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    Singleplayer Practice - Is the AI any good?

    Scheduled Pinned Locked Moved The War Club
    26 Posts 11 Posters 14.6k Views 10 Watching
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    • redrumR Offline
      redrum Admin @Darren Brock
      last edited by

      @Darren-Brock Well, you can always try out PBEM or PBF which as long as you have connectivity to email or post here on the forum should work fine.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • G Offline
        Götterdämmerung
        last edited by

        One major issue I find with Hard AI is notably the US not being able to make its mind up about transporting units across the Atlantic. If as Germany I build any naval presence the US usually will shuffle back and forth around Panama not knowing to hit Algeria/Norway or western France. I usually play Pact of steel 1/2 and any classic/revised.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Götterdämmerung
          last edited by

          @Götterdämmerung If you have any save games showing the US playing particularly poorly, please upload them here so I can take a look. The AI generally struggles some with ships/transports compared to land/air combat. Its just more complex and often difficult to determine the good purchases and moves.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • SchulzS Offline
            Schulz
            last edited by

            AI doesn't take into account placement limits and sometimes spam factories. I've a map that some values of territories are 4 but no placement is allowed.

            AI still build factories in there they though they can place 4 units in here.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Schulz
              last edited by

              @Schulz Yeah, the AI currently doesn't handle some of the more advanced purchase/placement options as very few maps utilize these.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Just the good ones... 😉

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @Hepps Hey now. Just because you don't like checkers doesn't mean its not a good game 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • SchulzS Offline
                    Schulz
                    last edited by

                    Can AI be a good source for testing balance? Just making every nation AI and watching matches maybe could give some tips?

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Schulz
                      last edited by

                      @Schulz For maps with rules close to standard A&A maps, it can give an initial pass for balance. But in the end the only way to truly balance a map is lots of PvP games.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        I think the hard AI can be pretty enjoyable. For the standard WW2 maps that don't have complex objectives and features the AI doesn't 'understand' or tech wildcards and the like, it does reasonably for itself. One place where it can be instructive is seeing how airpower and bombers in particular can be pretty effective at covering vs fleets once the AI is amassing a big stack of 'em. Seen some brazen strikes from the machine there. But it still struggles with transports and naval, over-purchasing or spreading things too thin too quickly. You can also back it off a sea zone more effectively whereas a human would probably fight it out or make a trade to force a resolution. Right now it doesn't prioritize things like VCs, so it wouldn't play well vs a PvP strategy where victory is determined that way. Still its useful to have for showing the ropes, and getting familiar with maps beforehand.

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