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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • TheDogT Offline
      TheDog
      last edited by

      Re: Warcraft: War Heroes - Official Thread

      @Frostion
      I only play as one race at a time.

      For resources food is scarce, but later in the game you have too much. Thats is because you are using your other resources to buy other cool stuff. So on balance it works fine as is.

      For those players who go beyond say 25 turns they will have excess XP, so a suicide (one use) unit/spell with an XP costs might be worth considering.

      Undead
      WoW-U25.tsvg

      Tauren
      WoW-T27.tsvg

      Currently playing Trolls only turn 6 so far.
      WoW-TR-06.tsvg

      I will try the skeletons later.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 0
      • TheDogT Offline
        TheDog @Trevan
        last edited by

        @Trevan
        Yes I tried to report it to Git Hub, it would not let me. Do I need a Git Hub account to post there?

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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        • TheDogT Offline
          TheDog @LaFayette
          last edited by

          @LaFayette

          Thanks, it much more stable.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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          • TheDogT Offline
            TheDog
            last edited by

            @Frostion & @avshar
            Well that was quicker than I thought.

            Yes I can create Skeletons but only with Sevis at a Factory.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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            • TheDogT Offline
              TheDog
              last edited by

              @Frostion
              The Troll hero cannot use the movement speed of 3 from the Balloon in Plaguewood, see turn 10.

              This might be due to the Totem?

              WoW-TR-10.tsvg

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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              • TheDogT Offline
                TheDog
                last edited by

                Dwarf turn 20
                This should be reproducible as it crashed again for me.

                2.1.20365: RemoveUnits#perform:44 - IllegalStateException

                Log Message

                Remote method call exception: Not all units present in:Thandol Strait. Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]

                TripleA Version

                2.1.20365

                Java Version

                11.0.6

                Operating System

                Windows 10

                Stack Trace

                java.lang.IllegalStateException: Not all units present in:Thandol Strait.  Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]
                	at games.strategy.engine.data.changefactory.RemoveUnits.perform(RemoveUnits.java:44)
                	at games.strategy.engine.data.GameData.performChange(GameData.java:433)
                	at games.strategy.engine.framework.ServerGame$1.gameDataChanged(ServerGame.java:92)
                	at jdk.internal.reflect.GeneratedMethodAccessor42.invoke(Unknown Source)
                	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invoke(UnifiedMessenger.java:152)
                	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:48)
                	at com.sun.proxy.$Proxy16.gameDataChanged(Unknown Source)
                	at games.strategy.engine.framework.ServerGame.addChange(ServerGame.java:638)
                	at games.strategy.engine.delegate.DefaultDelegateBridge.addChange(DefaultDelegateBridge.java:91)
                	at games.strategy.triplea.delegate.GameDelegateBridge.addChange(GameDelegateBridge.java:62)
                	at games.strategy.triplea.delegate.battle.MustFightBattle.remove(MustFightBattle.java:603)
                	at games.strategy.triplea.delegate.battle.MustFightBattle.clearWaitingToDieAndDamagedChangesInto(MustFightBattle.java:456)
                	at games.strategy.triplea.delegate.battle.MustFightBattle$20.execute(MustFightBattle.java:1777)
                	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                	at games.strategy.triplea.delegate.battle.BattleDelegate.fightBattle(BattleDelegate.java:242)
                	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                	at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:120)
                	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:96)
                	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:56)
                	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                	at games.strategy.engine.player.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:152)
                	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                	at games.strategy.triplea.ai.AbstractAi.battle(AbstractAi.java:609)
                	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:517)
                	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                	at java.base/java.lang.Thread.run(Thread.java:834)
                
                

                WoW-TR-19-end.tsvg
                autosave_round_even.tsvg
                autosave_round_odd.tsvg

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trevan @TheDog
                  last edited by

                  @TheDog Thanks for the save game. I see a issue in github that appears to be this one. I've copied the save there. https://github.com/triplea-game/triplea/issues/7026

                  I can duplicate it with 2.1 but not with the latest master. So this might already be fixed in one of the pre-releases. I'm trying to figure out if it is really fixed.

