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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      @TheDog yea the map still has some issues. Could you drag and drop the save you have into a post here? Then maybe a dev can take a look at what is causing the breakdown. That would be great!

      EDIT: That error does look familiar. You could also try to download the latest prerelease and run the save again. Maybe a newer version of TripleA will actually run it without errors.
      https://github.com/triplea-game/triplea/releases

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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      • FrostionF Offline
        Frostion Admin
        last edited by

        After playtesting this map a bit more, trying to figure out the next development step, I can again point out this map’s 3 biggest issues. As these are pretty much all AI related, does any dev with AI knowledge feel like taking a look at the save game and the error reports? ( @Alexei-Svitkine @redrum @LaFayette @RoiEX or other dev?)

        1. The AI-players are lacking the ability to handle land territory canals that do only allow certain units. (In this map these are called airways and marked with blue arrows) The result is AI players stacking up around capitals and other places with airways. Like here, where the enemy army stacks up outside a capital that they cannot enter the way they want to. Only flying units can pass these canals:
          26roundsWWH.tsvg
          26rounds.png

        2. The AI-players lack ability to purchase factories during play. At some point during map development, the AI did purchase factories, but not at present time for some reason. This really hinders the AI from winning. I assume it is some kind of resource type issue, as there are plenty of 3+ PU territories.

        3. The "Wrong owner" Issue. When AI controlled main players capture territories from AI minor players this error pops up. It does not happen when human controlled main players capture from AI minor players. I suspect the cause is that the AI minor player units killed spawn an infrastructure unit when killed, and this unit is overtaken by the attacker.
          (Don’t blame me for duplicate error reports, as I did not upload more than one of these (I think)):
          https://github.com/triplea-game/triplea/issues/6836
          https://github.com/triplea-game/triplea/issues/6439
          https://github.com/triplea-game/triplea/issues/6840

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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        • LaFayetteL Online
          LaFayette Admin
          last edited by

          Do any of those error reports have a savegame attached that is just before the error occurs?

          TheDogT FrostionF 2 Replies Last reply Reply Quote 0
          • TheDogT Offline
            TheDog @LaFayette
            last edited by

            @LaFayette sadly no, but now Im saving every turn.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 1
            • FrostionF Offline
              Frostion Admin @LaFayette
              last edited by

              @LaFayette the "wrong owner" errors happen literally every single time an AI player attacks and wins over an minor AI player. So by running an all AI game, one can easily make the error occur during round 1.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              LaFayetteL T 2 Replies Last reply Reply Quote 0
              • LaFayetteL Online
                LaFayette Admin @Frostion
                last edited by

                @Frostion cool, though isolating it is still really helpful. Any code fixes need to have that set up and you can be sure we'll play through it a dozen times while isolating the problem and verifying any fix. So getting a save is a necessary step. Getting that ready just saves time, hence very helpful.

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                • T Offline
                  Trevan @Frostion
                  last edited by

                  @Frostion I've been able to duplicate the error. So I'm looking into it.

                  @LaFayette I'm getting stack overflows when I load the Warcraft War Heroes in my game launched from IntelliJ. But I don't get the stack overflows when I run the prerelease game. I'm assuming there is a setting I need to change but I don't know where it is yet.

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trevan
                    last edited by

                    Oddly enough, if I open the save game in my local game launched from IntelliJ, I have no problems. It is just starting a brand new game with Warcraft War Heroes.

                    1 Reply Last reply Reply Quote 0
                    • LaFayetteL Online
                      LaFayette Admin
                      last edited by

                      @Trevan VM option -Xss, needs to be at least 1250K

                      @Frostion to explain why a save game helps/saves time. To fix a problem the steps are roughly:

                      1. Know there is a problem
                      2. Reproduce the problem
                      3. Theorize about the cause
                      4. Confirm problem
                      5. Apply a fix and verify problem is fixed (repeat steps 3-5 until problem is fixed)
                      6. Verify fix is limited to the intended target and nothing else is broken by the fix
                      7. Clean everything up, run builds, submit PR
                      8. Go through review and get code merged

                      On steps 2 & 5, a save is really helpful, either that or we need to go through as lightly longer process and create the problem from scratch each time. We might run through steps 3 through 5 just a few times, sometimes it's a dozen.

                      So I don't want to sound callous, just that if a save is provided then it's helpful as it cuts out a potentially time consuming step.

                      FrostionF 1 Reply Last reply Reply Quote 0
                      • avsharA Offline
                        avshar
                        last edited by

                        Well I've been playing the game for 10 rounds and so far no major problems other than the A.I. doesn't seem to do anything with their hero's as far as the origin skills. This could just be a fog of war type thing though. I can't see anything in their origins box but i can see the items in their back packs so just not sure if i'm supposed to see it or not. Also when i look at their hero's they always show they are level 1. Like they don't know how to use the xp. Again just not sure if this is legit or a fog of war issue. The only other problem i found so far is the game crash when you try to use the Help menu to look at unit stats. I think you had mentioned that before though. Will keep playing it to look for other issues.

