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    TripleA Players and Map-Makers: Please help contribute to the website with your input

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    • theredbaronT Offline
      theredbaron
      last edited by

      Hepps is right that this going to be slightly subjective. I have reduced a few of the options, and added recommended number of players (thanks @redrum).

      @Cernel had a concern that he didn't think this was going to be an open form. The concern was justified, but I'm able to see which respondent is the maker of the map, so I can decide later how to use the responses. There might be separate information, one or the other, though I haven't decided.

      Now, some of you that are familiar with some of the more obscure maps could really help by giving any information you have. Also, the makers of each map should input information about their map, as well as anyone that is very knowledgeable. This will help to temper the results. Remember, this will be shown prominently on your map's online display and may affect first impressions, so let's get in as many responses as we can.

      I think everyone should give their $0.02, though I'll still be able to determine how the data gets used

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        @Hepps Yeah, everyone will have a different opinion on it. I think my goal is just to make sure its as straightforward as possible so its quick and easy for folks to fill it out.

        @theredbaron I think it looks pretty good now after those couple of updates. I think the one question remaining is where to host the link? Just here in the forum? Putting it on the website? Putting a link to it from TripleA? My initial thought is start with it just here in the forum and have some of the more "veteran players and mapmakers" fill it out and provide feedback. Then maybe looking to link to it from the website or TripleA.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        theredbaronT 1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators
          last edited by

          Some more nit picking, if you don't mind...

          I would expand this definition to:
          Poorly Balanced – Identified those games that are not well balanced and few players would want to play them without a non-default bid (usually, the default bid is 0 for all), non-default other options settings, custom restrictions or other non-standard means to rebalance them

          For example, you can have a game in which, at default, players have some bids assigned; in such a game, the game would be actually unbalanced if the balance would improve by removing all bids! If I make a game in which all players are supposed to start with some bid, and I define such bids very closely, I should not have my game rated as unbalanced, just because I'm using bids and I'm setting them well!
          For a different example, World War II Classic is very badly balanced, requiring a bid of about 20 for Axis, but it is fairly playable without bid, with the "Russia Restricted" common house rule (where the Russians player just limits itself not attacking on round 1); yet, this doesn't mean that the game itself is less terrible on balance, just because its players have found alternative ways (just a not-supported house rule, in this case), but bidding, to make it fair.
          Or, for example, maybe a game is very unbalanced but, if I untick "Units Repair Hits End Turn", then it becomes well balanced, for whatever reasons; still, in my opinion, this should not rate as being better balanced, just because you can somewhat rebalance it by redefining its official options, out of their defaults.
          Bidding is not the only (and not necessarily the best or even workable) way to balance a game. For example, Domination 1914 No Man's Land is commonly regarded as somewhat unbalanced, but the players of it put in place all a list of special restrictions, they agree to follow (no conquering Japan etc. etc.), to have a better balanced game.

          I would remove the rec. number of player, because I don't think it can really make sense, in a lot of games (maybe I think that Revised is best played 1v1, so I tick "2", or maybe I enjoy a full multi the most, so I tick "5"; that would just be merely preferential, and have little to do with the map itself, but just with the preferences of its players). However, if kept, I would expand the number of players till "9 or more players", because there is the staple Napolenic Empires 8 Player FFA, that is exactly for 8 player; so I believe a definite answer up to 8 players is in order. Also, I would rename:
          Recommended Number of Players->Preferred Number of Human Players

          The reasons for this are two-fold:

          • In TripleA also the AI is a "player".
          • In TripleA the term player formally applies to the various "powers" in the game, potentially having their own "phases" (if you select "Total World War", you will see that the in-game info tells you: "Number Of Players: 22").
          C 1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @Cernel
            last edited by

            To make a very popular example, World War 2 Revised is badly balanced not only because no competitive players would play it without a good bid for Axis, but also because almost everyone, on top of the bid, adds up a series of other non-default changes (at least almost surely territory turn limit and deselecting tech (Revised tech is really BS and quite unbalancing; almost noone plays with it on, but it is on as default indeed)).