                  T 1 Reply Last reply Reply Quote 1
                  • T Offline
                    Trevan @Trevan
                    last edited by

                    I was wrong about it being fixed. There is some randomness to getting the error. I'm able to duplicate it and will be putting more details about it in the github issue.

                    1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog
                      last edited by

                      @Frostion
                      As I have a few games under my belt, here are some observation/suggestions.

                      Unit buying
                      Irregulars - the cheapest unit, good for fodder and gaining territory
                      Footmen - good general purpose
                      Pike - good anti cavalry
                      Bow - I dont buy, poor value
                      Crossbow - I dont buy, poor value
                      Artillery - poor value, especially when the hero wields so much ranged fire power.

                      Suggestions
                      Cavalry - drop their PU, increase/double their Food cost, these are really good blitzers and great at causing mayhem in the enemies territories. The Food change is to use up the food surplus later in the game. Besides you have to feed the mount.
                      Range 4 spells - too long, reduce to range 2 or 3

                      Undead
                      Skeletons - too cheap should be 10 or 15 mana
                      Fire Thrower - appears poor value v Catapult in the Battle Calc

                      Troll
                      Berserkers - poor value also dont give Veteran so not worth it
                      Dire Troll is too expensive as it specifically needs 5 Allied Irregulars to make it worth while
                      Fire Canoe looks poor value and only moves 1 v Warship general purpose stats

                      Do you want more observations/suggestions?

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                      • avsharA Offline
                        avshar
                        last edited by

                        Some of what TheDog posted is how i feel as well but not all. My observations will differ a bit.

                        All around i think the game is well balanced. Since there are four races on each side the randomness of the resource placement and helpful items means that IF you are playing only one of those races, the other three are almost guaranteed to have more of something you lack. You just need to figure out what you need to specialize in to be an effective ally.

                        As to units, i think the current stats are mostly fine. I agree with TheDog that cavalry could be a bit more costly in food. I don't agree with his take on bowmen and crossbowmen. These to me seem to have been intended as basically improved Irregulars. Either gaining a defensive or offensive bonus but still basically Irregulars. The cost for them is not much more in PU's but you have to pay for the bonuses in food. I don't have a problem with that. Especially in the later game when there is such a huge surplus most of the time.

                        I don't agree with the take on artillery either. Its a nice way to have powerful attacks like a hero when your hero is not present. Or if you do not have enough mana or gold for whatever reason to buy the good supporting units.

                        I do agree that spells are a bit O.P. with their range, 4 seems excessive. I also agree with the troll Berserkers not being worth it. I have not once bought them. The Fire Canoe i also agree with. Its basically pointless. At that speed its almost purely a defensive weapon.

                        All in all though like i said this game seems very well thought out. If the technical glitches can be ironed out it may well be a favorite of mine.

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                        • FrostionF Offline
                          Frostion Admin
                          last edited by Frostion

                          @TheDog @avshar Great feedback! I have have had little time to work on this map lately, but a thorough evaluation of your save games and feed back is on my to-do-list (like your agreements and disagreements).

                          Also, the potential map-error with the undead movement of the balloon.

                          Any errors, shortcomings, inaccuracies or misinformation in like tooltips or notes are also very welcome 😁

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                          • TheDogT Offline
                            TheDog
                            last edited by

                            I have been playing 30 rounds with 2.1.20376 no errors!

                            Updating to 2.1.20386, for another go

                            @Frostion
                            Gnomes to turn 30, so much resources especially food.
                            WoW-G30.tsvg

                            A nice surprise when I reached level 8, shhh, dont tell everyone what it is.

                            This is a great game!

