TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.0k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CrazyGC Offline
      CrazyG Moderators @Cernel
      last edited by

      @cernel
      This is good to know. Would it be possible to extend this feature so that territories beginning with sea zone also apply? I find it really useful to begin with sea zone, as it makes sorting the territories to find all the water very easy.

      C HeppsH 3 Replies Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @CrazyG
        last edited by

        @crazyg Uhm, as long as the sea zones are numbered and the land territories are not, as it is usually the case, and it is the case in your map too, I actually prefer it ending in Sea Zone, so that the sea zones (being the only territories starting with numbers) are all listed before anything else, instead of in between of the territories starting with "S".
        I see this would be the case in your map too, since the land territories don't start with a number.
        Anyways, that would be a feature request, I would agree with, but rather it allowing to set priority without depending at all from the name of the territory, which is still hacky.
        So, to answer your question, if I'm not missing some recent changes, as it works now, nope; either you have to follow a hacky fixed engine behaviour or use a hacky workaround.
        I already mentioned this matter in:
        https://github.com/triplea-game/triplea/issues/1331

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @CrazyG
          last edited by

          @crazyg Personally, I'm not big on it, since I tend to think having "10 Sea Zone" is preferable than having "Sea Zone 10". And, if you name it, still I think "Aegean Sea Zone" would sound better than "Sea Zone Aegean Sea".
          The only issue I see is only in the case that both land and sea are just numbered (starting with a number), and, in that case, the land and sea territories would end up all mixed up. But this is not your case, as you have "Name Number" for the land territories.
          But being obliged to have the name ending in "Sea Zone", to have it deprioritised, is definitely not great, even tho I believe that ending in "Sea Zone" is a good standard itself.

          CrazyGC 1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Moderators @Cernel
            last edited by

            @cernel
            I plan to change the land names from the numbered version to actual location names

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @CrazyG
              last edited by

              @crazyg Ok, well, then I don't think having "X Sea Zone", with X being a number, may be an issue, as only the sea zones would still be numbered (thus would be listed before all territories), unless you plan to name the sea zones too.
              I guess you are talking about your WWI game, not this one, as that would be a massive effort to find names for everything and checking it being fine for more than 4 centuries ago.
              But, as I said, I think you should make a feature request about it, and I agree with it, even tho I've no problem with the standard of ending in Sea Zone, but it shouldn't be mandatory.

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @crazyg

                Wouldn't this make more sense? Then you could have the strait represented at it narrowest point.

                0_1520105047072_4c6a8758-fe6c-4557-9a45-2bbe0ec0f686-image.png

                "A joyous heart sours with the burden of expectation"
                Hepster

                C CrazyGC 3 Replies Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators @Hepps
                  last edited by

                  @hepps Yah, I'd agree it should be that. Since the late middle ages it is possible to have cannons able to sink ships moving through the Marmara straits, tho it is not a sure thing as a canal blocking.

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @Hepps
                    last edited by

                    Regarding those straits, another advice is allowing normal land movement between Turkey02 - Turkey06 and Turkey03 - Turkey04.
                    Those straits are narrower than a lot of big rivers; so, in the moment you don't have the Danube, the Dnepr, etc., on the map, then those should be simply land connected too, for coherency.

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by

                      Uhm, I was thinking about the Turkish straits myself, sorry. For the Kerch Strait, that is too wide to matter for this timeline. Still I would agree having that sea border. Seems the most natural way to draw it.

                      1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @Hepps
                        last edited by

                        @hepps
                        I agree

                        @Cernel
                        Connections added in the newest version.

                        C 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Sea of Azov changes done.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @CrazyG
                            last edited by

                            @crazyg Also, on the other hand, you may want to consider having canals dynamics for 184-190-191.
                            This is a tuff one, as canals are very strong, and it may overvalue the ability to close the straits at that time, but the Turks were indeed able to do something the like, with very big cannons.
                            A compromise might be to require having both sides to block sea movement, but that would be not that right, either, as you just need to a 1 side to put a big cannon on it and shoot at the ships passing through.
                            On this matter, I really don't know; as having a canal would be too much, as the Venetians were able to pass the Dardanelles, despite the Turks having both sides, but having nothing is too little.
                            The correct way to do it would be to invest in costly stuff to block sea movement from the shores of a strait, and getting a sort of AA shot for it each time a hostile ships tries to pass through; but, as we all know, that is not supported.

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Ok so a bit more work than I had hoped for.

                              France is now done with a couple other isolated areas...

                              0_1520115294080_France done.png

                              France before...

                              0_1520115327380_France Before.png

                              Taking a break and will get back to it later.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 5
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                Making more head way.... but as I was zooming out to get a glimpse of the overall picture something dawned on me....

                                since the Sea Zones are square.... and the Land territories are all jagged.... would make sense to visually differentiate the Coastal Waters by making them rounded.

                                0_1520128367245_France coastal suggestion.png

                                Let me know.... since I have to re-draw them either way.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                CrazyGC redrumR 2 Replies Last reply Reply Quote 1
                                • CrazyGC Offline
                                  CrazyG Moderators @Hepps
                                  last edited by

                                  @hepps
                                  I agree. They were supposed to be rounded from the beginning, if you wanted to remove things like the pointy bits they sometimes have (the french picture has one) it would make sense too

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps The rounded ones look better but then it makes me want the land territories to be a bit more rounded as well.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      I'm a beggar, and therefore can't be a chooser, but I agree with redrum, the rounder shapes just look better in general

                                      1 Reply Last reply Reply Quote 0
                                      • CrazyGC Offline
                                        CrazyG Moderators
                                        last edited by

                                        I want to begin the process of changing the names, and I'm asking the members of TripleA for help.

                                        If you are knowledgable about a certain area of Europe, please offer name suggestions in this google doc.
                                        https://docs.google.com/spreadsheets/d/1WlcjYfF2-p46yBz3kq2y_9RWWMQZBztyXeZi7zi2rJI/edit?usp=sharing

                                        Put your name at the top of a column and offer suggestions. You can offer more than one if you like. I'm in favor of well known names, even if they aren't quite historically correct.
                                        I put a few up, which are primarily major cities.

                                        alkexrA 1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators
                                          last edited by CrazyG

                                          I updated a new BETA version today. Changelog

                                          -Unit set up drastically changed
                                          -Venice made weaker, Poland made stronger
                                          -Far more villages than before
                                          -Some territory values changed

                                          -Crossbows removed
                                          -Horsemen removed
                                          -Muskets now give enemy pikemen or knights -1 attack, -1 defense
                                          I call this "suppress", its supposed to be the opposite of support.
                                          -Knights -1 attack
                                          -Pikemen get +1 defense if the enemy has a knight (1:1 ratio)
                                          Its flavorful and helps make the pikemen more interesting

                                          Castles can now be placed anywhere, max of one per territory (as originally intented)

                                          redrumR HeppsH C 3 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by

                                            @crazyg As a heads up, if you want players to be prompted that there is a new download version available then you need to just increment the entry in the yaml file: https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 22
                                            • 23
                                            • 5 / 23
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums