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    Bugs in World War I

    Scheduled Pinned Locked Moved Bug Reports
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    • TheDogT
      TheDog @wc_sumpton
      last edited by TheDog

      @wc_sumpton
      Would your super-dupa placementAnyTerritory fix,
      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread/1005?page=51

      aid the AI into purchasing?

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      wc_sumptonW 1 Reply Last reply
      Reply Quote 3
      • wc_sumptonW
        wc_sumpton @TheDog
        last edited by

        @TheDog said:

        Would your super-dupa placementAnyTerritory fix

        Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place.
        For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference.

        Cheers...

        RogerCooperR 1 Reply Last reply
        Reply Quote 2
        • RogerCooperR
          RogerCooper @wc_sumpton
          last edited by

          @wc_sumpton I got around to testing this out and I by getting rid of placeNoAirCheck and using placementAny Territory the AI builds correctly.

          I am not sure about the next step. Should I create AI versions of the scenarios and add to the mod?

          1 Reply Last reply
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