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 1
                            • FrostionF Offline
                              Frostion Admin
                              last edited by Frostion

                              Here are my thoughts right now on fixes and stuff:

                              1. Food is in way to high abundance mid/late-game. Therefore food supply on the map should be nerfed.
                              Wood is for ships and artillery. I think it is a matter of play style if this is used up by the player or not. I would not adjust this resource just yet. Food balance first.
                              Gold would be the next resource to balance as all players use them for Factories and race specific special units.
                              Mana and Oil is only for special units, therefore cost adjustments will bring down the abundance. Any race’s special unit price elevation is also a delicate matter, so I would like to postpone this until the Food resource, and after this - also gold, is adjusted.

                              2. Bowmen and Crossbowmen are weak, but I also see them as cost effective attack and defense units. I think this is a matter of preference and play style. If food availability is nerfed, I think it would be a good idea to cut the Crossbow and Bow Food cost in half, down to 5 Food. Then they will not be in so much competition with the Footmen when it comes to purchase. And in this map, Footmen are “good quality” units, skilled warriors that are suppirior to the rest of the infantry. So I think it would be fitting.

                              3. Cavalry cost. I agree that it should be raised. Maybe 15 Food, not 10. I guess the animals consume some vegetables, or in the case of the Gnomen mechanical cavalry ... maybe they need vegetable-oil 😉 I will not lower PU cost … but this is purely an AI technical thing, as AI players would highly favor Cavalry only armies.

                              4. Artillery cost effectiveness. I think it is a matter of play style and preference. Personally I dig artillery, but I don’t know how effective they are compared to spending the PUs on Irregulars and Footmen. My love of artillery might be counterproductive if they are actually not cost effective. But I think one thing is clear; you really do need artillery for taking down factories/fortifications. Right? And if you don’t like artillery, then there is more than enough wood for ships, right?

                              5. Fire-Thrower effectiveness:

                              17 Fire-Throwers (510 PUs) & 17 Fire-Shots VS 15 Catapults (510 PUs) & 15 Catapult Shots
                              Catapult attack win = 72%
                              Catapult defense win = 0%
                              Fire-Thrower attack win = 100%
                              Fire-Thrower defense win =28%

                              If it was 15 vs 15 then the two machines are actually equal. Catapult best at def, and Fire-Thrower best at attack.
                              The catapult can destroy factories with bombard damage of 1-7, the Fire thrower only 1-5.

                              As I see it, the Fire-Thrower is OK and I think more cost effective overall, just not if it is only used to bombard buildings.

                              6. Dire-Trolls cost 70 PUs at the moment. If they cost 60 PUs, 9 Footmen + 2 Dire-Trolls would be equal in cost and effectiveness the battle calculator to 16 Footmen if attacking. But their big advantage in general is, they they can be brought along in battle as 2-hitpoint units, repairing for free after battle. This in my mind is a HUGE advantage, saving the lives of two units, their HP and strengths. So I am a bit reluctant in nerfing them at the moment, unless there is a huge uproar and demand for this. And if this was so, then ALL 2-hit land unit costs should be reevaluated.

                              6. Fire-Canoe is not cost effective, and I will lower the cost.

                              7. Berserkers are not cost effective? I actually disagree a lot. Footmen are 3att/3def 20 Pus. Berserkers are 4 att/2def 20 PUs. Already here many would say that they are superior, as specialized units are always better than flat rate standard units. (One 4att/2def + one 2att/4def will in the long run always win battles over two 3att/3def units. This is because if both parties loose one unit in the first round, the specialized army will be +25% stronger during next battle round, as they choose the weak as casualty) On top of this, the Berserkers have the ability to support 1 standard Footmen unit during attack, making it even more specialized.

                              8. Skeletons cost. I think the Mana price is fitting, as the Skeletons (and the level skill) also have a great weakness; they can only be build when the Hero is stationary and not really doing anything, or alternatively at the same time as the Hero resurrects at a factory (I think?). But I can see how this unit can be mass spammed at a capital, with the Hero just staying put throughout the game, So I do think that the 5 Mana cost should be supplemented by 5 PUs. Then the unit is like 33% PU cost of Irregulars + Mana. And they can only be created during special conditions. Does it sound reasonable?

