Fuel Enhancements
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Yeah the solid canvas looks cool too. Also nicer with less stuff going on the canvas.
So a thought on the fuel figures. So if you stuck on 1/2(#) format. (which is ok, except need space after the 2, imo) Maybe for more consistency and enhanced clarity. Add the minus - sign (and space). eg 1/2 (-#). To be consistent since we the use a (+#) sign in resource info bar.
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@general_zod Agree. If we are going to put a plus sign to indicate increases.... we should do the same for consumption and add a minus sign.
Good call.
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@hepps
Gery is an form of evil grey plankton:
I thought you were inspired by this plankton when you made the GREY background -
The following are some examples. Any thoughts?
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@redrum Thoughts? Yes I have many...
If the strength of an ant could be scaled to a human sized genetically enhanced breed of mule-octopus hybrid.... that feeds on carbon dioxide for energy.... we could solve a lot of the worlds problems.
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@hepps Guess I should have been more specific... Any useful thoughts related to the above images showing resource fuel costs during unit movement?
Also here is a lighter gray canvas:
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@redrum
I have always wondered why the movement info text is so pixilated? Its like the rest of the game uses antialiasing with text, just not the movement text.How will this colored text on light grey background look if the player uses another UI theme than SubstanceGraphite?
And is the grey background made up by fixed or resizable images? Or how? I can se the grey background with thin black outline also looks pixilated and not smooth and antialiased.EDIT: Lighter grey looks better, as the red number is more readable on lighter grey.
EDIT 2: But at the same time, the yellow number is now a little less readable -
@frostion My intension when I suggested this was that the window generated would be part of the chosen UI rather than something we hard wire in as a graphic. I had just draw a box since.... well... I draw pretty pictures.... so that is what I do.
And YES!!!!! For love of all that is holy.... be done with all things pixelated!!!!
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@frostion Fair point. I don't really see any reason not to turn anti-aliasing on and no clue why it wasn't already. At this moment, I'm hard coding the color and the background is just a generated shape (not an image) so it is resizable. Images can be used for the background but it could be challenging to scale the image properly for say multiple resources or when a move is invalid and only displays the yellow number.
And I agree that red appears poorly on the darker gray and yellow appears poorly on the lighter gray. Maybe something in between or change the text colors?
Here is anti-aliased lighter gray example:
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@redrum Oh my f*@king lord... have I been looking at pixelated numbers for 10 years because some one didn't want to flip a switch?!?
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@hepps More or less... yes. I never really thought about it but now that I turned it on, it makes a huge difference.
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I'm in the no image camp at the moment, but everything else is great.
Actually I do have one other suggestion, in addition to the letter instead of image. How do you guys feel about all the figures being same size.
Also how does off white look as canvas color. That would be a color that almost never gets used as territory color?
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@general_zod Yes an off white would be ideal.
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@General_Zod @Hepps We can try off white. Suggestion on what RGB values that would be? Pretty sure the yellow will be pretty much invisible though.
@General_Zod I can adjust all the text sizes to be the same and post that example.
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@redrum Well once you go to an off white design.... the idea of using Yellow might be a moot point.
I have always felt that using colours common to nations is also not advisable.
Orange might be a better choice since it is not commonly used in games as a national colour... as well as being in good contrast to off-white.
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Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:
Same but with same size text:
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@redrum Same size numbers look nice.
Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.
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With @Hepps magic off whitish color:
And when you don't have enough movement (need to still work on shrinking canvas size):
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@redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.
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