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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
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    • General_ZodG Offline
      General_Zod Lobby Moderators
      last edited by

      I'm on the fence for my last vote. But here are 2 of them for now.

      1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

      2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

      RogerCooperR General_ZodG 2 Replies Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Lobby Moderators
        last edited by General_Zod

        I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.

        1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @General_Zod
          last edited by

          1. Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
          2. Supply lines
          3. Allowing (or requiring) defender retreat
          General_ZodG 1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Lobby Moderators @RogerCooper
            last edited by General_Zod

            @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

            Combat casualties can be customized a bit with the AA (first strike) attributes.

            There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @General_Zod
              last edited by

              @general_zod said in Most Wanted Features/Changes:

              @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

              Combat casualties can be customized a bit with the AA (first strike) attributes.

              There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

              Yes, the AA rules allow some casualty choice, but this should be a more general feature.

              The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.

              1 Reply Last reply Reply Quote 0
              • O Offline
                odor
                last edited by

                1. Player ranking/rating system

                the only thing that would really let community grow

                1 Reply Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Lobby Moderators @General_Zod
                  last edited by General_Zod

                  @redrum

                  @general_zod said in Most Wanted Features/Changes:

                  I'm on the fence for my last vote. But here are 2 of them for now.

                  1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                  2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                  Since we get three votes each, can I give 1. two votes? 🙂

                  redrumR 1 Reply Last reply Reply Quote 0
                  • MahksM Offline
                    Mahks
                    last edited by

                    • fog of war
                    • supply lines
                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      simon33
                      last edited by

                      What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

                      I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @General_Zod
                        last edited by

                        @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Lobby Moderators Admin @redrum
                          last edited by

                          @redrum
                          glance at this when you have a minute
                          https://www.tournamatch.com/products

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 0
                          • AdamFA Offline
                            AdamF
                            last edited by

                            Add the option of timers to be used (optional) for those who prefer faster game play.

                            1 Reply Last reply Reply Quote 1
                            • S Offline
                              simon33
                              last edited by

                              What are the proposed improvements to the battle calculator?

                              It does a few things wrong when you use "Swap Sides".
                              (1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
                              (2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.

                              That would be my second vote.

                              1 Reply Last reply Reply Quote 1
                              • S Offline
                                simon33 @Schulz
                                last edited by

                                @schulz said in Most Wanted Features/Changes:

                                1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                                Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                                Infantry= 3 Cost 0.5 upkeek per rounds
                                Artillery= 4 Cost 0.65 per rounds
                                Armour= 5 Cost 0.80 upkeep per rounds.

                                I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                                1. Fog of war

                                2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                                Thank you.

                                I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:

                                  • Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit

                                  Please add any thoughts/questions to that thread. Game on!

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  B 1 Reply Last reply Reply Quote 3
                                  • B Online
                                    beelee @redrum
                                    last edited by

                                    @redrum Good Action redrum

                                    So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?

                                    Sorry I'm not the swiftest stream in the watershed

                                    And good stuff here. You Rocking it : )

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Lobby Moderators @beelee
                                      last edited by

                                      @beelee said in Most Wanted Features/Changes:

                                      @redrum Good Action redrum

                                      Sorry I'm not the swiftest stream in the watershed

                                      I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back. 😃

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @Hepps
                                        last edited by

                                        @hepps hee hee: )

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          wartistic
                                          last edited by

                                          I conceived of the following features I would welcome for play:
                                          #1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.

                                          #2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.

                                          #3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.

                                          Thanks a lot

                                          redrumR 1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @wartistic
                                            last edited by

                                            @wartistic Feedback:

                                            1. I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.

                                            2. Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.

                                            3. Yeah, the battle calc could use some improvements and that's a good suggestion.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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