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    Casualty Auto Selection - Engine Preference To Disable

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • CrazyGC Offline
      CrazyG Moderators @prastle
      last edited by

      @prastle
      I think this part is understandable because the concept is complex enough to justify a human changing their move. The battlecalc also has a one click option to accomodate this

      The big issue I see with the HoH behavior is I think it affects the battlecalculator.

      prastleP General_ZodG 2 Replies Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @General_Zod
        last edited by

        @general_zod It would also be nice if the space bar was finally fixed 🙂 But I haven't tested latest gui closely. As we all know it sucks while chatting to hit the space bar.

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 2
        • prastleP Offline
          prastle Moderators Admin @CrazyG
          last edited by

          @crazyg ya this all kinda came to a head again from this game

          https://forums.triplea-game.org/post/8738

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @CrazyG
            last edited by

            @crazyg I haven't confirmed it, but I think the bc might not understand cannons and the lack of true hp for them. I suspect this because it counts the cannon as a hp in the "hp totals" for each side. Or maybe that is simply a separate display error.

            General_ZodG 1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @General_Zod
              last edited by

              @prastle Both of your points ^^ are very good.

              1. Capital scenario should, needs "one land unit must survive" configuration for auto select. If we creating a list of scenarios for configurations, then this is a good one.

              2. Spacebar should not accept actions. Or some mechanism needed to keep your cursor in chat box until you actually move it out yourself, so it would prevent the infamous spacebar misclicks.

              prastleP 2 Replies Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @General_Zod
                last edited by

                @general_zod well they added the spacebar to the new gui but lately it hasn't worked. I haven't checked .9639 yet

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @General_Zod
                  last edited by

                  @general_zod off topic but I still reserve the right to vote PR 10 000 as The next stable 🙂

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by redrum

                    @General_Zod Yeah, I think coming up with a list of things that would be good to be able to configure like "one land unit must survive" is probably a better feature request that players would use.

                    @CrazyG Yeah, generally enemy support attachments are not handled properly by either the battle calc or default casualty selection. This is a known limitation and is fairly difficult to fix though I would like to eventually do so.

                    @prastle There is already an option to disable spacebar confirming casualties...
                    0_1520469710554_ff54872a-2b34-44aa-934a-be58dba3f7ee-image.png

                    @General_Zod The battle calc HP display does seem to count infrastructure units but I don't believe this causes issues with actual calcs though I'm not positive.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    prastleP C 3 Replies Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum yes I know but it hasn't functioned correctly on the few times i tested i will test again tonight with 9639

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @prastle
                        last edited by

                        @prastle I wasn't aware that is the case and if so you should submit a github bug issue 🙂

                        I just tested it and seems to work. When the casualty selection window pops up, I have to manually click the "Ok" button and spacebar won't do it.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        prastleP 2 Replies Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @redrum
                          last edited by

                          @redrum cool
                          then its fixed

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @prastle
                            last edited by

                            @prastle as long as hitting space while chatting doesn't confirm the casualty

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @redrum
                              last edited by

                              @redrum When I proposed it years ago I had mostly in mind maps like Feudal Japan Warlords, in which it is extremely annoying having to undo the autoselect each time, before selecting.
                              The concept of rather improving the autoselect to cover all is a good point, theorically, but, as you see, at the distance of many years AA are still not covered (not saying they should have had, since there are many more important things to do); so, I think, especially in a volunteer based project, an opt out option, to fall back, has a good value.
                              Anyways, I'm not playing much of those games lately, so I'm not strong, and I agree that for most people this opt-out would have no value.
                              But, again, it may have a value because of that problem of spacebar selecting casualties while you are using it for chatting, but, again, that would be better if solved specifically.
                              But, yeah, if everything would be fully covered and nothing would have any problems (like the spacebar chatting / confirming mash up), then you would not want to have this option. Question is, will it always (or should I say ever) be?

                              1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @redrum
                                last edited by

                                @redrum It works for me too, but I think it would be better if generally chatting would not confirm generally, since there are other things that spacebar still confirms, like politic and action proposals, but this is off topic. Mostly, I don't think that is really a solution, because it is kind of easy not spotting it, so you will still have people misclicking at random.

                                1 Reply Last reply Reply Quote 2
                                • General_ZodG Offline
                                  General_Zod Moderators
                                  last edited by

                                  @redrum @prastle Problem is if you have it set to use spacebar. While chatting and not looking at game events. The cursor automatically tabs to somewhere on the game interface. This happens on nations turn start for sure, on game start and various notifications that need clicks, and there's a few other times that I don't recall atm. Anyways so while typing for chat, your actually accidently somewhere else on the game interface, clicking away. This includes on the menu as well as what ever various user actions are currently popping up.

                                  There should be an additional mechanism to keep the cursor in the chat box during the various cases. So then it can truly be avoided.

                                  prastleP 1 Reply Last reply Reply Quote 1
                                  • prastleP Offline
                                    prastle Moderators Admin @General_Zod
                                    last edited by

                                    @general_zod good point but i am literally reffering to while typing as now my spacebar confirms something... even when on a different webpage

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 1
                                    • C Offline
                                      Cernel Moderators @redrum
                                      last edited by

                                      @redrum Yah, regarding the negative support, the autoselection is very bad for games like Blue vs. Gray, where it autoselects the inf. crack before the veterans. I would definitely opt it out if playing that game, but obviously if the selection would see that the crack are worth more than the vets, then I would not.

                                      1 Reply Last reply Reply Quote 1
                                      • prastleP Offline
                                        prastle Moderators Admin @redrum
                                        last edited by

                                        @redrum to reiterate something Cernel and I were ignored on years ago but is kinda semi fixed would be to explain in this fashion. DEFAULT settings should be typing cant cause a click!

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Uh. There are several different conversation going on here now. Anything that isn't directly related to either disabling default casualty selection or configuration of default casualty selection should probably have a separate thread.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          General_ZodG 1 Reply Last reply Reply Quote 2
                                          • General_ZodG Offline
                                            General_Zod Moderators @redrum
                                            last edited by

                                            @redrum Due to some overlapping behaviors and then linking to others. But yes the spacebar chat issue needs its own feature request or bug report.

                                            prastleP 1 Reply Last reply Reply Quote 1

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