                              9. Spells move 4 only because this is the only way I have been able to make it possible for Heroes to bring them along, if they attack move (via air unit) 4 territories. For technical reasons, spells are Air units, therefore they cannot “board” an air unit mount like balloon or gryphon. At the same time, it would be lame if the Hero could not have his/her spells when flying into attack, right? I would actually prefer spells on their own only had 1 move range, but I just don’t have a solution at the moment that would “fit the whole package” so to speak. If any one learns this map + has the technical skills to come up with a new way to handle spells, I am all ears! 😛

                              10.“Do you want more observations/suggestions?”
                              Yes, keep it coming!

                              Based on this, I think the following changes would be fitting the next version of this map v0.1.3:
                              • Added more explanation during into, on how to place origin skills.
                              • The amount of Food availability on the map has been reduced slightly. Gold will be evaluated next, followed by the other resourses.
                              • Bowmen and Crossbowmen now cost 5 Food, not 10 Food.
                              • Cavalry now cost 15 Food, not 10 Food.
                              • Fire-Canoe now cost 20 PUs, not 25 PUs.
                              • Skeletons now also cost 5 PUs, besides 5 Mana.
                              Also, I think about these changes:
                              • Troop-Transport now cost 26 PUs, not 25.
                              • Submarine now cost 28 PUs, not 30.
                              • Economic victory at 400 PUs.
                              • Normal victory at 6 Capitals.
                              • The Gnomen Spider-Tank can now traverse mountains and rivers. (This would make it a cool very special unit :-P)
                              • Undead Hero Sevis tooltip spelling error fix (“place by Sevisat at factory”)

                              I will first have the time to work on changes in like 5-7 days from now, so there is plenty of time to find new issues, do further testing and discus these or other changes. I appreciate all the help and testing, I already see this map imporving! 😄

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              1 Reply Last reply Reply Quote 1
                              • TheDogT Offline
                                TheDog
                                last edited by

                                @Frostion

                                Origins
                                I really like this, however, I always pick the same three, PUs, Food, Wood, and vary the 4th, but always a unit building resource. Maybe reduce the unit resources to make them less attractive.

                                Units
                                Muster Elite Cavalry is way too expensive so I will never buy it.

                                Another option for spending XP could be for every race to buy one Hero with leadership abilities.

                                Siege Engines
                                Could they be created where there are woods and no Factory?

                                My take on Siege Engines is most have an attack and no defence, but the Night Elf Scorpid would have attack and defence.

                                Gnomes
                                Manabots, Mana is too expensive, I buy them cause I cannot buy anything else with the mana surplus.

                                Night Elves 
                                Have 5+1+1=7 unit production centres/Factories, in keeping with other races, Darnassus perhaps to 3, or if you must 4.  Night Elves can build a Fleet twice as quick as other races and the sea has a lot of resources. (The Gnomes also have access to 2 ports, but that is countered by the Pirates, in the early game.

                                I created the Ceremonial Fire, the following turn it disappears and is replaced with 3 wisps. Is this how its supposed to work?

                                Mountain Giant, is poor value, maybe 75 mana or less? Mana is too expensive, I buy them cause I cannot buy anything else with the mana surplus.

                                Sieges
                                This is an awesome game and Im having loads of fun.
                                But Sieging the capitals is too easy, they dont feel like sieges.
                                Would you consider having say walls that must be destroyed first by Siege Engines and bombers?
                                Maybe degrading the Factory from a 5 to 4 to 3 etc?

                                Aircraft are too good at Bombing, they can stop a capitals production.

                                It seems strange that when a capital falls to the enemy it retains its full factory output and the enemy can use it next turn,

                                A random suggestion
                                All mana based units could be 'summoned' by casters/heroes instead of appearing at a Factory.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                                • TheDogT Offline
                                  TheDog
                                  last edited by

                                  @Frostion said in Warcraft: War Heroes - Official Thread:

                                  1. Spells move 4

                                  I would be happy to have to spells with a range of 1 and suffer the tech penalty. Spells with range 4 just feels so wrong and is open to abuse.

