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    Flames and Steel (official thread)

    Scheduled Pinned Locked Moved Maps & Mods
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    • K
      KurtGodel7 Lobby Moderators
      last edited by

      Flames and Steel is a completely different approach to a WWII map. My goals were to give the map strategic depth and simplicity. It's easy to do one or the other of these things, very difficult to do both!

      Air Combat
      There is an air combat phase at the beginning of each game round.

      1. Each side moves their aircraft
      2. A dogfight occurs, with aircraft firing at their dogfight values
      3. Surface attacks and strategic bombing raids occur

      Types of Aircraft
      Air superiority. These include fighters, advanced fighters, and jets. Aircraft of this type can only destroy enemy aircraft. Never land or naval targets. But in this role they excel. These are your main defense against enemy bombing attacks.
      Dive bombers. These planes are excellent at destroying land targets, and are normal at destroying enemy surface ships. If you gain air superiority, you can use your dive bombers to do serious damage to an enemy army.
      Torpedo bombers. These planes are excellent at destroying enemy surface ships, and are normal at destroying enemy land targets or subs. Gain control of the skies, and you can use your torpedo bombers to sink enemy ships and subs.
      Medium bombers. These planes are a jack of all trades, master of none. They are normal at attacking enemy land units, surface ships, or subs. They do 2 PUs of damage when strategically bombing. They allow you to strike targets beyond the range of your torpedo bombers or dive bombers.
      Strategic bombers. These planes do 5 PUs of damage when strategically bombing. This is their primary intended purpose. If an enemy lacks sufficient fighter protection, you can use your strategic bombers to impose real economic damage.

      The map is not finished yet, but here are some pictures.

      image.jpeg

      image.jpeg

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