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            • C Offline
              Cernel Moderators
              last edited by

              Ah, of course, for the same reasons, I would change to:

              Decently Balanced – Identified those games that are totally fine for most players, but have some balance issues for very good players, yet are decently playable at default rules/settings (usually, the default bid is 0 for all), even at the highest skill levels

              Mind you that not all is necessarily supported; it can be just defined in Notes. For example, in the old World at War, the Notes were telling you that you were allowed to move through canal chains by controlling only 1 of them. By not following this rule, the game would be arguably much less balanced; yet, this doesn't mean that World at War was ever "badly balanced", just because a fundamental rule was not enforced; the fact that was explained in Notes should be enough, supported or not.
              For example, @redrum enforced the WaW canal rules in 1.9, but this, of course, doesn't mean that WaW was less balanced beforehand, just because it was up to the players to correctly follow what was explained in Notes, albeit not enforced by the engine.
              On the other hand, enforcing the canal rules did make WaW much better playable with AI, because the AI can't read what is written in notes and follow it!
              A same matter would be if a developer enforces the Aircraft Carrier WaW special rules; nothing would change for the game itself, since such rules are explained to the Human Players in games note, but only the game becoming more AI friendly.

              theredbaronT 1 Reply Last reply Reply Quote 0
              • theredbaronT Offline
                theredbaron @redrum
                last edited by

                @redrum You're right, and I would like to not make it so complicated that it's a pain to fill out. I don't mind keeping it here if that's the consensus. I thought having it on the website wouldn't hurt, though it might not bring that much traffic to begin with, since it's not a very prominent link in the PR I sent. Maybe I'll think about closing that and sticking with keeping things here.

                1 Reply Last reply Reply Quote 1
                • theredbaronT Offline
                  theredbaron @Cernel
                  last edited by

                  @Cernel All good suggestions. I've implemented them to a degree. It's good to point out that the AI is a player as well. The goal here is to make the process simple, but also useful, which is a nice compromise that I think we shall soon have.

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @theredbaron
                    last edited by

                    @theredbaron Well, at least "without bid" or "without a bid" should be changed to "without bids different from default settings (usually 0)".
                    Otherwise, you are unfairly damaging the rating all the games that have a bid different from 0 default (because envisioned to be played with a specific bid).
                    I'm mainly saying that it should not be assumed that having bid equals unbalance, but that whatever is not balanced at default means unbalance.
                    Or you should remove all games that have any default bids different from 0 from the ones you can vote upon.
                    If I make a map specifically meant to be played with bid, I should not be penalised in the rating just because I decided so, unless the settings are reputed to be off. Maps having bids should not be considered less balanced than maps not having bids, as it would happen under the current definitions.

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                    • theredbaronT Offline
                      theredbaron
                      last edited by

                      The rating is based on the map. If a map comes with a default bid, that is covered under the default rules of the map and fits the answer that it is balanced. "Unbalanced" for the purposes of this ranking is that the user will have to take action to balance it.

                      1 Reply Last reply Reply Quote 1
                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        @theredbaron
                        I would like to fill out the information concerning my maps, but before I do this, I just want to hear about something:

                        1. Like cernel said, could you please add an “8 or more players” instead of 7 or more? Most of my maps are made for 8 players 😛

                        2. Also, could you make a dropdown menu or options to pick regarding the playtime? It’s difficult to know what format one has to type.

                        3. I think the “AI Compatibility” option “Compatible with bonus” is a bit strange. What does it mean? Bonus PUs will not make the AI more compatible, just able to buy more units. I would say just that you should just have the options “Compatible” and “Not Compatible”. At least I understand AI compatibility as the AIs ability to play the map or not, not if it needs ekstra PUs.

                        4. Would there be a need for a House rules section? Like if the map has special rules that must be read in the notes? Something like:
                          House rules

                        • No house rules – Just play.
                        • Optional house rules – Read the notes.
                        • Mandatory player enforced rules – Read the notes.

