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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
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    • HeppsH Offline
      Hepps Lobby Moderators @beelee
      last edited by

      @beelee said in Most Wanted Features/Changes:

      @redrum Good Action redrum

      Sorry I'm not the swiftest stream in the watershed

      I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back. 😃

      "A joyous heart sours with the burden of expectation"
      Hepster

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Hepps
        last edited by

        @hepps hee hee: )

        1 Reply Last reply Reply Quote 0
        • W Offline
          wartistic
          last edited by

          I conceived of the following features I would welcome for play:
          #1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.

          #2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.

          #3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.

          Thanks a lot

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @wartistic
            last edited by

            @wartistic Feedback:

            1. I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.

            2. Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.

            3. Yeah, the battle calc could use some improvements and that's a good suggestion.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 2
            • V Offline
              valter
              last edited by

              There is just one feature I'd like to see: ELO rating per game.

              In order to do that, there should be a flag wether a game is ranked or unranked and at the end of the game somebody must become a winner.

              This will allow for so much competitive depth.

              1 Reply Last reply Reply Quote 2
              • redrumR Offline
                redrum Admin
                last edited by

                Second highest voted item is now implemented: https://forums.triplea-game.org/topic/915/support-for-aa-attacks

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                prastleP 1 Reply Last reply Reply Quote 4
                • prastleP Offline
                  prastle Lobby Moderators Admin @redrum
                  last edited by

                  @redrum Since the new ladder site is up and running I would like to repeat my request for an in game timer (Or even an idle timer) if this could be possible it would be great! Thanks

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  prastleP 1 Reply Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Lobby Moderators Admin @prastle
                    last edited by

                    @prastle I should also add that the ladder site records the number of idle days in between recorded games. Thus really all that is needed is idle time when the game is loaded and playing. Pbem Pbf Live should not matter. Just my thoughts.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      simon33
                      last edited by

                      @redrum said in Most Wanted Features/Changes:

                      (1) https://github.com/triplea-game/triplea/issues/3846

                      This one should be implemented also.

                      Why isn't anyone voting for #1645!?

                      PantherP 1 Reply Last reply Reply Quote 1
                      • PantherP Offline
                        Panther Admin Moderators Lobby Moderators @simon33
                        last edited by Panther

                        @simon33 Totally agree!

                        However I see fixing rules bugs/issues as a general concern. And not as subject for polls. That is why I did not "vote".
                        Anyway, topics like this one are a good opportunity to bring those issues to attention again.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          simon33
                          last edited by

                          The poll does ask Features/Changes. Bug fixes would meet the latter criteria. Given that it isn't particularly easy, I'm not upset that it's fallen into the category of a change that people can vote on.

                          1 Reply Last reply Reply Quote 0

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