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    Casualty Auto Selection - Engine Preference To Disable

    Feature Requests & Ideas
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    • General_Zod
      General_Zod Moderators last edited by

      I propose a an optional game engine preference to disable the "casualty auto selection".

      Hepps 1 Reply Last reply Reply Quote 1
      • Hepps
        Hepps Moderators @General_Zod last edited by

        @general_zod I wonder what could have prompted this request 😉

        prastle 1 Reply Last reply Reply Quote 3
        • prastle
          prastle Moderators Admin @Hepps last edited by

          @hepps gigglez

          General_Zod 1 Reply Last reply Reply Quote 0
          • General_Zod
            General_Zod Moderators @prastle last edited by General_Zod

            Oh darn why is it not in feature request topic. Sigh. There we go. 🙂

            redrum 1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin @General_Zod last edited by

              @general_zod So this could be added... but are you sure you'd even use it? Imagine if for every time someone gets a hit, you'd have to select your casualties with no default provided (most players take the default probably like 99% of the time). I think you would realize that its much more painful then you think to select your casualties from scratch especially for large battles and that you'd rather once in a while accidentally accept the default casualties when you intended to change them.

              I think better features would be providing some configuration settings like "try to keep at least one land unit" and also just improving default casualty selection to handle more scenarios like AA attacks and negative support attachments.

              General_Zod C 3 Replies Last reply Reply Quote 4
              • General_Zod
                General_Zod Moderators @redrum last edited by General_Zod

                @redrum That sort of configuration of some of the common, potentially problematic scenarios sounds very nice. If I had ability to configure it, I probably would opt to keep it activated most of the time.

                1 Reply Last reply Reply Quote 0
                • CrazyG
                  CrazyG Moderators last edited by

                  A weird behavior related to this occurs on the House of Habsburg map because the castles give enemy units -1 dice roll.

                  It will give the -1 to muskets before pikemen, which is fine. However, this causes the engine to want to lose a 0 attack musket before a 2 attack pikemen, even though a musket is better than a pikemen in every possible way (and if you lose the musket, a pike will just become the 0 attack unit)

                  prastle General_Zod 2 Replies Last reply Reply Quote 0
                  • prastle
                    prastle Moderators Admin @CrazyG last edited by prastle

                    @crazyg @General_Zod @redrum well the other scenario that always occurs is the engine selecting a ground unit with air left over when taking a capital! Or other land. Since the capital in many maps gives all the cash this is silly.

                    CrazyG 1 Reply Last reply Reply Quote 1
                    • General_Zod
                      General_Zod Moderators @CrazyG last edited by

                      @crazyg I also noticed it wants to remove cannons a lot if my memory serves correctly.

                      prastle 1 Reply Last reply Reply Quote 0
                      • CrazyG
                        CrazyG Moderators @prastle last edited by

                        @prastle
                        I think this part is understandable because the concept is complex enough to justify a human changing their move. The battlecalc also has a one click option to accomodate this

                        The big issue I see with the HoH behavior is I think it affects the battlecalculator.

                        prastle General_Zod 2 Replies Last reply Reply Quote 0
                        • prastle
                          prastle Moderators Admin @General_Zod last edited by

                          @general_zod It would also be nice if the space bar was finally fixed 🙂 But I haven't tested latest gui closely. As we all know it sucks while chatting to hit the space bar.

                          1 Reply Last reply Reply Quote 2
                          • prastle
                            prastle Moderators Admin @CrazyG last edited by

                            @crazyg ya this all kinda came to a head again from this game

                            https://forums.triplea-game.org/post/8738

                            1 Reply Last reply Reply Quote 0
                            • General_Zod
                              General_Zod Moderators @CrazyG last edited by

                              @crazyg I haven't confirmed it, but I think the bc might not understand cannons and the lack of true hp for them. I suspect this because it counts the cannon as a hp in the "hp totals" for each side. Or maybe that is simply a separate display error.

                              General_Zod 1 Reply Last reply Reply Quote 0
                              • General_Zod
                                General_Zod Moderators @General_Zod last edited by

                                @prastle Both of your points ^^ are very good.

                                1. Capital scenario should, needs "one land unit must survive" configuration for auto select. If we creating a list of scenarios for configurations, then this is a good one.

                                2. Spacebar should not accept actions. Or some mechanism needed to keep your cursor in chat box until you actually move it out yourself, so it would prevent the infamous spacebar misclicks.

                                prastle 2 Replies Last reply Reply Quote 0
                                • prastle
                                  prastle Moderators Admin @General_Zod last edited by

                                  @general_zod well they added the spacebar to the new gui but lately it hasn't worked. I haven't checked .9639 yet

                                  1 Reply Last reply Reply Quote 0
                                  • prastle
                                    prastle Moderators Admin @General_Zod last edited by

                                    @general_zod off topic but I still reserve the right to vote PR 10 000 as The next stable 🙂

                                    1 Reply Last reply Reply Quote 1
                                    • redrum
                                      redrum Admin last edited by redrum

                                      @General_Zod Yeah, I think coming up with a list of things that would be good to be able to configure like "one land unit must survive" is probably a better feature request that players would use.

                                      @CrazyG Yeah, generally enemy support attachments are not handled properly by either the battle calc or default casualty selection. This is a known limitation and is fairly difficult to fix though I would like to eventually do so.

                                      @prastle There is already an option to disable spacebar confirming casualties...
                                      0_1520469710554_ff54872a-2b34-44aa-934a-be58dba3f7ee-image.png

                                      @General_Zod The battle calc HP display does seem to count infrastructure units but I don't believe this causes issues with actual calcs though I'm not positive.

                                      prastle C 3 Replies Last reply Reply Quote 0
                                      • prastle
                                        prastle Moderators Admin @redrum last edited by

                                        @redrum yes I know but it hasn't functioned correctly on the few times i tested i will test again tonight with 9639

                                        redrum 1 Reply Last reply Reply Quote 0
                                        • redrum
                                          redrum Admin @prastle last edited by

                                          @prastle I wasn't aware that is the case and if so you should submit a github bug issue 🙂

                                          I just tested it and seems to work. When the casualty selection window pops up, I have to manually click the "Ok" button and spacebar won't do it.

                                          prastle 2 Replies Last reply Reply Quote 0
                                          • prastle
                                            prastle Moderators Admin @redrum last edited by

                                            @redrum cool
                                            then its fixed

                                            prastle 1 Reply Last reply Reply Quote 0
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