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @Frostion
                          last edited by

                          @Frostion said in TripleA Players and Map-Makers: Please help contribute to the website with your input:

                          1. Like cernel said, could you please add an “8 or more players” instead of 7 or more? Most of my maps are made for 8 players 😛

                          This is not what I was saying.

                          What I was saying was "I would expand the number of players till "9 or more players"".

                          8 players maps (of which Napoleonic Empires 8 Player FFA is the classic example, among several others, comprising Napoleonic Empires, that it is indeed played consistently both with 2 and 8 human players) are important enough that I would not thrown into any X or more niche answer. With PBF or PBEM, 8 human players games are quite feasible (of course, it is very hard for live gaming), either in a popular site or having a bunch of personal friends.
                          Having 8+ instead of 7+ would be hardly an improvement, because you would put all those 8 players maps into an undefined mass of maps that may have 8 to infinite players, instead of 7 to infinite players; a very marginal improvement, as I see it. 8 players map are important and popular enough to have their own specific category (not 8+), if you want to quote my personal opinion (but all good, just saying).

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                          • C Offline
                            Cernel Moderators
                            last edited by

                            Ah, and, of course, I've just noticed now, the votes should be per-game, not per-map (1 for each of the xml)!

                            For example, it doesn't make sense (sorry, but I really think so) to vote for WW2v3_Variants, as it has a bunch of different games, and I would not vote Age of Tribes, either, but each one of its games. For example, I may think that Age of Tribes : Modern is very well balanced, while Age of Tribes : Renaissance is very badly balanced.
                            Also, some games have bundled spin offs; I've no clue what I'm supposed to vote for World At War, since it has also the WAW 1940 mod. Am I unable to vote for WAW 1940 or should I give the average between WAW and WAW 1940 or what?
                            I strongly advice the vote being per game (meaning per xml), not per map (meaning per folder).
                            Sadly, I really believe that voting per map, instead of per game, would really invalidate the whole effort, to a considerable extent; so, consider this last one my highest recommendation of them all.
                            If it has to be per map (better not), then I much advise you remove all the variants (meaning remove all the maps having a bunch of xml without a clear main referring one), from the list, and clarify that you can vote only for the main game of that map, not for the mods bundled in it (like, you can vote only for Age of Tribes : Primeval, not for the other Age of Tribes, or only for Napoleonic Empires, not for the FFA mods of it).

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                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              I was going to make the same suggestion as Cernel, I think it should be per game, not per map. Age of Tribes being a great example (though I thought Renaissance was considered the most balanced)

                              I also think there should be 5 options for the balance category rather than 4. All that said this will become an excellent resource, I'll do my part to populate the reviews

                              C theredbaronT 2 Replies Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @CrazyG
                                last edited by

                                @CrazyG LOL I was making an example, and those are not my opinions (also, I've never played Modern, yet).

                                1 Reply Last reply Reply Quote 0
                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by

                                  @Cernel
                                  Yes, an 8 players and then a 9+ players would be more fitting. Not my 8+ players suggestion.

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  1 Reply Last reply Reply Quote 1
                                  • theredbaronT Offline
                                    theredbaron
                                    last edited by theredbaron

                                    After quite the arduous process, I've gathered I think all of the games in all of the map folders into a list. Here it is for your reference and verification that I have not missed anything, divided by category in the in-game downloader:

                                    Big World 1942
                                    Big World 1942 v3 Rules
                                    Civil War
                                    Civil War: Eastern Campaigns
                                    Great War
                                    MiniMap
                                    Total World War
                                    World War II v3
                                    270BC
                                    Capture the Flag
                                    Diplomacy
                                    Diplomacy: FFA v3 Rules
                                    Diplomacy: FFA Great War Style
                                    Diplomacy: WWI
                                    Middle Earth
                                    Napoleonic Empires
                                    Napoleonic Empires FFA 5 Player
                                    Napoleonic Empires FFA 8 Player
                                    New World Order
                                    The Pact of Steel
                                    The Rising Sun
                                    World At War
                                    World At War 1940
                                    World War II Classic
                                    World War II 2nd Edition
                                    World War II Classic 3rd Edition
                                    World War II Classic Iron Blitz
                                    World War II Europe
                                    World War II Global 1940
                                    World War II Global 1940 2nd Edition
                                    World War II Global 1940 2nd Edition with Combat Move First
                                    World War II Global 1940 Balanced Mod3
                                    World War II Global 1940 Balanced Mod3 with Combat Move First
                                    World War II Global 1940 Canadian Mod with Combat Move First
                                    World War II Global 1940 Original
                                    World War II Global Ozteas 1941 Setup
                                    World War II Global 1942 2nd Edition
                                    World War II Pacific
                                    World War II Pacific Second Edition
                                    World War II Revised
                                    World War II Revised LHTR Version
                                    World War II v4
                                    World War II v4 Six Army Free For All
                                    World War II v4 Six Army Free For All v2
                                    World War II v5 1942
                                    World War II v6 1941

