Qualifier for Wiking-Con 2027 - Game No. 1
-
@beelee On another topic, looks like ANZAC really wants to take Java!
-
heh heh stupid CA
Oh yea there's been an update to the A-Bomb or a clarification.

I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet.
Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 elite moved from Belarus to Baltic States Russians take Baltic States from Germans 1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Caucasus to Ukraine Combat - Russians Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to Russians EDIT: Turning off Edit Mode Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus 1 armour moved from Tobruk to Libya 1 armour moved from Libya to Tobruk 1 fighter moved from Ukraine to Caucasus 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 guard_infantry moved from Russia to Belarus 2 Russian_Rails and 2 guard_infantrys moved from Russia to Caucasus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Engineer, 3 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk 1 infantry moved from Timguska to Urals 1 infantry moved from Yenisey to Timguska 1 aaGun moved from Buryatia to Yakut S.S.R. 1 2ndCorps moved from Smolensk to Bryansk EDIT: 1 1stTankArmy and 1 2ndCorps moved from Bryansk to 1st Army Group EDIT: 2 Russian_Engineers, 4 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk 1 infantry moved from Archangel to Smolensk Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.33 Russians regular : -2.33 -
@beelee Okay, got it. That seems to be way too complicated to automate in Triple A. Believe hand rolling and edit will be the way to go for it. Yes, good idea to defer to Game 2, etc. as that changes the whole production planning for Germany starting around Turn 4 or 5.
I think this is another one of those House Rules for game play purposes. Believe that during the war, there was very little intelligence about how the other side was progressing with regards to A-Bomb research or where it was taking place - let alone how/where to bomb it. Even V1/V2 intel was not very good but the Allies did have some levels of intel for that.
-
Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.
Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.
Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.
Edit
Here's another clarification/update
So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed

On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.
Have to neuter Italy first or they get too big it seems. Idk. We need more Players

Oh yea, I forgot to blitz in and back to Libya, hence the edit.
Edit
Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol
-
@beelee Agree thatβs the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted

-
@beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but thatβs still money that could have gone elsewhere
-
Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.
-
Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.
London gonna take a beating lol
Edit
So with an AB you can still hit NORM and shuck the W GER ones to BerlinEdit 2
Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.
-
@beelee I think it would be good to start talking about this a bit now so that I fully understand when the bombs start dropping. For the London example, I believe how it would play out is:
-
If I attack the Industrial Area, the only thing that happens is 20 damage points to the factory (assuming Underground), lose heavy industry upgrade (so costs 3 to restore that), 6 damage points for naval base, 6 damage points to airbase. So UK could stay upright if they just spend $20 for repairs each turn. Attacking the front line would require a Sea Lion so assume that can be defended without too much trouble.
-
Same for Moscow except a $20 hit is alot for them.
-
So I think it's not an instant death, just a devastating punch. Do I have that right??
But you are correct that USA would need to attack Berlin from a US territory since G could bomb a UK territory such as London and then the airbase could not be repaired until after the USA turn is finished.
Am I missing anything here??
-
-
OK I think I got the final word on it

I'll have to check on the Damage. I can't remember.
Yep I think you got it. Just have to remember can only move 4 and any other Planes using that AB don't get the Bonus.
So Tokyo and London can both be hit RD 12 and Berlin Moscow Rd 13. Germany only has 2 Bmbrs but the Americans logistic train is longer so I can see why he did it the way he did but I still think it'll be easier for the Reich.
Maybe that's why he made the Research levels bombable to balance it out a bit because Yanks ain't getting bombed

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register Login