone 5 usa_fighters moved from Aleutian Islands to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 3 Sea Zone to 5 Sea Zone 1 USANC moved from 10 Sea Zone to 3 Sea Zone EDIT: 1 Heavy_BB moved from 3 Sea Zone to 9 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 9 Sea Zone 1 Escort_Convoy moved from 9 Sea Zone to 25 Sea Zone 1 air_transport and 1 infantry moved from Western United States to Alaska 1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska 5 Rails moved from Eastern United States to Central United States 5 Rails and 5 usa_armours moved from Central United States to Alaska 1 usa_armour moved from Central United States to British Columbia 1 air_transport and 1 elite moved from Eastern United States to Gibraltar 1 USA_Hvy_Bomber moved from Southern France to United Kingdom 4 usa_fighters moved from Southern France to 105 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 USA_Hvy_Bomber moved from 44 Sea Zone to India 2 air_transports moved from Alaska to Eastern United States 2 air_transports moved from Alaska to Western United States Place Units - Americans 3 Escorts and 2 carriers placed in 10 Sea Zone 4 USATankDestroyerFSs placed in Western United States 1 elite and 3 infantry placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ5: has removed 1 Escort_Convoy owned by Americans in 5 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: has removed 1 Escort owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ5: Americans has 1 Escort placed in 5 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: Americans has 1 Escort_Convoy placed in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 73 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 3 Sea Zone: 1 USANC EDIT: Adding units owned by Americans to 3 Sea Zone: 1 USANC2 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 2nd USA AirFleet: 1 AirCommander EDIT: Removing units owned by Changer from D-Day: 1 Early1950_red and 1 Late1950_red EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 1 USA_TankGeneral EDIT: Adding units owned by Americans to Soviet Far East: 1 USATankGeneral3 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 infantry 1 commando placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Caucasus to Rostov 4 uk_fighters moved from Russia to Rostov EDIT: 2 UK_LCVs, 1 artillery, 1 commando, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from Caucasus to Holland Belgium 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 UK_Hvy_Bomber moved from French West Africa to 109 Sea Zone 1 UK_Hvy_Bomber moved from Caucasus to Rostov Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 infantry and 3 uk_fighters Germans defend with 1 aaGun and 4 mech_infantrys Germans roll AA dice in Holland Belgium : 1/3 hits, 0,50 expected hits 1 uk_fighter owned by the British lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 infantry and 2 uk_fighters in Holland Belgium, round 2 : 2/9 hits, 3,67 expected hits Germans roll dice for 1 aaGun and 4 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 UK_LCVs owned by the British lost in Holland Belgium 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite, 1 infantry and 2 uk_fighters in Holland Belgium, round 3 : 2/9 hits, 3,67 expected hits Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Holland Belgium 2 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite and 2 uk_fighters in Holland Belgium, round 4 : 2/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 artillery, 1 commando, 1 elite and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 2 UK_LCVs, 1 infantry and 1 uk_fighter Casualties for Germans: 1 aaGun and 4 mech_infantrys Battle in 109 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Rostov British attack with 1 UK_Hvy_Bomber, 3 mech_infantrys and 4 uk_fighters Germans defend with 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 3 mech_infantrys and 4 uk_fighters in Rostov, round 2 : 3/9 hits, 3,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British lost in Rostov 1 SP_Artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov British roll dice for 1 UK_Hvy_Bomber, 1 mech_infantry and 4 uk_fighters in Rostov, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 Panzer_Grndrs in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 UK_Hvy_Bomber, 1 mech_infantry and 4 uk_fighters remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 Panzer_Grndrs, 1 SP_Artillery and 2 mech_infantrys Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Bryansk from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 4 uk_fighters moved from Rostov to Russia 1 UK_Hvy_Bomber moved from Rostov to Russia 3 mech_infantrys moved from Persia to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Persia 1 air_transport moved from Russia to Persia EDIT: 1 infantry moved from Russia to Bryansk EDIT: British undo move 6. EDIT: 1 infantry moved from Russia to Bryansk EDIT: 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom EDIT: British undo move 8. 2 uk_fighters moved from Holland Belgium to United Kingdom EDIT: 1 elite moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 UK_Hvy_Bomber moved from 109 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 2 UK_LCVs, 1 elite and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 6 infantry placed in India 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,17 Germans AA : 0,50 Germans regular : -0,17 British regular : -6,83ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-US UK22.tsvg
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Right arm. Looks as if tommy had a tough go of it, although sometimes the stats can be misleading.
Just a reminder to Sir Alex @alexander that ANZC up as adolph's thirst for conquest has knocked Italia out of the game