                                    Age of Tribes: Classical
                                    Age of Tribes: Cold War
                                    Age of Tribes: Modern
                                    Age of Tribes: Primeval
                                    Age of Tribes: Renaissance
                                    Domination 1914 No Mans Land
                                    Battle of Aventurica
                                    Battle of Jutland
                                    Big World 2: Balance of Power
                                    Big World 2: Rise of the Axis
                                    Caribbean Trade War
                                    Cold War
                                    Domination
                                    Dragon War
                                    Feudal Japan
                                    Greyhawk
                                    Greyhawk Wars
                                    Pacific Challenge
                                    Red Sun Over China
                                    Warlords FFA
                                    Star Trek Dilithium War
                                    Star Wars Galactic War
                                    Star Wars Tatooine War
                                    Twilight Imperium
                                    Ultimate World
                                    Ultimate World Revised

                                    1914-COW-Empires
                                    Domination 1914 Blood And Steel
                                    Domination 1914-Weltpolitik
                                    Iron War
                                    Age Of The Sturlungs
                                    Ancient Times
                                    Arnhem
                                    Atari
                                    Big World Variations June 1942
                                    Big World Variations Smalls 1939
                                    Big World Variations NekahNets 1939
                                    Blue vs Gray
                                    Camp David
                                    Classic Variations Omaha
                                    Classic Variations Kremlin
                                    Classic Variations Utah
                                    Classic Variations Gold
                                    Classic Variations Sword
                                    Classic Variations Anzio
                                    Classic Variations Iron Blitz (2nd Edition version)
                                    Classic Variations Iron Blitz 1939A Historical
                                    Classic Variations Iron Blitz 1939B Russian in the Axis
                                    Classic Variations Iron Blitz 1939C US Stands Apart
                                    Classic Variations Iron Blitz 1942A Russia Neutral
                                    Classic Variations Iron Blitz 1945A Russia and Japan
                                    Classic Variations Iron Blitz 1945B Aggressive Russia
                                    Classic Variations Iron Blitz Cold War
                                    Classic Variations Battleship Row
                                    Classic Variations Four if By Sea
                                    Cold War Asia: 1948
                                    Cold War Asia: 1948+Japan
                                    D-Day
                                    D-Day2
                                    Eastern Front
                                    Elemental Forces
                                    Empire
                                    Europe
                                    Feudal Japan Warlords
                                    First Punic War
                                    Game of Thrones
                                    Global 1940 Redesign HouseRules
                                    Global War
                                    Global War2
                                    Hex Globe10
                                    Invasion USA
                                    Jurassic
                                    Large Middle Earth
                                    Neuschwabenland
                                    New World Order 1915Lebowski
                                    New World Order Lebowski Edition
                                    NWO Variants by Smallman
                                    NWO Variants 5 Nation
                                    NWO Variants Eastern Front by Penguins
                                    Pacific
                                    Pact of Steel Variations v3 Rules
                                    Pact of Steel Variations China Added
                                    Rome Total War
                                    Steampunk
                                    Stellar Forces
                                    Tactics Campaign
                                    The Great Northern War
                                    Total Ancient War
                                    Ultimate World Variants Ultimate Pants Talibush 7 Alliances
                                    Ultimate World Variants Ultimate Pants Talibush FFA
                                    Ultimate World Variants Ultimate Pants Talibush Mod
                                    Ultimate World Variants Ultimate Pants
                                    Ultimate World Variants Ultimate Pants ww2v3
                                    Ultimate World Variants Expanded
                                    Ur Quan War Masters Edition
                                    War of the Lance
                                    War of the Relics
                                    World At War Variants v3
                                    World At War Variants Fuel-AA Range
                                    World At War Variants vXXX
                                    World War II Revised Variations 6 Army FFA
                                    World War II Revised Variations Hoshi Head 7 Powers
                                    World War II Revised Variations Barbarossa
                                    World War2010
                                    WW2 Phillipines
                                    WW2v3_11N 1939
                                    WW2v3_11N 1940
                                    WW2v3_11N 1941
                                    WW2v3_11N 1942
                                    WW2v3_Variants China Mod
                                    WW2v3_Variants UK Factory
                                    WW2v3_Variants 1941 Combat Move Before Purchasing
                                    WW2v3_Variants 1942 Combat Move Before Purchasing
                                    WW2v3_Variants FFA
                                    WW2v3_Variants 3 Teams
                                    WW2v3_Variants Free Tech
                                    Zombieland

