Playing war of relics question
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Played only a little bit. Will retake the save tomorrow.
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So he was probably busy today no game, but, anyway, I've played it with myself and found some minor other problems. I'd rather fix everything I found before releasing but should be matter of like a day or a couple days.
At this point I'll just get back in here when I'm actually finished, but if anyone wants to play-test (in lobby) sometimes just let me know by private forum messaging (here upper-right corner).
If this is based on some real boardgame, I wonder if the participants are supposed to bid for being Blue or starting first. Here Blue always starts first, and it seems that makes the game quite unbalanced it its favour (talking with little experience). In TripleA, you cannot choose players randomly (without some serious work-arounds with triggers), so it would be like making 2 games switching sides or giving a bid to Red, I guess.
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Cernel said:
should be matter of like a day or a couple days.
Underestimated. I guess I still need about two days also because I want to document the fixes and tweaks well enough in a changelog.
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I'm looking into how to fix the problem of the ships moving less than they should when they are placed. More details in:
https://github.com/triplea-game/triplea/issues/15013 -
I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
https://github.com/triplea-game/triplea/issues/15013 -
Just posted a suggested fix for an inconsistency between the rule-book and the game's behaviour about newly recruited lords moving into or ideally out of a fort controlled by the enemy if anyone wants to weight in:
https://github.com/triplea-game/triplea/issues/15013 -
Cernel said:
I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
https://github.com/triplea-game/triplea/issues/15013Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address.
When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here:
https://github.com/triplea-game/triplea/issues/15013 -
Cernel said:
Cernel said:
I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
https://github.com/triplea-game/triplea/issues/15013Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address.
When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here:
https://github.com/triplea-game/triplea/issues/15013Since the rule-book is far from clear here, I'm actually just going to leave the behaviour as it is and document it in Game Notes (that, if you win an offensive battle with only relics or with only relics remaining, every captive lord in there gets freed). (That was quite a bummer when it happened to me.)
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This game has some seriously weird and wrong behaviours and unsupported rules for ships. I'm trying to address them. More information here:
https://github.com/triplea-game/triplea/issues/15013 -
Presently, the behaviour of the game when both sides lose all Soldiers is that the defender wins, and all attacking lords and relics are captured. I tend to think that that is a wrong behaviour, so I've opened an issue about it:
https://github.com/triplea-game/triplea/issues/15090
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