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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    303 Posts 24 Posters 314.2k Views 19 Watching
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    • LaFayetteL Online
      LaFayette Admin
      last edited by

      FWIW @Frostion , if you clone the map, or extract the zip file, it's in the right format for direct upload to github. https://desktop.github.com/ makes the sync process easier. If you commit often, then you can go back in time to any commit and restore; which means no more needs to take backups and syncing up to github is a just a few clicks of a button and no file zipping.

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      • FrostionF Offline
        Frostion Admin
        last edited by

        @LaFayette I have used the free tool PNGGauntlet-3.1.2 (super easy to use) to compress all the tiles images. The total map size unzipped has gone from 204 to 167 MB.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        1 Reply Last reply Reply Quote 2
        • FrostionF Offline
          Frostion Admin
          last edited by

          V0.1.1 to v0.1.2 is now downloadable ingame

          NOTE: This version does not seem to AI compatible! At least not on my PC. The map will only start with all human players. Please take a look at this dear Devs 😉

          • Some unit price adjustments.
          • All baseTiles and reliefTiles images have been compressed, reducing their size to about 65% of before.
          • All Elites and Veteran units cut to half price.
          • Instructor Origin, Officer Origin, Recruitment-Posters and Crown-of-Kings now generates less veterans and elites. All standard fighting units still produce 1 veteran or 1 elite per turn.
          • Dwarven Riflemen added as an elite purchasable unit.
          • Destroyer now moves, 2 not 3.
          • All instances of items and origin skills affecting “all heroes”, now only affect heroes of the opposite faction.
          • Fixed dynamite unit. It can no longer be thrown over air ways and it now actually works and participates in battle.
          • Spells may now cross air ways (This is more intuitive, and now the spells may follow a hero flying on a 4 move air transport)
          • The terms “Ranged Speed” and “Ranged Power” has been replaced by “Targeted Rolls” and “Targeted Power”. I really liked the old terms, as they were more Fantasy roleplay-like, but it also could create some confusion if players are used to see the other terms. Also the engine generated tooltips use the new terms.

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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          • avsharA Offline
            avshar
            last edited by

            So i have tried the game out and the A.I. turns seemed to work fine. I am playing as suggested the horde races. After the A.I. went it then asked me to pick my Orc hero's origin skills. I picked four different ones and then continued but no matter what i did i could not place the skills on the hero as it suggested i do. It just kept saying nothing else can be placed in the region my hero was standing in. So i continued the turn without placing them and then at the end of the turn it let me place them again like they were recruits instead of skills and then even though i had moved my hero into the factory location during the turn it still wouldn't let me place them so i am at a loss. No clue what i am doing wrong or right. Hope this helps.

            FrostionF 1 Reply Last reply Reply Quote 1
            • FrostionF Offline
              Frostion Admin @avshar
              last edited by Frostion

              @avshar I think that I have to help the players out a bit more by writing an explanation on how to place and activate the origin skills. I will update the map with this at some point.

              You have to purchase the skills, then place them on the Hero Bar, not the Hero him/her self.

              The hero bar is the top bar of the map. But it is also to be placed on a specific area of the Hero Bar, the buttom left area (between the squares) of the field in the bar. Right now the pop-up picture during start is the only hint, and this is obviously not enough.

              Please return with more feedback when you get it to work ☺ Right now I have not worked on this map for some time so my list of things to fix is empty.

              PS: Download the latest pre release to avoid game breaking errors. There still are errors but not the critical anti air error that bugged this map for a long time.

              PPS: And use Hard AI.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              avsharA 1 Reply Last reply Reply Quote 0
              • avsharA Offline
                avshar @Frostion
                last edited by

                @Frostion Ok i will try this and play it again. I have the current version of the game and always play the A.I. on top difficulty. I will let you know if encounter any other problems. Maybe i will also start a game against the Horde to see if those issues you mentioned are still happening.

                FrostionF 1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin @avshar
                  last edited by Frostion

                  @avshar if playing against horde, I would recommend setting all horde players to 125% income at the start screen, to compensate for them stacking up units and not expanding so much during early game.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                  • TheDogT Offline
                    TheDog
                    last edited by

                    Frostion, WoW, just WoW !!!
                    It looks and feels great.
                    First game, playing Orc Horde only, rest are Hard AI.
                    Crashed see screenie below. Tried to send it via report to TripleA, but it would not let me.
                    Tried to replay from the last saved Even and Odd saves, it still crashes at the same point.

                    5ae445ad-5052-4616-8921-348e0d28c282-image.png

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      @TheDog yea the map still has some issues. Could you drag and drop the save you have into a post here? Then maybe a dev can take a look at what is causing the breakdown. That would be great!

                      EDIT: That error does look familiar. You could also try to download the latest prerelease and run the save again. Maybe a newer version of TripleA will actually run it without errors.
                      https://github.com/triplea-game/triplea/releases

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        After playtesting this map a bit more, trying to figure out the next development step, I can again point out this map’s 3 biggest issues. As these are pretty much all AI related, does any dev with AI knowledge feel like taking a look at the save game and the error reports? ( @Alexei-Svitkine @redrum @LaFayette @RoiEX or other dev?)