Prost
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@beelee Rolling for the mines - missed (how unfortunate):

exp-game-2-multi-apbt-az-fr-22.tsvg
Purchase Units ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units 2 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat Battle in Celebes Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 air_transport and 1 infantry moved from Sumatra to India 1 air_transport moved from Sumatra to Queensland 1 air_transport moved from India to Sumatra 1 air_transport moved from New Guinea to Queensland 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Sumatra to 54 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 air_transport and 1 infantry moved from New Britain to Dutch New Guinea Cleaning up during movement phase Place Units 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Cleaning up during movement phase Turn Complete -
Good Evening
Almost Fall time. Termination dust before you know it

I just finished a projected test turn so I'm doing G right now

Edit
Started out in Local lol at least I caught it after my buy
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans buy 1 Escort, 1 King_Tiger, 1 Panzer_Grndrs, 2 SP_Artillerys, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 1 german_para, 3 infantry, 1 transport and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 elite moved from Southern Italy to 97 Sea Zone 1 armour, 1 elite and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 elite moved from 92 Sea Zone to Gibraltar EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 2nd Luftflotten to Southern Italy EDIT: 1 GAirCommander and 1 Me_262 moved from Southern Italy to Normandy Bordeaux EDIT: 1 Me_262 moved from Southern Italy to Normandy Bordeaux EDIT: 1 Me_262 moved from Southern Italy to Holland Belgium EDIT: 1 bomber moved from Romania to Holland Belgium 2 Me_262s moved from Western Germany to Southern France 1 armour and 2 mech_infantrys moved from Western Germany to Southern France 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5 and 1 waffen_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium 2 armour moved from Germany to Holland Belgium EDIT: 1 Waffen_Para moved from Bulgaria to Northwest Persia EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Smolensk EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Smolensk to Vologda 1 armour moved from Archangel to Smolensk 1 armour moved from Smolensk to Vologda 1 mech_infantry moved from Belarus to Vologda 1 LuftwaffeAce moved from Smolensk to Bryansk 1 LuftwaffeAce moved from Smolensk to Rostov 1 armour moved from Western Ukraine to Rostov 1 infantry moved from Ukraine to Rostov EDIT: 1 ArmyGroupCentre moved from Smolensk to Army Group Centre EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Army Group Centre to Smolensk EDIT: 2 armour moved from Smolensk to Bryansk 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans Combat - Germans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Battle in Vologda Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 armour and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 1 infantry Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 armour and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 elite and 1 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Vologda Germans win with 1 GAirCommanderMe_262 and 3 Me_262AFs remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 elite and 1 infantry Battle in Southern France Germans attack with 2 Me_262s, 1 armour and 2 mech_infantrys Americans defend with 1 USA_LCV, 1 elite and 1 harbour Germans roll dice for 2 Me_262s, 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 USA_LCV and 1 elite in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Americans and 1 USA_LCV owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 Me_262s, 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 USA_LCV and 1 elite Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 armour and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 LuftwaffeAce, 1 armour and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 LuftwaffeAce, 1 armour and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce and 2 armour British defend with 1 infantry Germans roll dice for 1 LuftwaffeAce and 2 armour in Bryansk, round 2 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Bryansk 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 LuftwaffeAce and 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys British defend with 1 artillery, 1 commando and 1 elite Germans roll dice for 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 artillery, 1 commando and 1 elite in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 1 commando owned by the British, 1 artillery owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 artillery, 1 commando and 1 elite Battle in Normandy Bordeaux Germans attack with 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 1 mech_infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; Americans defend with 2 infantry, 1 mech_infantry and 1 usa_armour Germans roll dice for 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 