                        FrostionF 1 Reply Last reply Reply Quote 0
                        • FrostionF Offline
                          Frostion Admin @LaFayette
                          last edited by

                          @LaFayette I will be sure to list a save in the future whenever possible ☺ as for this one, I have now uploaded a save to Github.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          1 Reply Last reply Reply Quote 2
                          • FrostionF Offline
                            Frostion Admin @avshar
                            last edited by

                            @avshar Sadly the AI does not buy factories and factory upgrades as well as origin story skills πŸ˜•

                            I don't know how to motivate them to buy the origin story skills. Maybe giving the skills some attack/defense stats? Or maybe high PUs value? πŸ€”

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            1 Reply Last reply Reply Quote 0
                            • avsharA Offline
                              avshar
                              last edited by

                              I tracked their hero's a bit more and saw that they are just collecting XP but never using it. Also i never see them produce veteran or elite units with their chevrons. So pretty sure the A.I. Doesn't use that entire list.

                              I have been exiting the game here and there, then turning the A.I. player to human for one round to access those categories and use up their saved chevrons and XP. Then re-exiting the game and turning it back to A.I. control to get around the issue for now. Hope someone figures out a way to get the A.I. to do it itself.

                              But other than that i haven't come across an issue worth reporting. I also haven't played a lot in any one campaign. Furthest i got so far was my Horde campaign up to turn 16. So i haven't yet encountered a situation like someone above who had the A.I. gathering armies where they can't cross because they aren't fliers or anything. Will keep playing though.

                              1 Reply Last reply Reply Quote 2
                              • TheDogT Offline
                                TheDog
                                last edited by

                                I have to be boring and repeat myself.
                                Frostion, WoW, just WoW !!!

                                I was doing so well and did not have a crash until now.
                                I dont know if it can be repeated.

                                IllegalStateException - Cannot have more hits than the number of die rolls.

                                This happened when the AI Undead was doing their turn. (sadly no screenie)

                                WoW-T27.tsvg
                                autosave_round_odd.tsvg
                                autosave_round_even.tsvg

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trevan @TheDog
                                  last edited by

                                  @TheDog That should already be fixed. I'm not sure if a release has the fix or if you have to use a prerelease.

                                  1 Reply Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog
                                    last edited by

                                    My
                                    Engine version is 2.0.20306

                                    Game version is 0.1.2

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 0
                                    • LaFayetteL Online
                                      LaFayette Admin
                                      last edited by

                                      A 2.1 was just released that has the latest fixes for this map.

                                      https://triplea-game.org/download/

                                      TheDogT 1 Reply Last reply Reply Quote 1
                                      • TheDogT Offline
                                        TheDog
                                        last edited by

                                        @Frostion
                                        Playing Undead, I dont appear to be able to place Skeletons with Sevis?

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        TheDogT 1 Reply Last reply Reply Quote 0
                                        • TheDogT Offline
                                          TheDog @TheDog
                                          last edited by

                                          Turn 25
                                          I was doing so well, with no errors till this one.
                                          Noted the AI has not been defending their capitals with too many units, thanks Devs.

                                          14bbffb2-62b9-48f4-80d2-3d6185639d70-image.png
                                          2.1.20365: CasualtySelector#selectCasualties:136 - IllegalStateException

                                          Log Message

                                          java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list

                                          TripleA Version

                                          2.1.20365

                                          Java Version

                                          11.0.6

                                          Operating System

                                          Windows 10

                                          Stack Trace

                                          java.lang.IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                                          	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
                                          	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
                                          	at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
                                          	at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
                                          	at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
                                          	at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
                                          	at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
                                          	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateParallel(ReduceOps.java:919)
                                          	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
                                          	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                          	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.calculate(ConcurrentBattleCalculator.java:234)
                                          	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:224)
                                          	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:200)
                                          	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:133)
                                          	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:116)
                                          	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.determineIfMoveTerritoriesCanBeHeld(ProNonCombatMoveAi.java:423)
                                          	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.doNonCombatMove(ProNonCombatMoveAi.java:98)
                                          	at games.strategy.triplea.ai.pro.AbstractProAi.move(AbstractProAi.java:135)
                                          	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:514)
                                          	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                                          	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                          	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                                          	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                                          	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                                          	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                                          	at java.base/java.lang.Thread.run(Thread.java:834)
                                          Caused by: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                                          	at games.strategy.triplea.delegate.battle.casualty.CasualtySelector.selectCasualties(CasualtySelector.java:136)
                                          	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:248)
                                          	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:238)
                                          	at games.strategy.triplea.delegate.battle.Fire$2.execute(Fire.java:117)
                                          	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                                          	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                                          	at games.strategy.triplea.odds.calculator.BattleCalculator.calculate(BattleCalculator.java:114)
                                          	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.lambda$calculate$4(ConcurrentBattleCalculator.java:222)
                                          	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                          	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                          	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                          	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                          	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:952)
                                          	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:926)
                                          	at java.base/java.util.stream.AbstractTask.compute(AbstractTask.java:327)
                                          	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
                                          	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
                                          	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
                                          	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
                                          	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
                                          	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177)
                                          
                                          

                                          WoW-U25.tsvg
                                          autosave_round_odd.tsvg
                                          autosave_round_even.tsvg

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          T 2 Replies Last reply Reply Quote 1
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by Frostion

                                            Wow! 25 runds! I made the map and have never reached that many rounds πŸ˜„ Are you playing both Undead and Trolls? Or only Undead?

                                            Please give me a save of the last and final round you play so that I may study it. I would like to see how long it takes for you to level up and how the resources are balanced. To me it seems that you got too many special resources? More than you need? Are some in abundance and other s not?

                                            Does the skeletons still not work? I think you have to build them at a factory where you hero is located. Either when he drops by or when he resurrects there.

                                            PS: Hope the devs could evaluate this error. Have not seem that before.

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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