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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
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    • prastleP Offline
      prastle Lobby Moderators Admin
      last edited by

      My Votes are
      1- Player Ranking system
      2- isDestroyer units can affect a limited number of subs
      3- Require Airbase to Intercept

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        My 2 cents.

        1-Support Attachments for AA attacks (also airAttack/airDefense)
        2-Custom Technologies attachments by Player/Unit instead of just unit
        3-Territory Effect by the direction the territory was entered.

        Cheers...

        1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr @redrum
          last edited by

          @redrum With so much support for support for AA attacks, I think I can start re-planning several things in BFA...

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          1 Reply Last reply Reply Quote 0
          • Z Offline
            zlefin Lobby Moderators
            last edited by

            Having thought about it; I've decided what I'd like is improvements to the battlecalc in general. (there's a bunch of different proposals related to it). it always irks me when battlecalc results are inaccurate/less useful because of various quirks/interactions with newer features in particular.

            I never got an answer to my prior question, so if it isn't in already, then I also want a way to lock the game state to the point in history I select so I can keep viewing it even if actions are taken in the current game.

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @zlefin
              last edited by beelee

              @zlefin yea be nice if calculated your odds immediately. One less click is all, so not really a big deal, but ...I have to move the cursor too : )

              1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz
                last edited by Schulz

                1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                Infantry= 3 Cost 0.5 upkeek per rounds
                Artillery= 4 Cost 0.65 per rounds
                Armour= 5 Cost 0.80 upkeep per rounds.

                I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                1. Fog of war

                2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                Thank you.

                S 1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  Also there is a sea mine bug that they can shot down planes when they get attacked by air units. It would be better if it will be fixed

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by

                    @schulz If you can reproduce the bug then please open a separate forum thread or github issue with details.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • PantherP Offline
                      Panther Admin Moderators Lobby Moderators
                      last edited by

                      I am not sure whether this leads to incompatibilty, but I would vote for fixing some rules issues, such as for example:

                      • https://github.com/triplea-game/triplea/issues/4133

                      • https://github.com/triplea-game/triplea/issues/3846

                      • https://github.com/triplea-game/triplea/issues/3767

                      • https://github.com/triplea-game/triplea/issues/3428

                      ...

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                      1 Reply Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Lobby Moderators
                        last edited by

                        I'm on the fence for my last vote. But here are 2 of them for now.

                        1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                        2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                        RogerCooperR General_ZodG 2 Replies Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Lobby Moderators
                          last edited by General_Zod

                          I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.

                          1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @General_Zod
                            last edited by

                            1. Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
                            2. Supply lines
                            3. Allowing (or requiring) defender retreat
                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Lobby Moderators @RogerCooper
                              last edited by General_Zod

                              @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                              Combat casualties can be customized a bit with the AA (first strike) attributes.

                              There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @General_Zod
                                last edited by

                                @general_zod said in Most Wanted Features/Changes:

                                @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                                Combat casualties can be customized a bit with the AA (first strike) attributes.

                                There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                                Yes, the AA rules allow some casualty choice, but this should be a more general feature.

                                The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  odor
                                  last edited by

                                  1. Player ranking/rating system

                                  the only thing that would really let community grow

                                  1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Lobby Moderators @General_Zod
                                    last edited by General_Zod

                                    @redrum

                                    @general_zod said in Most Wanted Features/Changes:

                                    I'm on the fence for my last vote. But here are 2 of them for now.

                                    1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                                    2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                                    Since we get three votes each, can I give 1. two votes? 🙂

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • MahksM Offline
                                      Mahks
                                      last edited by

                                      • fog of war
                                      • supply lines
                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        simon33
                                        last edited by

                                        What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

                                        I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @General_Zod
                                          last edited by

                                          @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Lobby Moderators Admin @redrum
                                            last edited by

                                            @redrum
                                            glance at this when you have a minute
                                            https://www.tournamatch.com/products

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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