1 mech_infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 2 infantry, 1 mech_infantry and 1 usa_armour in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits 1 waffen_infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 usa_armour owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst_5 remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry and 1 waffen_infantry Casualties for Americans: 2 infantry, 1 mech_infantry and 1 usa_armour Battle in Gibraltar Germans attack with 1 armour and 1 elite British defend with 1 airfield and 1 harbour; Americans defend with 1 air_transport and 1 elite Germans roll dice for 1 armour and 1 elite in Gibraltar, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 air_transport and 1 elite in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Gibraltar Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 air_transport and 1 elite in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Americans lost in Gibraltar Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 6 : 0/0 hits, 0.00 expected hits 1 air_transport owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 elite Casualties for Americans: 1 air_transport and 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Baltic States Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy, 6 GermanUBoats, 2 Wolfpacks and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 Me_262s moved from Southern France to Southern Italy 1 LuftwaffeAce moved from Germany to Southern Italy 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 King_Tiger moved from Southern Italy to Smolensk 1 LuftwaffeAce moved from Rostov to Smolensk 1 LuftwaffeAce moved from Bryansk to Smolensk EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Vologda to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk EDIT: 1 GAirCommander and 2 Me_262s moved from Normandy Bordeaux to Western Germany EDIT: 1 Me_262 moved from Holland Belgium to Western Germany EDIT: 1 GAirCommander and 3 Me_262s moved from Western Germany to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 bomber moved from Holland Belgium to Western Germany 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 G_air_transport and 1 aaGun moved from Western Germany to Smolensk 1 G_air_transport and 1 infantry moved from Western Germany to Smolensk 3 G_air_transports, 2 armour and 1 elite moved from Germany to Smolensk 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Western Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Germany 1 elite moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Belarus to Smolensk 1 elite moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 G_Rail and 1 armour moved from Germany to Western Ukraine 1 infantry moved from Karelia to Novgorod 1 waffen_infantry moved from Romania to Bulgaria 1 armour moved from Germany to Romania 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States 1 infantry moved from Germany to Poland EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Smolensk to Army Group Centre EDIT: 1 King_Tiger moved from Smolensk to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk EDIT: 1 Waffen_Oberst_5 moved from Normandy Bordeaux to GermanFlow EDIT: 1 Waffen_Oberst moved from 1st Waffen to Normandy Bordeaux Place Units - Germans 1 TotalWar_Tank placed in Western Germany 6 TotalWarMechInfs placed in Germany 1 SP_Artillery, 5 TotalWar_Tanks, 1 aaGun and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 SP_Artillery placed in Southern Italy 1 transport placed in 97 Sea Zone 1 Escort placed in 112 Sea Zone 1 elite, 1 german_para and 1 infantry placed in Germany 1 King_Tiger placed in Western Germany 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4,2,5,5,5,3,6,2,2,5 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 82 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 87 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 92 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 97 Optional[PUs] Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 Optional[PUs]; end with 99 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 102 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 104 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 109 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 1.00 Germans regular : -0.67 British regular : -1.67exp-game-2-multi-apbt-az G 23.tsvg
NCM about blew my small cranium to pieces lol Had to keep checking test

Edit
@trout @panzerstahl-helm-0 @alexander looks as if Late 1950 is as late as I went lol Thought I went to 1955 but it was kind of a pita so we'll just have to cipher it manually from here on out.One thing to be aware of is the Pacific Island Bonuses. I'm not sure how far they go before they quit working.
I'm guessing 25 or 30 since they worked last rd. Gotta edit it after that. The more triggers I add the slower it'll perform because it checks them every turn. The Islands ones.
Probably a better way to do it but it works and I don't wanna F it up lol
Edit Again

Actually it looks like I fixed that. I kinda remember doing it, so we should be good to rd 99 lol
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