                        1. The AI-players are lacking the ability to handle land territory canals that do only allow certain units. (In this map these are called airways and marked with blue arrows) The result is AI players stacking up around capitals and other places with airways. Like here, where the enemy army stacks up outside a capital that they cannot enter the way they want to. Only flying units can pass these canals:
                          26roundsWWH.tsvg
                          26rounds.png

                        2. The AI-players lack ability to purchase factories during play. At some point during map development, the AI did purchase factories, but not at present time for some reason. This really hinders the AI from winning. I assume it is some kind of resource type issue, as there are plenty of 3+ PU territories.

                        3. The "Wrong owner" Issue. When AI controlled main players capture territories from AI minor players this error pops up. It does not happen when human controlled main players capture from AI minor players. I suspect the cause is that the AI minor player units killed spawn an infrastructure unit when killed, and this unit is overtaken by the attacker.
                          (Don’t blame me for duplicate error reports, as I did not upload more than one of these (I think)):
                          https://github.com/triplea-game/triplea/issues/6836
                          https://github.com/triplea-game/triplea/issues/6439
                          https://github.com/triplea-game/triplea/issues/6840

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                        • LaFayetteL Online
                          LaFayette Admin
                          last edited by

                          Do any of those error reports have a savegame attached that is just before the error occurs?

                          TheDogT FrostionF 2 Replies Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @LaFayette
                            last edited by

                            @LaFayette sadly no, but now Im saving every turn.

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 1
                            • FrostionF Offline
                              Frostion Admin @LaFayette
                              last edited by

                              @LaFayette the "wrong owner" errors happen literally every single time an AI player attacks and wins over an minor AI player. So by running an all AI game, one can easily make the error occur during round 1.

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              LaFayetteL T 2 Replies Last reply Reply Quote 0
                              • LaFayetteL Online
                                LaFayette Admin @Frostion
                                last edited by

                                @Frostion cool, though isolating it is still really helpful. Any code fixes need to have that set up and you can be sure we'll play through it a dozen times while isolating the problem and verifying any fix. So getting a save is a necessary step. Getting that ready just saves time, hence very helpful.

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                                • T Offline
                                  Trevan @Frostion
                                  last edited by

                                  @Frostion I've been able to duplicate the error. So I'm looking into it.

                                  @LaFayette I'm getting stack overflows when I load the Warcraft War Heroes in my game launched from IntelliJ. But I don't get the stack overflows when I run the prerelease game. I'm assuming there is a setting I need to change but I don't know where it is yet.

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                                  • T Offline
                                    Trevan
                                    last edited by

                                    Oddly enough, if I open the save game in my local game launched from IntelliJ, I have no problems. It is just starting a brand new game with Warcraft War Heroes.

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                                    • LaFayetteL Online
                                      LaFayette Admin
                                      last edited by

                                      @Trevan VM option -Xss, needs to be at least 1250K

                                      @Frostion to explain why a save game helps/saves time. To fix a problem the steps are roughly:

                                      1. Know there is a problem
                                      2. Reproduce the problem
                                      3. Theorize about the cause
                                      4. Confirm problem
                                      5. Apply a fix and verify problem is fixed (repeat steps 3-5 until problem is fixed)
                                      6. Verify fix is limited to the intended target and nothing else is broken by the fix
                                      7. Clean everything up, run builds, submit PR
                                      8. Go through review and get code merged

                                      On steps 2 & 5, a save is really helpful, either that or we need to go through as lightly longer process and create the problem from scratch each time. We might run through steps 3 through 5 just a few times, sometimes it's a dozen.

                                      So I don't want to sound callous, just that if a save is provided then it's helpful as it cuts out a potentially time consuming step.

                                      FrostionF 1 Reply Last reply Reply Quote 0
                                      • avsharA Offline
                                        avshar
                                        last edited by

                                        Well I've been playing the game for 10 rounds and so far no major problems other than the A.I. doesn't seem to do anything with their hero's as far as the origin skills. This could just be a fog of war type thing though. I can't see anything in their origins box but i can see the items in their back packs so just not sure if i'm supposed to see it or not. Also when i look at their hero's they always show they are level 1. Like they don't know how to use the xp. Again just not sure if this is legit or a fog of war issue. The only other problem i found so far is the game crash when you try to use the Help menu to look at unit stats. I think you had mentioned that before though. Will keep playing it to look for other issues.

                                        FrostionF 1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin @LaFayette
                                          last edited by

                                          @LaFayette I will be sure to list a save in the future whenever possible ☺ as for this one, I have now uploaded a save to Github.

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          1 Reply Last reply Reply Quote 2
                                          • FrostionF Offline
                                            Frostion Admin @avshar
                                            last edited by

                                            @avshar Sadly the AI does not buy factories and factory upgrades as well as origin story skills 😕

                                            I don't know how to motivate them to buy the origin story skills. Maybe giving the skills some attack/defense stats? Or maybe high PUs value? 🤔

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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