Tutorial: don't understand naval movement
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[Edit: added a github issue for this]
I'm Germany and want to attack UK boats. I purchased and moved to combat phase, but only some of my naval units have movement points.

When I select a sub, for instance, it shows the red x that I can't move it and there's a message "Not all units have enough movement"

In this case, my destroyers and carrier and planes can move, but the other units can't.
I don't know how to see "available movement points" per unit, either, so I can't dig into what's going on.
So, I don't know if this a bug or just me mis-understanding something.
Here's a zipped version of the savegame.
0_1520971327387_tutorial-18.tsvg.zipEngine version: 1.9.0.0.9687
MacOS - Sierra -
So, something is definitely broken, but I'm not sure why/what.
Move an infantry to transport:

Attack UK


Error: Not being carried, unit:infantry owned by Germans transport:transport owned by Germans java.lang.IllegalStateException: Not being carried, unit:infantry owned by Germans transport:transport owned by Germans at games.strategy.triplea.delegate.TransportTracker.unloadTransportChange(TransportTracker.java:131) at games.strategy.triplea.delegate.MovePerformer.markTransportsMovement(MovePerformer.java:437) at games.strategy.triplea.delegate.MovePerformer.access$700(MovePerformer.java:36) at games.strategy.triplea.delegate.MovePerformer$3.execute(MovePerformer.java:168) at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:42) at games.strategy.triplea.delegate.MovePerformer.populateStack(MovePerformer.java:290) at games.strategy.triplea.delegate.MovePerformer.moveUnits(MovePerformer.java:75) at games.strategy.triplea.delegate.MoveDelegate.move(MoveDelegate.java:604) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129) at com.sun.proxy.$Proxy2.move(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:157) at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:140) at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:126) at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:105) at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52) at com.sun.proxy.$Proxy2.move(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:151) at com.sun.proxy.$Proxy2.move(Unknown Source) at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:325) at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330) at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330) at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:124) at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:515) at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:404) at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:254) at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58) at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51) at java.lang.Thread.run(Thread.java:745) at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:64) at com.sun.proxy.$Proxy2.move(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:151) at com.sun.proxy.$Proxy2.move(Unknown Source) at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:325) at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330) at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330) at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:124) at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:515) at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:404) at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:254) at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58) at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51) at java.lang.Thread.run(Thread.java:745) -
This definitely seems to be a bug, your units should be able to move normally.
I was able to reproduce the problem on windows with your save.Did this happen more in your game or was this the first event?
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@zjelcop The tutorial has some really specific things it prompts the player to do during the course of a turn. Could it perhaps be related to that?
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@zjelcop said in Tutorial: don't understand naval movement:
Did this happen more in your game or was this the first event?
I went back to the earliest autosave and it was still an issue. I just didn't try to move them until this turn.
I went back to a manual save from turn 14 and it didn't appear to have been an issue yet, but those units also weren't all together yet.
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I was thinking about that, but can't think of anything.
Also only 1 destroyer can move, 2 others can't.
I made several savegames from History, up to just after the original battle in Round 16.
Momevent points are not being restored somehow, not even after a full round.@WG to continue the Tutorial you can use "Edit":
-Remove the german Naval units.
-Add them back with Edit
-They can move normally again nowThank you for supplying the savegame and plenty of details, that helps a lot.
I'll report the bug for you. -
@Zjelcop Thanks for the fix and for passing it along. I saw the discussion on Github about moving issues to the forums and it was still in-progress, so I started here but I can post anything I find as I'm learning there if that's preferred.
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Feel free to post it yourselves on Github if you want, that is appreciated.
Put a link in to this discussion if you do. -
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