                                  Currently the hero that can fly and cast range 4 is great when you do it, but lousy when used against you.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog @TheDog
                                    last edited by

                                    @Frostion
                                    Thinking more about Spells, would this work?

                                    Make all hero transports carrying capacity 4, so NOT infantry.
                                    Reduce spells to range 1 and can be carried by transport.
                                    So air transport can carry a Hero +3 other "things", including spells.

                                    As an aside, all non transport ships could have a carrying capacity 4, so a hero can travel by sea.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                                    • TheDogT Offline
                                      TheDog
                                      last edited by

                                      @Frostion & Devs
                                      Although Im playing as Dwarves, checkout the attached file, AI standoff at Orgrimmar.  It looks like the AI cannot decode a path?  Maybe the AI thinks the air bridge is usable by land units?

                                      WoW-D-23.tsvg

                                      XP
                                      When a hero dies can the XP required to resurrect be based on say the current turn x 10 XP, so if its turn 11 and a hero dies, they will have to pay 110 XP to be resurrected.Why, sometime I suicide my hero to get back to a Factory to defend it, bargain for 10XP.

                                      Dwarf
                                      Gunship is poor value compared to Flying Machine.  The Gunship should be cheaper.

                                      Mortars needing Gold are spammed and wood is used for Ships. 
                                      So Artillery tends not to be  bought by Dwarves.

                                      Others
                                      Dryads cannot Blitz, should they be able too?

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                                      • TheDogT Offline
                                        TheDog
                                        last edited by

                                        @Frostion
                                        Origins for AI
                                        Can you hardcode each race's 4 origin choices, yes they would always be the same, but at least they would be used?  Unless you can randomly pick them, then I would hardcode 2 and random pick 2.

                                        Factories/Barracks
                                        When I want Factories in an area I spread the Guard Towers around in a few Territories as its cheaper to do so. Perhaps;
                                        Guard Towers cost 30pu 30gold
                                        Fort               cost 30pu 25gold
                                        Garrison        cost 30pu 20gold
                                        Castle            cost 30pu 15gold
                                        This way its cheaper to have addons , rather than spread Guard Towers around?

                                        Humans
                                        Arthur, has Def 5, a Power of 5, a higher TUV than other heroes, he needs nerfing, or maybe just start with 4 Footmen to rebalance this?
                                        -Start with a Harbour, a bonus.
                                        -Are not threatened by the enemy, therefore can easily expand.
                                        -They are the easiest to play and be almost anywhere with the Teleporting Gates.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                                        • TheDogT Offline
                                          TheDog
                                          last edited by

                                          Artillery
                                          If I'm reading the xml file correctly there is not much difference between all the Artillery, take a Catapult and plus and minus the stats by 1.

                                          I would like to see the following;
                                          -Ballista, range 1, cannot shoot over air-bridges as its direct fire, but its very good v AA, so better than now, cannot perform a raid.  Overall this should make it cheaper.
                                          -Catapult,  as now, but worse v AA and has a lower Defence.
                                          -Trebuchet, as now, but even worse v AA and has a lower Defence. Movement 0, can be made anywhere.

                                          Battle Calculator
                                          In the Dwarf list the Undeads Southshore Port appears, it should be in the Undead list.

                                          Economic Victory
                                          I would go for 2/3 total PU, so about 450PU. 400 might be too easy to achieve.

                                          Thanks for producing this game!
                                          I will await eagerly for an update.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                                          • TheDogT Offline
                                            TheDog
                                            last edited by

                                            Suggested starting forces for all.
                                            Reduce the number of Infantry units by 2.
                                            Add 1 Workboat
                                            Add 1 Cavalry
                                            These changes should speed up the initial exploring game play, so that players can get into the meat of the game sooner.
                                            It also adds decision points for the player, how best to use the Cavalry and the Workboat must dodge the Pirates to keep alive.

                                            Elementals & Banshees
                                            Could have a Transport Cost of 99, ie they cannot be Transported.
                                            However they could be Summoned/Placed anywhere, or limited to being placed with Heroes/Casters with Magic Attacks.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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