                                    Everything should be live on the form as well, which is still at: https://goo.gl/forms/JqTYxhNp8xylo2Jz1

                                    C 2 Replies Last reply Reply Quote 0
                                    • theredbaronT Offline
                                      theredbaron @CrazyG
                                      last edited by

                                      @CrazyG I'd be interested in the use case for another option. My thought was that it would be too much nitpicking. I guess maybe one for "in development" maps could work. Other than that, I think the current options just about cover the maps we have.

                                      Also, welcome to the new forum 👍

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @theredbaron
                                        last edited by

                                        @theredbaron Wow. Some work. I can see a few I never realised they existed, like a World War II Global 1940 Canadian Mod. x-D

                                        Another important thing, especially now that stuff is referring to the single game, having its own version, is that it would be due having the possibility of specifying exactly what version you are rating. The worst game ever can be made into the best game ever, by moving from version 1.0 to version 1.1, or whatever. This would be particularly critical for balance opinions (pretty much, after you change stuff, close to all balance get trashed, and you must rebalance all anew; this is why everyone is scared to ever touch maps that are already regarded as well balanced).
                                        I'm just suggesting adding a spot, under "Choose the game that you are rating", for writing down the version of that game (ideally, it should be a potentially infinite series of digits, from 0 to infinite (first digit equal to 0 means that the map is unfinished), like 1, 2, 3, 4, 5, etc., that are meaning version 1.2345..., in game), and make that mandatory, not to leave it blank.

                                        Also, maybe it should not be possible to rate games till they are at version 0.x. I'm thinking that getting bad rating on unfinished / unbalanced games might induce mapmakers to unnecessarily delay their release till they are more presentable.

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                                        • C Offline
                                          Cernel Moderators @theredbaron
                                          last edited by

                                          @theredbaron Are you looking at something outdated? "World At War 1940" was called so for the 1.8.0.9, but it is now called "WAW 1940", since 1.9 times. I've made that change.

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                                          • C Offline
                                            Cernel Moderators
                                            last edited by

                                            Another thing of this definition I don't like is that it says "not well balanced", which is the name of the other category, thus would be true for whatever but that one only, as well.

                                            Poorly Balanced – Identified those games that are not well balanced and few players would want to play them without a bid or other rebalancing mechanism outside of the rules of the map

                                            I surely suggest this change:

                                            Poorly Balanced – Identified those games that are badly balanced and few players would want to play them without a bid or other rebalancing mechanism outside of the rules of the map

                                            Also, just for reference, if you want to keep it short, this would be my full formulation, in the shortest form:

                                            Poorly Balanced – Identified those games that are badly balanced and few players would want to play them without an additional bid or other options' changes or other rebalancing mechanisms outside of the rules of the map

                                            The definition could also clarify that a badly balanced game is a game in which, at start game, for very good players, one side would have 80% or more chances to win over the other one (playing it as-is).

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